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3D Modeling F.A.Q (Last Updated: 2024 Dec 22 11:25 pm)
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SIDENOTE : Notice how the face isnt really symetrical at all. You can in alot of programs, cut the models face in half and then mirror, make adjustments ! I'd suggest at least trying this way to take the time and do both sides to see the difference in the end result, not that its better just different!
the inside light wave is a good method but the point of this is to demonstarte other techniques this method is not my favorite but a good starter also there is another box method in wich ill do later ! that also is easier but it depends on the modeler i find the box easier but others i know prefer this method for using templates i do like this method sometimes
I'm new to lightwave 6.5, and I could really use this, but the tutorials I've found haven't quite taught me how to use all of the tools. It angers me when you say something as simple as 'Extrude the chin' and I can't even do that...I guess I might as well give up on lightwave and stick with poser 4 and bryce 5. Lol.
Kag sometimes this is iratating especially when there are so many terms and tools that do the same function to extrude simply means to grab those polygons or points and pull them outward if your using lw then you will probally want to use the drag, move and bandsaw tool for this tut drag - grab a point and move it move- select a point or points and then move them or "extrude" i hope this helps some !
Yes, that did help some...but It's still very frustraiting. After I reread your previous posts, I figured out that you probally ment to just move it, since the only other tool that would so something like that was the bevel. But I still get the feeling that I'm doing it wrong, and moving the points around to get the shape of her face is hard. Ack. I'll try and tag along though :) After a few dozen tries I should have it down. Heh.
One of the things that really threw me off, you said that you were using a flat cube with 10x10 segments...but in your picture, your actually using a 9x9, correct? Heh. And another thing. When I use the perspective view, my texture is on the wrong side. I mean, when I try to look at it from the front, it's all black, and then gray on the other side. What did I do wrong?
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I call this the net method because- its like droping a net on a object. It is probally one of the most tidious and long ways but can yeild great results and is great for modelring true asymetrical faces, so the time is often rewarding below is a template to use you can draw or find your own if youd like just make sure key features line up one method steven stahlberg (www.optidigit.com )uses is to overlap several photos and line up the features which gives his women beauitiful features !