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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Can someone unemotionally state the advantages of Genesis over V4/M4 in Poser?


ehliasys ( ) posted Tue, 16 October 2012 at 5:10 PM

Quote - The obj export works fine as long as you export either:

  1. Only the subD bone of the sub-divided Genesis (and the necessary "internals" eyes, teeth...)

  2. Only the base/cage and then  sub-divide in your target app.

In the image above I used Genesis with the V5 morph and exported her with Poser Pro 2012 as .obj. The resolution was set to Subdivision level 2. Only the subD bone was selected for export. The resulting obj was then imported into Vue 10.5 Infinte and rendered (no subdivision in Vue).

Looks fine to me.

TD

indeed. you never stop learning. 


monkeycloud ( ) posted Tue, 16 October 2012 at 5:57 PM

Good to know, relative to Vue... and indeed generally, regarding how the export / subd interact.

Many thanks


bhoins ( ) posted Tue, 16 October 2012 at 6:53 PM

Quote -
You no how there was a V3.obj ,V4.obj in geometry folder.
Is there a V5.obj in geometry folder ?
If yes what is the polycount ?
If no.
If you export genesis out of Poser at SubD 0 what is the polycount ?

The V3 and V4 obj are not actualaly v3 and V4, but are a shape designed for clothes conversion. Use -1 not 0. 19K quads.


bhoins ( ) posted Tue, 16 October 2012 at 6:54 PM

Quote - > Quote -

You no how there was a V3.obj ,V4.obj in geometry folder.
Is there a V5.obj in geometry folder ?
If yes what is the polycount ?
If no.
If you export genesis out of Poser at SubD 0 what is the polycount ?

There is no V5.obj because V5 is a morph of Genesis. You need to look at the Genesis geometry. As far as I know the geometry for Genesis is stored in the data folder. Formerly in the DAZ Studio specific formats and now in the DSON compatible ones.

If I export Genesis from Poser as .obj with subdivision level set to -1 or 0 (i.e. off) Vue shows 37744 quads which for some reason is 2* the amount that the lowest level in DAZ Studio has (18872 and no, that is NOT because the mesh is doubled). Not sure why.

Ciao

TD

Is Vue triangulating the mesh?


DCArt ( ) posted Tue, 16 October 2012 at 7:00 PM

Is Vue triangulating the mesh?

That would do it ...



thd777 ( ) posted Tue, 16 October 2012 at 7:04 PM

Quote - Is Vue triangulating the mesh?

 

Yup, that's it. You are correct. I just had a close look and Vue does indeed divide each quad into two triangles. This accounts for the doubled polygon count.

It seems that vue can still apply Catmull-Clark to the quads and then re-tringulate. But the final mesh is always triangulated in Vue.

Thanks!

TD


bhoins ( ) posted Tue, 16 October 2012 at 7:05 PM

Quote - If I might ask again for steps or links ... how does one transfer Generation 4 morphs over to Genesis again?  I remember seeing it in one of these threads, but like a dummy I didn't book mark it.

Generation X by Dimension 3D, if you mean more than the Base V4 shape.


DCArt ( ) posted Tue, 16 October 2012 at 7:11 PM · edited Tue, 16 October 2012 at 7:15 PM

Quote - > Quote - If I might ask again for steps or links ... how does one transfer Generation 4 morphs over to Genesis again?  I remember seeing it in one of these threads, but like a dummy I didn't book mark it.

Generation X by Dimension 3D, if you mean more than the Base V4 shape.

Perhaps you might be able to answer this off the top of your head. Tried it the other night with an M4 character morph; but the head morph shifts the eye sockets downward substantially. The eyes were still in their original positions, and there was no morph dial for the eyes, so I'm assuming the eyes are moved with translations in the original figure.

Couldn't find a place in DS4.5 or in GenX to account for the translations.  What is the best way around that?

(In other words, the head morph seemed to transfer fine; but the eye translations to move the eyes where they were supposed to be seemed to NOT transfer, and I wasn't sure what I would need to do to get them to move. There was no "checkbox" in GenX to account for the eye positions).



LaurieA ( ) posted Tue, 16 October 2012 at 9:54 PM

Quote - > Quote - > Quote - If I might ask again for steps or links ... how does one transfer Generation 4 morphs over to Genesis again?  I remember seeing it in one of these threads, but like a dummy I didn't book mark it.

Generation X by Dimension 3D, if you mean more than the Base V4 shape.

Perhaps you might be able to answer this off the top of your head. Tried it the other night with an M4 character morph; but the head morph shifts the eye sockets downward substantially. The eyes were still in their original positions, and there was no morph dial for the eyes, so I'm assuming the eyes are moved with translations in the original figure.

Couldn't find a place in DS4.5 or in GenX to account for the translations.  What is the best way around that?

(In other words, the head morph seemed to transfer fine; but the eye translations to move the eyes where they were supposed to be seemed to NOT transfer, and I wasn't sure what I would need to do to get them to move. There was no "checkbox" in GenX to account for the eye positions).

This may be part of the problem with scaling we are having now. Daz will have to fix that.

Laurie



DCArt ( ) posted Tue, 16 October 2012 at 10:06 PM · edited Tue, 16 October 2012 at 10:12 PM

file_487739.jpg

I didn't get that far ... the eye translations were "off" in DAZ Studio as well, after converting from M4 to Genesis.

It might be that I'm doing something wrong, but this shows what I mean (these in DS 4.5)

Bear in mind I haven't used DS since version 3.1-ish and the interface has changed a whole lot since then too 8-)



DCArt ( ) posted Tue, 16 October 2012 at 10:33 PM

file_487740.jpg

And for another comparison ... this is M4 with the morph dialed in in Genesis, rather than M5.



Male_M3dia ( ) posted Tue, 16 October 2012 at 10:36 PM · edited Tue, 16 October 2012 at 10:41 PM

file_487742.jpg

> Quote - I didn't get that far ... the eye translations were "off" in DAZ Studio as well, after converting from M4 to Genesis. > > It might be that I'm doing something wrong, but this shows what I mean (these in DS 4.5) > > Bear in mind I haven't used DS since version 3.1-ish and the interface has changed a whole lot since then too 8-)

Try exporting the whole head as an obj and load that into a CR2, that should put the eyes in a better position. I would also scale the head down by 2%; it's a big large even on the default M4.


DCArt ( ) posted Tue, 16 October 2012 at 10:39 PM

Quote - > Quote - I didn't get that far ... the eye translations were "off" in DAZ Studio as well, after converting from M4 to Genesis.

It might be that I'm doing something wrong, but this shows what I mean (these in DS 4.5)

Bear in mind I haven't used DS since version 3.1-ish and the interface has changed a whole lot since then too 8-)

Try exporting the whole head as an obj and load that into a CR2, that should put the eyes in a better position.

Can you clarify? The eyes are separate geometry from the head ... I'm not understanding how just exporting the head would affect the eyes.



DCArt ( ) posted Tue, 16 October 2012 at 10:42 PM

Quote - > Quote - I didn't get that far ... the eye translations were "off" in DAZ Studio as well, after converting from M4 to Genesis.

It might be that I'm doing something wrong, but this shows what I mean (these in DS 4.5)

Bear in mind I haven't used DS since version 3.1-ish and the interface has changed a whole lot since then too 8-)

Try exporting the whole head as an obj and load that into a CR2, that should put the eyes in a better position. I would also scale the head down by 2%; it's a big large even on the default M4.

 

Oooh, didn't see the pic the first time.  There ya go!!!  LOL 

'Splain 8-)



Male_M3dia ( ) posted Tue, 16 October 2012 at 10:43 PM

You can export the head, neck and eyes to an obj. Load those morphs into the a CR2 as a morph target. When the eyes are a morph target, then it shouldn't use translations.


DCArt ( ) posted Tue, 16 October 2012 at 10:44 PM

Quote - You can export the head, neck and eyes to an obj. Load those morphs into the a CR2 as a morph target. When the eyes are a morph target, then it shouldn't use translations.

 

AH! Gocha.



coldrake ( ) posted Tue, 16 October 2012 at 11:20 PM

file_487743.jpg

 

Ehliasys wrote;

Quote - No one noticed the -very- conservative limits they have put on every single axis? try to bend the arms behind the back - you can't.

Sure you can. You need to rotate the collar, along with the forearm and shoulder just like in real life.

 

Ehliasys wrote;

Quote - raise the knees, it stops at a very low angle.

 Not really. That's probably about as far as the average person can raise their knee without tilting their pelvis. I haven't checked all the limits, but they seem about right. Of course a gymnast, a contortionist etc can bend beyond those limits, but for realistic bends for an average person the limits seem to be correct.

Learning how a body twists and bends in real life will help enormously when posing your 3D figures.

 

Ehliasys wrote;

Quote - third point, already mentioned, without spending a lot of money you can't do anything with the figure,

That's true of any figure. Well, except Apollo. 😉

 

 

Coldrake


Zev0 ( ) posted Wed, 17 October 2012 at 1:14 AM · edited Wed, 17 October 2012 at 1:16 AM

Quote - And for another comparison ... this is M4 with the morph dialed in in Genesis, rather than M5.

When working With GenX, and you have your CR2 with the morph loaded, You MUST click the eyes as well, and the morphs that are directly related to the shape. Then with the eyes, head and all that makes the morph, I choose "create single morph". Most people just choose the head and forget that under L eye and R eye there are morphs that are related to the new face as well. These need to be translated as well in most cases.

My Renderosity Store


RorrKonn ( ) posted Wed, 17 October 2012 at 1:18 AM

Is this correct ?

Poser Genesis works in Poser 9 ,Poser Pro 2012 ?
To make content for Poser Genesis a vender needs Poser Pro 2012 ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Zev0 ( ) posted Wed, 17 October 2012 at 1:22 AM

Nope..You just need the latest version of Daz to make the content for PG. In order to use it or Test you need Poser Pro 2012. But I'm sure you can get someone to do that for you.

My Renderosity Store


DCArt ( ) posted Wed, 17 October 2012 at 6:59 AM · edited Wed, 17 October 2012 at 7:08 AM

Quote - > Quote - And for another comparison ... this is M4 with the morph dialed in in Genesis, rather than M5.

When working With GenX, and you have your CR2 with the morph loaded, You MUST click the eyes as well, and the morphs that are directly related to the shape. Then with the eyes, head and all that makes the morph, I choose "create single morph". Most people just choose the head and forget that under L eye and R eye there are morphs that are related to the new face as well. These need to be translated as well in most cases.

That's where I was confused. I realize that dials have to be set for some characters, and if the dials were not set in the Michael 4 character before creating that morph, it would have been obvious that they weren't set properly in Michael 4 as well. But as you see from my screen shots, the eyes were set properly in Michael 4. So this appears to be related to eye translations. The morph was all properly dialed in on Michael 4 when I injected him into Michael 4, and looked exactly as shown in the left side of the two screen shots that I posted above. I then saved that as a CR2, just as the instructions said, and then dragged and dropped that CR2 into GenX. 

When I brought it into GenX, there were no eye movement morphs to check, other than the standard Up/Down and Side/Side morphs which are rotational rather than translational. That seemed to indicate to me that the eye position change was done with translation dials, and not with a morph.

After dragging the CR2 (exactly as you see in those shots on the left) into GenX, there was a list of morphs to include/exclude for "Head", and a list for "Body."  There were a couple of morphs for eyes, but they were Up/Down and Side/Side type morphs that also affected the eyelids.  GenX didn't list anything at all for the eyes, and I couldn't figure out where I should look, or how to get them in there.  There WERE no Morph Dials for "Rapper" transferred over to Genesis or Michael 5 to dial in. That was the problem.

So that is what prompted the questions. 8-)



Zev0 ( ) posted Wed, 17 October 2012 at 7:21 AM

Sometimes there is something like a "Eye Fix" morph that sits under body or head. It varys from character to character and how vendors set it up. If not I just adjust the translation myself and save as an eye pose preset.

My Renderosity Store


bhoins ( ) posted Wed, 17 October 2012 at 11:45 AM

Quote - Is this correct ?

Poser Genesis works in Poser 9 ,Poser Pro 2012 ?
To make content for Poser Genesis a vender needs Poser Pro 2012 ?

That is incorrect. To make content for Genesis, with the exception of Material files, a vender needs DAZ Studio 4.5.1.6 or later.


drifterlee ( ) posted Wed, 17 October 2012 at 1:38 PM

I love the way the Genesis female takes all the V4 textures and poses - with slight tweaking to the poses. She bends well, too.


foxylady1 ( ) posted Wed, 17 October 2012 at 2:14 PM

Will the Genesis male take M4 poses?


3doutlaw ( ) posted Wed, 17 October 2012 at 2:28 PM

Quote - > Quote - If I might ask again for steps or links ... how does one transfer Generation 4 morphs over to Genesis again?  I remember seeing it in one of these threads, but like a dummy I didn't book mark it.

Generation X by Dimension 3D, if you mean more than the Base V4 shape.

Not totally necessary, but it is easier, as I understand it.

I posted an alternative method using DS alone (ala Transfer Utility) on the Poser...heaven thread


thd777 ( ) posted Wed, 17 October 2012 at 2:29 PM

Quote - Will the Genesis male take M4 poses?

Yes, usually quite well with some minor tweaking (mostly correcting the foot poses).

Ciao

TD


wimvdb ( ) posted Wed, 17 October 2012 at 2:31 PM

Quote - Will the Genesis male take M4 poses?

The hand/fingers/feet/toes are often a problem and need to be zeroed and reposed. Rest of the M4/V4 pose seems to work fine (apart from the usual tweaking according to the changed bodysizes)

 


RorrKonn ( ) posted Wed, 17 October 2012 at 2:46 PM

Can you make Genesis content just using Poser Pro 2012.
or do you half to have D/S Pro 4.5 to make content ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Male_M3dia ( ) posted Wed, 17 October 2012 at 3:00 PM

Quote - Can you make Genesis content just using Poser Pro 2012.
or do you half to have D/S Pro 4.5 to make content ?

You have to use DS. Genesis is not native to Poser so Poser's tools won't make the necessary files.


Vestmann ( ) posted Wed, 17 October 2012 at 3:23 PM

Here's my experience of Genesis so far...

First off let me say that I've been a huge fan of V4 and I worked on V4WM so we could get the most out of our V4 stuff in P9/PP2012. That being said I decided to try out the DSON importer to see how Genesis worked in Poser (it was free after all).

The first thing I noticed was the bending. I think it's safe to say that there is no figure in Poserdom that bends as well as Genesis.

The second thing I noticed was that I could use all of my old V4/M4 materials. That was pretty great.

After some testing and researching I found out that I can convert all my old Gen4 clothes through Daz Studio and that let to something AMAZING! When you've succesfully converted clothing for Genesis all your morphs work on the clothing in Poser.That means you can use V4 clothing on Genesis, V5, M5 and any character you own for Genesis including M4 and V4 :)

I then went and bought Genesis Generation X and that made it possible to export all my old Gen4 morphs to Genesis. That's right! NGM, NBM, Elite etc. all work on Genesis in Poser and the morphs can be transferred to any clothing item as well!

It's wrong that you have to buy stuff for hundreds if dollars to enjoy Genesis. With a little work you can use most of your old stuff.

So to answer the OP question, Genesis can be M4, V4 and a whole lot more!!




 Vestmann's Gallery


RorrKonn ( ) posted Wed, 17 October 2012 at 3:57 PM

Quote - > Quote - Can you make Genesis content just using Poser Pro 2012.

or do you half to have D/S Pro 4.5 to make content ?

You have to use DS. Genesis is not native to Poser so Poser's tools won't make the necessary files.

This was a while back.Started to learn Blender "think it was 4 "then they changed the UI .LOL.

Started to learn D/S Pro 4 ,They made a new web Site ,Lost the forums .LOL.

Think it would be a lot of fun making content.
Think I'll make the content.Modeled in C4D ,Mapped Textured in zBrush.
Is zBrush UV Master acceptable for D/S Pro 4.5 ,Poser 9 ,Poser Pro 2012 ?
I could Map them in Blender.

Get partners to make it work in D/S Pro 4.5 ,Poser 9 ,Poser Pro 2012.

Is that a good or bad idea ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


ErickL88 ( ) posted Wed, 17 October 2012 at 4:08 PM

One thing that's still not clear to me is, how to get any of the (custom) V4-Charcters into Genesis.

Straightly asked:

If I look at the right side of this website, I see the "What's Hot Today" ads. In there I see "Betty for V4 .. " by Vyktohria. (Just to use her as an example, for my question).

How would I get "her" (or any other character on that matter) into Genesis in Poser?

Can someone please tell me how this could be done, and what else, beside the installed DSON-Importer, i eventually would need to accomplish this?



LaurieA ( ) posted Wed, 17 October 2012 at 4:29 PM

Yeah, that's a good question ErickL88. I'd be interested to know as well ;).

Laurie



thd777 ( ) posted Wed, 17 October 2012 at 4:48 PM · edited Wed, 17 October 2012 at 4:54 PM

Content Advisory! This message contains nudity

file_487774.png

> Quote - One thing that's still not clear to me is, how to get any of the (custom) V4-Charcters into Genesis. > > Straightly asked: > > If I look at the right side of this website, I see the "What's Hot Today" ads. In there I see "Betty for V4 .. " by Vyktohria. (Just to use her as an example, for my question). > > How would I get "her" (or any other character on that matter) into Genesis in Poser? > > Can someone please tell me how this could be done, and what else, beside the installed DSON-Importer, i eventually would need to accomplish this?

 

You can do it the same way as I transferred GND4: Using the GenX plugin. There is a couple of ways to do this but my preferred way is to save a CR2 in Poser with the custom morph injected and then read that one into GenX in DS4.5 and transfer the morph(s). Then you can just load up Genesis in Poser and the morphs are there. You just dial up V4 and add the custom morph (you can also tell GenX to make a preset for that purpose and then generate a Poser Companion file). The whole process takes only a couple of minutes. The image shows a quick render of GND4 with "Breast Tiny" morph on Genesis in Poser 2012.

Ciao

TD


Zev0 ( ) posted Wed, 17 October 2012 at 4:53 PM

Why do u need Poser companion files from Genx? I just copied my Genx data folder from my Daz library over to to my poser Genesis library and all the morphs work fine?

My Renderosity Store


wimvdb ( ) posted Wed, 17 October 2012 at 4:56 PM

Quote - One thing that's still not clear to me is, how to get any of the (custom) V4-Charcters into Genesis.

Straightly asked:

If I look at the right side of this website, I see the "What's Hot Today" ads. In there I see "Betty for V4 .. " by Vyktohria. (Just to use her as an example, for my question).

How would I get "her" (or any other character on that matter) into Genesis in Poser?

Can someone please tell me how this could be done, and what else, beside the installed DSON-Importer, i eventually would need to accomplish this?

You would need GenX from Dimension3D

After you installed it, there are several ways to go, but this is the road I take

In DS4.5 you drag V4 into GenX, then you drag Base morphs into Genx, then morphs++ and any other pack the character needs in Poser.

After you have done that, you choose with the Select button Transfer:On for all Non-zero values. In the box next to it you select "Selected morphs with preset"

Now press transfer - then it will prompt you with a location to store your preset for the character. Choose a location which you can access from Poser (in one of its runtimes)

Now - here the tricky part. If you have not shared your DS4 runtime with poser but another one (specified in the essentials installation), copy the genx morphs which were created in DS4 to that runtime. Same relative location. It is in the data folder of DS4 (in my case it is DS4dataDAZ 3dGenesisBaseMorphsD3D Gen X)
There are several data folder in my DS4 and you have to find the right one. Use exactly that location

After that you can load Genesis and apply the preset. Then use Basic Female (or Mec4Ds script) to change UVMAP to V4, then apply the V4 mats

That worked for me (after some experimentation)

 


thd777 ( ) posted Wed, 17 October 2012 at 4:57 PM

Quote - Why do u need Poser companion files from Genx? I just copied my Genx data folder from my Daz library over to to my poser Genesis library and all the morphs work fine?

 

You only need the Poser companion file if you set up a prest that loads the morph plus V4 and nipples/navel if you want it for quick loading. If you just want the morph in Poser you don't need the companion file. I also don't need to copy anything as Poser directly reads my Gensis from the DAZ Studio install.

TD


wimvdb ( ) posted Wed, 17 October 2012 at 4:59 PM

file_487775.jpg

Clothing conversion is not without problems. I have had several items which apparently do not convert to poser (looks fine in DS)

One of the more surrealistic ones is ArtemisX for V3. Here is the bodysuit after I conformed it to a V5

 


thd777 ( ) posted Wed, 17 October 2012 at 5:11 PM · edited Wed, 17 October 2012 at 5:15 PM

file_487777.png

> Quote - Clothing conversion is not without problems. I have had several items which apparently do not convert to poser (looks fine in DS) > > One of the more surrealistic ones is ArtemisX for V3. Here is the bodysuit after I conformed it to a V5 > >  

I had no trouble converting the V3 version of ArtemisX to Genesis in Poser. The image shows the bodysuit on Genesis with GND4 morph. Did you also start from the V3 version? And used Autofit?

TD


wimvdb ( ) posted Wed, 17 October 2012 at 5:22 PM

Yes, I did

Autofitted the cloth (V3, bodysuit), saved the thing as a scene subset. Then did a DSON load of the items. When it loads, it looks ok. When I conform it blows up.

If I create a companion file for it, it never appears in Poser. It is really a mystery where that thing ends up

 


thd777 ( ) posted Wed, 17 October 2012 at 5:26 PM · edited Wed, 17 October 2012 at 5:31 PM

file_487778.png

> Quote - Yes, I did > > Autofitted the cloth (V3, bodysuit), saved the thing as a scene subset. Then did a DSON load of the items. When it loads, it looks ok. When I conform it blows up. > > If I create a companion file for it, it never appears in Poser. It is really a mystery where that thing ends up > >  

 

That is the difference. I saved it as a "Wearable Preset" and then generated the Poser companion files. Here is the whole set on V5. Conforms and morphs fine in Poser. Try that way and see if it works for you, too.

TD


wimvdb ( ) posted Wed, 17 October 2012 at 5:32 PM

If I do that, I get the message "you  jmust select a figure in the scene with other objects fit or parented to it to save a wearable preset"

I had selected the bodysuit when I tried to save it as such.

But a preset - is that the item or a settings file?


thd777 ( ) posted Wed, 17 October 2012 at 5:35 PM

Quote - If I do that, I get the message "you  jmust select a figure in the scene with other objects fit or parented to it to save a wearable preset"

I had selected the bodysuit when I tried to save it as such.

But a preset - is that the item or a settings file?

You need to select the figure (Genesis) that you conformed (fit to) the clothing to. I usually just use the unmorphed Genesis base. Then you get a dialog that allows you to select what you what to save.

TD


wimvdb ( ) posted Wed, 17 October 2012 at 5:43 PM

Ok, now I got it to work. If I drag the suit now on genesis, it conforms without a problem

But there is still a bug. If I load the suit first, then load genesis, then conform the cloth to genesis, it blows up again.

So it looks like the conversion causes some kind of conforming bug and that's why it fails with the DSON loader. (the script does not conform the item)

Try it out for yourself (load suit, load genesis, then conform)

 

 


thd777 ( ) posted Wed, 17 October 2012 at 5:45 PM

Quote - But a preset - is that the item or a settings file?

The wearable preset contains all the info that is needed to load the item from the data folder where all DS items are residing.

TD


wimvdb ( ) posted Wed, 17 October 2012 at 5:50 PM

file_487779.jpg

Now I get the other problem which I see with autofitted clothing (I saw it on other clothing as well). The abdomen scales wrong

See attached wireframe. I loaded a preset onto genesis of a V4 character. The character looks fine, but after Transfer active Morphs I get this

 


thd777 ( ) posted Wed, 17 October 2012 at 5:50 PM · edited Wed, 17 October 2012 at 5:52 PM

Quote - Try it out for yourself (load suit, load genesis, then conform)

 

Yup, I get the same effect if I load the clothing first. That's not something I usually do, so I had never noticed. Not much of an issue for me, but should probably reported. I'll check the bug tracker to see if there is anything in there.

TD


bhoins ( ) posted Wed, 17 October 2012 at 8:03 PM

Quote - > Quote - One thing that's still not clear to me is, how to get any of the (custom) V4-Charcters into Genesis.

Straightly asked:

If I look at the right side of this website, I see the "What's Hot Today" ads. In there I see "Betty for V4 .. " by Vyktohria. (Just to use her as an example, for my question).

How would I get "her" (or any other character on that matter) into Genesis in Poser?

Can someone please tell me how this could be done, and what else, beside the installed DSON-Importer, i eventually would need to accomplish this?

You can do it the same way as I transferred GND4: Using the GenX plugin. There is a couple of ways to do this but my preferred way is to save a CR2 in Poser with the custom morph injected and then read that one into GenX in DS4.5 and transfer the morph(s). Then you can just load up Genesis in Poser and the morphs are there. You just dial up V4 and add the custom morph (you can also tell GenX to make a preset for that purpose and then generate a Poser Companion file). The whole process takes only a couple of minutes. The image shows a quick render of GND4 with "Breast Tiny" morph on Genesis in Poser 2012.

Ciao

TD

GenX reads the Injection Pose file as well so you don't need the step of saving the CR2.


bhoins ( ) posted Wed, 17 October 2012 at 8:11 PM · edited Wed, 17 October 2012 at 8:12 PM

Quote - > Quote - > Quote - Can you make Genesis content just using Poser Pro 2012.

or do you half to have D/S Pro 4.5 to make content ?

You have to use DS. Genesis is not native to Poser so Poser's tools won't make the necessary files.

This was a while back.Started to learn Blender "think it was 4 "then they changed the UI .LOL.

Started to learn D/S Pro 4 ,They made a new web Site ,Lost the forums .LOL.

Think it would be a lot of fun making content.
Think I'll make the content.Modeled in C4D ,Mapped Textured in zBrush.
Is zBrush UV Master acceptable for D/S Pro 4.5 ,Poser 9 ,Poser Pro 2012 ?
I could Map them in Blender.

Get partners to make it work in D/S Pro 4.5 ,Poser 9 ,Poser Pro 2012.

Is that a good or bad idea ?

IIRC ZBrush's UV Master is Atlas mapping. While that will work, it isn't something most of these stores will generally accept if you intend to sell it as that makes it extremely difficult to make texture sets for the clothing.  Your use of Poser will be limited to Material settings and testing, the rigging will have to be done in DAZ Studio. (Though the Transfer Utility in DS 4 Pro makes that easier than you would expect.)


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