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Subject: Now available for free: Y-Wing Fighter


VanishingPoint ( ) posted Fri, 30 November 2012 at 5:48 PM · edited Tue, 26 November 2024 at 8:39 AM

Attached Link: Y-Wing Fighter

file_489025.jpg

Now available for free at Vanishing Point: the newest addition to our S*tar Wars* fleet- the [Y-Wing Fighter](http://www.vanishingpoint.biz/freestuff.asp?StartNo=664%20).

Includes:

  • Poser figure: obj, cr2/ png
  • ERC dials for:
  • Open Canopy
  • Upper Gun
  • Upper Gun Up/ Down
  • One set of textures, made by mrsparky
  • Pose files for:
  • Hide Landing Gear
  • Show Landing Gear
  • Position Astromech

Notes:

Astromech available (for free) separately at Vanishing Point, in the Star Wars section.

Does not use Poser shader nodes, so it should be importable into other software programs.

Promotional image by mrsparky.


VanishingPoint... Advanced 3D Modeling Solutions


3doutlaw ( ) posted Fri, 30 November 2012 at 9:22 PM

That is awesome...!!!


Alisa ( ) posted Fri, 30 November 2012 at 10:36 PM

Thanks :)

Cheers,
Alisa

RETIRED HiveWire 3D QAV Director


Pret-a-3D ( ) posted Sat, 01 December 2012 at 12:37 AM
thekingtut ( ) posted Sat, 01 December 2012 at 10:31 AM

Aaaaww, sweet! Yet another SW goody to play with. Now all I need is a Z-95 Headhunter and I'll be set.


mrsparky ( ) posted Sat, 01 December 2012 at 8:56 PM

Nice to read your all enjoying it. Tip for you. To change "unit markings", simply change the colour of the yellow shape and red shape on the nose map. Also have you noticed theres quite a few material groups, but very few maps? Well that extra careful mapping is another smart feature here. It's been mapped so it can use a mix of map sizes. Higher res where the pilot sits, an area most likely to rendered close up. In other areas, one of 3 med-res 'global' colour maps is employed, which makes this very memory efficient and yet still retains that detailed movie look. Plus every single gribble has been individually box mapped. So if theres any section you wanted to re-texture, say for example you wanted to add battle damage or rust to an engine. You'd load the template, do your magic, them flood fill the remainder of that template with the global colour map. Then simply apply your new texture to that material zone, and all without having to re-texture the entire model!

Pinky - you left the lens cap of your mind on again.



mrsparky ( ) posted Sat, 01 December 2012 at 8:58 PM

The 'global' maps are also carefully thought out. The real model might appear to be one colour, but photos of the studio model shows it's actually 3 shades of off-white/grey. With some areas being drybrushed. The film version, like Trek ships, can sometimes appear to have a bluseish tint. This is caused by the filmstock and process used in film making. It's also easy to replicate in poser. Just use HDRI lighting. In Vue use a GR or GI light set. In both app's these types of light tends to have a noticeable grey/blue tint. Normally you'd change that (by setting the light colour to roughly pure white) to remove that 'it's a glaring fake' look. But here it adds an extra 'movie' style.

Pinky - you left the lens cap of your mind on again.



kyoto_kid ( ) posted Sun, 16 December 2012 at 11:12 PM

...thanks.  Always liked the Y-Wing.



...forsaken daughter is watching you.

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