Forum Moderators: wheatpenny, RedPhantom, Deenamic Forum Coordinators: Anim8dtoon
Freestuff F.A.Q (Last Updated: 2024 Nov 10 8:38 pm)
Welcome to the Freestuff Forum. The Freestuff Forum is intended for all freestuff related postings within our community. This is a highlight area where our membership is invited to review, announce and give feedback in greater detail on various freestuff items offered. Members can also post wishes of freestuff items they would like to see.
Notice: Links to offsite 'For Sale' items will be removed
Renderosity Free Stuff Area
Free Stuff Gallery
That is very cool. Thanks!
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Nice to read your all enjoying it. Tip for you. To change "unit markings", simply change the colour of the yellow shape and red shape on the nose map. Also have you noticed theres quite a few material groups, but very few maps? Well that extra careful mapping is another smart feature here. It's been mapped so it can use a mix of map sizes. Higher res where the pilot sits, an area most likely to rendered close up. In other areas, one of 3 med-res 'global' colour maps is employed, which makes this very memory efficient and yet still retains that detailed movie look. Plus every single gribble has been individually box mapped. So if theres any section you wanted to re-texture, say for example you wanted to add battle damage or rust to an engine. You'd load the template, do your magic, them flood fill the remainder of that template with the global colour map. Then simply apply your new texture to that material zone, and all without having to re-texture the entire model!
Pinky - you left the lens cap of your mind on again.
The 'global' maps are also carefully thought out. The real model might appear to be one colour, but photos of the studio model shows it's actually 3 shades of off-white/grey. With some areas being drybrushed. The film version, like Trek ships, can sometimes appear to have a bluseish tint. This is caused by the filmstock and process used in film making. It's also easy to replicate in poser. Just use HDRI lighting. In Vue use a GR or GI light set. In both app's these types of light tends to have a noticeable grey/blue tint. Normally you'd change that (by setting the light colour to roughly pure white) to remove that 'it's a glaring fake' look. But here it adds an extra 'movie' style.
Pinky - you left the lens cap of your mind on again.
...thanks. Always liked the Y-Wing.
...forsaken daughter is watching you.
[Intel Xeon 5660 Hyperthreading 6 core CPU, 24GB GSkill Ripjaws 1333 DDR3 Tri Channel RAM, Nvidia Titan-X GPU with 12GB GDDR5 & 3072 cores, 1 x AData 240 GB SSD (boot) + 1 x 2TB HDD, EGVA 850 G5 PSU Antec P-193 with more fans than Justin Bieber.]
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: Y-Wing Fighter
Now available for free at Vanishing Point: the newest addition to our S*tar Wars* fleet- the [Y-Wing Fighter](http://www.vanishingpoint.biz/freestuff.asp?StartNo=664%20).Includes:
Notes:
Astromech available (for free) separately at Vanishing Point, in the Star Wars section.
Does not use Poser shader nodes, so it should be importable into other software programs.
Promotional image by mrsparky.
VanishingPoint... Advanced 3D Modeling Solutions