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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)



Subject: Cupcake... How's she lookin ?


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primorge ( ) posted Sun, 02 December 2012 at 7:44 PM

Larger wrists and hands, IMO. The arms look too tapered, which I suppose wouldn't be such an issue in a toonsh figure. Definitely larger hands, though.


Teyon ( ) posted Sun, 02 December 2012 at 10:27 PM

Attached Link: https://plus.google.com/photos/114074008528400978659/albums/5283421451604722753?banner=pwa

The face topology isn't going to work well with some expressions and morphs. You're mesh flow goes against the natural flow of the face.   You're going to want something that flows better.

 

Have a look at the topology examples in the link I've included. Take note of how similar the mesh structure is regardless of who modeled it. That structure or something fairly close to it, is what you should aim for.


santicor ( ) posted Sun, 02 December 2012 at 11:53 PM

file_489105.jpg

can you suggest a little more specifically where I am wrong in the flow of the face topology    It would be helpful thanks




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vilters ( ) posted Mon, 03 December 2012 at 5:14 AM

file_489121.jpg

Click to enlarge;

If you know what you are doing , you do not need lots of poly's to morph.

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Teyon ( ) posted Mon, 03 December 2012 at 8:59 AM

file_489126.jpg

> Quote - can you suggest a little more specifically where I am wrong in the flow of the face topology    It would be helpful thanks

 

Sure. Have a look at the area highlighted. I think you've brought the cheek too close to the mouth, not allowing for the folds and skin movement that happen in various expressions and through age. If you compare that area of your mesh to a face built for animation, you'll see there's a very big difference in the way you're handling that section and my concern is that it will trip you up when it comes time for expressions or if you ever do an old version of her.


Teyon ( ) posted Mon, 03 December 2012 at 9:10 AM · edited Mon, 03 December 2012 at 9:13 AM

file_489129.jpg

Even in game models, like this one from Naughty Dog, the flow is pretty much the same. There's a bit of distance between where the cheek ends and where the mouth begins. The loops that help create the flesh that causes the nasalobial fold circle the mouth/chin area as opposed to stopping and flowing back toward the ear.  That's what you need to look out for.


Teyon ( ) posted Mon, 03 December 2012 at 9:17 AM · edited Mon, 03 December 2012 at 9:21 AM

Attached Link: http://forums.3dtotal.com/showthread.php?t=64344

file_489130.jpg

This is a good structure to follow. I'm not saying it's the only way, just that it works well and causes less headaches for animating the face.

 

Not sure if I'm allowed to post this link but screw it, I'd rather help you and risk getting yelled at then let you stumble and not know why (never understood renderosity's fear of other forums).

Have a look at this thread. There's lots of facical topologies there. Lots of examples as to how people handled the face and there's one with photo reference that shows why you'd want to handle it the way I'm talking about.

http://forums.3dtotal.com/showthread.php?t=64344


santicor ( ) posted Mon, 03 December 2012 at 9:57 AM

teyon, awesome posts   very clear ... this actually won't be a hard fix to do...  im doing various fixes today




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Teyon ( ) posted Mon, 03 December 2012 at 10:08 AM

Cool, glad to have helped. :)


Miss Nancy ( ) posted Mon, 03 December 2012 at 10:01 PM · edited Mon, 03 December 2012 at 10:03 PM

 cupcake mapping looks nice!  don't make hands too big.

teyon, those appear to correspond to muscle groups.  also could have one down middle of  chest, where pecs attach to sternum.



primorge ( ) posted Tue, 04 December 2012 at 1:12 AM · edited Tue, 04 December 2012 at 1:16 AM

file_489147.jpg

I'm surprised teyon hasn't mentioned this reference for modeling... Anyway, some great links in this thread and I'm looking forward to seeing the finished model. She's looking much better than she initially did!


Teyon ( ) posted Tue, 04 December 2012 at 11:07 AM

It's a good book. I actually own that version but the third edition came out recently. Not sure what's different.  I like it more for the rigging concepts more than the modeling but it's useful for either.


Kendra ( ) posted Tue, 04 December 2012 at 4:08 PM

Zanzo,

Please check your site mail.  It's at the top right hand corner of the page.  

...... Kendra


RorrKonn ( ) posted Tue, 04 December 2012 at 7:28 PM · edited Tue, 04 December 2012 at 7:29 PM

Quote - Here is the final  model. I have a great  rig for this model, built on her recent predecessor, But since i needed a final  UV map, I am now  back  to  an  ungrouped obj and I am taking some time to  work on  the UV map  and a basic texture map before I rig this final model. Is the bod OK? face OK? comments please. Cant wait to  show U some poses, she looks good posed. Couple days from  now I hope.

 

Nice looking mesh.

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edgeverse ( ) posted Wed, 05 December 2012 at 11:28 PM

Wheni she coming out?

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santicor ( ) posted Thu, 06 December 2012 at 7:17 AM

Content Advisory! This message contains nudity

file_489206.jpg

looking at that arm taper and hand size .......




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


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