Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)
Attached Link: https://plus.google.com/photos/114074008528400978659/albums/5283421451604722753?banner=pwa
The face topology isn't going to work well with some expressions and morphs. You're mesh flow goes against the natural flow of the face. You're going to want something that flows better.
Have a look at the topology examples in the link I've included. Take note of how similar the mesh structure is regardless of who modeled it. That structure or something fairly close to it, is what you should aim for.
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
Sure. Have a look at the area highlighted. I think you've brought the cheek too close to the mouth, not allowing for the folds and skin movement that happen in various expressions and through age. If you compare that area of your mesh to a face built for animation, you'll see there's a very big difference in the way you're handling that section and my concern is that it will trip you up when it comes time for expressions or if you ever do an old version of her.
Attached Link: http://forums.3dtotal.com/showthread.php?t=64344
This is a good structure to follow. I'm not saying it's the only way, just that it works well and causes less headaches for animating the face.
Not sure if I'm allowed to post this link but screw it, I'd rather help you and risk getting yelled at then let you stumble and not know why (never understood renderosity's fear of other forums).
Have a look at this thread. There's lots of facical topologies there. Lots of examples as to how people handled the face and there's one with photo reference that shows why you'd want to handle it the way I'm talking about.
http://forums.3dtotal.com/showthread.php?t=64344
teyon, awesome posts very clear ... this actually won't be a hard fix to do... im doing various fixes today
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
Quote - Here is the final model. I have a great rig for this model, built on her recent predecessor, But since i needed a final UV map, I am now back to an ungrouped obj and I am taking some time to work on the UV map and a basic texture map before I rig this final model. Is the bod OK? face OK? comments please. Cant wait to show U some poses, she looks good posed. Couple days from now I hope.
Nice looking mesh.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Content Advisory! This message contains nudity
______________________
"When you have to shoot ...
SHOOT.
Don't talk "
- Tuco
Santicor's Gallery:
http://www.renderosity.com/homepage.php?page=3&userid=580115
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Larger wrists and hands, IMO. The arms look too tapered, which I suppose wouldn't be such an issue in a toonsh figure. Definitely larger hands, though.