Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
you can always select the camera yaw and dolly and make it seem normal that way
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
you could export all the items as one obj and re-import it at 100 percent, this may throw off the placement slightly but you should be able to rotate and move the items as one piece, you wont however be able to reposition an individual item.
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
"BTW in Bryce you do this with Control-A, Control-G. Why is poser so obtuse?"
The original design was flawed from the outside - there is no multi-select. It is now too difficult to add it. The whole premise of the UI is built around:
Current Figure (there can be only one)
Current Actor (there can be only one)
Current Material (there can be only one)
Slavish devotion to backward compatibility (mostly for Python scripts) and trying not to freak users out has left us, after 10 iterations, well - with this.
I'd like to see SM start over with a new line that has a new UI paradigm - Poser Pro was too tame.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - I know I can parent everything to the ground (and then rotate the ground) but there are sooo many objects.
Perhaps you are looking at the problem the wrong way? You say, quote:
But I just realized that I was looking at it wrong, and i made it sideways, and now every time I use a standard pose, the characters are facing the wall. :(
You have too many props, but do you have too many figures. Instead of turning the whole set round by n degrees, what about if you rotate the Body actor of each figure by n degrees?
A properly made pose will not rotate or translate the Body actor. So if you only use properly made poses, everything should be sweet. Unfortunately not all poses are properly made, but you can overcome that problem too by locking all the Body actors after rotating them by n degrees.
Of course this solution assumes that you have a lot of props in the scene, but not many human figures. If there are a lot of figures in the scene, this solution is not as good, though it may still help a bit.
Content Advisory! This message contains nudity
I loaded m4 in the default position in pic1 and rotated the dolly cam 90 deg, then to simulate your situation i just rotated m4 through 90 deg in the second shot, I still think the camera rotation is your simplest get out.
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
yes i know you have the lighting set, but imo i thought it might be easier to adjust the lighting to suit the mishap than the whole scene to rectify it, by the scene being lit from the right for example rather than from above you will replicate overhead lighting in any event so the shadows should appear ok, i would have thought , but i may be completely wrong as usual
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
Well thank you mystic, but as I said the scene is rotated 90 degrees on the Y axis; Lesbentley's illustrations are more accurate.
(If this was the problem, I could just rotate the images in post)
and BTW: UPDATE:
I tried; I created a cube and parented everything to it! and then rotated the cube and some stuff MOVED.Changed Y translation. (I hate it when you re-parent things and they move wierd.)
So I hit undo 2 or 3 times and Poser crashed!
(maybe it was already in an unstable state when stuff moved wierd.)
Guess I'll try again...
~~SIGH~~
Quote - But many poses are not properly made, and for poses made for 2 or more characters you can't do that.
Well I apologise for what I said, as it's not strictly true. I was too lazy to explain my point properly. With a static pose fore a single figure it is usually bad practice to include transforms for the BODY actor. The statement I made:
"A properly made pose will not rotate or translate the Body actor."
Is is too blunt, and does tell the whole story. With poses made for two or more characters where their relative positions need to be set in the pose, including BODY translation in such a case is not a such a big sin. Same with animations, often the BODY translations must be included to get the desired results. Never the less, with the benefit of hindsight, it looks like it would have been better if the relative positions in the couples or group poses had been achieved via hip transforms, rather than BODY transforms.
The real point was that, if a pose does not contain BODY transforms, and any x or z hip translations are not to large, you can use the BODY transforms to position the figure anywhere in the scene, in any orientation, at any altitude, and applying the pose will not significantly change the location of the figure within the scene.
Hindsight is a great thing. I wish I could suggest another solution for you, but all the things I can think of have already been mentioned.
Quote -
The real point was that, if a pose does not contain BODY transforms, and any x or z hip translations are not to large, you can use the BODY transforms to position the figure anywhere in the scene, in any orientation, at any altitude, and applying the pose will not significantly change the location of the figure within the scene.
That's two big IFs
And like I said, that's what I what was doing. But I got tired of having to rotate the characters.
Actually making it all one big OBJ prop may not be a bad idea, just not ALL of it, I'd leave a managable number of "loose"(animatable) props...
hmmm...
What I would do...
Y rot & X/Z trans any single characters into position.
For the multi-character poses, I would choose one as a "leader" then parent the other(s) to it & Y rot - X/Z trans the leader into position as neccesary.
Repeat last step as required for multiple figure groups (if applicable)
Scream profanities 'cuz Poser crashes @ render time & I fergot to save my scene.
Hope this helps, even if just a little, & good luck
(edited to remove unneccesary steps)
WARNING!
This user has been known to swear. A LOT!
On a side note, this should be a good example of developing good habits/ workflow. If yr gonna constuct a large scene, parent everything as you add it in a logical fashion.
I wouldn't parent everything to the floor... IMO thas almost as bad as not parenting. Rather, I would (for example) parent a plate to a table, food to the plate, & the table itself to the floor. Then if ya gotta move the table 6" to the left, everything on it will move accordingly. Likewise, if ya gotta move yr dinner plate to make room fer pie, yr leftovers will move with the plate, but the table & other place settings will remain in place.
Lookin' forward to seein' yr scene :)
WARNING!
This user has been known to swear. A LOT!
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I just finished dressing out a set. Tables are covered with props, lights are at thier light sources and the lighting is perfect.
But I just realized that I was looking at it wrong, and i made it sideways, and now every time I use a standard pose, the characters are facing the wall. :(
I know I can parent everything to the ground (and then rotate the ground) but there are sooo many objects.
Is there any way I just rotate the entire scene 90 degrees on the y axis?
Or- Is there anyway I can just select everything and group it like i can in Bryce?
aha
z