Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
will she be weight mapped?
I aim to update it about once a month. Oh, and it's free!
now that is exciting!
I aim to update it about once a month. Oh, and it's free!
Content Advisory! This message contains nudity, profanity
Quote - A new version of Antonia??
Laurie
I guess you could say that. I have been working on it for a while now.
Basically it is just a subdivided Antonia (Just the skin is subdivided)
There are some changes to the UV mapping but it still uses the same textures as 1.2 and up do. Her nipples UV round, etc...
You can morph the tar out of here now and not stretch the textures to death, and she has tons of morphs, with more to come. I have no idea when it will be done, it has been a lot of work.
This is the body channel with the dependenies I have set up so far.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
wow, now that looks totally awesome!!
I aim to update it about once a month. Oh, and it's free!
That is just fabulous, shvrdavid! :woot: :woot:
Have you tried transferring existing morphs using Morphing Clothes?
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Yes Cage, I have.
I guess I should add that the only major skeletal difference is that this version does not use the shoulder magnets, and there are bones in her face to do a lot of the expressions. Most of the joint centers are in about the same place, but some of them are moved.
Clothes for Antonia~WM will work for the most part, and Outfitter will be able to put the maps and joint information from the character into the clothes.
None of the morphs are the same thou. They will have to be transfered with Morphing Clothes or something similar.
There is a reason that I went with bones in her head for expressions instead of morphs. Morphs store all 3 axises, and that makes the morph information huge because of the vertex count of her head. Using bones cuts the info down a lot (less than half size wise), and weight mapped expressions just flow better when mixed.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
Shvrdavid,
That picture and morph list is amazing! One thing that did hold me back a bit from making items for Antonia and Anastasia, is conforming clothes to a weight-mapped character. I'm trying to remember what Outfitter does? Does it add the weight-map "morph" information to the clothes? Will Outfitter work with Alyson2/Anastasia, or is it just V4WM and Antonia?
Thanks, -Starkdog
Outfitter is a script that Cage wrote to transfer skeletal (joint and weight map) information from a weight mapped character to non weight mapped clothes that you already had for the non weight mapped version of that character.
It allows you to make Antonia 1.2 and Standard clothes work on Antonia WM, and Victoria 4 clothes work on Victoria 4~WM.
The scripts (Outfitter, and the one to build a WM character) require files that have the differences between the two characters skeletons. You can make it work with any character that was weightmapped using the same obj and grouping information.
If the two characters do not load in basically the exact same spot and shape (zeroed and no morphs applied), the scripts wont work for everything. You need something like Wardrobe Wizard or Crossdresser to do them if the characters are different wireframe wise, or are based on a morph of another character.
Antonia and Antonia WM are basically the same mesh, just like V4 and V4WM are.
I don't have Anastasia, so I can't tell you what would and wont work as far as what the scripts can do with that character. Anastasia is a morph, so some of it may work, other parts of it wont.
Maybe someone that has tried it will chime in on what they found in that case.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
I'm not too familar with all the weight mapping, but I've got a question. Does weight mapping apply to conforming clothes also? Let's say I make a set of conforming clothes for Antonia and the decide I want to use them on Antonia WM as well..... do I need to transfer all the weigth map information to the conforming clothes or will they also work without having to do that on Antonia WM?
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Aeilkema, the clothes will need to be weightmapped too. Poser Place has (had?) a script that would do that apparently better than the native one-click capability in Poser Pro 2012.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Thanks, I'll check it out.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Quote - David,
Is this the project you were working on at PP, with the interlinked bone setup..?
(bouncing in anticipation)
Dale;
Its not the same one. That one is a version of Sydney with tons of wireframe mods that I have been working on as well. That one is all but completely bone driven and is a little beyond using it on most pc's. I sort of put that one on hold for now. It is a resource hog even when using a standard rez mesh.
Antonia HR~WM does use a very similar bone structure in the head thou. I wanted to keep this one close enough to Antonia Standard that you can use current conforming clothes fairly easily with her. In doing that, the main skeleton has to remain all but the same.
Adding bones to the face for rigging it does not interfere with the clothes at all.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
Not to backtrack in the discussion (shvrdavid's revelation is much more important!), but I hate to leave a question unanswered if I have the answer.
Quote - got a link? I can't find any renders of those.
Love esther
http://www.the.cage.page.phantom3d.net/Antonia/Antonia_stuff.html
My Antonia characters which have been posted can be found at the link. The same link is in my Renderosity signature block. These are badly outdated, but with Phantom3D currently away from the community, I can't get my server access reset to allow me to update my sites just yet.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
I'm very excited about your news, shvrdavid. How close are you to completing the project?
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - And Cage, I managed to shoe horn Antonia WM into your Batgirl outfit. Thank you very much for this great outfit. And all your excellent work.
I hope you can put it to some use. :biggrin:
I've been testing the weight map handling in SR 3.1. I think you should now be able to simply use the "Figure" ---> "Copy joints from" option to port Antonia-WM weights to the suit. The Outfitter should work, too. Note that using either option of the cape will not give great results without some user modification of the resulting cape weights. The cape chest geometry is too low-res, unfortunately.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
This is indeed good news, shvrdavid! :biggrin:
I'd been hoping to actually get my hands on a figure with your rigged facial expressions.
I still play with SydneyWM, but her arms are a bit off...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - I'm very excited about your news, shvrdavid. How close are you to completing the project?
There is still a lot to do, and I have not done much to it with the holidays so close together, I will get back to it thou.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
Quote - This is indeed good news, shvrdavid! :biggrin:
I'd been hoping to actually get my hands on a figure with your rigged facial expressions.
I still play with SydneyWM, but her arms are a bit off...
Sydney weight map probably won't get finished. That wireframe is far too messed up to properly weight map. Its extremely assymetrical, has tons of duplicate vertices, and has loose vertices to boot... If you mirror the map's, its trashed. So it is very limited on what you can do with it within Poser.
Not to mention that the inside of her mouth is close to 50% of the poly count. Not sure what the thinking was for doing that. Maybe it was going to be a dental model.
Someone at SM mentioned looking into the wireframe ages ago, not sure what happened to that. I brought up issues with Sydney's wire frame the first time I saw it. And I don't recall it ever being updated to fix it. I doubt it will be. It is not the best wireframe for weight mapping to begin with. I do like her build and face, but thats about it.
I offered to fix it for free, that never panned out either. I have a 20 different mods to her wireframe collecting dust in my runtimes....
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
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aha! maybe with that version some clever people will be able to give her big eyes and pouty lips and muscles!!!
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I aim to update it about once a month. Oh, and it's free!