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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
I'd be interested.
I aim to update it about once a month. Oh, and it's free!
How does this hair work for saving as content and redisributing? I like making hair, but I'd hate to have to create new hair for everyone in a scene everytime I make a scene. I also like to share. Will this be possible? To use the hair will others need the plugin too?
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I use Poser 13 and win 10
Quote - ...However, we need to know... Are YOU interested?
Let us know, thanks.
Only if your product can create realistic hair. I don't mean "long flowing hair" or surfaces that can sprout hair growing in any direction with a bit of weight thrown in so the strands curl. I mean hair that has deformed curls, random strands, out of place hair that isn't exactly in line with all the other hair, hairs with slightly different color variations, some widely different, so that they look like real hair...
http://0.tqn.com/d/beauty/1/0/1/A/1/Natalie_portman_bronde.jpg
Can you do that? I don't mean Natalie Portman's hair. I don't care about Natalie Portman, so long as she's not in the next Star Wars movie... What I do care about is realistic generated hair. So far, I have not seen one Poser generated hair prop that looks like real hair. Not one. I think your technology is awesome and you guys are doing a wonderful job. Truly, I do! But, what I saw still doesn't look like real hair.
How close can you get? I can get long stranded hair in a variety of long-stranded variations in Poser right now. I can make furry animals that are really furry, in a variety of furry ways, right now. I can make hair grown on a bowling ball in Poser and even look like it was growing on a bowling ball, right now. But, none of it looks like real hair...
What is your product going to do to solve Poser's most glaring and, in general, 3D modelling's most well known problem? How are you going to "fix" The Hair Problem?
Fix it and I will throw money at you! :D
Quote - How does this hair work for saving as content and redisributing? I like making hair, but I'd hate to have to create new hair for everyone in a scene everytime I make a scene. I also like to share. Will this be possible? To use the hair will others need the plugin too?
The Plugin for d/s allows you to save presets to sell and/or distribute.
I am going to be including them in many of my upcoming sets.
Rawn
Quote - Only if your product can create realistic hair. I don't mean "long flowing hair" or surfaces that can sprout hair growing in any direction with a bit of weight thrown in so the strands curl. I mean hair that has deformed curls, random strands, out of place hair that isn't exactly in line with all the other hair, hairs with slightly different color variations, some widely different, so that they look like real hair...
http://0.tqn.com/d/beauty/1/0/1/A/1/Natalie_portman_bronde.jpg
Yes...you can get the random out of place look with it.I dont have any personal examples because mine are mostly furs, but here is an example from their site:
http://www.furrythings.com/victoria-5-and-cubic-curves/
I personally would have made the hair in that image a big finer, and the hairline a bit more irregular...but all that can be done with the program as well.
Rawn
A simple test render done with the human hair shader currently being developed, which will bring a more realistic look on human models. Studio version still, of course. Medium render settings.
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That's starting to look promising, Alessandro, but of course Poser uses a completely different shader system than DS, so hard to know how well you'll do with that until... well, until you do it. :) And of course, brunette and dark colours are generally much easier to get convincing than blonde or other lighter colours.
Thanks for your work on this. Really looking forward to seeing what the end result can produce.
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Wow. While I agree that blondes are the hardest to get right, that DOES look very promising !
I surely do hope you can replicate that shader in Poser. :-o
Good job. Very good job.
BTW, Poser 9/PP 2012 actually have a new hair shader node. It wasn't 100% ready yet, so it's still hidden, but it can be unhidden via a python script.
Let's hope SM finishes it with Poser 10.
Regardless of whether or not that shader can be exactly mimicked in Poser, I think that adequately demonstrates that LAMH can look like very convincing human hair. Since Poser seems to have quite a few more brave souls willing to experiment with the material room, I have no doubt that we'd have a convincing shader soon enough whether or not one came packaged with LAMH. As I said before, I'd love to have this for Poser.
Honestly, if shaders that work well in the Hair Room would translate over to LAMH, I'd be satisfied with that, as that's not where my biggest Hair Room difficulties really lie. The biggest problem with the Hair Room is it's so darn hard to get a useable style.
But of course, that's one of the million dollar questions... will the shaders translate?
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
that looks nice. can you do one like that but with really long straight shiny hair and a front fringe (bangs)?
I aim to update it about once a month. Oh, and it's free!
Ok, I think I'm sold. How much are you thinking about asking so I can plan my overtime?
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Was looking at that new DS hair plugin. Is this a different product from LAMH? Looks very nice, but is it dynamic? Does the hair do collisions? Can't tell from the examples.
Attached Link: http://forum.runtimedna.com/showthread.php?63268-Transmap-hair-shader-can-we-see-some-examples&p=727
"Do tell.... and how do I get a copy of this script?"
Here is the RDNA thread with the python script that unlocks the new hair shader node.
Papillon68
Maybe you can answer a question, please, I don't often use DS so I haven't any experience with you with your product. In about every 3d hair simulation I see one thing that hurts the reality, that's the loose strands of hair floating even in the most well groomed hair. I know it would be a resource hog but I can't help asking if something like that could be simulated in LAMH by some setting in the reformers?
It's certainly not a deal breaker, I would and will purchase a product like this for Poser, at any rate, but I am curious...
Attached Link: http://www.daz3d.com/garibaldi-express-hair-system-for-daz-studio
No, I'm not interested at all, especially not after seeing the Garibaldi Express Hair System for DS. Sorry to say so, but yours doesn't seems to produce anything I cannot do with the poser hair room (for free) already.It all seems to be a bit rough, while the Garibaldi Express Hair System seems to producing much more refined hair styles for a lower price.
I'd rather see improvements in poser's hair room and it seems that they're there already. If Smith Micro decided to improve the hair room and it's shaders, I'll be paying just as much for the poser upgrade as I will for a new hair plugin.
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Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Improvements in Poser hair room? Ah ah... how funny... it's been ten years that we are waiting for those. Let's face it, Poser hair room is a dinosaur.
I'm definitely looking forward to LAMH for Poser as I already have it for DAZ Studio and the ease of use and results are just awesome.
I just wish you guys could release a Poser version like yesterday. Can't wait for it.
BTW, you should all take a look at the human hair shader currently under development and available for the LAMH FREE Player, which really does an excellent job on human hair.
About Garibaldi, I have been playing with the beta and was not impressed at all. Besides several crashes, a dispersive interface, sluggish styling tools, the shader applied to the hair makes them look like velvet, with a "vapourized" effect, with the result that they look like toons hair. No sorry, it doesn't look that good and for me Garibaldi is a loser.
Quote - No, I'm not interested at all, especially not after seeing the Garibaldi Express Hair System for DS. Sorry to say so, but yours doesn't seems to produce anything I cannot do with the poser hair room (for free) already.
It all seems to be a bit rough, while the Garibaldi Express Hair System seems to producing much more refined hair styles for a lower price.
I'd rather see improvements in poser's hair room and it seems that they're there already. If Smith Micro decided to improve the hair room and it's shaders, I'll be paying just as much for the poser upgrade as I will for a new hair plugin.
Quote - Thanks for the reviews. I have to say, though, that Garibaldi looks much better than LAMH to me. Looks much more realistic, at least as human hair.
If I used DS, I'd probably use both. Just like both dynamic and conforming clothing have their place.
I thought the same until I looked in the render thread at DAZ for Garibaldi. I swear all the promos must be postworked, because I didn't see a single render in the thread--even from the creator--that looked as good as LAMH.
Some questions about LAMH. I've seen how it handles fur, hair, and beards. But how does it look as body hair, stubble, and especially eyebrows? I'd be keenly interested in erasing every painted eyebrow on every last texture map in my runtime in favor of real hair eyebrows.
Quote - > Quote - Thanks for the reviews. I have to say, though, that Garibaldi looks much better than LAMH to me. Looks much more realistic, at least as human hair.
If I used DS, I'd probably use both. Just like both dynamic and conforming clothing have their place.
I thought the same until I looked in the render thread at DAZ for Garibaldi. I swear all the promos must be postworked, because I didn't see a single render in the thread--even from the creator--that looked as good as LAMH.
Some questions about LAMH. I've seen how it handles fur, hair, and beards. But how does it look as body hair, stubble, and especially eyebrows? I'd be keenly interested in erasing every painted eyebrow on every last texture map in my runtime in favor of real hair eyebrows.
Thank you for your comments.
LAMH does stubble and such very well. We have a person who is creating "real" hair for a number of texture templates. Brows, etc. Body hair is insanely simple in LAMH.
Kendall
Quote - > Quote - > Quote - Thanks for the reviews. I have to say, though, that Garibaldi looks much better than LAMH to me. Looks much more realistic, at least as human hair.
If I used DS, I'd probably use both. Just like both dynamic and conforming clothing have their place.
I thought the same until I looked in the render thread at DAZ for Garibaldi. I swear all the promos must be postworked, because I didn't see a single render in the thread--even from the creator--that looked as good as LAMH.
Some questions about LAMH. I've seen how it handles fur, hair, and beards. But how does it look as body hair, stubble, and especially eyebrows? I'd be keenly interested in erasing every painted eyebrow on every last texture map in my runtime in favor of real hair eyebrows.
Thank you for your comments.
LAMH does stubble and such very well. We have a person who is creating "real" hair for a number of texture templates. Brows, etc. Body hair is insanely simple in LAMH.
Kendall
Great to hear and thanks for the quick reply. :)
Quote - > Quote - > Quote - > Quote - Thanks for the reviews. I have to say, though, that Garibaldi looks much better than LAMH to me. Looks much more realistic, at least as human hair.
If I used DS, I'd probably use both. Just like both dynamic and conforming clothing have their place.
I thought the same until I looked in the render thread at DAZ for Garibaldi. I swear all the promos must be postworked, because I didn't see a single render in the thread--even from the creator--that looked as good as LAMH.
Some questions about LAMH. I've seen how it handles fur, hair, and beards. But how does it look as body hair, stubble, and especially eyebrows? I'd be keenly interested in erasing every painted eyebrow on every last texture map in my runtime in favor of real hair eyebrows.
Thank you for your comments.
LAMH does stubble and such very well. We have a person who is creating "real" hair for a number of texture templates. Brows, etc. Body hair is insanely simple in LAMH.
Kendall
Great to hear and thanks for the quick reply. :)
The trend for LAMH lately has been toward "real world" hair. That is non-pinup, non-perfect hair. Hair that the everyday person has to deal with.
At first the trend was animals, because -- let's face it -- there were NO good furs available for animals anywhere. There were prop and figure hairs galore for the human models, but for animals, nothing. This sort of led to people thinking "LAMH is for animals."
Now, we're starting to see those hair presets for the non-perfect person. The morning hair (see furrythings.com), the after shower hair, the messed-up-by-the-wind hair. And the "my hair is just not cooperating today" hair. Why? Because it can be done now, easily.
We're also seeing more hair for African Enthincites, which are sorely needed in this arena.
Kendall
Quote - No, I'm not interested at all, especially not after seeing the Garibaldi Express Hair System for DS. Sorry to say so, but yours doesn't seems to produce anything I cannot do with the poser hair room (for free) already.
It all seems to be a bit rough, while the Garibaldi Express Hair System seems to producing much more refined hair styles for a lower price.
I'd rather see improvements in poser's hair room and it seems that they're there already. If Smith Micro decided to improve the hair room and it's shaders, I'll be paying just as much for the poser upgrade as I will for a new hair plugin.
After struggling to make a furry dog over the past few months, I've come to the conclusion that the Poser hair room is a bad joke gone terribly, terribly wrong! And I have zero confidence in Smith Micro creating a proper interface for the hair room.
If the LAMH plugin for Poser was available today, and did nothing but apply the great presets that are available on the furrythings web site, I'd buy it in a heartbeat. If its features are on par with the D|S version for the same price, then Halleluiah Brother!
Out of curiosity, as I don't believe I've seen it asked yet, would the Poser version of LAMH export to Vue easily and nicely?
Quote - Out of curiosity, as I don't believe I've seen it asked yet, would the Poser version of LAMH export to Vue easily and nicely?
Yes, interested to know how it exports to obj... and how it works with integrations that use the Poser SDK / API, like the Vue one does.
This would presumably relate to how it interacts generally with external renderers too? Am I right in thinking that?
Looks interesting. (Hadn't seen this before as I don't use DS).
The thing that really lets my portrait renders down at the moment is the hair, so anything that can produce better and more realistic hair with less intensive postwork would be handy. The fur would be interesting too, if it doesn't make render times too nasty!
Would also be interested to know how it exports to Vue.
So, I'm guessing that the LAMH port to Poser never happened?
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Cliff Bowman was working on some great scripting to refine the hair room and make it much easier for the casual user. He made some great headway with it and then just disappeared.
Cliff! Please come back!
Here's an example of putting hair on clothing using Cliff's system:
Maybe some fan mail to Cliff will bring him back to the fold.
That looks great! Would the hair bending have been done with a Pull Down first, or just left to simulation?
It's so frustrating that having to select guide hair tips for styling, and then drag them around is so at odds with the concept everyone is familiar with of dragging a brush or comb through hair. Of course, I do anticipate that to make such a process dynamic in real-time would create as much processor load as simulation, so it's unlikely to appear any time soon. Pity.
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an0malaus posted at 8:03AM Thu, 25 July 2019 - #4357960
That looks great! Would the hair bending have been done with a Pull Down first, or just left to simulation?
It's so frustrating that having to select guide hair tips for styling, and then drag them around is so at odds with the concept everyone is familiar with of dragging a brush or comb through hair. Of course, I do anticipate that to make such a process dynamic in real-time would create as much processor load as simulation, so it's unlikely to appear any time soon. Pity.
It's all done with just adding the hairs and then clicking Animation>Recalculate Dynamics>All Hair. Though Cliff did provide processes to lengthen, shorten, thicken, thin, etc separately.
Here's the HW cats with Cliff's hair:
(All hair renders provided so far are Superfly renders, BTW).
That's absolutely what those animals needed for believable renders, given their familiar outlines are always bulked out by their fur, which the hair room at least does a reasonable job with. Long, styled hair takes a lot more teasing (pun intended) before draping
Superb textures in both of those renders, btw.
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Yup. As Bill said, I'm sure there is considerable interest.
Whilst Tiny's Furry Cats are fantastic, the level of skill and patience involved in creating those using Poser's hair room is considerable and beyond most people's thresholds, time-wise, even if not skills-wise, I think.
I'd buy your plugin on the basis of it being able to do good fur alone. Any further ability to make better human hair, even if just for still images, would be a bonus. But even if fur was all it did at first... I'd feel more confident in your continuing to develop and push the boundaries, I think?
There's a reason that the high end 3D CG software like 3DS Max rely so heavily on plugins like Shave an Haircut to deliver. The distributed developer ecosystem allows levels of specialism that cannot be attained by one development team alone... seems that way to me at least.