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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 26 6:59 am)



Subject: Supersuit Help from Rand


RandallLloyd ( ) posted Wed, 06 March 2013 at 1:01 PM · edited Tue, 26 November 2024 at 7:22 PM

Hey all.  I am available here to answer questions you may have about the Supersuit product from DAZ.  How it works, how to get it to do what you want it to, tips and tricks etc...

 

Let me have it.


Alisa ( ) posted Wed, 06 March 2013 at 1:31 PM

Randy!!!!

It's great to see you!!

Supersuit ROCKS! 

Cheers,
Alisa

RETIRED HiveWire 3D QAV Director


RandallLloyd ( ) posted Wed, 06 March 2013 at 1:38 PM

Hey Alisa... good to see you too.


tparo ( ) posted Wed, 06 March 2013 at 3:11 PM

Hi nice to see you around again.


BDDesign ( ) posted Wed, 06 March 2013 at 4:17 PM

Any advice for those of us who may wish to try to convert this for use with the DSON Importer?


animajikgraphics ( ) posted Wed, 06 March 2013 at 4:18 PM

Great product!

 

-AniMajik



FatCatAlley.net | Now Playing "SpaceCat 5" Parts 1 and 2


RandallLloyd ( ) posted Wed, 06 March 2013 at 6:07 PM

Quote - Any advice for those of us who may wish to try to convert this for use with the DSON Importer?

 

Unfortuantely, I have to admit that I havent mucked around with the DSON stuff yet.  I will be talking a look at it in a couple of weeks as I begin a more significant shift into the Poserverse.

The supersuit is based wholly on the genesis figure and there is really very little diference between it and Genesis itself... as a mesh.  What makes it problematic is all the material zones.

Ill be looking into it for my own curiosity and Ill let you know.  Hopefully it will be fully supported soon.


heatherlee7292 ( ) posted Wed, 06 March 2013 at 7:52 PM

We missed you!  Glad your back


Kerya ( ) posted Wed, 06 March 2013 at 11:42 PM

Randy! Hi there! {hugs}


FSMCDesigns ( ) posted Thu, 07 March 2013 at 12:16 AM

Good to see you again man, you were missed!!

Regards, Michael

My DeviantArt page


RandallLloyd ( ) posted Thu, 07 March 2013 at 12:46 AM

awww shucks... you got me goin all misty... :D

 

Missed Yall too!


Christian22179 ( ) posted Thu, 07 March 2013 at 10:53 AM · edited Thu, 07 March 2013 at 10:56 AM

file_492330.png

First of all, WECOME BACK! Missed you. :)

 

Second of all, I do have a question, Randall. The Basic Supersuit, not the main one, it's UV's are messed up. Torso and back share part of the same UV's which makes it impossible to do our textures. Is it possible for you to do some kind of fix?


Christian22179 ( ) posted Thu, 07 March 2013 at 10:55 AM

file_492331.png

Here's the second UV. As you can see, it's been messed up since Launch and DAZ has done nothing to fix this.


Kharma11 ( ) posted Thu, 07 March 2013 at 11:19 AM

Hi Randall

did you do the videos regarding the supersuit and if so will you be doing anymore, I think they were on vimeo? I watched them all and they were really good, but was told the maker was not with daz anymore.

 

Kharma


Sedor ( ) posted Thu, 07 March 2013 at 12:21 PM

Randy! Great to see you here :)

Markus 


RandallLloyd ( ) posted Thu, 07 March 2013 at 1:34 PM · edited Thu, 07 March 2013 at 1:42 PM

Quote - Here's the second UV. As you can see, it's been messed up since Launch and DAZ has done nothing to fix this.

One great thing about DAZ Studio 4 is that it allows for different UV sets that can be switched out at will.

Its not a terribly difficult thing to create your own UV map in a program like ZBRUSH or Blacksmith3D.

The basic suit was "thrown in" as a bonus freebie because DAZ had it and even as it is it is better than not having it.

It was hoped that some enterprising PA or third party would "fix" it... but that hasnt really happened. 

I know this isnt the answer you wanted... but I dont work at DAZ anymore and I have no idea if or when  it would even be considered for fixing. I suppose if enough people asked they might take a go at it.

One thing I could recommend is that if anyone reading this knows of someone with the skill to take it on or has those skills themselves, this is a great opportunity to make some extra money by selling it to DAZ... just an idea.

 

 

-EDIT-

 

Just to clarify... its not hard to make a custom UV for your own custom 3D paint setup... it IS a bit more difficult to create a UV that will allow for creation of seamless texturing in photoshop.


RandallLloyd ( ) posted Thu, 07 March 2013 at 1:35 PM · edited Thu, 07 March 2013 at 1:38 PM

Quote - Hi Randall

did you do the videos regarding the supersuit and if so will you be doing anymore, I think they were on vimeo? I watched them all and they were really good, but was told the maker was not with daz anymore.

 

Kharma

 

Yes that was me... thanks.

Watch this space for more like it in the future.

 

here is a link to the original post on the DAZ forums where the video links are available.

http://www.daz3d.com/forums/viewthread/601/


Kharma11 ( ) posted Thu, 07 March 2013 at 3:21 PM

awesome thank you :)


nobodyinparticular ( ) posted Thu, 07 March 2013 at 3:48 PM

Thanks for this thread, RandallLloyd. I'm just starting in on using the Supersuit. Certainly the most complex Genesis clothing item I've seen. And I mean that in a good way.


BDDesign ( ) posted Thu, 07 March 2013 at 3:55 PM

Quote - > Quote - Any advice for those of us who may wish to try to convert this for use with the DSON Importer?

 

Unfortuantely, I have to admit that I havent mucked around with the DSON stuff yet.  I will be talking a look at it in a couple of weeks as I begin a more significant shift into the Poserverse.

The supersuit is based wholly on the genesis figure and there is really very little diference between it and Genesis itself... as a mesh.  What makes it problematic is all the material zones.

Ill be looking into it for my own curiosity and Ill let you know.  Hopefully it will be fully supported soon.

Thank you, Randall. I have started converting it to DSON, and so far it seems to be going well. Don't know how I'll handle texturing when I'm done, but we'll see. I'll come back here and share the results of my efforts.


atryeu ( ) posted Thu, 07 March 2013 at 4:00 PM

Hey! Glad to see you around again! I never visit the Rendo site (or forums) but somebody linked me to the thread and I had to at least say Hey!

I still love the suit! I have been focused on other things and haven't gotten to play in awhile, but I'm still trying to figure out what to do with my presets I had made... I'm having on awful time with my internet (still dialup) and didn't know if I could try to submit to somewhere to sell or not.  I have some other designs I had done and want to turn into presets eventually too when I have the spare time :)

In all this time, I don't think I've ever attempted to use the Basic suit still o.0 Too much fun stuff to do with the supersuit! LoL


RandallLloyd ( ) posted Thu, 07 March 2013 at 6:05 PM

Attached Link: Workaround overlapping UVs in DAZ Studio

> Quote - Here's the second UV. As you can see, it's been messed up since Launch and DAZ has done nothing to fix this.

 

Ok, so here is a little something that might help you in the short term.

 

 


RandallLloyd ( ) posted Thu, 07 March 2013 at 8:22 PM

Attached Link: Workaround Overlapping UVs in DAZ Studio

> Quote - Here's the second UV. As you can see, it's been messed up since Launch and DAZ has done nothing to fix this.

 

I deleted that Video because it was a bad upload.

 

try this one

http://youtu.be/MevnA4Wkkx8


Kerya ( ) posted Fri, 08 March 2013 at 8:00 AM

Thank you! :)


RHaseltine ( ) posted Fri, 08 March 2013 at 4:47 PM

On deselecting polygons by material - if you have the space, open the Tool Settings pane. With the Polygon Seelction tool active that lists all of the polygon groups (actual groups, material zones and so on) with a + next to each to select it and a - to deselect - if you overflow when selecting then the unwanted material zone will have a solid - next to it and you can just click that to deselect the overflow polygons as randy did with the context menu, without needing to know the material name (and looking for solid -s can cue you to overflow selections in the first place).

On saving - in 4.5 save as a scene subset, not a full scene, or the default behaviour (when you double-click) will be to replace the current scene, rather than merge in (it will prompt you to save your current scene, so you won't lose work, and you can right-click rather than double-click to get Merge, but it's still annoying). You could also save the modified suit as a new Figure Asset (File>Save as>Support Asset>Figure Asset) but then you lose the compatibility info forsmart content, which may be annoying if you use that.


RandallLloyd ( ) posted Fri, 08 March 2013 at 5:06 PM

Quote - On deselecting polygons by material - if you have the space, open the Tool Settings pane. With the Polygon Seelction tool active that lists all of the polygon groups (actual groups, material zones and so on) with a + next to each to select it and a - to deselect - if you overflow when selecting then the unwanted material zone will have a solid - next to it and you can just click that to deselect the overflow polygons as randy did with the context menu, without needing to know the material name (and looking for solid -s can cue you to overflow selections in the first place).

On saving - in 4.5 save as a scene subset, not a full scene, or the default behaviour (when you double-click) will be to replace the current scene, rather than merge in (it will prompt you to save your current scene, so you won't lose work, and you can right-click rather than double-click to get Merge, but it's still annoying). You could also save the modified suit as a new Figure Asset (File>Save as>Support Asset>Figure Asset) but then you lose the compatibility info forsmart content, which may be annoying if you use that.

 

Yes!  Thanks a lot for those tips Richard... I will amend the video to include your great advice.


RandallLloyd ( ) posted Fri, 08 March 2013 at 5:48 PM

Attached Link: Supersuit Tips and Tricks Episode 1: Using the suit for clothing deformation

Ok... so here is another fun video for you guys.

 

Enjoy!


Alisa ( ) posted Fri, 08 March 2013 at 6:50 PM

Fabulous. Just fabulous - thanks, Randy!

Cheers,
Alisa

RETIRED HiveWire 3D QAV Director


nobodyinparticular ( ) posted Fri, 08 March 2013 at 7:53 PM

Excellent!!! Thank you. I'm just learning Daz Studio, and you taught me a couple of tricks.


RandallLloyd ( ) posted Sat, 09 March 2013 at 1:16 AM

Attached Link: Supersuit Tips & Tricks Episode 2: Creating Super Emblems for the Supersuit.

Here is one of the most requested videos I have received.  

If its not too much trouble, could one of you repost links to these vids on the DAZ forum somewhere?  There is a superhero render thread somewhere.  I am still not allowed to post in the DAZ forums even though I have never actually been banned.... at least not for anything I deserved. its very strange.. :🤷:


Laticis ( ) posted Sat, 09 March 2013 at 6:08 AM

Hi Randy,

 

Just wanted to take this opportunity to say hi and very big thank you

once again for all the help, support and opportunites you have granted me.

 

Wishing you all the very best mate and Happy New Year.

 

Cheers Laticis ( Adriano )


RandallLloyd ( ) posted Sat, 09 March 2013 at 8:37 AM

ADDY!

Good to see you!

It was a pleasure working with you... lets chat and catch up.


Laticis ( ) posted Sat, 09 March 2013 at 8:54 AM

Hi mate :D

It was a pleasure working with you too Randy :) cant thank you enough for all the encouragement and wisdom you shared.

Things are still going well for me.

Hope all is well with you and your family.


Alisa ( ) posted Sat, 09 March 2013 at 10:16 AM · edited Sat, 09 March 2013 at 10:26 AM

I'll post them for you, Randy.  I posted a link to this thread over there.  Don't understand why they won't let you post.  Maybe contact someone?

 

edit-looks like anikad beat me to it mostly :)  I added the 2 new ones to another thread where anikad had posted the first. 

Thanks for the newest one - heading out for a bit but I'll take a look at it later!

Cheers,
Alisa

RETIRED HiveWire 3D QAV Director


RKane_1 ( ) posted Sat, 09 March 2013 at 1:07 PM

It is very good to see you back, Randall. You were one of the more helpful and forthcoming with information of the employees. It helps you are an expert too. :)

 

Thanks for all your help with the supersuit!


RandallLloyd ( ) posted Sat, 09 March 2013 at 4:45 PM

Attached Link: Supersuit User Guide Part 1: Locate and Load

Ok... ive started to Remake the original Tutorials.  Here is the first.


RandallLloyd ( ) posted Sat, 09 March 2013 at 4:45 PM · edited Sat, 09 March 2013 at 4:46 PM
Alisa ( ) posted Sat, 09 March 2013 at 5:03 PM

Thanks!!

Link for Number one above doesn't work for me, though.  This link does

http://www.youtube.com/watch?v=Sg5EdvM1xUo

Cheers,
Alisa

RETIRED HiveWire 3D QAV Director


RandallLloyd ( ) posted Sat, 09 March 2013 at 5:42 PM

Attached Link: Supersuit User Guide Part 3: Presets - Full Suit Shaping Presets

Bummer, I wish I could edit the post to fix it.

 

Here is Number Three


Alisa ( ) posted Sat, 09 March 2013 at 5:57 PM

Thanks!  No worries - they'll figure it out :)

Cheers,
Alisa

RETIRED HiveWire 3D QAV Director


Mec4D ( ) posted Sun, 10 March 2013 at 3:16 AM

Hi Randy nice to see you back :)) 

 

Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


RandallLloyd ( ) posted Sun, 10 March 2013 at 5:19 AM

Quote - Hi Randy nice to see you back :)) 

 

Cath

 

Same to you Cath... i saw your email about the store and I was wondering what was up and how you were doing.

 


Mec4D ( ) posted Sun, 10 March 2013 at 6:56 AM

 

Well in my case, It was time to go and focus on my own business since my vision don't fit so well with other's visions ..  what else to say 

well I am happy since 

but to make it clear, I ended the agreement on my own request 

I am missing my old DAZ people and since mostly all are gone or vanishing in silence it was time for me also, I guess from the same reasons ... you know ;) lol

 

Quote - > Quote - Hi Randy nice to see you back :)) 

 

Cath

 

Same to you Cath... i saw your email about the store and I was wondering what was up and how you were doing.

 

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


RandallLloyd ( ) posted Sun, 10 March 2013 at 7:07 AM

Quote - you know ;) lol

Quote -  

Yeah, I guess I do know :D  

Say... I just might have a collaberation project to talk to you about ;)


Mec4D ( ) posted Sun, 10 March 2013 at 7:45 AM

just in case e-mail :      office AT mec4d dot com 

and I will be back this evening , as I have appointment in 2 hours 

so let me know 

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


RandallLloyd ( ) posted Sun, 10 March 2013 at 10:29 AM

Attached Link: Supersuit Tips & Tricks Episode 3: Separating and Saving Out Parts of Full Presets

Here is a new video

In this video I will show you how to load a full body preset and then save out only a part of it as a separate regional preset that can then be applied to any other supersuit shape.
The example in this video is saving out the supersuit trooper helmet as a separate regional preset for later use.

There was a specific question about this on the DAZ forum and some guy posted a long version of how to do it by editing the text file... certainly NOT the best way to go about it. Hopefully this will help


Alisa ( ) posted Sun, 10 March 2013 at 11:22 AM

watches conversation between Randy & Cath with interest..loves seeing the word collaboration mentioned

I'm just so glad that you're both around.

Thanks for the latest video, Randy! 

Cheers,
Alisa

RETIRED HiveWire 3D QAV Director


RandallLloyd ( ) posted Sun, 10 March 2013 at 11:45 AM

Attached Link: Supersuit Tips & Tricks Episode 5: Using preset shapes to create separate props

Ok... i skipped #4 for some reason. Here is number 5

In this video I will show you how to select a portion of the supersuit and export it for use as a separate prop.
The example in this video is saving out the supersuit trooper helmet as a new object.


Alisa ( ) posted Sun, 10 March 2013 at 11:53 AM

Thanks !

Cheers,
Alisa

RETIRED HiveWire 3D QAV Director


finsterr ( ) posted Wed, 13 March 2013 at 10:15 PM

Randy,

Thanks for all the tips. One question I may have missed in the video. When selecting polygons with the Group Editor, how do you keep from the selected polygons becoming deselected when you rotate the camera. Everytime I click back on the suit, the selected polygons de-select.

Thanks


RandallLloyd ( ) posted Wed, 13 March 2013 at 10:24 PM · edited Wed, 13 March 2013 at 10:29 PM

Yeah, this is where Mac and PC are weirdly different.  On Mac, every regular left click is additive and you cant remove polys from your selection.  On PC you must hold down a modifier key to add to the selection... i think its control, but it could be alt.  play around with it and see.  the other key will allow you to remove polys from your selection.  I dont have a PC to test with at the moment so maybe someone can clarify that for me.

when you rotate, use the camera cube and be safe :D

selected polygons will stay selected on the item or figure you have selected, even if you temporarially move to a different one and come back or even switch tools for a bit and come back.  Try to get out of the habit of clicking in the viewport to select your figure when using this tool... use the Scene tab for that.


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