Mon, Dec 23, 11:22 AM CST

Renderosity Forums / DAZ|Studio



Welcome to the DAZ|Studio Forum

Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d

DAZ|Studio F.A.Q (Last Updated: 2024 Dec 19 7:58 pm)



Subject: Dynamic clothing question


cedarwolf ( ) posted Tue, 12 March 2013 at 4:43 PM · edited Mon, 23 December 2024 at 10:40 AM

Is there a way to convert or otherwise use Poser dynamic clothing in DAZ Studio?  I've got 4.5Pro.


PoppaC ( ) posted Tue, 12 March 2013 at 4:57 PM

none that I know of  hope some one knows  and can teach us I for one would love to use poser dynamoc clothing in DAZ3d


AlanaDale ( ) posted Tue, 12 March 2013 at 4:57 PM

DS uses totally different cloth engine, by Optitex.

No way use any other dynamic clothing

The optitex tools are several thousand dollars, way out of reach for the casual user


PoppaC ( ) posted Tue, 12 March 2013 at 5:05 PM

"The optitex tools are several thousand dollars, way out of reach for the casual user"

Try in the tens of thousands of dollars I tried and you are looking at no less then $40,000.00 for the program and you have to renew it as well. It was a real schocker to this humbel artest


cedarwolf ( ) posted Tue, 12 March 2013 at 8:22 PM

OUCH!  Guess I'll just have to continue on the way things are.  Thanks for the responses, folks.


RHaseltine ( ) posted Wed, 13 March 2013 at 10:53 AM

For Genesis you can of course bring the clothes into DS as props and use the Transfer utility to turn them into clothes, but that will lose the advantages of their being dynamic.


PoppaC ( ) posted Wed, 13 March 2013 at 11:20 AM

how and what transfer utility i can load any dynamic but to fit it has always been my problem


RHaseltine ( ) posted Wed, 13 March 2013 at 2:50 PM

Assuming the dynamic clothing lines up with a zeroed Genesis base, just go to Edit>Figure>Transfer Utility. Pick Genesis as the Source, the clothing model as the Target, and click Accept. Most likely the clothing will be made for an older figure - if so, under Source Shape select Clone shape and then select the figure from the list, then expand the Transfer Utility dialogue by clicking the Show Options>>> button and check Reverse Source Shape from Target. That should give you a version of the clothing that works as a conforming piece - it won't, however, work if the clothing is modelled in a way that is far from its rest state (such as a cape laying stretched out flat at neck height, from which it would drape to the figure when the simulation was run).


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.