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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 09 9:43 am)
When sending the figure to MD you need to reset the scale to 100%, since Julie is scaled down as well as morphed. Then when you bring the OBJ back into DS and use the Transfer Utility you need to set the Source Shape to Morph, then pick the Julie morph from the list, and in the More options area (click the button at the bottom of the dialogue if it isn't showing) check Reverse Source Shape from Target.
Where Genesis is concerned building clothing around a morphed shape is foolish to say the least, it has to be made to fit the gray golem otherwise you end up with crumple zones that wont go away.
As far as MD goes, load Genesis into a clean scene in DS and export it as OBJ, that will be your avatar in MD, build and drape your clothing around it.
You then export the clothing as OBJ and use the Transfer Utility on that in DS to rig it for Genesis, once rigged and conformed to Genesis you save it using "File > Save as > Support Asset > Figure/Prop Asset".
The other Genesis shapes are morphs, which means you need to create morphs in the clothing to get it to fit to those shapes.
Quote - When sending the figure to MD you need to reset the scale to 100%, since Julie is scaled down as well as morphed. Then when you bring the OBJ back into DS and use the Transfer Utility you need to set the Source Shape to Morph, then pick the Julie morph from the list, and in the More options area (click the button at the bottom of the dialogue if it isn't showing) check Reverse Source Shape from Target.
Thanks, I'll work on the scaling.
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Quote - Where Genesis is concerned building clothing around a morphed shape is foolish to say the least, it has to be made to fit the gray golem otherwise you end up with crumple zones that wont go away.
As far as MD goes, load Genesis into a clean scene in DS and export it as OBJ, that will be your avatar in MD, build and drape your clothing around it.
You then export the clothing as OBJ and use the Transfer Utility on that in DS to rig it for Genesis, once rigged and conformed to Genesis you save it using "File > Save as > Support Asset > Figure/Prop Asset".
The other Genesis shapes are morphs, which means you need to create morphs in the clothing to get it to fit to those shapes.
And having to design girls and children's clothing on a six foot male is why I stopped using daz for the most part. I use to love daz and use it 90% of the time. However once in a while I will play with daz again but nearly always use poser now because I find it hard, "if not down right creepy", to try and designer a child's jumper on an adult man. That's how I feel. Just not my thing to dress a man in children's clothing. But each to their own. :)
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If you are designing for, and only going to use the clothes on, a particular shape (possibly with additional morphs, but keeping it at Basic Child say) then it should be OK to do a I said and use the Reverse Source Shape - any crumpling added to the unmorphed fit, or to fits for other shapes, will not matte and you can load the original OBJ as a morph for the Basic Child instead of the crumpled auto-morph. However it is better to model around the base if the item is t be used across multiple shapes.
This is my latest try after spend several hour reading and posting on forums. If I can't figure it out then I'll return to poser and try again one day next month and try my hands at some mens clothing. lol lol
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On MD forum it was figure out that is you use source > item figure > current instead of morphs, it does work. Also dial genesis to the shape you need instead of using the content section to put in your person.
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Quote - It appears to be fitting the shape - is it not rigging (since it sounds as if you are unhappy with it)?
The problem was it didn't fit after you run the transfer unit. See my last posting for the correct settings.
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The shirt was made using MD and the genesis Julie figure. The shirt does fit Julie. These are my setting. Any ideas what I am doing wrong?
Thanks
Kimberly
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