Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)
youtube has tutorails.DAZ Studio 4 would have better rigs then P6.
Blender probably has better rigs then DS4
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
I guess it's going to be a close guarded secret to make figures. Everyone keeps telling me to get Daz, I don't want daz... I need someone williang to mentor me in figure creation. I can make props but don't know the order inwhich to get the figures made correct. These are the steps I am useing:
make the prop model and name the parts. Example mushroom ; stem , stem 2 and so on.
load prop into poser and select setup room after saving it as a prop.
once in setup room, select bone creation tool and make bones.
open peramiters window and name the internal bones and visable name the same. example stem1 for the internal and visable name.
open group editor window and try to get body parts to match bone names.
This is where everthing goes nuts. I make the body part names match the bone names but when I try to leave the setup room to test it out, I keep getting the same thing, polygons not grouped to bones. I know this isn't rocket science and i'm probably just overlooking a simple step but I'm following the manual to the letter and have been trying for over a year. My patience are running thin. Can anyone that makes figures (people, vehicles, whatever) that has moving parts please help me figure out what i'm doing wrong. I've had people offer to rig things for me for a share of the proffits or a freebe. I don't want this. I need to be able to do the rigging myself but need help getting to that point.
Attached Link: https://www.youtube.com/watch?v=q8jxSOL_MAM
PhilC has explained things well. Click the link.Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
4) open peramiters window and name the internal bones and visable name the same. example stem1 for the internal and visable name.
5) open group editor window and try to get body parts to match bone names.
What modeler do you use? Some allow you to create "parts" (including free programs like Blender and Wings if I'm not mistaken).
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
Very nice, and the textures are good too. (crosspost)
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
I use Wings and yes it does allow me to name the parts. I do this before I load into poser.
*In that case, don't do "step 5."
5) open group editor window and try to get body parts to match bone names.
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
If you get a warning that there are unassigned polygons in the figure, take it into the Pose room anyway. Translate the figure and see what polygons are left behind.
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
There's a much, much simpler way to make posable figures and you don't need to use the Setup Room at all.
I use Wings and this is how I do it:
Once the figure is completed, save each movable part out as an obj, keeping the size and position as they should be on the model.
Import each piece into Poser with all the import options unchecked.
Use the Hierarchy Editor to set the dependencies.
Save a pz3 before doing anything else.
Select the main part of the figure (Hip or whatever everything else is ultimately parented to) and, if necessary, scale to Poser's size. If you parented everything correctly, all the other parts will scale and stay in their correct places. If not, go back to 100% scale, make the necessary changes in the Hierarchy Editor and go again.
When you're happy with everything, hit the Create New Figure button.
Give the model a useful name.
New Poser
Go to the New Figures folder in Poser and find your new model.
Load it and save it again immediately. This forces Poser to create an obj file, which has been stored in RAM up til now.
Go to each body part in turn and, using the Parameters tab, turn off all bends (if you're making a robotic figure, as in your picture above, otherwise don't turn 'em off).
Open the Joint Editor, select the joint you want to work on and make any necessary adjustments.
Save the figure.
You can tidy things up using CR2Editor to hide/rename dials, set up ERC and so forth. Another good move is to relocate the obj to a folder in Geometries and change the reference in the CR2.
That's about the size of it. Easy, ain't it?
Coppula eam se non posit acceptera jocularum.
Quote - Ok boys and girls, freeks, geeks and lords of the riggings. I am in need of a master, a trainer to assist me in learning how to make a posable figure. I have several ideas and figure designs I would like to make move but can't figure out the rigging. I am working with P6 and have the manual but can't seem to make one and one come up with two. every time I do what it says to do (and yes I made the mushroom) and make the bones name the bones and the lot 1+1= phhhtttt Nothing. I keep getting the same you have parts not assigned to figure crap. I don't know what i'm doing wrong. is there anyone out there willing to show me what I am doing wrong?
I too use Poser 6. See my latest vid at http://www.youtube.com/watch?v=p9zKp_YbO4w
You need to get yourself the Practical Poser 6 book. That book has helped me a lot with making Poser figures. You know how to make OBJ models, so you're halfway there already. There are almost no YouTube videos that explain how to do it. The Poser 6 manual is basically just for showing how to use the GUI.
www.youtube.com/user/ShawnDriscollCG
Seriously, there's nothing in the least bit difficult about the method I use. I also used Poser 6 for all my stuff up to now. It's ridiculously easy.
Coppula eam se non posit acceptera jocularum.
Attached Link: Phi Builder
There's another method. You could download phi builder. It takes about ten minutes to learn to use it. Load your obj in Phi Builder. The obj. should be located in a Runtime geometry folder. Arange your hierarchy and choose your rotation order for the joints. Save the "hier" file. Import the obj. in Poser. Find "Convert Hier File" in the File menu and run the hier for your figure. Save the figure. Open a new scene and find your figure in the "New Figures" folder. From there you can work with the joint editor. All of the bones have been created.For a humanoid figure the rotation orders is as follows:
Torso or vertical sections are yzx
Ams or horizontal left to right are xzy
Feet or horizontal front to back are zyx
I think that's from the Smith Micro site.
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
Sam, I tried it your way three times and got the same results. I don't know what I did wrong. I followed your words to the letter and loaded each piece into poser seperatly.
"Once the figure is completed, save each movable part out as an obj, keeping the size and position as they should be on the model.Import each piece into Poser with all the import options unchecked."
I then used the hierarchy editor like you said to set the dependencies. Then I hit Create new Figure and named it and saved it as a pz3. I then cleared the screen and found my new figure and opened it. All that was there 3 times in a row was the bottom of the mushroom stem. nothing else. what went wrong
Quote - Sam, I tried it your way three times and got the same results. I don't know what I did wrong. I followed your words to the letter and loaded each piece into poser seperatly.
"Once the figure is completed, save each movable part out as an obj, keeping the size and position as they should be on the model.Import each piece into Poser with all the import options unchecked."
I then used the hierarchy editor like you said to set the dependencies. Then I hit Create new Figure and named it and saved it as a pz3. I then cleared the screen and found my new figure and opened it. All that was there 3 times in a row was the bottom of the mushroom stem. nothing else. what went wrong
Make sure that you have the parent selected in the hierarchy editor and not one of the children when you click on 'create new figure'. It sounds like that's what happened. If you have the parent selected, everything that is parented to it becomes part of the new figure. If you have one of the children selected, only that part becomes the new figure, since there is nothing parented to it.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
A few common mistakes...
Do you have spaces in your body part names?
Have you given them ridiculously long names?
Have you named any part "Body"?
Have you inadvertently duplicated names?
I've done all of these, except "Body" and they're all guaranteed to hose your figure.
Coppula eam se non posit acceptera jocularum.
What could have gone wrong? Did you drag stem2, stem3 and cap onto stem1 in the hierarchy? Did you press the "Create New Figure" button in the Hierarchy Editor? Did you clear the scene and look for the new figure in the "New Figures" folder?
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
There may actually be a bug in Poser... I have to run another test to be sure, but the massage chair that I created did the same thing. Granted it's a lot more complicated than a 3 part mushroom, but I did everything right:
I grouped it in Wings
imported into Poser
went into the group editor and spawned props
4.hierarchy editor and parented parts, selected the main parent, created a new figure....
BAM
When I loaded it onto the stage, there was only a couple parts there.
I am going to redo it later on today (it's 7:45 am here in the Philippines) after I have my coffee and I will post the results.
If I get the same thing 2 times in a row, I will put a ticket in with SM...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Which version of Poser are you using, rokket? I used Poser Pro 2012 on my own mushroom and it worked perfectly.
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
I redid it with my chair in Poser 9, and this time it worked out. All I have to do is adjust the fallout zones and center the joints and I can use it.
But... even after going through all that work, I decided to release my freebie as a static prop instead of a rigged figure. This is because the one used in real life isn't adjusted to fit the customer once it's set up. I simply reworked it.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Hello,
I am not a good modeller at all, but I may suggest the book:
Secrets of Figure Creation with Poser 5 by BL Render
The second thing to consider is to buy al least Poser 8 because with the type of figure that you create, you probably have to set some dependencies between parts and this can be very easy with the Dependent Parameters Tool. See my tutorial in the Freestuff section
Allstereo
Quote - That's about the size of it. Easy, ain't it?
That's the best explanation of using Wings to create figures that I've seen yet! I use Wings, and this seems very self explanatory...
I notice you didn't mention object axes. I suppose you'd set that up in the joint editor after creating a figure? I was always bummed that Wings doesn't seem to have an editable object center point making it necessary to set it in Poser.
#1 rule
to learn start simple.
make real simple meshes to learn on
make a pipe ,long stick ,long cylinder, put 2 bones in the pipe.to bend the pipe
if you just can't get the pipe to bend. post the pipe so a P6 riggers can see what went wrong.
I know how bloddy agravating it can be to try n try and get no where.
I've broken key boards before.
but keep at it ya get there .don't give up.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Well folks I finally managed to make the bloddy mushroom move and all the bones were accepted with the mesh when I exited the setup room. gonna try it again to see if I can reproduce it or if it was just a fluke of luck. Thanks for all the help. I found that if I name the parts in wings and import the whole figure into Poser I can go into the group edititor and re-name the parts there before entering into the setup room. This gives the bones something to match to. I was doing it backwards so to speak. I know I shouldn't have to rename the parts in the group edititor but if it works for me thats a win in my book. Gonna keep it simple and practice with simple props and work my way up. again thanks for all the help. I can finally see a use for this other than making props and rooms.
Bill
Congrats !!!
Not saying you need to or half to but it helps me.
I make my own notes ,tutorails.
Some times just text ,sometimes with .jpgs.
Especially if it's complicated procedures with no directions or manual.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Ok boys and girls, freeks, geeks and lords of the riggings. I am in need of a master, a trainer to assist me in learning how to make a posable figure. I have several ideas and figure designs I would like to make move but can't figure out the rigging. I am working with P6 and have the manual but can't seem to make one and one come up with two. every time I do what it says to do (and yes I made the mushroom) and make the bones name the bones and the lot 1+1= phhhtttt Nothing. I keep getting the same you have parts not assigned to figure crap. I don't know what i'm doing wrong. is there anyone out there willing to show me what I am doing wrong?
Bill