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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: help making a template


CMKook-24601 ( ) posted Wed, 01 May 2013 at 5:29 AM · edited Mon, 03 February 2025 at 2:51 PM

before I asked for help with a Nes controler modle issue I was having, well since then a friend of mine has made me a pretty damn good one ^_^ how ever he forgot the grey border around the cross hair and i don't thing you can just add the lettering in the model it would need a texture... the issue I have uis UV mapper (free version) won't read the .obj file any one can help me?

 

I will gladly supply you the item for the help thanks in advance.


lesbentley ( ) posted Wed, 01 May 2013 at 8:42 AM

You could try this. Import the obj into Poser, then export it out again, using a new name so as not to overwrite the original. UV Mapper may have better luck with the new version of the obj.


EnglishBob ( ) posted Wed, 01 May 2013 at 9:00 AM · edited Wed, 01 May 2013 at 9:01 AM

That's odd, because the usual advice for OBJs which have compatibility problems is to run them through UVMapper. It can read nearly everything and outputs a well-formed file that nearly everything can read.

If Les' suggestion doesn't work, I can try it in UVMapper Pro or one of the other mesh mangling products I have at my disposal. I wouldn't mind knowing what it is about this mesh that makes it unreadable.

 

 


lmckenzie ( ) posted Wed, 01 May 2013 at 1:00 PM

What program did your friend use to create the model? There may be some save/export option that's needed though in my experience, most .obj file without regard to the source seem to work  with most .obj supporting programs. Also, Is UVMapper giving you an error message? It's opening OK in Poser?

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


lesbentley ( ) posted Wed, 01 May 2013 at 8:45 PM

Quote - That's odd, because the usual advice for OBJs which have compatibility problems is to run them through UVMapper.

Good point! This does seem very odd.


CMKook-24601 ( ) posted Sun, 05 May 2013 at 4:20 AM

file_494164.jpg

sorry been away a while to answer questions

I have run it through poser didn't help

He made it n blender 

here is the error I get


EnglishBob ( ) posted Sun, 05 May 2013 at 12:05 PM

UVMapper is reading the object fine - as the message says, the object has no UV mapping which is a perfectly legitimate state of affairs.

It will need mapping, of course, before you can fix your issue with a texture map. More than that I cannot say without knowing more about the model.  


CMKook-24601 ( ) posted Sun, 05 May 2013 at 12:57 PM

Quote - UVMapper is reading the object fine - as the message says, the object has no UV mapping which is a perfectly legitimate state of affairs.

It will need mapping, of course, before you can fix your issue with a texture map. More than that I cannot say without knowing more about the model.  

if you think you can help feel free to shoot me a pm and I will send you the model ^_^ it would be much appreciated


EnglishBob ( ) posted Sun, 05 May 2013 at 2:14 PM

Attached Link: http://www.morphography.uk.vu/contact.html

I'll see how complex it is before making any rash promises. ;-)

Provided your friend is happy for the model to be redistributed, my address is at the link. (It's protected from spambots on that page.)  


CMKook-24601 ( ) posted Sun, 05 May 2013 at 2:37 PM

Quote - I'll see how complex it is before making any rash promises. ;-)

Provided your friend is happy for the model to be redistributed, my address is at the link. (It's protected from spambots on that page.)  

 

yeah he is cool with it IF you can do it, it would be cool if you tried to tell me how (like what program and the steps taken, so I can pass it on to him, he has been learning blender and this just has him stimed 


lmckenzie ( ) posted Sun, 05 May 2013 at 2:55 PM

Just like with the other one, you're going to have to learn to use UVMapper to some extent. Chances are this one will look just as intimidating at first.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


EnglishBob ( ) posted Sun, 05 May 2013 at 3:03 PM

file_494184.jpg

I'm confused. The model you sent me has a map already, and opens fine in UVMapper - both versions.


CMKook-24601 ( ) posted Sun, 05 May 2013 at 4:54 PM

Quote - I'm confused. The model you sent me has a map already, and opens fine in UVMapper - both versions.

yeah it doesn't open in my free version and I can't make head or tails of the map, tried color coding to see where stuff goes and it end up all funky so thier isn't a defined spot where the buttons are the corss hair etc, it just a odd jumble that makes it imposible to add the textures I need like the lettering and the grey bars on the controller but if that is the best the map is gonna com out thats cool I have back up plan that just involves photoshoping post render :P


lmckenzie ( ) posted Sun, 05 May 2013 at 5:28 PM

"yeah it doesn't open in my free version and I can't make head or tails of the map"

If it doesn't open, how are you seeing the map? If you get the message you posted about no UV coordinates, click OK. Go to the options for creating a new UV map and try some of them to see if you get something more usable or try the tile method detailed before maybe. Short of getting someone else to UVMap it for you, you're stuck with doing it in post. * *

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


lmckenzie ( ) posted Sun, 05 May 2013 at 8:49 PM

My last, no doubt crazy idea. You’re probably going to want to use procedural plastic materials on this thing. The only rub is the ‘faceplate’ ‘To avoid UVMapper entirely, I : Load the model into Poser. Do the parts show up, each with a material? If not and the groups are there, I you can use Poser’s grouping tool to select each part/group and assign it a material as needed and save it to the prop library. Take a one-sided square, scale it to match the front of the unit and position it so that it sits against the face with the buttons protruding above it. Voilà, you have a faceplate. Parent it to the body/case and save. Note the X/Y size ratio of the faceplate. In your image editor, create a new image with the same ratio in any size you like. Create a new layer and draw a couple of numbered reference lines on it, one horizontal, one vertical like crosshairs. You can create a numbered grid for more accuracy. Export as a jpg and in Poser, apply it to the faceplate.

Now, using your reference lines or grid, you can see pretty much where the lettering needs to go. I’d use the NES graphics I pointed out in the other thread and size them down as required. It would probably be best to have a separate layer for each graphic, e.g. Nintendo, Start etc. Work back and forth between Poser and your editor, until you get everything positioned and then save everything except the reference layer to your final faceplate graphic. The alternative would be decaling an image I imagine but that is beyond me - either that or maybe have your friend do a separate faceplate but that would still need to be UVMapped. 

Hope this all make sense ÷) Good luck with this and I'd love to see the final image.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


CMKook-24601 ( ) posted Sun, 05 May 2013 at 11:06 PM

Quote - "yeah it doesn't open in my free version and I can't make head or tails of the map"

If it doesn't open, how are you seeing the map? If you get the message you posted about no UV coordinates, click OK. Go to the options for creating a new UV map and try some of them to see if you get something more usable or try the tile method detailed before maybe. Short of getting someone else to UVMap it for you, you're stuck with doing it in post. * *

the guy who made it send me a PNG veriosn of the unwrapped map he got which is much like the one posted above...very confusing


CMKook-24601 ( ) posted Sun, 05 May 2013 at 11:06 PM

Quote - My last, no doubt crazy idea. You’re probably going to want to use procedural plastic materials on this thing. The only rub is the ‘faceplate’ ‘To avoid UVMapper entirely, I : Load the model into Poser. Do the parts show up, each with a material? If not and the groups are there, I you can use Poser’s grouping tool to select each part/group and assign it a material as needed and save it to the prop library. Take a one-sided square, scale it to match the front of the unit and position it so that it sits against the face with the buttons protruding above it. Voilà, you have a faceplate. Parent it to the body/case and save. Note the X/Y size ratio of the faceplate. In your image editor, create a new image with the same ratio in any size you like. Create a new layer and draw a couple of numbered reference lines on it, one horizontal, one vertical like crosshairs. You can create a numbered grid for more accuracy. Export as a jpg and in Poser, apply it to the faceplate.

Now, using your reference lines or grid, you can see pretty much where the lettering needs to go. I’d use the NES graphics I pointed out in the other thread and size them down as required. It would probably be best to have a separate layer for each graphic, e.g. Nintendo, Start etc. Work back and forth between Poser and your editor, until you get everything positioned and then save everything except the reference layer to your final faceplate graphic. The alternative would be decaling an image I imagine but that is beyond me - either that or maybe have your friend do a separate faceplate but that would still need to be UVMapped. 

Hope this all make sense ÷) Good luck with this and I'd love to see the final image.

 

this might work nicely as well...


CMKook-24601 ( ) posted Thu, 09 May 2013 at 11:32 AM

okay thank you all for the help I have fixed the problem... once I got the map open in UV mapper all I had to do to get the map to look like NES controler was go to Edit>New UVmap> Cylindrical capped ... and whala...what is funny about this is I was just mucking about for fun ...

 

Thank you all for your help and sugestions I'd hug you all, but I am sure some of you aren't huggers and considering the cost of plane tickets that would be some expensive hugging :P


CMKook-24601 ( ) posted Thu, 09 May 2013 at 12:03 PM

Now I have a new problem

 

Here linked  is my mwsh map the texture as it site and a picture of  the controler in poser with said map applied

http://bit.ly/15t0p3u

http://bit.ly/174W3z9

http://bit.ly/174W9XE

what I don't get is why is it not pamming to the .obj correctly?

 


lmckenzie ( ) posted Fri, 10 May 2013 at 1:25 AM

You need a far better UVMapper than me but are you sure the texture is on the right part of the template. Try it on the bottom part where the 'cross' is. Also, again speaking mostly from ignorance, I would think that cylindrical is not the best map. I would have tried planar or box.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


CMKook-24601 ( ) posted Fri, 10 May 2013 at 1:29 AM

Quote - You need a far better UVMapper than me but are you sure the texture is on the right part of the template. Try it on the bottom part where the 'cross' is. Also, again speaking mostly from ignorance, I would think that cylindrical is not the best map. I would have tried planar or box.

panner was a me box gave me the smat thin a cylindrical cap + 3 addtional views so I will try that one as well and thanks for the tips


lmckenzie ( ) posted Fri, 10 May 2013 at 2:34 AM

I'd try moving the jpg on this template down 1st. before messing with other mapping modes. The top is where the cross is, I'd bet your graphics are showing up on the back or somewhere.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


CMKook-24601 ( ) posted Fri, 10 May 2013 at 7:23 AM

yea its a bit better and by that I mean at least the texture shows up on the face plate but its al catywompis next try box :P


CMKook-24601 ( ) posted Fri, 10 May 2013 at 8:03 AM

and box didn't help either... maybe I'll see if it does better in hex or see if the guy who made it can apply my texture in blender...


obm890 ( ) posted Fri, 10 May 2013 at 8:56 AM

I sent you a PM, I'll have a go at it if you like.



obm890 ( ) posted Fri, 10 May 2013 at 12:12 PM · edited Fri, 10 May 2013 at 12:12 PM

file_494318.jpg

Check your mail xenophage, I think it came out pretty well.

Quote - ... a friend of mine has made me a pretty damn good one ^_^ how ever he forgot the grey border around the cross hair ...

The grey border is there, but most of its polygons were inside out, so it wasn't showing up. Apart from a few little quirks the model was pretty good. 



CMKook-24601 ( ) posted Fri, 10 May 2013 at 12:24 PM

Quote - Check your mail xenophage, I think it came out pretty well.

Quote - ... a friend of mine has made me a pretty damn good one ^_^ how ever he forgot the grey border around the cross hair ...

The grey border is there, but most of its polygons were inside out, so it wasn't showing up. Apart from a few little quirks the model was pretty good. 

that is so awesome thank you!


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