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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 19 7:58 pm)



Subject: Gen2 female and materials


martial ( ) posted Tue, 25 June 2013 at 6:06 PM · edited Mon, 23 December 2024 at 1:24 AM

Bonjour

(Excuse me  I have put this in Poser forum by error)
I am using DAZ Studio 4,6

I thaught it was possible to put V4 mat on gen2 female if i put victoria 4 shape morph on

Genesis 2 female after installing 16559_Victoria4forGenesis2Female_1.0_trx.exe 

I have tried with different V4 material (using Poser format pose  from DAzStudio)

and nothing is changing in defaut material

Maybe something i don't understand for it 

Please ,some suggestion to correct this ?

Thanks


erzebeth ( ) posted Tue, 25 June 2013 at 10:23 PM

the best I think, make contact with Daz, just they know in which way are different Gen2 and V4.

But I know that some materials are not compatible, must to be placed manually


Medzinatar ( ) posted Tue, 25 June 2013 at 10:46 PM

Genesis 2 will not take textures in old format (.dsa, .dsb, .ds), you would have to apply the material to Genesis and save as a .duf



JunkoH ( ) posted Wed, 26 June 2013 at 2:29 AM

If you had taken time to read the product page, you might have seen

 

note: Due to a limitation in how DAZ Studio handles presets, only material presets which are in DUF format can be directly applied. Any existing material presets must be re-saved in DUF format from the original Victoria 4.

 

 



martial ( ) posted Wed, 26 June 2013 at 4:05 AM

Thanks for the reply

I see what i must do now


martial ( ) posted Wed, 26 June 2013 at 4:58 AM

And it is working (3 mat converted to duf format and put on Gen2 female))


RHaseltine ( ) posted Wed, 26 June 2013 at 2:12 PM

It may be better to apply the texture to Victoria 4 and save the materials preset from that - applying to Genesis any settings on the eye surface will be lost as Genesis doesn't have that.


chrisdean ( ) posted Wed, 26 June 2013 at 9:45 PM

AHA! That's why I lost the reflections on one of the Mats I used. I started from Genesis because I was lazy and didn't wan't to pull up a V4.

So, how does Genesis use eye reflections? Is there a different place for them in 'Surfaces'?


Medzinatar ( ) posted Wed, 26 June 2013 at 10:08 PM

Quote - So, how does Genesis use eye reflections? Is there a different place for them in 'Surfaces'?

Yes, and oddly enough, it's called EyeReflection.

You can use the standard methods of creating a reflective surface, including environment maps



martial ( ) posted Thu, 27 June 2013 at 3:53 AM

i think the Gen2 female and V6 in particular need some postproduction work on the eye ,more than V4 and gen1

For now using defaut shaders (like Bree one or V6 one) the eyes  seems unnatural, a little bit strange


cedarwolf ( ) posted Fri, 12 July 2013 at 10:39 PM

So let me make sure I understand this.  G2 won't accept mats for V4.  Through some mysterious method the mats must be duplicated as something else that actually will work.  Teaching five classes and taking a required course for job security and I don't have a lot of spare time.  Is there a script or something for Paintshop Pro 9 that will make this change?

 

Thanks.


AlanaDale ( ) posted Fri, 12 July 2013 at 10:49 PM

Quote - So let me make sure I understand this.  G2 won't accept mats for V4.  Through some mysterious method the mats must be duplicated as something else that actually will work.  Teaching five classes and taking a required course for job security and I don't have a lot of spare time.  Is there a script or something for Paintshop Pro 9 that will make this change?

 

Thanks.

It has nothing the do with the maps themselves so altering them in a 2D program is useless.

Effectively, DAZ is deprecating .dsa and .dsb in favor of .duf

You just have to save the shader as a Material Preset which is .duf by default


cedarwolf ( ) posted Sat, 13 July 2013 at 1:00 PM

Sounds good.  Is there a tutorial?  I know this is probably pretty easy stuff for most of you but I tend to be reality challenged at times and need instructions to follow.

Thanks again.


RHaseltine ( ) posted Sat, 13 July 2013 at 3:14 PM

Load Victoria 4 (Genesis will work, but will lose any settings for the eye surface). Apply the material set yuo wish to convert. File>Save as>Materials Preset, saving to a location outside the Runtime folder such as People>Genesis 2 Female>Victoria 4 materials). Apply save preset to G2F.


AlanaDale ( ) posted Sat, 13 July 2013 at 3:19 PM · edited Sat, 13 July 2013 at 3:22 PM

file_496326.jpg

Apply shader to V4, then choose content folder you wish save in (it can also be in the same one as the original if you are in a DS format folder)

Choose add asset (hint: it's a PLUS sign) as in picture and save new shader under name of your choosing


markht ( ) posted Sun, 14 July 2013 at 2:03 AM

Quote - i think the Gen2 female and V6 in particular need some postproduction work on the eye ,more than V4 and gen1

For now using defaut shaders (like Bree one or V6 one) the eyes  seems unnatural, a little bit strange

I have definitely seen this problem with the V6 eyes and not so much with the default Gen2 female eyes. I started a thread on the DAZ forums about it, but didn't get much response. I'm glad someone else has noticed.

I have stopped using the V6 eyes, but replacing them is a little tricky. Gen2 has an EyeReflection surface and the default V6 material attempts to add some reflections in the EyeReflection surface which IMHO are part of the problem. When you use a preset to change the eyes, they don't change the EyeReflection surface. You need to go set the opacity and reflection strength back to 0% on the EyeReflection surface to get ride of the reflections manually.

I think the SSS is also way to high in the eyes of the default V6 texture. The eye textures already have the SSS effects built into them. If you change eyes though, most of them are using shaders without SSS, so changing eyes fixes that part of the problem.

Even after fixing the EyeReflection layer and the SSS, the V6 eyes don't look good at some distances. The irisis seems to fade into the white of the eye too much. I think this is a problem with the eye texture. If you fix the EyeReflection surface and uses eyes from some other character, they will render like you expect the eyese you are using to render.


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