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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 19 7:58 pm)
So let me make sure I understand this. G2 won't accept mats for V4. Through some mysterious method the mats must be duplicated as something else that actually will work. Teaching five classes and taking a required course for job security and I don't have a lot of spare time. Is there a script or something for Paintshop Pro 9 that will make this change?
Thanks.
Quote - So let me make sure I understand this. G2 won't accept mats for V4. Through some mysterious method the mats must be duplicated as something else that actually will work. Teaching five classes and taking a required course for job security and I don't have a lot of spare time. Is there a script or something for Paintshop Pro 9 that will make this change?
Thanks.
It has nothing the do with the maps themselves so altering them in a 2D program is useless.
Effectively, DAZ is deprecating .dsa and .dsb in favor of .duf
You just have to save the shader as a Material Preset which is .duf by default
Quote - i think the Gen2 female and V6 in particular need some postproduction work on the eye ,more than V4 and gen1
For now using defaut shaders (like Bree one or V6 one) the eyes seems unnatural, a little bit strange
I have definitely seen this problem with the V6 eyes and not so much with the default Gen2 female eyes. I started a thread on the DAZ forums about it, but didn't get much response. I'm glad someone else has noticed.
I have stopped using the V6 eyes, but replacing them is a little tricky. Gen2 has an EyeReflection surface and the default V6 material attempts to add some reflections in the EyeReflection surface which IMHO are part of the problem. When you use a preset to change the eyes, they don't change the EyeReflection surface. You need to go set the opacity and reflection strength back to 0% on the EyeReflection surface to get ride of the reflections manually.
I think the SSS is also way to high in the eyes of the default V6 texture. The eye textures already have the SSS effects built into them. If you change eyes though, most of them are using shaders without SSS, so changing eyes fixes that part of the problem.
Even after fixing the EyeReflection layer and the SSS, the V6 eyes don't look good at some distances. The irisis seems to fade into the white of the eye too much. I think this is a problem with the eye texture. If you fix the EyeReflection surface and uses eyes from some other character, they will render like you expect the eyese you are using to render.
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Bonjour
(Excuse me I have put this in Poser forum by error)
I am using DAZ Studio 4,6
I thaught it was possible to put V4 mat on gen2 female if i put victoria 4 shape morph on
Genesis 2 female after installing 16559_Victoria4forGenesis2Female_1.0_trx.exe
I have tried with different V4 material (using Poser format pose from DAzStudio)
and nothing is changing in defaut material
Maybe something i don't understand for it
Please ,some suggestion to correct this ?
Thanks