Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 17 12:50 am)
If that is a ruched bust area, I'd make the whole area constrained. You can make all those polys (or verts) a group in a modeler, or make them a separate material zone, and the cloth room will let you add them to the constrained group by adding your poly group or material zone.
With those folds at the start, you may need to reduce the collision depth to 0.25 or 0.125
You might also try ticking the cloth material's normals forward box.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
I also think that maybe with MD the folds were such that they intersected so took the morphing smooth brush to the front and softened it, it worked abit but still pokethroughs from the fabric underneath, the only issue with that is i have lost a heck of a lot of folds, maybe i need to redo the item in md, the front is a big dart (see image) but sectioned off and sewn together on opposites so it crosses over, maybe poser cannot cope with that sort of structure, lol. anyway I will go back to it next week, i need to take a break from it and do something else before i go mad!
Cheers
:)
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
Thanks Markschum I tried the first suggestion, it didnt work, the second is over my head, I have no idea how to do a hybrid and still learning the MD part so that is not for learning at the present moment, :(
I think you are right seachnasaigh, I believe that is probably the issue, its very tricky to see what intersects with what as its just a tangle of tri's, think i will scrap that one and go onto the next, if i have time at the end of the trial period of MD then I will mess around with it again to see if i can take it further.
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
I think the cloth room did a good job considering what you asked it to do.
Solution: In MD try to 'sew' a smooth support patch on the inside and let that take care of the 'structural behavior' of the area during the simulation in the cloth room. The decorative front part would be a 'soft decoration' in the cloth room. Define as different materials in MD to facilitate grouping.
Also in real clothing using a back patch this is not an uncommon solution to maintain complex folds while the cloth is under stress. Sew folds to the patch as necessary. The patch can be made invisible.
Thanks FVerbaas, I messed around with the patch support then redid the whole front and ended up with something completely different which I liked better, lol.
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.
Just a quick note to say that a hybrid conforming/dynamic piece with only one conforming part (hip, chest, etc.) and a parented prop with a constrained part are pretty much alike except the constrained part will automatically morph with the figure. Unless you're really looking for the particular bending conforming does, it's not necessary.
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I made a dress in Marvellous Designer 3 and imported it to poser (pp14)
and took it to the cloth room and run a sim on it, however whatever I do
comes out a mess at the front
I have tried the following
Each time I am clearing the sim
Although I use the room I am not that great at it and just 'make doo' with basic settings
I need help :(
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.