Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)
Quote - There's also a UVMapper program that's free you can use to map texture maps from .OBJ files. Get the Pro version (it's free, too) because you can make colored maps that, for me, make it easier to tell the zones apart.
The Pro version is only for Windows but the Classic version is also available for MAC.
Does it let you export? I downloaded the pro version from that page, but it indicates that it must be registered to export. :(
It lets you save the template or texture map while unregistered. I don't think it lets you save the remapping changes without registering.
Under file is "Save Template" or keyboard shortcut Ctrl+T You can make different templates for an object if they overlap (like for a character). Use the select tab to select the groups you want on your template then use Select Inverse to select everything you don't want and hit your delete key. It won't change your obj file, just allow you to create the template for those parts.
I just woke up so I'm not sure how lucid that explanation is. Let me know if you need step-by-step. Does anyone know if Steve Cox frequents the message boards here (and what his user name is)?
Ya dont want the seam down the back...you'll want them down the sides. UV mapping is about how to cut the mesh to get the least amount of distortion with the fewest seams. I know cutting it down the sides is two seams instead of one, but it's the flattest. LOL.
Like I said before...it's an art and will come in time ;).
Laurie
I went back into Blender and tried to clean up the seam a bit.
using projection paint can solve the seam issues if you learn how to use it correctly
create a master uv map and save it as master
then unwrap from view in front, left, rear, and right
from the views you can use texture projection painter topaint the image onto the main map without visible seams
i remember the tut from cgcookie from a ways back
http://cgcookie.com/blender/2009/06/18/texturing-with-projection-painting/
thats the one i remembered but its for older versions
the basics still are the same just different tool locations
I found this video on cloning to be the most helpful on the subject I've come across:
projection and clone painting is the same idea except that in true projection painting ypou use UVmaps to make a single map and clone just uses a single map that you use a brush to paint on what is wanted
check the blender forum here because there is more links to the newer tuts about it and a few peoples tips as well
Those are pretty.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
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I use Poser 13 and win 10
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Part 1
Part 2
This one tutorial made UV mapping in Wings 3D VERY clear to me ;). And he's a member of Rendo so that makes it even better. Best of all, he's uv mapping a clothing item :D
This is an older version of Wings but it still holds true other than a few minor differences that don't matter for uv mapping.
Laurie