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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 19 7:58 pm)
Any reflective object will not have proper appearance if nothing to reflect.
Shaders are easy enough to apply, not requiring a tutorial I think.
What you need is direction on physics of light to find what shaders require
Lighting is a big big factor, so ensure you have (enough) lighting and experiment with the angles. Make sure you also have something else in the scene that can be reflected in the sphere. You shouldn't need to do much else in DAZ Studio, although you could tweak the glossy, reflection and lighting model setting (in surfaces tab) (best set to plastic - I know that sounds wrong but believe me you get good reflective materials with that, rather than mettalic without them looking plastic).
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Are there any good tutorials for Daz Studio 4.6 in applying Shaders and material presets?
I tried applying the "Chrome" Shader preset and got a rendered object that looks like plastic.
I want to get a shiny metallic effect.
Pappy