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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Comparing Renderers


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maxxxmodelz ( ) posted Wed, 18 June 2014 at 6:25 PM

The purpose of showing that render was to how an example of excellent, high detail aliasing combined with SSS and GI, rendering in a very impressive amount of time.  The quality of the model means nothing here.  I'm focusing on the features of the engine only.  I have an example of a Poser mesh rendered in Octane in my gallery if you care to see those results.  It took 56 minutes with full Path Tracing and SSS.  I can not achieve the same quality result with Firefly in the given time.  I tried on many occasions.  I am curious if Vue can even do skin with the same level of realism, with the same lighting quality and aliasing, in a comparable time.  I've never seen human skin from Vue with the same realism and quality as I've seen done with Octane.

http://www.renderosity.com/mod/gallery/index.php?image_id=2424831


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Miss Nancy ( ) posted Wed, 18 June 2014 at 8:58 PM

in case there are any poser users in this thread besides me and artbee, just wanted to mention: amazon likes firefly so much, they're using it in their new phone.  can't be bad!



maxxxmodelz ( ) posted Wed, 18 June 2014 at 9:06 PM · edited Wed, 18 June 2014 at 9:07 PM

Quote - in case there are any poser users in this thread besides me and artbee, just wanted to mention: amazon likes firefly so much, they're using it in their new phone.  can't be bad!

Ironically, Firefly in the new Fire phone is point and shoot technology, being advertised as "instant gratification".  Poser's Firefly... not so much. :rolleyes:


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


aRtBee ( ) posted Thu, 19 June 2014 at 3:47 AM

file_505050.jpg

"*I've never seen human skin from Vue with the same realism and quality as I've seen done with Octane.*"

Then you'd better look for it, just two from the e-on website. This is #1. Vue. fabrice Delage. Look him up.

And by the way, the first male head posted above is the Lee Perry Smith head. Exactly that is used by BagginsBill in his already mentions Poser render http://www.renderosity.com/mod/gallery/index.php?image_id=2312762

Also, don't try to impress Vue on polygons. please. Vegetation-rich scenes easely make 10 Billion (10.000.000.000) of them. Which is why Vue can't take the GPU-route.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


aRtBee ( ) posted Thu, 19 June 2014 at 3:53 AM

file_505051.jpg

Nr 2 from the e-onsoftware site, Fabrice again.

http://www.e-onsoftware.com/showcase/projects/?page=23 is the making of.

Note: made in 2006, using Poser 6 and Vue 5 Easel. We're now at Poser 10 / Pro 2014 and Vue 12 (aka 2014) . 

Please stop comparing Vue and Octane.

Like I said earlier: a Ferrari compared to a family car, a truck compares to a family car, but a Ferrai does not compare to a truck. And the family car is the one of choise for weekly shopping.

Same for renderers. Vue compares to Firefly, Octane compares to Firefly, but Vue does not compare to Octane, and for various artists results, Firefly still is the tool of choise.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


aRtBee ( ) posted Thu, 19 June 2014 at 3:54 AM

file_505053.jpg

can we settle the score at this?

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


WandW ( ) posted Thu, 19 June 2014 at 5:07 AM

As an aside, I just got an email that Vue is 25% off through 6 July.... 

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


hornet3d ( ) posted Thu, 19 June 2014 at 5:09 AM

I have found this a very imformative thread and has given me some information to think about but at the end of the day I am not looking for the render engine that can create the most stunning render possible.  I am looking for the render engine that will give me the best possible result using Poser figures and is within the reach of my purchasing power as someone who does 3D art as a hobby. 

While I am blown away by some of the examples here it is clear that I could not produce such renders no matter how much I spent because I do not have the skills and I use Poser figures for all my renders.  So something this thread really has taught me is to look behind the  "this is a XYZ render" to see if it is possible for me to get the same results from XYZ before I throw money at it.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


aeilkema ( ) posted Thu, 19 June 2014 at 10:05 AM

file_505061.jpg

Let's make one thing clear..... I'm not a realistic figure renderer at all. Still I figured I might give Vue a try and set up a little 'studio' render. The result is attached as an image. The render took 12 seconds on my laptop.... i5 (2 cores 2.5Ghz, 6Gb RAM), settings to final and on superior it took 3 minutes. The superior looks a bit better, that's the one posted here.

The figure is Spartacos (from the marketplace here), I used poser shaders to get the displacement maps into Vue also. I did not alter any of the materials, just left everything as is. For rendering I used Portrait Studio for Vue. It has 1 main light and 6 fill lights. I adjusted the strength and colors of some of the light slightly, as well as some of the atmosphere settings.

All in all it didn't take to long and I like the result. It's not something I usually do, it's quite different from my usual work. If someone who has more knowledge about figure rendering then me would spent some more time, they could get very nice results in Vue.

I don't have a Poser render, since my render looked very poorly, but it sure didn't render in 3 minutes, let alone 12 seconds. To get close to 3 minutes, I really had to lower the poser rendering settings.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


maxxxmodelz ( ) posted Thu, 19 June 2014 at 1:11 PM

Quote - Then you'd better look for it, just two from the e-on website. This is #1. Vue. fabrice Delage. Look him up.

I don't believe the Vue examples I've seen so far compare.  Also, I know the renders from Octane I posted did not have any postwork done to them, but I don't know for sure if the examples you posted from Vue did or not.  Even so, I see glaring realism issues.  I will refrain from continuing down this road of discussion anyway, because it will only result in opinionated critique of some very good artists in the end, and that's not the intention.

Quote - Also, don't try to impress Vue on polygons. please. Vegetation-rich scenes easely make 10 Billion (10.000.000.000) of them. Which is why Vue can't take the GPU-route.

Don't try to glean more meaning from what had been posted.  Please.  I never once suggested Octane was competitive vs. Vue in this category.  I did suggest that number of polygons did not impact render time results as much as texture size in GPU rendering, and that is clearly a true statement.

Quote - And by the way, the first male head posted above is the Lee Perry Smith head. Exactly that is used by BagginsBill in his already mentions Poser render

That's not the same scanned head I posted here in this thread, unless you're talking about something else, they are different models.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


DustRider ( ) posted Fri, 20 June 2014 at 12:28 AM

file_505084.jpg

To get the best quality out of Octane, you really need to edit the shaders a bit. But for anyone interested in what you can get without any shader work, this render was done without **any** changes to the shaders (Octane 1.2 via the DS plugin). It is lit with only an HDR, which is also used for the background, with no postwork other than changing from png to jpg. It also has the typical render speed killer - transmapped hair.

Keep in mind - this is a very quick, no frills, "straight out of the box" render, with no atempt to improve the quality at all.

This image was captured after rendering for 16 seconds. If you look closely, you can see  it's still a bit grainy.

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


aeilkema ( ) posted Fri, 20 June 2014 at 12:38 AM

Cool, it's quite grainly, but looks nice. Out of sheer curiosity can you let it render until it's not grainy anymore and post that time also? Same as I did with my Vue render, a nice render in 14 seconds, but if you want best quality you need 3 minutes with Vue.

I'm also curious about your system :)

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


DustRider ( ) posted Fri, 20 June 2014 at 12:39 AM

file_505091.jpg

This image was captured after rendering for 120 seconds (2 min.), exact same setup as above. If you look closely, you can see the reduction in noise (grain) that the extra time provides.

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


DustRider ( ) posted Fri, 20 June 2014 at 12:52 AM

file_505092.jpg

lol - I was so slow in getting the last post done. This one is a 4 min render (about 1300 samples per pixel), and pretty much final quality at this image size.

My system is rather modest for GPU rendering, a laptop with a Geforce 670M - Fermi based with 3Gb VRAM (about the same hardware as a deskop 560, but a bit slower).

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


pumeco ( ) posted Fri, 20 June 2014 at 4:52 AM

Nice image, Dust, she's looks nice and rounded and I like the tones!

As for your mobile GPU with 3GB VRAM, bloody hell, I totally messed-up when I built my system.  Don't get me wrong, I love my system but I actually built it for Octane yet still made a lot of mistakes.  At the time, I thought that getting two 1GB GTX460's would give me 2GB VRAM for Octane.  Sadly not, although I do get the speed of them both added together, Octane will only access the VRAM of one card.

Even importing a single, textured figure sucks-up VRAM pretty quick.

I do like Octane though, excellent renderer, I just wish it had anamorphic rendering so that we get proper stretched bokeh.  You'd think that from any physically based renderer we would have control over the geometry of the virtual glass (the lens), but we don't.  I asked about it and it did trigger enthusiasm, but whether it will actually come to Octane, I have no idea.


wolf359 ( ) posted Sat, 21 June 2014 at 8:19 AM

file_505112.jpg

**"The quality of the model means nothing here.  I'm focusing on the features of the engine only."**

Agreed, I am  am curious as i still run the ancient poser 6 ,but has not the new subdivision feature in pro largely made  original figure resolution moot?

I Place my lower res figures under a
catmull-clarke hypernurb modifier in C4D and tick it on right before rendering,

Here are a few renders of the vestigial
DAZ Millenium Man 2 (AKA Mike 2)

Yeah I know he has tri's and his joints are terrible by todays standards but this is just a small example of how not so great meshes
can look pretty decent with the right render engine, in this case Maxons "advanced render".



My website

YouTube Channel



wolf359 ( ) posted Sat, 21 June 2014 at 8:20 AM
wolf359 ( ) posted Sat, 21 June 2014 at 8:20 AM
moogal ( ) posted Sat, 21 June 2014 at 6:16 PM

I use Firefly but have also been looking at alternative renderers for Poser content.  I bought Reality though haven't really had the time to explore its ups and downs, so this is an interesting thread for me.  (was anticipating making a HW upgrade at the time)  

I've long considered Vue, not just for the ease of integration but for all that it offers for environment creation as well.

Checking out the (free) Shade for Unity recently I noticed they now list Poser 10/Poser 2014 integration (via PoserFusion) for all commercial versions of Shade, including Shade 3D Basic, currently selling for just $49.

Anyone know where Shade3D falls into this discussion?


maxxxmodelz ( ) posted Sat, 21 June 2014 at 6:23 PM · edited Sat, 21 June 2014 at 6:24 PM

Quote - "The quality of the model means nothing here.  I'm focusing on the features of the engine only."

Agreed, I am  am curious as i still run the ancient poser 6 ,but has not the new subdivision feature in pro largely made  original figure resolution moot?

I Place my lower res figures under a
catmull-clarke hypernurb modifier in C4D and tick it on right before rendering,

Here are a few renders of the vestigial
DAZ Millenium Man 2 (AKA Mike 2)

Yeah I know he has tri's and his joints are terrible by todays standards but this is just a small example of how not so great meshes
can look pretty decent with the right render engine, in this case Maxons "advanced render".

 That's a great shot, Wolf.  Hard to believe it's M2!


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


DustRider ( ) posted Sat, 21 June 2014 at 7:32 PM

Quote - I use Firefly but have also been looking at alternative renderers for Poser content.  I bought Reality though haven't really had the time to explore its ups and downs, so this is an interesting thread for me.  (was anticipating making a HW upgrade at the time)   I've long considered Vue, not just for the ease of integration but for all that it offers for environment creation as well.

Checking out the (free) Shade for Unity recently I noticed they now list Poser 10/Poser 2014 integration (via PoserFusion) for all commercial versions of Shade, including Shade 3D Basic, currently selling for just $49.

Anyone know where Shade3D falls into this discussion?

Shade has a very good renderer. I haven't used it since version 7, and found the interface to be very unintuitive for me (your milage may vary, and the current version may be much easier to grasp easily). Shade's render engine has always had a good reputation, and is supposed to be very fast. Unfortunately, it looks like you need to get the pro version to get SSS, so the lower cost versions may not be a good alternative to Firefly (see the feature comaprison chart here).

Maybe someone with some real experince with shade will chime in and give use some good information. They do have a free trial version here.

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


DustRider ( ) posted Sat, 21 June 2014 at 7:43 PM

Wolf359 wrote:

Quote - The quality of the model means nothing here.  I'm focusing on the features of the engine only."

Yeah I know he has tri's and his joints are terrible by todays standards but this is just a small example of how not so great meshes can look pretty decent with the right render engine, in this case Maxons "advanced render.

Some great renders Wolf. I've got to say though, it's not "just" the render engine, I think that these are also excellent examples of how important the skill level of the user is in conjunction with the renderer. In this case, it looks like you've really mastered the it extremely well.

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


DustRider ( ) posted Sat, 21 June 2014 at 8:03 PM

Quote -
Nice image, Dust, she's looks nice and rounded and I like the tones!

As for your mobile GPU with 3GB VRAM, bloody hell, I totally messed-up when I built my system.  Don't get me wrong, I love my system but I actually built it for Octane yet still made a lot of mistakes.  At the time, I thought that getting two 1GB GTX460's would give me 2GB VRAM for Octane.  Sadly not, although I do get the speed of them both added together, Octane will only access the VRAM of one card.

Even importing a single, textured figure sucks-up VRAM pretty quick.

I do like Octane though, excellent renderer, I just wish it had anamorphic rendering so that we get proper stretched bokeh.  You'd think that from any physically based renderer we would have control over the geometry of the virtual glass (the lens), but we don't.  I asked about it and it did trigger enthusiasm, but whether it will actually come to Octane, I have no idea.

lol Thanks, and yes, it's a pretty good GPU for a laptop, but compared to what the hardcore Octane users have (or what you can get for a desktop at around $200 US) it's a pretty modest GPU. Only 1Mb of ram on your GPU would make using Octane very marginal. The simple render above took almost 1Gb of ram (though with a little work that could be easily reduced to about half that amount).

For anamorphic rendering, I'm guessing that you could model a lens, put the proper shaders on it,  put it in front of the camera (parent to), and get the effect. Maybe not, but might be worth a try.

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


maxxxmodelz ( ) posted Sat, 21 June 2014 at 8:06 PM

Quote - Some great renders Wolf. I've got to say though, it's not "just" the render engine, I think that these are also excellent examples of how important the skill level of the user is in conjunction with the renderer. In this case, it looks like you've really mastered the it extremely well.

Rendering is a technical skill, certainly.  Although unbiased render engines require less trickery and require less controls than something like, say, Vray.  Both engines could produce equally impressive results, but the unbiased engine would likely take less trial and error to get there.  I sometimes use the iRay engine in 3dsMax, which is by far the most simple unbiased engine in existance.  It literally has only one parameter you are required to specify... the END render time.  That's really it.  Pretty much just add lights to the scene, and materials, and press render.  It's the closest thing to "make art" button you will find. :rolleyes:


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Khai-J-Bach ( ) posted Sun, 22 June 2014 at 2:23 AM

*hmm you know. I look on using multiple renderers as using different materials. each renderer has it's own unique output.. so it's like using Oils, Watercolours, etc.. depends on what I want for the render at the time.. *

(I personally use Lightworks (in truespace), Firefly (Poser), Kerkythea (Sketchup/any imported OBJ), Luxrender (Poser), and I hope Cycles if I ever get blender to behave)



moogal ( ) posted Sun, 22 June 2014 at 8:44 AM · edited Sun, 22 June 2014 at 8:47 AM

Quote - Shade's render engine has always had a good reputation, and is supposed to be very fast. Unfortunately, it looks like you need to get the pro version to get SSS, so the lower cost versions may not be a good alternative to Firefly (see the feature comaprison chart here).

Took me a while to find where it was listed.  I'm not sure about the wording as it says "Subsurface Scattering Parameters" which might mean that the basic version could still render SSS through PoserFusion.  I know that's probably highly unlikely, but would be nice since that's a Poser feature and all versions are listed as being 2014 compatible.


DustRider ( ) posted Sun, 22 June 2014 at 7:55 PM

file_505158.jpg

> Quote - Took me a while to find where it was listed.  I'm not sure about the wording as it says "Subsurface Scattering Parameters" which might mean that the basic version could still render SSS through PoserFusion.  I know that's probably highly unlikely, but would be nice since that's a Poser feature and all versions are listed as being 2014 compatible.

The comparison chart is a bit difficult to sort through, with several "render features" spread out in several different specific categories. I'm a bit surprised that no one who uses Shade has chimed in. Maybe there just aren't a lot of Shade users here (or maybe no users here). It would be interesting to see some results and hear how people like it for rendering Poser scenes. The Pro version pricing really isn't to bad considering it's a full featured 3D software.

Here is another version of the above render with a different HDR, and one mech light added to brighten her face a bit. I spent about 10 min. on the skin materials, and rendered using the PMC kernal because the skin looked better (i.e. the highlight on the edge of her right shoulder/arm).  It took about 16 min. to render.

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


wolf359 ( ) posted Tue, 24 June 2014 at 8:39 AM

file_505197.jpg

**" Some great renders Wolf. I've got to say though, it's not "just" the render engine, I think that these are also excellent examples of how important the skill level of the user is in conjunction with the renderer. In this case, it looks like you've really mastered  it extremely well."**

Thanks!! I am somewhat of a render engine junkie and try to learn the various capabilities of the many that I own.

But it would be a bit "dishonest"
for me to let anyone attribute these renders  soley to any "masterful"
input of mine.

These were made with an incredible FREE plugin for C4D called "SIBL"( smart Image based lighting)

It is a collection of various HDRI environments ,that when loaded, the plugin automatically establishes your GI render settings for each HDRI scene for  C4D's native render engine and even Vray for those of us who have it.



My website

YouTube Channel



3doutlaw ( ) posted Thu, 26 June 2014 at 3:32 PM

...or another low cost option, you could render via Cycles in Blender from Poser  :)

Here's a render example:

http://www.renderosity.com/mod/gallery/index.php?image_id=2433061

More info "how to" here:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2879841


wolf359 ( ) posted Sat, 28 June 2014 at 8:47 AM

file_505328.jpg

**"My experiences with Vue are from some years ago (Vue 8) and were not very good. A simple HDRI skymap took days to render."......** **Someone did another HDRI map for me recently and her render times were measured in days as well -[ and she was using Vue2014. So I don't think that it has changed. And she is very proficient in Vue. Apparently rendering clouds is extremely time consuming."**

Hi all ,on the matter of vue and indoor portraiture;

In past threads I have seen people say that " while vue rules the world vast outdoor daylight renders for poser content
it falls a bit flat for indoor lighting situations".

To this I would only offer my limited experience with my entry level copy of vue6 "easel' purchased for $49 USD, from the now defunct COMPUSA, in 2006.

When it comes to indoor rendering
you must switch your lighting model from "standard" to "environmental mapping"
disable/delete the sun and any standard vue scene lights and use a high quality INDOOR HDRI file as the only source of light and you will get a much better/faster result IMHO

attached are a few indoor renders did this week in vue 6 easel
all averaged about nine minutes on a seven year old Macbook laptop with 2 GIGs of RAM. 



My website

YouTube Channel



wolf359 ( ) posted Sat, 28 June 2014 at 8:48 AM

file_505329.jpg

..................



My website

YouTube Channel



wolf359 ( ) posted Sat, 28 June 2014 at 8:48 AM
wolf359 ( ) posted Sat, 28 June 2014 at 8:48 AM

file_505331.jpg

.............................



My website

YouTube Channel



wolf359 ( ) posted Sat, 28 June 2014 at 8:56 AM

file_505332.jpg

Now just for fun I fired up my old copy of bryce from DAZ and used its IBL option in the bryce "skylab" the render times sky rocketed up to nearly two hours for a simple 1280x720 image. which indicates ,to me at least, that DAZ never really replaced eric wenger's uber slow brute force bryce Raytracer from the early 1990's![](http://www.renderosity.com/mod/forumpro/art/emoticons/cursing.gif)  



My website

YouTube Channel



ghonma ( ) posted Sun, 29 June 2014 at 2:46 AM

Yeah sIBL is great, this is with one of my fav sets Tokyo Big Sight:

 

  


ghonma ( ) posted Sun, 29 June 2014 at 3:03 AM

Oh and the above renders are done with Redshift, clocking in at around 15 sec each.


Meshbox ( ) posted Mon, 30 June 2014 at 12:17 AM

Attached Link: Shade 3D Overview Page

As far as I know, only e-on software Vue and [Shade 3D](http://mirye.net/shade-3d "Shade 3D") have [ incorporated PoserFusion](http://mirye.net/shade-3d-14-1-1-new-features/119-poser-10-poser-pro-2014-integration "PoserFusion in Shade"). This is like a mini-runtime that lets you import entire animated scenes. You can then go back and change the Poser scene in Poser, and then have it updated within Shade.

PoserFusion is available even in the free Shade 3D for Unity, though that has a very simple renderer. On the other hand, even Shade Basic has a very nice Radiosity implementation.

Best regards,

chikako
Meshbox Design | 3D Models You Want





hornet3d ( ) posted Mon, 30 June 2014 at 4:09 AM

Not sure on animations as I generally do stills but I have just purchased Vue Studio 2014 and you can import a Poser scene and have it updated from Poser.  Couple of warnings though, first the Vue pop-up tell you this can use twice the memory (which is fair I guess) and second you cannot use external render if you want Poser to look after the shaders.  This second point appears to rule out using Render Cow for network renders.

On the plus side I can have my Poser figure in Vue without losing SSS and for Vue scenes I can use Render Cow to do a network render even for a still render. 

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


Eric Walters ( ) posted Fri, 04 July 2014 at 2:20 PM

file_505486.jpg

Some fantastic renders! My Old First Gen Mac Pro 2006 does not have the graphical power to make good use of these renderers. So I use LightWave.  Here are some examples. This one was 2r 44 minutes-I made objects glow and used them to light the scene.



Eric Walters ( ) posted Fri, 04 July 2014 at 2:22 PM

file_505487.jpg

Another-9 minutes for this one.



Meshbox ( ) posted Wed, 09 July 2014 at 7:54 PM

Attached Link: Shade 3D ver 14

Vue and Shade 3D both provide excellent Poser support because they both utilize PoserFusion(tm), which is SM's embedded runtime system for hosting complete Poser scenes (with animation) in other applications.

Even Shade 3D for Unity has PoserFusion built in, though only the Shade draft renderer is available in it. On the other hand its got a great set of tools in it for the price of FREE.

Shade 3D Basic is on sale now for $49, and upgrades to higher end versions are half price. There are also cross-grade opportunities to Shade Pro ($499) for only $199, and its there you get everything, subsurface scattering, etc. So if you have one of the competing products, like Silo, Carrara, C4D, Softimage (zombie!), etc then its even better.

Im not going to knock Vue as a solution - I use all three together: Vue, Shade 3D and Poser.

Best regards,

chikako
Meshbox Design | 3D Models You Want





moogal ( ) posted Wed, 09 July 2014 at 9:46 PM

There's a Carrara crossgrade to Shade?!!  :ohmy:


Meshbox ( ) posted Thu, 10 July 2014 at 12:31 AM

Quote - There's a Carrara crossgrade to Shade?!!  :ohmy:

Yes - you can move from Carrara to Shade Pro for only $199.

Best regards,

chikako
Meshbox Design | 3D Models You Want





3doutlaw ( ) posted Thu, 10 July 2014 at 7:39 AM

Is there a good DS to Shade3d Pro workflow, or just obj export/import?


Meshbox ( ) posted Thu, 10 July 2014 at 9:20 AM

Attached Link: Shade 3D Features by Version and Level

> Quote - Is there a good DS to Shade3d Pro workflow, or just obj export/import?

Shade 3D Pro supports several different import formats. I can't really say what's best for exporting from Daz Studio to accomplish your goals though. Does DS support FBX export (with animation)? That's one option used by game developers and it allows you to incorporate animation right into the model.

Ive seen an article that's quite interesting about importing a model from Poser, then using Shade 3D Pro's built in 3D Print Assistant for fixing the model for printing with a 3d printer. Just like using an offset printer, 3D printers have their own sets of rules and peculiarities for producing professional results. The 3D Print Assistant lets you interactively diagnose and fix those problems.

Shade 3D Pro is also an excellent modeller if you want to make morphs or original characters.

There is a short video here showing the PoserFusion process with Shade 3D.

Best regards,

chikako
Meshbox Design | 3D Models You Want





aeilkema ( ) posted Thu, 10 July 2014 at 10:04 AM

Quote - Ive seen an article that's quite interesting about importing a model from Poser, then using Shade 3D Pro's built in 3D Print Assistant for fixing the model for printing with a 3d printer. Just like using an offset printer, 3D printers have their own sets of rules and peculiarities for producing professional results. The 3D Print Assistant lets you interactively diagnose and fix those problems.

That's cool, but so illegal for most content :)

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


Meshbox ( ) posted Thu, 10 July 2014 at 11:11 AM

Quote - That's cool, but so illegal for most content :)

Sure - if you violate your license agreements - it depends on what you do with it.

DAZ would have something to say about offering a version of Victoria on Shapeways. But they probably don't concern themselves if you printed something for your own home use.

Best regards,

chikako
Meshbox Design | 3D Models You Want





moogal ( ) posted Thu, 10 July 2014 at 3:30 PM

Quote - > Quote - That's cool, but so illegal for most content :)

Sure - if you violate your license agreements - it depends on what you do with it.

DAZ would have something to say about offering a version of Victoria on Shapeways. But they probably don't concern themselves if you printed something for your own home use.

I would really have thought that a 3D print would be permitted for the same reasons that 2D images are the property of the artist.  The 3D data isn't preserved in the resulting sculpt.  I guess because the data has to be exported to the printer? 


DustRider ( ) posted Thu, 10 July 2014 at 7:58 PM

There was a discussion at DAZ a while back about this. In genearal terms, as I recall (could be wrong - have slept many many times since then), the 3D printed item is OK, but distribution of 3D geometry files to print the item isn't.

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


hornet3d ( ) posted Fri, 11 July 2014 at 4:16 AM

Quote - There was a discussion at DAZ a while back about this. In genearal terms, as I recall (could be wrong - have slept many many times since then), the 3D printed item is OK, but distribution of 3D geometry files to print the item isn't.

 

That would sort of make sense, at least to me, as I do have the rights to any 2D output but I would expect the distribution of 3D files would be restricted.  I know this is for 3D printing but the ability to distribute 3D geometries could open a real can of worms.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


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