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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Which would you rather have?


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EClark1894 ( ) posted Wed, 24 September 2014 at 11:30 PM · edited Thu, 28 November 2024 at 5:31 PM

This isn't a wishlist. Not really. I notice that people want to see Poser include all these great new features. And some of them I can really get behind, like  the Fitting room of morphs transfer. Others, not so much. I'm nogt saying that don't have some useful function, just that I don't have a useful function for them.

So, not to appear ungrateful for all the new features that Poser has given us over the years, but if you could pick one or two for Poser to fix, get rid of or never add, which would it be?

I'll go first:

Fix: the Hair room. Could be a great tool, but all you can do with it is make straight and frizzy hair and fur.

Get rid of: The face room. It only works on the SOME of the native Poser figures anyway, the results aren't that great, and... it's just not working out. We need to let it go.

Never add: Metaballs, nurbs. They may indeed have their uses, but we should get the features we already have working better first.




seachnasaigh ( ) posted Wed, 24 September 2014 at 11:41 PM

Fix/add:

  • Kinect motion capture (the translation to the Poser doll needs refinement)
  • networking a single render
  • particles
  • light mesh (per material zone basis)

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


NanetteTredoux ( ) posted Thu, 25 September 2014 at 1:14 AM

Networking a single render, and upgrade the hair room.

I would be sad to lose the face room. It is useful to me.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


rokket ( ) posted Thu, 25 September 2014 at 1:22 AM

Update the hair room would get my vote too.

 

ADD caustics.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


pumeco ( ) posted Thu, 25 September 2014 at 5:32 AM

**
FIX:**

  • All current bugs, make us be proud to recommend Poser for it's stability.
  • Ditch the current Walk Designer completely.
  • Ditch the current Hair Room completely.
  • Ditch the current Cloth Room completely.
  • Ditch the requirement for Flash.

ADD:

  • An Animation Room that has iClone-style motion designing and is 100% multicore.
  • A good Hair Room that is 100% multicore.
  • A good Cloth Room that is 100% multicore.
  • GPU Accelerated rendering in the Poser Viewport.
  • Particles that are 100% multicore.

NEVER ADD:

  • Anything that is not multicore aware.

That's basically it.  I just want it to work and to enjoy using the program.  I expect to be able to comb her hair in the Hair Room, and not have her look like she fell prey to a death row electrocution.  I expect to be able to dress her in the cloth room without her knickers flying across the viewport like they were attached to some epic-sized elastic band.  I expect to drape clothes in realtime and be able to pull at them live on the model to adjust the folds, and not have to spend a month of my life waiting for it to update.

*** FIX:***
Rex's automatic boner when you load him in the viewport, he's creeping the Poser Runtime Girls out!!!

ADD:
A lot of cool evil stuff for Roxie; blades, guns, gallows, guillotine*, torture rack!!!***

*** NEVER ADD:***
***A Vickie!!!

Later,***
Roxie - Girl With Blade


RedPhantom ( ) posted Thu, 25 September 2014 at 6:05 AM
Site Admin

fix the hair room

fix or remove the face room... it'd be good if it were better

make it all use multi cores


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ockham ( ) posted Thu, 25 September 2014 at 6:37 AM

Fix:  The hierarchy that starts out non-collapsed.

Remove:  The hierarchy that starts out non-collapsed.

Add: A hierarchy that starts out collapsed.

Never Add: A hierarchy that starts out non-collapsed.

 

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3DFineries ( ) posted Thu, 25 September 2014 at 7:18 AM

PP2014 eats computers resources on even the simplest of scenes when rendering. It hangs and then restarts way too much when you switch between it and say my internet browser or another program.

Get rid of the face room, I never use it.

Quicker drapes in the cloth room would be terrific. 

It gets tedious in the material room having to scroll through material zones. I'd like to be able to leave the material room and have the last material I was working on to be the same material zone that I clicked before I left the material room. 

 

Have a creative day!

********

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crowbar ( ) posted Thu, 25 September 2014 at 9:23 AM · edited Thu, 25 September 2014 at 9:33 AM

The fact that graphing animation functions have been broken in Poser since Version 6 (so that you can't have more than one graph window open and you can't copy and paste between them) is about the most damning evidence there is that its ambitions to remain a leading package need a lot more work. 

Loss of full export/import to FBX also seems a backwards step

 

 

If you havent got core functionality people will move on


vilters ( ) posted Thu, 25 September 2014 at 9:35 AM

Hey Pumco !!!!!!!!!

I thought you loved Roxie??

And the first thing you ask for are weapons and a torture rack.........
PS; you are on the wrong side for that question. LOL.

Well, you could ask for a Squeeze room. LOL.

Oh, we have that already. LOL.
Load a box
Load Roxie
Goto => Fitting room.
Fit Roxie to Box

LOL.

One of my first demo's was to fit a ball to a box. Remember?

Ha-ha-ha-, I think Roxie would put all G's and V's and D's in the Squeeze room, and reuse the vertex leftovers for clothing making.

LOL.

Hey, SM?
A Squeeze room please?
And a sowing machine.... LOL.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


hornet3d ( ) posted Thu, 25 September 2014 at 10:15 AM
Online Now!

Quote - Networking a single render, and upgrade the hair room.

I would be sad to lose the face room. It is useful to me.

 

I would go for that list as well.  I don't actually use the face room but I expect I would if it were better.

 

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


pumeco ( ) posted Thu, 25 September 2014 at 10:41 AM

"Hey Pumco !!!!!!!!!*
I thought you loved Roxie??"

I absolutely do, but that was Roxie speaking, not me, you should know by now that whenever you see bold/italic green in my posts, it's her.  She basically takes over my account whenever she feels like it and always uses green so that you know it's her!

WTF, she signs it every time, you crazy peasant :biggrin:


Coleman ( ) posted Thu, 25 September 2014 at 12:27 PM
Online Now!

I'd rather have a focus on ease of use  features over striving for reality rendering

 


Kalypso ( ) posted Thu, 25 September 2014 at 12:59 PM
Site Admin

Quote - Fix:  The hierarchy that starts out non-collapsed.

Remove:  The hierarchy that starts out non-collapsed.

Add: A hierarchy that starts out collapsed.

Never Add: A hierarchy that starts out non-collapsed.

 

 

THIS!


shvrdavid ( ) posted Thu, 25 September 2014 at 5:06 PM · edited Thu, 25 September 2014 at 5:07 PM

Whatever they do to Poser, they need to keep some sort of backwards compatability. But to a point. Obviously if it just wont work, it will need left behind.

I use the cloth room a lot, and it does ok for what I use it for. I never used Mar Designer for more than a few min on a friends computer. And it is faster than Poser, but no where near as fast as other software I have used. The speed difference may have been the computers thou.

As far as the face room goes the biggest downfall is characters that are not usable in it, out number the ones that are. I would think there would be a way of generating the files needed that does not violate things, but you never know and I would think SM looked into that already. I would not remove it, people do use it.

I am all for a better hierarchy editor... That has bugged me for more than a few versions. Things could be added to it as well.

Multicore is a mixed bag. Some things are obviously faster when using multiple cores, other things are slower. It depends on what needs processed and if it is "answer dependant" on every step. If one core just waits around for another one to finish, it is faster to just do it on one core. Some things benifit from multiple threads, other things just don't.

I use the walk designer, but I have spent a lot of time on it to get it to do what I actually want it too. I would leave it there for reverse compatability but improve it as well. It is very character and rigging dependant.

Multiple graph windows would be really nice. So would the ability to edit different layers in them at the same time.

The hair room is a mixed bag for me. I do use it for things, but fully agree that it could use new tools and functions. Particle hair and styling tools would be really nice addition to it as well.

GPU acceleration is another mixed bag. Which way do you do it, and who do you leave out in the process? CUDA has the most hardware saturation, but that leaves out ATI and Intel people right off the bat. OpenCl would work, but driver issues make one brand GPU far faster at it than another. (this gap is even greater in double precision) And the most used GPU manufacture is rather slow at OpenCL. OpenCl is also very driver sensitive. I have seen driver a upgrade toast an app...  That would really be a royal pain for developers to have a simple driver trash a program. Puts new meaning to hurry up and scramble fix it.

Network Dice for more cores on a single render would be nice. But I do not know enough about Firefly to say if it is even possible with it.

As far as adding things like Metaballs and Nurbs, that is debatable. There are some good uses for metaball functions. Nurbs like functions allow for some interesting things that could be of great use in Poser. Chances are you already have used some of it and didn't know it if you use subdivision (control cage functions). We are missing crease edges thou, which would be a welcome addition to OpenSubd in Poser.

Per material settings would be nice, for things previously mentioned and other reasons as well. Like turning off cast shadows per material for things like the cornea, etc.

I don't have a Kinects sensor, so I don't know what to say about that. Seems like it is a reliable way to get animation into Poser, but it is also tied directly to Microsoft and the complex EULA scheme they attach to everything. 3D in general seems to be lacking a sure fire way to do much of anything animation wise. There does not seem to be much of a standard to that at all. Most of it is proprietary.

Appears I am writing a book here....

 

:b_stunned:



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RedPhantom ( ) posted Thu, 25 September 2014 at 6:22 PM
Site Admin

People talk about backwards compatability and whether it's needed or not. Having spent quite a deal of money on aquiring it, I'd hate to throw it all away, but perhaps a converter could be made. They did that with the rsr thumbnails.

The exception is the hair room. It is so bad, I'd happily throw away all my dynamic hair if it means I can remake it in hours rather than months.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


wolf359 ( ) posted Fri, 26 September 2014 at 9:57 AM

file_507507.jpg

**"Fix:  The hierarchy that starts out non-collapsed.**

Remove:  The hierarchy that starts out non-collapsed.

Add: A hierarchy that starts out collapsed.

Never Add: A hierarchy that starts out non-collapsed."

IMHO a true solution to this is NON MODAL Panels that allow
Multiple iterations to be opened and data shared between them**( see pic)**

but likely not possible on a vestigal core interface that still pays homage to Kai Krause.

"The fact that graphing animation functions have been broken in Poser since Version 6 (so that you can't have more than one graph window open and you can't copy and paste between them) is about the most damning evidence there is that its ambitions to remain a leading package need a lot more work. "

Umm......I have actually grown tired of reading my own
Familiar tirade about the animation tools.

At some point you have to just move on to other available& affordable systems
thats why I am switching  ,next month , to a windows 7
machine, Iclone pro with 3D exchange and Daz studio& Genesis as my primary Character animation pipeline.



My website

YouTube Channel



RawArt ( ) posted Mon, 29 September 2014 at 10:10 AM · edited Mon, 29 September 2014 at 10:12 AM

to be able to read genesis (1-2) figures properly without DSON

Easier functionality in material room

get rid of face room and hair room


moogal ( ) posted Mon, 29 September 2014 at 8:50 PM · edited Mon, 29 September 2014 at 8:54 PM

Quote - I'd rather have a focus on ease of use  features over striving for reality rendering

 

 

I thought Poser was easy until you tried reality rendering.  I don't know what you mean by this distinction. 

One example that comes to mind...  Why are there only two types of clothing?  There's a third possible type, but they've never really tried to implement it.  Why not a hybrid type of clothing that you would bring in as a solid mesh and position the figure inside, and simply click "bind"?  Then you'd have a clothing object that follows the figure's motion exactly, would work just as easily with most any other figure and wouldn't give the headaches of joints and grouping a conventional conforming item often does.  It should be so simple to lock clothing and props to an underlying figure at the vertex level for true conforming clothing.  The clothing we call "conforming" now only conforms properly if the clothing and figure's joints and groups (and poly distribution) are very similar.  This would just be auto transferral of joints, groups and morphs at a vertex level (use the bones to move the clothing vertices approximately, compare their new positions and adjust clothing vertices to maintain relative spacing). 

(edit:  This is essentially dynamic clothing without shear, stretch, friction etc.; clothing that simply follows the figure)

The fitting room is a start, but still seems to work best when you convert the prop to a default library figure before applying it to a specific character and transferring the morphs.  (For a good 50% of clothing we just want it to fit, cover and move with the figure.  Obviously dresses and scarves etc. need some kind of dynamics.)  Seems there's a lot that could be simplified there.


moogal ( ) posted Mon, 29 September 2014 at 9:03 PM

On the subject of conforming clothing, why couldn't a shrinkwrap algorithm be used to smart fit conforming clothing by scaling each body part on a frame by frame basis?

Bend an arm and the program would detect the elbow pokethrough and attempt to scale/rotate the affected clothing parts until coverage is maintained.

Also, why can't conforming clothing objects be given a render flag so that they are automatically always drawn in front of their corresponding figure object in the hierarchy?


ssgbryan ( ) posted Mon, 29 September 2014 at 10:53 PM

How many times do people need to be told - DSON is DAZ code. 

SM can not legally reverse engineer it and add it to Poser (thanks to the DMCA). Let me repeat and rephrase that because it sounds important:

Due to the DMCA, SM can not legally reverse engineer the DSON code and add it to Poser.

Better solutions:

1.  DAZ hires better software programmers and makes DSON work seamlessly as an add-on.  After all, that was the whole purpose of the add-on framework was to enable niche capabilites such as this to the core system.  Or

2.  DAZ asks Hivewire3D for tips and techniques on how to make their figures cross-platform compatible, since they were able to do it. 

Of course, this would require DAZ to do the heavy lifting on their figures, and what are the odds of that?

I use the face room - it is certainly worth having - it would be even better if it was clearer on how to consolidate changes made in the face room to an INJ.

I also use the hair room (albeit to make shag carpeting & grass as opposed to hair.......)

Things I would like to see in Poser 2016:

1.  Wardrobe Wizard moved off the main thread and onto the add-on frame work.  That way, I could use it while working on something else on the main thread.  (In the past, I have had it tying up Poser for over an hour while converting clothing.  There isn't currently a way to know how long a conversion will take until it starts.)

2.  I'd also like to see a native ability to take a dial-spun character and be able to click on a CREATE INJ/REM FBM in the figure tab.

As far as those who want to remove rooms -

There is already a version of Poser for you - it's called Poser Debut (multicore aware, Poser 4 feature set & Poser 8 code base).  For a lot of folks, it is the version that they really would be happy with. 

It lacks those pesky rooms and advanced features that have been added over the past decade.



prixat ( ) posted Tue, 30 September 2014 at 1:37 AM

I would like a way to get Rex and Roxie out of Poser and into DS, incidentally giving Poser based content creators a more direct way to DS customers wallets?

 

(ssgbryan ,I think the current Debut has been updated to 'Poser 10 code base')

regards
prixat


EClark1894 ( ) posted Tue, 30 September 2014 at 6:14 AM

Everyone keeps talking about Poser accepting Genesis natively. I'm curious.... has any other software gotten Genesis to work natively? I mean, I guess Vue, Carrara and Bryce work seamlessly with it, so I guess Poser really is the odd man out?




RawArt ( ) posted Tue, 30 September 2014 at 7:15 AM

ssgbryan...I assume that DSON rant was in regards to my post about Genesis.

The topic of this thread is "what would you like to see in poser"..so my wanting Genesis to be able to work in poser is not an unreasonable post. There are so many interesting characters for the genesis series of figures that cannot be made for any other figures. So of course I would want that in poser.

Also, DSON is a patch, nothing more. Having that integrated into poser is not a solution, it is still a patch. The programmers at SM SHOULD be able to properly code something so that a patch would not be required. Proper code always makes things work better than patches.

(Also...HW did not make a figure that works cross platform, they made 2 figures with two different riggings...so that is a BIG difference)

 


EClark1894 ( ) posted Tue, 30 September 2014 at 7:47 AM

Quote - ssgbryan...I assume that DSON rant was in regards to my post about Genesis.
The topic of this thread is "what would you like to see in poser"..so my wanting Genesis to be able to work in poser is not an unreasonable post. There are so many interesting characters for the genesis series of figures that cannot be made for any other figures. So of course I would want that in poser.

The thread title is "Which would you rather have?" Certainly, if you wish Genesis worked in Poser, it is a legitimate topic. However, even if he's answering your post,  ssgbryan's post is also legit. Obviously, it is something he thinks Poser should never add.




wolf359 ( ) posted Tue, 30 September 2014 at 8:46 AM

"Better solutions:

1.  DAZ hires better software programmers and makes DSON work seamlessly as an add-on.  After all, that was the whole purpose of the add-on framework was to enable niche capabilites such as this to the core system. "

Alternatively SMITH MICRO hires better figure creators and make usable native poser figures that are not utter crap !!

after all the whole purpose of adding support for weight mapping and pixar SubD etc was ostensibly for the creation of better poser native figures.

"Of course, this would require DAZ to do the heavy lifting on their figures, and what are the odds of that?"

Daz did sort of do some "heavy lifting" in the creation the genesis figures for their figure program that many people here seem to Covet so Desperately for poser

Here is a Radical Idea: ,
how about poser users demand that SMITH MICRO undertake some 'heavy lifting" on their native poser figures??, ...BAH!!  what are the odds of that?"



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vilters ( ) posted Tue, 30 September 2014 at 8:46 AM

Genesis wil never work natively in Poser .
That is not only a fact, it's by law.
Get a life , get over it.
Plenty of other dolls to play with.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


wolf359 ( ) posted Tue, 30 September 2014 at 8:54 AM

"Genesis wil never work natively in Poser .
That is not only a fact, it's by law.
Get a life , get over it.
Plenty of other dolls to play with."

This^^



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EClark1894 ( ) posted Tue, 30 September 2014 at 8:54 AM

Okay, okay. We've already had this fight about 57 times. Let's move on please.




pumeco ( ) posted Tue, 30 September 2014 at 9:24 AM · edited Tue, 30 September 2014 at 9:26 AM

Seriously Wolf, it's not fair to call the Poser characters crap.  I'm sick'n'tired of seeing DAZ characters that almost always look the same, effeminate males, and women that look like they have an eye problem thanks to that idiotic bead of liquid they have under the eye.  Poser males look like males, the women sometimes not so clever in previous releases, but in general I get more satisfation out of looking at a Poser figure than a DAZ one, they have more character.

The latest sculpts, Rex and Roxie are very good, the faces look way more human to me than the default DAZ faces do, I used Roxie in my avatar for a reason, and believe it or not, there's no custom sculpting involved, that's default Roxie, just as Teyon made her - the figure who's face people keep mocking for reasons I still haven't figured out.  I wouldn't dream of using a default DAZ character as my avatar, they look totally inhuman to me, but Roxie is good enough even by default.

People need to stop blaming the figure and learn how to light and angle stuff.
Rex and Roxie are good, human-looking sculpts!


mattymanx ( ) posted Tue, 30 September 2014 at 9:33 AM

A complete overhaul of the software by re-writing it from the ground up. The face room, hair room and even the cloth room should be add-on plugins that can be added or removed at the end users desire.


-Timberwolf- ( ) posted Tue, 30 September 2014 at 11:56 AM

Quote -
Seriously Wolf, it's not fair to call the Poser characters crap.  I'm sick'n'tired of seeing DAZ characters that almost always look the same, effeminate males, and women that look like they have an eye problem thanks to that idiotic bead of liquid they have under the eye.  Poser males look like males, the women sometimes not so clever in previous releases, but in general I get more satisfation out of looking at a Poser figure than a DAZ one, they have more character.

The latest sculpts, Rex and Roxie are very good, the faces look way more human to me than the default DAZ faces do, I used Roxie in my avatar for a reason, and believe it or not, there's no custom sculpting involved, that's default Roxie, just as Teyon made her - the figure who's face people keep mocking for reasons I still haven't figured out.  I wouldn't dream of using a default DAZ character as my avatar, they look totally inhuman to me, but Roxie is good enough even by default.

People need to stop blaming the figure and learn how to light and angle stuff.
Rex and Roxie are good, human-looking sculpts!

I aggree mostly, but we need better default shapes for native Poser figures. Neither skinny nor fat, neither trimmed nor pear, nor sausage limbs or toons.  Genesis II is much way better there. Genesis creators just seem to have better sculpting skills. Sorry.

Don't get me wrong, I like Roxie, but we also need more new technologie involved in Poser native figures. I am thinking here of geocrafting conformings and I am hoping on a node based JCM-management system, in order to achieve different JCMs blend in nicely, when they are combined.

I have been working with Roxie from PP2014 release on, added a ton of JCMs and FBMs, but I have now reached the limit of what I can do wth her, AND still Genesis II works so much better.

I'd really prefer to rely completly on native Poser figures, but till now it doesn't work for me.

To stay happy with Poser I need both: A good software and good figures.


EClark1894 ( ) posted Tue, 30 September 2014 at 12:16 PM · edited Tue, 30 September 2014 at 12:19 PM

Quote - I aggree mostly, but we need better default shapes for native Poser figures. Neither skinny nor fat, neither trimmed nor pear, nor sausage limbs or toons.  Genesis II is much way better there. Genesis creators just seem to have better sculpting skills. Sorry.

Don't get me wrong, I like Roxie, but we also need more new technologie involved in Poser native figures. I am thinking here of geocrafting conformings and I am hoping on a node based JCM-management system, in order to achieve different JCMs blend in nicely, when they are combined.

I have been working with Roxie from PP2014 release on, added a ton of JCMs and FBMs, but I have now reached the limit of what I can do wth her, AND still Genesis II works so much better.

I'd really prefer to rely completly on native Poser figures, but till now it doesn't work for me.

To stay happy with Poser I need both: A good software and good figures.

I've seen your gallery TW. You do good work on Roxie.




ssgbryan ( ) posted Tue, 30 September 2014 at 1:52 PM

Quote - ssgbryan...I assume that DSON rant was in regards to my post about Genesis.
The topic of this thread is "what would you like to see in poser"..so my wanting Genesis to be able to work in poser is not an unreasonable post. There are so many interesting characters for the genesis series of figures that cannot be made for any other figures. So of course I would want that in poser.

Also, DSON is a patch, nothing more. Having that integrated into poser is not a solution, it is still a patch. The programmers at SM SHOULD be able to properly code something so that a patch would not be required. Proper code always makes things work better than patches.

(Also...HW did not make a figure that works cross platform, they made 2 figures with two different riggings...so that is a BIG difference)

 

Another thing I would like to see in the next version of Poser GameDev:

When doing Poly reduction, an option to reduce polys by a percentage as opposed to a firm number.  I.e. shrink by 10%, instead of me having to pull up the calculater & figure it out and input that number into the box.

RawArt, it isn't a rant - it is a simple statement of fact.

What part of It's ILLEGAL due to the DMCA do you (and the rest of the DAZ vendors that pop in here) not understand?  AFA the "So many interesting characters for the genesis figures"  - Those would be the characters you sell at DAZ, right? 

It isn't a technical issue - it's a corporate ego issue - your time would be better spent explaining this to Phil Reed as opposed to telling us.

Steve Cooper has stated that SM is not going to integrate code they have no control over into Poser.  BTW, that is why I suspect that some of the rooms in Poser haven't seen massive updates like some would like to see - they don't have access to updated source code from the companies they bought the source code from originally, so any updates to the Poser fork is on the Poser development team.



RawArt ( ) posted Tue, 30 September 2014 at 2:01 PM

Quote - What part of It's ILLEGAL due to the DMCA do you (and the rest of the DAZ vendors that pop in here) not understand?  AFA the "So many interesting characters for the genesis figures"  - Those would be the characters you sell at DAZ, right?

 

As a DAZ vendor I have spoken to DAZ often about ways of better implementing genesis into poser, and there is nothing illegal if poser were to write code to get it there natively. DAZ is open to that and was working with them to actually get that happening.

So no sense you harping on anything being illegal here...it simply is not so. SM can write code that can get it working if they wanted to...with DAZ's blessing and even with their help.

 

..and yeah...my characters are cool..it is true...but there are others LOL

 

Rawn


vilters ( ) posted Tue, 30 September 2014 at 2:24 PM

 See? BINGO !

Buy Poser and you get a ton of completely different figures to work with.
Some attactive, some less attractive.

Get DS/Genesis , and you can stick to default Genesis or open your wallet, and before you know it. . . . . . a bit here, and a bit there, and before you know it, spending goes bananas.

With Poser and Blender, most do not spend a dime more, and build what they like, whenever they like, andfor the figure they like.
And the more advanced users can repair any error in any Poser figure. (and helping others doing so.)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


RawArt ( ) posted Tue, 30 September 2014 at 2:31 PM

There you go turning it into a poser vs D/S battle again.

You must know that leads to nothing but thread locking.


Netherworks ( ) posted Tue, 30 September 2014 at 5:20 PM · edited Tue, 30 September 2014 at 5:23 PM

I respect everyone's wishes, whether I agree with them or not.  I think it's interesting to see what people dream of and what frustrates them.

I would love to see a Particle system, a lot could be done with it - explosions, splatters, fog, fire - all things we have to do now using planes or clever application of materials.

I agree with a non-AIR, no-Flash Library.  I haven't had continuous issues with the library but it seems to be too dependent on 3rd party and it appears to be a constant issue for many others.  If it were replaced, I would hope would retain the same features to customize it (and then some).

I'd like to see more emphasis in handling some things in Poser as Assets.  I'll explain.  PMD should not require being attached to a Figure/Prop and otherwise hacked to make PMD Injection Poses - Poser should have a Morphs folder, where it can save out which morphs you want in PMD, how they are wired (ERC, Dependent Parms) and build the injection pose thing for you.  Dynamic Hair should be improved and be able to be saved out as an asset, without a "hair prop", that way you could do things like grow hair right on figures and not have to worry about intermediate props.  Physics settings should be saveable as an Asset.  Cloth settings - same.  Brush settings - same or allow saving Presets like you can save Render Presets.  You know, just go in and see what components could be done this way and streamline the experience.  Make a Morphs folder if needed, a Settings folder, whatever.

I agree with those that feel that SM should strengthen, enhance and tweak what is there.

In some ways they have been doing this.  Such as the ability to save partial materials and what I think of as "node snippets".  But it could go so much further :)

.


Glitterati3D ( ) posted Tue, 30 September 2014 at 6:27 PM

I just want Poser to continue like it has - making leaps and bounds, giving us tools and software that makes using Poser even more fun than the last version.

I'm just so tired of these stupid fights.  I don't use Genesis.  I don't plan to use Genesis.  I don't care what flavor of Genesis exists today, tomorrow or ever.

If I wanted to use Genesis I would install the latest flavor of DS.

So, please, you Genesis users - you're just not going to convert people like me and your petty attempts to inject Genesis and DS into every conversation just makes me more determined not to ever touch it.

I am a Poser user.  I will always be a Poser user.  I could care less about DAZ, DS, Genesis and all it's associated parts.

And, mattymanx, when using Poser means being nickeled and dimed to death with "addons" like DS does will be the day I close Poser for the very last time.  All those stupid addons that broke DS or that DS broke when they updated again and again and again are for the birds.  Not only no thanks, but HELL no.


Vaskania ( ) posted Wed, 01 October 2014 at 2:51 AM · edited Wed, 01 October 2014 at 2:52 AM

Quote - I'd like to see more emphasis in handling some things in Poser as Assets.  I'll explain.  PMD should not require being attached to a Figure/Prop and otherwise hacked to make PMD Injection Poses - Poser should have a Morphs folder, where it can save out which morphs you want in PMD, how they are wired (ERC, Dependent Parms) and build the injection pose thing for you.  

Yes yes yes and yes.

 

Did I say yes already?

-----sig-----
Daz, Blender, Affinity, Substance, Unity, Python, C#


Vaskania ( ) posted Wed, 01 October 2014 at 2:54 AM · edited Wed, 01 October 2014 at 2:55 AM

Quote - And, mattymanx, when using Poser means being nickeled and dimed to death with "addons" like DS does will be the day I close Poser for the very last time.  All those stupid addons that broke DS or that DS broke when they updated again and again and again are for the birds.  Not only no thanks, but HELL no.

I don't think he means paid plugins. I think he means just having the ability to disable them if/when we don't need them.

Do the other Poser rooms use any resources when not actually in use? I have no idea.

-----sig-----
Daz, Blender, Affinity, Substance, Unity, Python, C#


prixat ( ) posted Wed, 01 October 2014 at 4:48 AM

Asking for "...better INJ/REM..." is a bit short sighted, isn't it better to get rid of the need for INJ/REM?

regards
prixat


hornet3d ( ) posted Wed, 01 October 2014 at 4:59 AM
Online Now!

Quote - I just want Poser to continue like it has - making leaps and bounds, giving us tools and software that makes using Poser even more fun than the last version.

I'm just so tired of these stupid fights.  I don't use Genesis.  I don't plan to use Genesis.  I don't care what flavor of Genesis exists today, tomorrow or ever.

If I wanted to use Genesis I would install the latest flavor of DS.

So, please, you Genesis users - you're just not going to convert people like me and your petty attempts to inject Genesis and DS into every conversation just makes me more determined not to ever touch it.

I am a Poser user.  I will always be a Poser user.  I could care less about DAZ, DS, Genesis and all it's associated parts.

 

I agree with that 100%.  I have no issues with there being Genesis threads in the Poser forum for those who want to make it work in Poser and there have been more than a couple.  As long as the header makes it clear that it is a Genesis thread I can choose to ignore it completely.  What I object to is having to pick out the 'Poser' information after thread after thread turns into back to the same Genesis argument. 

I really don't understand why people bother, it has been rehearsed so many times most of us are word perfect by now.  We only have to see the name to know what is going to be said.

Please, Please can we move on.  Allow Genesis threads in the forum where they have a relevance to Poser.  Accept the mention of Genesis in threads that are relevant with the title but give up on adding the some old argument to every thread.  It is not as though any one is going to be swayed by this bickering, more likely it will have the opposite effect.

 

 

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


Glitterati3D ( ) posted Wed, 01 October 2014 at 6:05 AM

Quote - > Quote - And, mattymanx, when using Poser means being nickeled and dimed to death with "addons" like DS does will be the day I close Poser for the very last time.  All those stupid addons that broke DS or that DS broke when they updated again and again and again are for the birds.  Not only no thanks, but HELL no.

I don't think he means paid plugins. I think he means just having the ability to disable them if/when we don't need them.

Do the other Poser rooms use any resources when not actually in use? I have no idea.

LOL, now that's pretty funny......I've never even opened the Face Room.  It's really easy NOT to use portions of Poser......just don't click the tab.

Does it use resources?  Don't care, what I care about is that addons break and updates to software breaks addons.  Addon technology shows it's bad side during updating, without fail.


wolf359 ( ) posted Wed, 01 October 2014 at 9:27 AM

"Steve Cooper has stated that SM is not going to integrate code they have no control over into Poser."

Which is a wise.wise decision By SM IMHO

"So no sense you harping on anything being illegal here...it simply is not so. SM can write code that can get it working if they wanted to...with DAZ's blessing and even with their help."

Here is the problem I see with SM doing this:
 
My opinion is based on my many frustrating years trying to get native poser content,  (not exported .meshes.obj files etc),
But functional poser figures into Maxon Cinema4D for rendering animations.

First Came the poser4 "propack" "hosting " for plugins
for Newtek Lightwave ,Autodesk Max &
my app, Maxon Cinema4D

I was ecstatic!

I could import poser scenes with textures and animation intact..... for all of about 3 months.

The erstwhile owners of poser ,Curious labs,
who did NOT own any Maxon C4D code base , and were not invited to the product development meetings of Maxon inc® in Germany, had NO SAY in what changes were upcoming to the Maxon Code in the next point release.

so as soon as I blithely updated my copy of Copy of Cinema4D from 7.2.34 to 7.3.001

Poof!! ...My poser content hosting plugin was broken!!.
 
Add to that Apple was trans-migrating from OS 9 to the Linux based OSX Forcing yet another update of Cinema4D  et al to take advantage of true  preemptive multitasking, more RAM and all the other features of a Modern OS.

Now Curious labs in its death throws sells the poser hosting C4D,Lightwave etc,plugin tech to some company (who's name escapes me)
but they are windows only and even then still NEVER KEEPS UP with the Little updates by Maxon ,to Cinema4D, that kept breaking the poser content hosting plugin.

Finally a dedicated independent Code writer named Robert Templeton
writes a true poser content Support plugin Called "Interposer Pro"

Although he made a valiant Effort to keep his plugin updated from the days of Maxon C4D R8 all the way to R13 even he has stopped
development as Maxon Zoomed forward at lightning speed to its latest version R15.x

I am still on C4D R11.5 for a variety of reasons beyond Interposer support.

My point, in this little tale ,is that once Smith Micro commits to natively supporting an OUTLYING FIGURE they dont own ,they and YOU poser users will be forever at the mercy of the whims of the counter party programmers and marketers over at some other company who are paid to implement new ideas in their product dev cycle.

new Ideas that May require frequent updates to the "genesis for poser plugin" that SM will not have the $$$resources$$$ to constantly make.

 



My website

YouTube Channel



FVerbaas ( ) posted Wed, 01 October 2014 at 12:07 PM
Forum Coordinator

OK, my wishes:

Add: 'Pin to Skin' function. Keeps piercings, earings and such in place on the skin when the figure is posed irrespective of morph or pose without resorting to simulation. Translations and rotation angles are read from the vertices bounding the facet the piercing was pinned to.

Also add: 'Press Skin'. Generates a local displacement of the skin when clothing is on it, just to get the effect of pressure. Can be texture-based or simulation based.

Fix: The cloth room. Speed it up, improve the definition of properties. Allow user to pick and pull. Copy Marvelous Designer  (but not their pricing)


Keith ( ) posted Wed, 01 October 2014 at 8:30 PM

Quote - OK, my wishes:

Add: 'Pin to Skin' function. Keeps piercings, earings and such in place on the skin when the figure is posed irrespective of morph or pose without resorting to simulation.

Earrings aren't too bad since human ears aren't sufficiently mobile to matter, and you can normally adjust the earrings after morphing, and tongue piercings aren't too bad with the newer multi-part posable tongues, but lip (and for some situations, nipple) piercings are certainly a major pain and would benefit from this.



moogal ( ) posted Thu, 02 October 2014 at 3:11 PM

Quote - OK, my wishes:

Add: 'Pin to Skin' function. Keeps piercings, earings and such in place on the skin when the figure is posed irrespective of morph or pose without resorting to simulation. Translations and rotation angles are read from the vertices bounding the facet the piercing was pinned to.

This is very similar to my above proposed clothing type.  This would help with so many things, from mustaches to jewelry.

I'm not a proponent of adding metaballs (though I do wish the weirdjuice plug-ins still worked) because it seems like those are mainly a modeling tool and I never thought Poser needed those.  What I would instead like would be some kind of mesh blending similar to metaballs.  It would be great if we could add horns, tails, extra limbs etc.  just by grouping them to an object and choosing to have them blended seamlessly at render time.  That would require some kind of dynamic meshing, or a render hack, so I'm not holding my breath for it. 

 


FVerbaas ( ) posted Thu, 02 October 2014 at 4:08 PM · edited Thu, 02 October 2014 at 4:12 PM
Forum Coordinator

Well, metaballs are a (primitive) form or isosurface. When these were implemented, a world would open.

See attached example of a strange blob with intenal structure, intersected by a cube. (Example by R. Suzuki om PovRay) Isosurfaces allow to do this without a single vertex and without a single facet, and infinitely variable.

What you look at is a plot of a function with as input a.o. the x,y,z co-ordinates, with the outside of the function being the collection of points where the function evaluates to 0.0. Inside is where the function evaluates to a value >0.0

Isosurfaces combined with the power of the material room. YES!


Dale B ( ) posted Thu, 02 October 2014 at 4:14 PM

We had that once with Metaform. Niiiice fluid effects. But it required you to simulate and animate, so it scared a lot of people. Then they changed Python in Poser, and it no longer works. It also seems to be abandoned.


moogal ( ) posted Thu, 02 October 2014 at 7:12 PM

Quote - We had that once with Metaform. Niiiice fluid effects. But it required you to simulate and animate, so it scared a lot of people. Then they changed Python in Poser, and it no longer works. It also seems to be abandoned.

It would be so much more useful now that most people have computers that could run it quickly, and Poser is also much more stable than it was then (it really is, y'know).

I mention it every time metaballs are brought up.  I was hoping maybe someone from the dev team would even look into its status.  Someone said that it was still available for Daz...  The site seems unchanged for years now, though it is still up.  I'd love to have an updated version, but even as a customer I was never able to get a response as to why it was abandoned or if there were plans to take it elsewhere/do something completely different with it.  It must be nice to have the luxury of producing something truly useful and having no real interest in providing it to anyone.  I suppose there could be some legitimate reason, but someone's been keeping that site up. 

Between metaballs, fluids, and particle effects, it would certainly address a number of peoples' needs. 


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