Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
I certainly agree with the concept, but how to achieve it beats me.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
In my experience, there are always these problems whenever this type of idea comes up;
Biggest problem. Print size. Only a small minority of these image uploads are actually big enough to print. Average magazine needs images that are 3,300 pixels tall and if it covers two pages, 5,000 pixels wide. Sure, you can manually resize images but, scaling them up 3-5 times their original size and they will print looking like soft, blurry crap.
You have to find a print on demand company that will take any profits made and split it up among however many artists there are. How many artists you going to have? 20? 40? More? Companies will not usually do that, they are setup to make one payment to one person.
Having just one individual to handle it all;
It's very problematic.
AS
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"I want to be what I was
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Best solution might just be to just make a free, pdf book.
No, not as cool as a printed book but, still it is an option that solves a lot of problems.
AS
Contact Me | Gallery |
Freestuff | IMDB
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"I want to be what I was
when I wanted to be what I am now"
Hi Guys
I am sorry for late reply not been feeling well at all but I am feeling a bit better now. I agree with Agent Smith it is a big ask of all artists to trust one person so My view is it should be someone from Renderosity in Charge and another thing to take into account is it is probably a good idea to copyright peoples work in it. Making a PDF Does sound like an good option and maybe instead of printing the book Renderosity Joins iBooks and Amazon Kindle and publish with them so people can buy for their devices. The only trouble with that though is it is a very slow process and not guaranteed to actually make an awful lot of money(because its not quaility its quantity that sells). I also think maybe Making Tutorials for the book would provide a good purchase as well. The Amount of People that we would have put their work in the book well its really up to the people who work with Bryce because it is their work so they would need to approve But I know a couple of people who might. Maybe this is a Subject that needs a lot of thought Star Wars and stuff like that would not be allowed due to copyright problems and the artists would need to make sure there work is copyrighted. And a Title is need also This is really interesting.
I would give my work for definite.
Thanks for your replies Guys
Karl
Well why not do something similar to the Ds Creative magazine that yes can be downloaded as a PDF but is being published in an online version on http://issuu.com/ unless the meaning for this idea is to be published as a physical book to be sold then not sure how to approach it. I know that most of my Bryce Renders start off massive in size and I have to crop or resize them into an accept size to post here on the galleries which is true they are not print worthy.
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
I'm wondering if this could be achieved through Amazon/Kindle?
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
There are many tools out there and some free to publish something that can be sold on Kindle or maybe even Nook as well. I think something like what is being described would have to be a collaborative effort and a team approach might really make this successful
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
What you could do is have every qualified artist submit 10 of their best works (at let's say 1600x1200 res), together with a brief writeup and credits, then have someone assemble it all with a document editor and spit it out as a PDF called "Bryce Masters". Then saturate every news outlet and TV station in the world with it.
"An Example is worth Ten Thousand Words"
That Sound a Fantastic idea Guys
That sounds Brilliant have 10 of peoples best work and Call it Bryce Masters sounds like a very good plan. We would probably want to make sure we do all sorts of different things just to show what Bryce is capable of and I think a good way to go is make sure all the models are in highest quaility possible and then upload the ideas here and credit everyone who puts in. Thats a really good idea.
Thank you
Karl
Does anyone here think that the Cover should be from all the artists who show off their work? Because that way I think its also fair I also think that the Book would need Sections like Science and Technology, Insects, Vechicles, Scenerary, Space Exploration, Metaball modelling(and there are some fantastic Artists who manipulate meta balls) Engines and Machinery and any other subject. it might pay also (as this is a Bryce Masters Book) To have all the models made in Bryce because I think Bryce is a very easy program to use and I also think that it will look good when people read that all the models were made in Bryce. I am not the moderator of this forum so I think the moderator or the Admin should have the ultimate say on that but its just an idea.
Regards
Karl
Does anyone here think that the Cover should be from all the artists who show off their work? Because that way I think its also fair I also think that the Book would need Sections like Science and Technology, Insects, Vechicles, Scenerary, Space Exploration, Metaball modelling(and there are some fantastic Artists who manipulate meta balls) Engines and Machinery and any other subject. it might pay also (as this is a Bryce Masters Book) To have all the models made in Bryce because I think Bryce is a very easy program to use and I also think that it will look good when people read that all the models were made in Bryce. I am not the moderator of this forum so I think the moderator or the Admin should have the ultimate say on that but its just an idea.
Regards
Karl
I only disagree on one point and this is a personal opinion and not in any official manner but one point that many software packages are making today is interoperability with other packages like poser and it poser fusion plug in to work with 3ds Max, Maya and Cinema 4D so I would not limit to all the models having to be Bryce made but to also emphasize its ability to fit into almost any workflow and this is just my personal thought.
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
You have a good point Lobo3433
Thats a very good point Maybe then make most of the models in Bryce and import other stuff like poser people and other objects as add ons for the actual model in Bryce. I think this is something we need to think Hard about. Thanks
Karl
Thank you the reason I wanted to point it out is that I am no one expert in any one software more like a little bit jack of all trade and my stuff is not always done all in one software or another. Granted I have my favorites and Bryce is one of them letting me explore more abstract forms of art but just recently had the idea of mixing somethings modeled in Blender and then using as foundations for rendering some unique looks in Bryce so I do strongly believe that Bryce can be used in many workflows. I have found its rendering engine even thou slow at times produces some truly quality renders.
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
Hi Lobo3433
I couldn't agree More Bryce is slow but it can put a lot of modellers to shame I decided to stick with Bryce because of one artist Called David Robinson aka Bambam131 His space Ships have always inspired me and then when I came to renderosity I saw there where Millions of very gifted Bryce Artists and they inspired me even more to stick with Bryce. I want to show you an image I made in Bryce as a Starting point as I would like to make more of these to help with the book they will be bigger and Better when I do the new ones. I hope you like them.
Regards
Karl
Those are really impressive very impressive indeed. I have an older system that I built going back perhaps 6 maybe 7 years now and going to build a new one hopefully by the fall but I upgraded my graphic card to mid level card that my system could support and that improved my render time dramatically. My Floral Starball render that I will add below would have normally taken 6 or 8 hours to render with Fine Render Settings in Bryce took 28 minutes to render at 1800 x 1600 resolution and it was something I made in Blender and then imported into Bryce for a abstract look
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
Thank you very much for the compliment
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
Thanks go to Karl for making me aware of this forum thread. Supplying renders at 1600 by 1200 pixels is no problem. For the interview with 3D Art Direct I rendered 4000 px wide on request.
The reservations brought up so far are valid issues. A printed book with color pictures is expensive to produce. A book needs a publisher and this means convincing a potential one. This can be time consuming and frustrating (went through that in the 1990is). However, if we get there, that's the best option.
The distribution of the royalties is an issue as well. 8 years ago I contributed to a book on HDR photography and I was happy to get a free copy of the book. I didn't ask for more. It depends what each individual contributing expects as his/her return. This has to be established, no matter whether the final work will be available as hard or soft product.
I wouldn't bother about the cover at this stage but rather what goes into the book. Who's doing the main writing? Will there be tutorials? What is the main aim of the book?
Whether limiting Bryce artwork featured to 100% Bryce or are objects brought in from other software welcome should also be established early on. 100% Bryce also means 0% post in any graphics application. Though I'm a Bryce purist (silly attitude because the result counts, not the means how it was achieved), I do use props and objects I bring into scenes now and then.
And yes, Karl, your insects are amazingly amazing.
Hi BryceHoro
Yes I think Tutorials will be great for the book and maybe Tutorials that are not only about Landscapes but maybe for other things as well like insects, Space Ships and many other things. I have another Bryce Volunteer (I really Appreciate all the artists who have come forward to help) Bambam131 aka David Robinson Said he would help and that will be great he was my Mentor and the reason I stuck with Bryce for all these years. I really appreciate your help BryceHoro and all the volunteers for the book. I will be away next week but when I return I will have come up with some ideas for topics for the book. I am also going to invite another friend Steve Winters as his work is also amazing. Many thanks everyone with your help I know we can save bryce from oblivion.
Regards
Karl
I'm referring this thread to Bryce forums elsewhere (DAZ although Horo is already aware I see ...) The Delphi Bryce Forum. (first forum I ever joined online and home of the Tory Awards). I'm trying to spread the word. Maybe even get Susan A. Kitchens, "Real World Bryce 4" author a "poke". It would be a wonderful accomplishment to regain interest and momentum so DAZ can feel comfortable about advancing the software.
Boni
"Be Hero to Yourself" -- Peter Tork
I think it's a really nice idea, but I think there would be an awful lot of considerations, such as which pictures should be included (and who would decide this? Also there could be disagreements between the purists and non-purists about those). In addition who is the target market for the book and how would you reach them if the idea is to 'show the world' Bryce and what it can do. It's all well producing a book but it needs to be found by whoever it's aimed at - the marketing would be the key. I'm not poo-pooing the idea, I just wonder how successful it would be in terms of that objective. It'll be a nice book for us Bryce die-hards but it's not us the book is aimed at (from the original post).
A better way might be to produce a magazine - someone did have an idea for that a two or three years ago I think (I even submitted some pics for it) but nothing came of it. A magazine might gain more interest and tempt more people into trying Bryce (which is what we want, to expand the user base) by featuring tips & tricks, tutorials, examples of great work etc. Even doing that it could be a lot of work which I expect would need to be done for free, and would take a lot of time and commitment to keep it going. It might gain more support and following though the Bryce forums here and at DAZ as it would have the potential to attract regular reader and spur more interest in Bryce.(oops editing gone a bit wrong on the text there...)
Wow I have missed a lot whilst i was away
I think we need to stick to categories of people who make models mainly do it for in terms of Tutorials that is and I think have a wide field of different things that people are good at will really push the book forward so here are categories I think are good for the book and if chohole other people want to help with book from other forums then by all means ask them as we will need all the Bryce Artists we can get to keep this program alive. I am planning a very complicated tutorial for making an Enigma Machine I have already made an Bombe Computer but feel that is too complicated to explain in detail how to do it. I am also planning a Making Textures in Bryce tutorial, sword and Weopons tutorials, and of course space ship tutorials. I will ask some other people if they would like to be part of this project I think I know some that will be a real asset to this book.
I will post some new images when I have made them
Karl
If you want to turn this into a full-blown tutorial the added complexity will be enormous, not to mention a 5 or 10-fold increase in page count. And correct me if I'm wrong, but aren't there thousands of Bryce tutorials already out there?
Now if each artist submits a brief 100 to 400 word description of their image, that would keep things simple and manageable.
Also, since many things cannot be modeled in Bryce you are severely limiting yourself by only featuring 100% pure Bryce images. Any image that's rendered in Bryce should qualify, and a bit of post-work can be allowed as long as it's honestly disclosed by the artist.
"An Example is worth Ten Thousand Words"
If you want to turn this into a full-blown tutorial the added complexity will be enormous, not to mention a 5 or 10-fold increase in page count. And correct me if I'm wrong, but aren't there thousands of Bryce tutorials already out there?
Now if each artist submits a brief 100 to 400 word description of their image, that would keep things simple and manageable.
Also, since many things cannot be modeled in Bryce you are severely limiting yourself by only featuring 100% pure Bryce images. Any image that's rendered in Bryce should qualify, and a bit of post-work can be allowed as long as it's honestly disclosed by the artist.
That really depends on how good you are with Bryce in my opinion you can do all sorts of things in Bryce if you are good enough. But maybe limiting it to that isn't a good idea as for tutorials well there maybe loads of tutorials but not all of them cover everything like making Textures using Bryce(and I don't mean in the Deep Texture Editor) I mean an above View with objects. Maybe a full Blown Tutorial isn't a good idea you are right there are a lot of tutorials out there. I agree with most but in terms of many things cannot be modelled in Bryce is wrong because I have met people who can do things I thought were impossible in Bryce you just need to push it and Be Stubborn but your right finding the time to do so will take ages and any image as long as its rendered in Bryce should qualify and I totally Agree the Artists who have kindly volunteered should be credited and thanked for it. I hope I didn't sound rude in any of that I just Think Bryce is capable of things that not everyone realises I still appreciate you opinion I hope I haven't offended you.
Regards
Karl
Interesting thread. I am wondering out loud, why? Fans of Bryce are fans of Bryce and will always be so; but what reason is there to show someone what can be done if it is no longer supported and being improved?
I remind you that Brycetech published a CD years ago that showcased images and included tutorials. Maybe he can share some insight if he can be found.
The Reason skiwillgee is Bryce Doesn't have to die its the easiest program to use in my opinion and to be honest I think the idea of letting a perfectly good program die is stupid the trouble with some work in Bryce hasn't all be seen because there are so many different Artists out there that didn't exist a few years ago they need to see that Bryce is far more capable than most people believe otherwise its faces extinction and that would a tragic waste. I don't really Think much of terragen and can't see anyone can do nearly as much in it and Bryce is capable of more than just landscapes lots of people use terragen they could be using Bryce also.
I am a Bryce fanatic. I used Bryce to create small animations which I don't think any other software could do it as cost effectively.
I have created some animations in the past but did not know how to post them.
Animations are with .mov extensions could be played on Quick Time. or .m4v for iPhone. or .avi
I have published a illusionary rotating on YouTube called "cube double".
Hope it will work...then I can add others with sound etc.
https://youtu.be/E-V4moD2W2A
Very impressive animation I have never made an animation in Bryce I can say I am proud of they are all too big a models to animate so moving a leg on one of my insects would take 20 years your animation was great it reminded me of a puzzle box and that's what is so unique about it. Would you like to be a part of this project? You would get the credit and thanks for your work and contribution.
Many thanks
Karl
I am still providing hi poly vehicle models for Bryce in my store, (some of them rigged a la Bryce) , albeit I build them in 3dmax. But before that I endeavoured the boolean modeling and metaball modeling methods. Animating in Bryce is fun too..here is a little example. It starts at 0:29, previous sequences are 3dmax. https://www.youtube.com/watch?v=SupLPOEOPDA
My store: https://www.renderosity.com/mod/bcs/?uid=410087
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Hi Bryce Forum
I had an idea a little while ago Why don't we all (every Bryce Artist who is interested). Make a Book showing all our artwork and show off what Bryce Can do because I think you will all agree that Bryce is more Capable than most people think. And all the best Bryce Artists I know are on the Website I bet its something we could do because I know Renderosity has published Books Before this could be a way to wake up Daz and Show them Bryce is Still Worth Developing(I tried to make a new version of Bryce but it was very complicated and sadly failed completely). I think this is a way to go and show the World that Bryce is still the best out there.
I hope you agree
Karl