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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 1:33 pm)



Subject: Conforming clothes and hair animation


VirtualWorldDynamics ( ) posted Fri, 25 September 2015 at 3:22 PM · edited Fri, 25 September 2015 at 3:23 PM

I saw that there were quite a few messages. Please excuse me, but I will put some time to respond. My operation has been well done, but there is a certain visual fatigue which will disappear with time. I will use those moments to work on the management principle for memory errors and how to reset the simulation or delete a dynamic object. I would answer the messages in a few days so as not to stay too long in front of the screen for now.

@Biscuits: Your long hair is really fantastic.

____________________________________________

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Grimhilda ( ) posted Fri, 25 September 2015 at 4:19 PM

Glad to hear that the operation went well. I hope you will soon make a full recovery.


AmethystPendant ( ) posted Sat, 26 September 2015 at 5:26 AM

Hi,

I thought my weekend was going to be spent playing with Reality 4.1 but then I found this!!!

I have tried a few simple simulations but I keep getting an error E/S 32 after just a few frames any help would be greatly appreciated! (Windows 10 64bit, Poser Pro 2014)

An overawed Amanda!


NolosQuinn ( ) posted Sat, 26 September 2015 at 9:31 AM

I also get the E/S 32 errors, but I click okay then stop and restart the dynamic simulation. What is an E/S 32 error?

Wondering, if VWD can't find an obj, is there an option for the user to search and select the obj file?

Glad to hear the surgery went okay!

'I'm paying for this movie. I want guns'



fivecat ( ) posted Sat, 26 September 2015 at 5:47 PM

Content Advisory! This message contains nudity

Biscuits hair and Star. long_hair.jpg


fivecat ( ) posted Sat, 26 September 2015 at 6:43 PM

More long hair.frame13outof60.jpg


fivecat ( ) posted Sun, 27 September 2015 at 5:34 AM

I should have said that I was using wind, x +1 and strength 30.


VirtualWorldDynamics ( ) posted Sun, 27 September 2015 at 9:01 AM · edited Sun, 27 September 2015 at 9:05 AM

@fivecat : Thank you thank you for great images and thank also to Biscuits for her beautiful long hair that will make much (virtual) ink.

@AmethystPendant and @NolosQuinn : I thought the problem was gone. Are you using the latest demo version? In all cases, it should be checked whether the file "StartVWD.py" does contain a line "Sleep 0.1" and not "Sleep 0.01" which corresponded to earlier versions. This means that my message loop between VWD and Poser was far too fast. If the value is 0.1, the problem remains. I know that some people have had this concern, as Wimvdb for example, but I thought it solved with a longer sleep ;-)). This error corresponds to a file that we are trying to achieve and that is still used by another application. Does this problem occurs only during the simulations also during the loading of the OBJ files? As VWD does not know the animation of the collision objects, he needs, at every frame, to request deformations to Poser. It seems that the problem is at that time. Could you make a screenshot at the time of the crash. Have you tried to record the animation before running the simulation by using the "Record" button in the "Collision Parameters" tab after being loaded. Does the problem appear at each simulation or some simulations work properly? I am particularly annoyed with that error, because I am unable to reproduce it. I tried the program on 5 machines and the problem has never occurred to me. Another idea, personally, I use a short directory name like : "C: VWD" to install the program. Could you make a test with this type of application path. I ask you some work, but I think this is the only solution for this problem. Thank you in advance.

My eye goes well, I started working on the error portion of memory size. In the next version, it will be possible to reconfigure a coat or hair after a memory error without leaving the program. It will also be possible to delete a collision member or a dynamic element. It will also be possible to reset a simulation.

The distribution of VWD has still not found a solution. This is not really a waste of time because the program still requires some corrections.

____________________________________________

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AmethystPendant ( ) posted Sun, 27 September 2015 at 9:21 AM

@vwd,

Hi I just checked and the sleep is 0.01 I'll go and see if I have the latest version and check with that. It only happened during a simulation and at various points, ie not the same frame even on the the same simulation.

Just checked and realised that Update 2 wasn't the most recent, I have now downloaded V1.0.234.1868 and that does have sleep(0.1) Sorry to have worried you with a bug you had already fixed. I have been a user of Poser's cloth room for a long time and make most of my own clothes for V4 so I am reaklly looking forward to working with this :)

Amanda


tomyee ( ) posted Sun, 27 September 2015 at 7:04 PM

VirtualWorldDynamics posted at 7:00PM Sun, 27 September 2015 - #4231038

The distribution of VWD has still not found a solution.

I suggested this to someone at the Poser team, why not offer it to the Poser developers to incorporate into the next release of Poser itself? It could use this kind of functionality very very badly and then you wouldn't have to worry about dongles or license keys, just maybe get a lump sum payment and some royalties afterwards?

My thought is that if your tool is successful, the Poser team may copy its functionality and build it into a future version anyway (similar to how the Reality plugin may soon be made obsolete because the new version of Poser will now have built-in support for PBR) so why not just sell it to them before they go ahead and make their own?


0oseven ( ) posted Sun, 27 September 2015 at 10:51 PM

A new test video - this one has sound so make sure speakers are on. Oh No ! not another Victoria4 dancing around ?? yes I'm afraid so and not very good at that but a lot of time went into simulation and rendering so it was a shame not to composite and upload.

Vimeo


VirtualWorldDynamics ( ) posted Wed, 30 September 2015 at 6:36 PM

I just released a new video. I did a test with realistic hair (Lucia hair by StudioArtVartanian). This hair give very good renderings results. The difficulty is to find the right parameters for the link of the hair strands. The result is good but is far from perfect. Tell me what you think of it.

Thank to Ooseven for his animation. The simulation of the skirt "Atardecer" is really perfect. I hope you're going to see his video.

I will publish a new version of Demo before the week-end. This version finally corrects the overruns memory errors that required to restart the program. For now, I have a little memory loss but it does not bother, I will try to correct. In addition to correcting some bugs, this new version will eliminate a collision actor or a dynamic player. It will also allow to reset the simulation.

____________________________________________

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AmethystPendant ( ) posted Thu, 01 October 2015 at 2:55 AM

@VWD that is really good, there is just enough movement without it flying everywhere I'm really impressed!

BTW I downloaded the latest version but I'm still getting the E/S 32 errors. (I changed the sleep value to 2.0 ) but it made no difference. Is there a way to get debug info out for you? I installed to K:VWD so the path is quite short as you suggested

Amanda


VirtualWorldDynamics ( ) posted Thu, 01 October 2015 at 4:36 AM

@AmethystPendant: Thank you for your comment. What bothers me now is that feeling of hair crossing through. I made tests of hair generations of using both stiffening methods to generate larger strands, but the adjustment is difficult. Regarding your mistake, I am annoyed really because it's a mistake I never had and I can not seem to generate. Your test by putting a very high value in the sleep is interesting. It proves that the problem is not there. You speak of a disk K :, is it a network drive or an external drive? The amount of information flowing between Poser and VWD is very important and it is better to work with a fast disk. Do you look if you have all the rights to the directory where you installed the program? Could you tell me if you can import any item (eg V4) or if the program disallows any dialogue with Poser. If you can import a collision member, can you import the animation by pressing the "Record" button, once the imported item to see if the dialogue runs or stops. I ask you some work, it should solve the problem as quickly as possible.

@tomyee: The commercial party is not my strong point. A solution that integrates directly VWD into Poser would be much easier for me. I have just written to Nerd3d to see if, already, he would be interested in the program and if so, whether he would agree to integrate it into the version under development. By against, I can already see Carrara users to react because they would not have, in this case, VWD in their favorite program. The problem is not easy. Personally, I'd rather an independent program which remains flexible and integrated with different software. We just need to find a distribution method.

The important thing in this situation is that the program continues to evolve. The rest will come by itself. The fortuity does not exist.

____________________________________________

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wimvdb ( ) posted Thu, 01 October 2015 at 7:38 AM · edited Thu, 01 October 2015 at 7:38 AM

The sleep time corrected the selection errors we got before (err 32 and not not enough memory) There is another situation where er 32 occurs and that is when there are too many springs. Usually that is the case when there are many layers ( or strands) close together, Most of the time I can fix that by lowering the vertices neighbor distance in the (hair or cloth) parameters. This results in fewer springs

Make also sure that you wait long enough before you go to the next step. Look at the poser preview window - the cloth simulator will create a new prop and will update the poser scene with that new prop - you will see it appear and have the textures and transmaps applied. When you see it appear and is completely loaded, then go to the next step


tomyee ( ) posted Thu, 01 October 2015 at 11:59 AM

VirtualWorldDynamics posted at 11:53AM Thu, 01 October 2015 - #4231775

@tomyee: The commercial party is not my strong point. A solution that integrates directly VWD into Poser would be much easier for me. I have just written to Nerd3d to see if, already, he would be interested in the program and if so, whether he would agree to integrate it into the version under development. By against, I can already see Carrara users to react because they would not have, in this case, VWD in their favorite program. The problem is not easy. Personally, I'd rather an independent program which remains flexible and integrated with different software. We just need to find a distribution method.

I think if you are just licensing your product to the Poser team, there should be no reason then why you cannot then continue to create an independent version that will support Carrera. So long as you are not selling the entire rights to your code to Poser (although they might give you more money for that) then you should still be free to continue to make the product support other platforms.

Having your cloth sim directly inside Poser would be a good advertisement for the standalone product too, just because it's obviously more prestigious if you can cite the fact that a long-time commercial 3d package like Poser is featuring your code. And great for those Poser users who don't want to deal with dongles or license keys obviously. So many people complain about the current cloth room (including me) that they need to come up with a better solution sooner, not two years later in the next release.


0oseven ( ) posted Thu, 01 October 2015 at 4:51 PM

@VWD - NOT having your cloth sim for Carrara would be a disaster - Users have wanted this for so long ! Carrara [for me] is clearly the superior program for ease of use so trying to use Poser as an alternative is not an option.


3doutlaw ( ) posted Thu, 01 October 2015 at 9:19 PM

IMO, unless the Carrara integration comes very easy...I would focus on Poser. Carrara I loved and used for a while, but it seems to have been abandoned by its owner, and though it has a VERY passionate smaller following, Poser is a much bigger market. For DS....iClone already provides an alternative for Soft Cloth and animation, that can be applied to hair and clothes, and has a pretty good Daz pipeline, so the DS market may not be a strong seller either.

Given that (all just opinion, so I will not argue or rebut any differing points of view, welcome to it), I think asking Nerd3D and that path you are taking is a great idea!!! :)

Still looking really good!


piersyf ( ) posted Thu, 01 October 2015 at 10:31 PM

At the risk of being flamed (and I am a Carrara fan), if we get Cycles PBR and instancing, we'll have something superior to Carrara anyway. Yes, it means using Blender to make stuff, but at least that's free (and much more capable than Carrara). My long standing dream was that DAZ would develop Carrara over Studio as it is a far better package, but that has not happened. I think a plug-in for Carrara would be a tiny drop the sales bucket for VWD's program (unfortunately), so IF it came to Poser wanting exclusive rights to the code (for a suitable fee, whatever VWD is happy with), then I would have to say that it would still be a good outcome. As has been stated here already, consider that the upcoming Poser version will make Reality redundant (although no doubt will still have users). Having this software properly integrated with Poser will ensure it lives on... Oh, if you can manage it VWD... try for royalties too...


VirtualWorldDynamics ( ) posted Fri, 02 October 2015 at 3:26 AM

@tomyee : You are right, actually, I had not thought of. It is true that there is no reason not to coincide an integrated version for Poser and a standalone version that could be integrated with other software. The integration into a software should not be too difficult to do because the communication simply asks importing Obj files and exporting cache file format readable by the host software, that's all. These functions must be present in the script functions of all the software in the market.

When we see the latest posts on the thread, it is clear that whether you are a developer, designer or user, we are all driven by finance. I can say with certainty that my main priority, when I started to work on VWD was not financial and it is now seen that the decisions depend more on finance than other reasons. Personally, I find this really regrettable. In this adventure, my greatest pleasure will be to see animations made with VWD.

I put a new version on the Renderosity's FreeStuff.

This release fixes a number of bugs.

The main achievement of this version is not to block the program in case of memory overflow. Currently, there is a small memory loss that I will try to correct.

This version also allows you to delete a dynamic object or a collision object. It also resets the simulation. Incidentally, I noticed a bug: If a simulation is complete and you want to completely redo the reset does not affect the button "Start Dynamic Simulation" which prevents the restart. it is already fixed for the next release. This works for a long simulation which can be seen at the outset that it is not good.

____________________________________________

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piersyf ( ) posted Fri, 02 October 2015 at 4:20 AM

Well, it became about money because you wanted to sell it. Not complaining, mind; getting something back for your efforts is fine (although I think nobody would complain if you gave it away for free). The posts above suggest to me that people want you to keep going, and to be properly recompensed for your work. Don't lament!


VirtualWorldDynamics ( ) posted Fri, 02 October 2015 at 6:12 AM

@piersyf : In fact, I talked about finances more than money, though the two are related, unfortunately. I think the developers of Carrara who see their software that might escape them, could say the same. I think that all work deserves salary whatever the nature of that salary. By against, I did not want to only focus on VWD, it was a more comprehensive reflection. I do not want myself to lament. It's not my mindset.

I take this message to thank all the people who support my project.

____________________________________________

Follow me on Twitter : @VWDynamics

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AmethystPendant ( ) posted Sat, 03 October 2015 at 3:24 AM · edited Sat, 03 October 2015 at 3:25 AM

VirtualWorldDynamics posted at 9:14AM Sat, 03 October 2015 - #4231775

@AmethystPendant: Thank you for your comment. What bothers me now is that feeling of hair crossing through. I made tests of hair generations of using both stiffening methods to generate larger strands, but the adjustment is difficult. Regarding your mistake, I am annoyed really because it's a mistake I never had and I can not seem to generate. Your test by putting a very high value in the sleep is interesting. It proves that the problem is not there. You speak of a disk K :, is it a network drive or an external drive? The amount of information flowing between Poser and VWD is very important and it is better to work with a fast disk. Do you look if you have all the rights to the directory where you installed the program? Could you tell me if you can import any item (eg V4) or if the program disallows any dialogue with Poser. If you can import a collision member, can you import the animation by pressing the "Record" button, once the imported item to see if the dialogue runs or stops. I ask you some work, it should solve the problem as quickly as possible.

Hi @VWDynamics

Sorry for the delay in getting back to you, life kept getting in the way :(

I saw that you released a new version, but I thought I'd try switching drives as K: is a USB drive. I left VWD on the K: drive and ran a basic simulation and got the E/S 32 errors. I stopped it, restarted Poser just to be sure :) Moved VWD to the C: drive and created the same simulation and that completed without error. So your assumption that it was an IO speed issue would appear to be correct (a note for the PDF documentation :) )

I'm now going to get the latest version and start playing seriously with it.

From an integration standpoint, if it were me I would create all the actual simulation code as an API in a DLL that you pass all the info, vert arrays etc into and it returns the data for the frame when it is complete. That way your application can just call that code, as of course could any other software that licenses your product, but have their own implementation of the GUI, so for example Poser could skip the writing of obj files and simply pass the obj array direct from it's cache. Just a thought.

Keep up your excellent work!

Amanda


fivecat ( ) posted Sun, 04 October 2015 at 2:37 PM · edited Sun, 04 October 2015 at 2:38 PM

I have to try moving VWD to the SSD boot disk. So far I've been running it from the second disk where I have Poser installed.

Clio hair animated.

Image is Biscuits' Skylar for Star and her dynamic dress. skylar_armeseda.jpg


VirtualWorldDynamics ( ) posted Sun, 04 October 2015 at 3:12 PM

@AmethystPendant : Your information regarding the correct operation of the program by VWD in the "C:VWD" directory is very important. I will ask all the people who work with Windows 10 and who have this error I / O 32 to test using this new directory. This is not an acceptable final solution, but it allows to continue to perform simulations. I got a Windows 10 today and I'll start doing tests with this system tomorrow. I hope this problem will be resolved quickly. As for integration into other software, you are right, the method of creating a DLL is a good method. However, the program can only function by using all the vertices selection functions and all springs generation methods. These functions could be called from the DLL, but in the host software, it would be necessary to create an interface that would resemble so much as the existing one. It is for this reason that I decided to create my interface fully with all its possibilities, even if it could be designed differently. The actual method allows to easily interface VWD with another software by using only few script functions. In all the cases, nothing is always fixed and the possibility you mention is very interessant.

____________________________________________

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fivecat ( ) posted Sun, 04 October 2015 at 5:30 PM

Using windows 7. Putting the VWD folder on the C drive has so far worked to eliminate the E/S 32 errors I've been getting.

@AmethystPendant Thank you for tracking down the reason for errors.


Biscuits ( ) posted Tue, 06 October 2015 at 3:50 AM

Content Advisory! This message contains nudity

Thank you all for posting those cool examples!

I have some more:

long hair.jpglonghair2.jpg

Floor collision and body collision at the same time.


intersectiononframe1.jpg

Insane weirdness! Hair coming through the bellybutton, reason, on initial frame the hair intersected the back.

So a little tip. Make sure that your initial hair doesn't penetrate the body, it prevents results like this. lol

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macsavers ( ) posted Tue, 06 October 2015 at 9:50 AM

About the commercial issue: Not sure how Poser does it, but Daz Studio handles it through plugins through their store. It also handles the serial number setup as well. You can't bypass it as the program checks the Daz site for the serial number to verify it. Definitely more protection for the vendor.

I believe Carrara does it that way too if you sell it through Daz's store. However, I have seen plenty of third party plugins sold elsewhere that have their own software protection scheme. This would be doable if you didn't want to use Renderosity's store. Obviously it wouldn't get the exposure to the Poser community that Renderosity would provide, but it's still an option. As a third party store, you would have complete control over the security.


fivecat ( ) posted Tue, 06 October 2015 at 10:31 AM

@Biscuits, that had me laughing, but I will send money to the belly button hair removal fund.


macsavers ( ) posted Tue, 06 October 2015 at 1:57 PM

Is it possible to show a progress bar when it's loading the item into the scene? I'd also like to see a waiting animation like a spinner or something to let me know the program has acknowledged my action, like clicking a button, so I don't think I need to click it again.


macsavers ( ) posted Tue, 06 October 2015 at 2:11 PM

I'd like to second the option to find the OBJ file. I tried using the Princess Alex dress, but the OBJ name doesn't follow the given Poser name. The Poser name is Dress Alex. The OBJ name is PrncssAlex_Dress.OBJ. However, even when I have it use that proper name, I still get the error that the PrncssAlex_Dress.obj doesn't exist. Here's a screenshot to show the file exists, the CR2 file showing the file and location and the error from VWD.

Screen Shot 2015-10-06 at 2.10.07 PM.png


Biscuits ( ) posted Tue, 06 October 2015 at 2:49 PM

fivecat posted at 9:48PM Tue, 06 October 2015 - #4232542

@Biscuits, that had me laughing, but I will send money to the belly button hair removal fund.

Hahahaha! 😂

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macsavers ( ) posted Tue, 06 October 2015 at 3:08 PM

I also seem to get this error when trying to run a dynamic simulation:

Screen Shot 2015-10-06 at 2.53.41 PM.png


VirtualWorldDynamics ( ) posted Tue, 06 October 2015 at 6:04 PM

@Biscuits and @fivecat : I think Fivecat is right, we should start a collect for her in the forum. Just a small technical explanation: the hair must be within V4 over half of the character. The hair want to get out of the character by searching the nearest vertices. I think all the hair out by the navel because it is this part of the mesh that penetrates most in character and were thus closest to the hair vertices. Thank you for this image, Biscuits.

@MacSavers : I think the two errors come from the same problem. I'm working on it and I think send quickly a correction for this error. I hope that working with MacOS will not generate a slowdown in the exchanges that could become blocking.

Thank you for all the images and videos published on the forum. Some of them show difficulties and others, encouraging results. In all cases, they help to advance the program.

____________________________________________

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macsavers ( ) posted Wed, 07 October 2015 at 7:10 AM

I don't think it will. I'm using Windows 10 in Parallels. It's no different that using Windows on a dedicated machine, but I can also move to that mode also to test it out. I just use the Mac portion to open the text files and file explorer (called Finder on the Mac). I could have also used Windows apps to do those items, but it is slower being in a virtual space.

Also, I've noticed that gravity is a bit of an issue, especially if I do the static draping. If I leave it at 40, the cloth item will pull off the model and there always seems to be some distortion around the breast portion of the garment. I plan to play with it some more tomorrow.


macsavers ( ) posted Sun, 11 October 2015 at 1:47 PM · edited Sun, 11 October 2015 at 1:48 PM

I want to offer a suggestion for the User Interface. Mainly due to the requirements to have to select the 'Import' option twice - at least that's how it feels. I understand you have to declare what each item is and then click the button again to actually import the item. However, this can be confusing and doesn't really give enough info either. So, I decided to play with it a tad with a layout I think would help.

The first thing I did was move the import of the list buttons to the top of the Scene Import, which makes move sense due to the fact that people work top down. Second, I moved the 'Import' buttons to each item. Basically you declare each item via a dropdown box for each item and click the button next to it to import it. On top of that, unless you declare what the item is, the import button is grey and unclickable. Once you declare the item, then the button becomes active. Also, once the item is imported, the button goes inactive, but shows the process for that item to be complete. You could make it active and allow a re-import option, but it needs to show that it's already been imported. I also suggest to have a spinner or some other such type of device to allow the user to know the app is working. It's too easy to think it's stalled and you want to click the button again.

This is just a suggestion. I had time on my hands.

VWD_UI.jpg


0oseven ( ) posted Sun, 11 October 2015 at 10:58 PM

I like what I see ! - I have thought the interface needs a revamp to match workflow - I find it confusing at the moment although the more one uses it, the easier navigation through the options becomes but a bit scary to newcomers. I know VWD is aware about this and plans to improve in next version but if you have the code to implement this smalll change now seems like a good move.


VirtualWorldDynamics ( ) posted Mon, 12 October 2015 at 1:48 PM

@MacSavers and @0oseven : This interface is really an interesting example.

When I started working on VWD, I thought that the interface should be as narrow as possible so as to take up less space on the Poser interface.

With a little experience, I realized that the size of the interface is not very important because once the program has started, there is no reason to act in Poser.

The narrowness of the interface required to compact the components that comprise it.

My priority now is to finish securing and optimizing the program.

I will launch myself into writing a new interface just after.

I have good news, because I think the solution is finally found for the distribution of VWD. I hope to say a little more in a few days.

____________________________________________

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macsavers ( ) posted Mon, 12 October 2015 at 2:39 PM

I agree with keeping the interface narrow. I bumped it up a tad, not too much. The design is at 3" of space. I didn't want to go beyond that. Just something to accommodate the dropdown and button. If we used an icon for the 'import' button next to each item, that would save a lot of space, but I couldn't think of a universal symbol for 'import'. The same goes for the dropdown boxes. You could eliminate the down arrow as it's kinda implied. Not sure you could use icons for the collision, cloth and hair though. If you could, that would save more space.


fivecat ( ) posted Thu, 15 October 2015 at 12:47 PM

Since it is that time of year, I thought I'd try a zombie walk. V4 with Amaya hair.


Biscuits ( ) posted Thu, 15 October 2015 at 12:50 PM

@vwd Good news!!!!

@fivecat So awesome, those hair movements are super.

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moogal ( ) posted Fri, 16 October 2015 at 1:22 AM

My biggest suggestion for improving the interface would be to try and match Poser's color scheme as close as possible. It looks really bright to me at the moment, and as someone who works in low light I think that could become tiresome on the eyes. As the program is at the moment a counterpart to Poser, matching Poser's dark warm grey tones would make it more visually appealing to me. Though I do understand why you might not want it to match exactly, as if it were merely another of Poser's rooms.


macsavers ( ) posted Sun, 18 October 2015 at 2:44 PM

Instead of trying to match the background and foreground colors, how about giving the ability to change it to what we want. That way it can be customized to our desire.


Biscuits ( ) posted Tue, 20 October 2015 at 3:43 AM

Is there detailed news about the distribution yet vwd?

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VirtualWorldDynamics ( ) posted Tue, 20 October 2015 at 4:24 PM

@moogal and @MacSavers : I am aware that there will be work to do in the interface. Colors may indeed have some significance. The interface recommended by MacSavers allows to know the actors on which the program has already worked. This interface seems perfectly effective and I will inspire of it at the time of the definition of this new interface. However, for now, I am more interested in substance than in form. There were a number of issues that were resolved in this thread and I think improving the program must go through there. I'll put on Renderosity a new version of VWD. This version corrects all errors that remained in the interface. I need to receive many feedbacks of all people who test the program to consider this version as a true 1.0 version.

@0oseven: I know I'm late with respect to the documentation and I beg you to forgive me. I had to juggle the time I could spend at my computer and the desire to see the program working properly. Now, the documentation will become my priority.

@Biscuits: I am sorry I can not give news because they are missing to me too. What I can say is that there are currently two places that are interested in the distribution of VWD (including Renderosity). The terms are not so easy to set up, but everything works in the right direction.

It took some time to answer because I have a little forced on my eye that reminded me to order. I had to reduce the time spend at the computer. However, i have worked on two animations, one of which caused me problems. I will publish them in the week. In fact, simulations and renderings are consumers of computer time, but not so much human time.

____________________________________________

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moogal ( ) posted Wed, 21 October 2015 at 12:49 AM

Good things take time, and this looks like a very good thing... I think many of us are also waiting for the next version of Poser, and/or the next wave of figures... I'm sure many users are playing with Reality or what have you. I'm just now revisiting personal projects I was working on when I lost 9 months work to a HD failure all the way back in 2013.

I've no doubt this will be worth the wait. Dynamic conforming clothes and dynamic trans-mapped hair was a wish of mine for many years. I did not expect it would ever become a real solution. VWD solves my biggest concern with Poser's own dynamics, that figures using dynamics cannot be saved to the library "ready to use".


shedofjoy ( ) posted Wed, 21 October 2015 at 6:38 PM

Im just starting to drift back into Poser after life took it away, and on my return I find this, this looks awesome, gonna test the demo out hopefully this weekend, and look forward to the full release.

Getting old and still making "art" without soiling myself, now that's success.


Biscuits ( ) posted Thu, 22 October 2015 at 10:44 AM

@ VWD The new video's are so awesome!!!!!!!!!

The animation with the double sided skirt was so smooth! Super impressive!

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VirtualWorldDynamics ( ) posted Thu, 22 October 2015 at 11:22 AM

@moogal : Thank you for your comments and I can assure you that I am as frustrated as you to see the slowness about the distribution of VWD. It is true that I use a particular form of protection and I want to keep it. For now, I have not thought to a principle of storing simulation settings associated with a dress or hair. Ideally, a cloth that must be simulated with VWD would see his settings assigned automatically during importation. We can think about it.

@shedofjoy : Today I posted a new demo version. If you want to test VWD, it is important to download this version because it corrects all errors listed above. It is true that our phones have a power higher than the computers with whom I started working and which needed in a room of 500 m2. Personally, I think that manipulate Poser with my big fingers on a 5-inch screen will definitely surreal. ;-)). Still expect the next releases !!!

@Biscuits : Today, I also published several videos on YouTube. One of them simulates your sinfull dress which is a dress with a double layer. As I say in the video, I made a change to this dress because I removed a layer and I inserted a dual face material. I continue to work on the double layer original dress, but the simulation without any interpenetrations is difficult to obtain.

The current version works really properly. It will be improved and modified at the interface level. However, I think the most important is to rework now on documentation with the assistance of Ooseven who helps me for the translation. I even start to take oral English classes in order to make my videos in English. I think it is these videos that could best explain how works VWD. VWD is not just another cloth simulator, it's more a general simulator that could actually simulate things other than clothes or hair.

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Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


fivecat ( ) posted Mon, 26 October 2015 at 10:49 AM

A dynamic dress exported from DS, and Curly hair. Thought the animation was appropriate for this time of year.

https://www.youtube.com/watch?v=n6rCyrRNPeU


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