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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 9:40 am)



Subject: Conforming clothes and hair animation


Biscuits ( ) posted Wed, 11 November 2015 at 5:06 AM
macsavers ( ) posted Wed, 11 November 2015 at 10:57 AM

I guess I'll be playing with that portion next. Thanks.


VirtualWorldDynamics ( ) posted Wed, 11 November 2015 at 4:49 PM

@MacSavers : For your static simulation, as say Biscuits, you have to nail the cloth on the character. For your dynamic simulation, I am a little bored by the end of the simulation where the cloth seems to be abnormally deformed. Have you this result at every time? I have set the gravity to 1.0 as you said. This is perhaps more simple for users.

I have not added a node mass at the level of the dynamic object generation. I will say something that will seem strange to you, but changing the mass of all the nodes of a dynamic object, does not change significantly the simulation. Remember the experience on the moon where a feather and a steel ball fell at the same speed. On Earth, the steel ball arrives on floor before the feather only because there is a air resistance. However, I have added a modification of the node mass using a selection. During the simulation, a node with a great mass will influence the simulation more that a node having a small mass. This solution allows to give some effects to the cloth or the hair. It is necessary to be carefull to not too increase this value under penalty of having abnormal results.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


macsavers ( ) posted Thu, 12 November 2015 at 9:46 AM

Thanks for the change on the Gravity number. It will help solve a lot of confusion for new users.

As for the glue option, I clearly need to work with this to get the results I'm trying to achieve. My question here though is: Can I save the settings on a piece of clothing after I have setup what is 'glued'? I'd hate to have to re-do that work every time I added that cloth. A preset that I can save for it would be awesome. One of the things I was to use dynamics on besides dresses is coats and jackets. I don't mind shirts or tight pants conforming, but jackets and lose clothing should always flow. For a large animation project, having to glue an item to a model over and over again each time you want to re-do the animation sequence could really take up a lot of time. Saving a preset for a specific clothing item would be very helpful here so you can just load it each time, or even better, the VWD app can remember it.

As for the mass, I think your solution will work fine. It's clear you have this well thought out. It's just a matter of us understanding it enough to use it. I'll get there. Just takes me some time.


0oseven ( ) posted Thu, 12 November 2015 at 6:48 PM

Leave a comment Several VWD demo videos feature LittleFox products - anyone know what happened to the artist's store ? Also


VirtualWorldDynamics ( ) posted Fri, 13 November 2015 at 1:56 PM

@MacSavers : I don't like to redo actions several times when it is not necessary, me too. It is for this reason I wrote the .RIP files. A .RIP file is a text file which contains all the actions made in VWD with its parameters. The file is composed of the name of the dynamic actor followed by the date and the time. Each simulation has its .RIP file. You can play them using the combo box in the "Scene Import" tab.

@0oseven : LittleFox pRoDucts caN be found on Another site. ;-))

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


0oseven ( ) posted Fri, 13 November 2015 at 4:26 PM

@ VWD ....Got It - thanks!


macsavers ( ) posted Sun, 15 November 2015 at 11:55 AM

Can I take another V4 character with a different morph and use that RIP file with the clothing for a differently morphed V4 character? Or does it have to be the exact same character?

As an example, I use Sandra and the Pretty Party Dress. Sandra is a V4 morphed character. After it's done, can i use Josie, a V4 morphed character and that RIP file from Sandra for the clothing?


VirtualWorldDynamics ( ) posted Mon, 16 November 2015 at 3:40 PM

@MacSavers : You can use a .RIP file on a character different than the original one. The vertices of the two characters must be close enough. If the difference is too large, the behaviour of the cloth or the hair can be abnormal. If the character are very different, you can rename the .RIP file and create two different files. (for example : "Pretty Party Dress for Sandra.rip" and "Pretty Party Dress for Josie.rip").

What to say about what happened in Paris except that this madness fills me with great sadness.

I will give you some news in some days.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


macsavers ( ) posted Tue, 17 November 2015 at 10:47 AM

The news in Paris fills me with sadness, frustration and hope. I feel sad for those that have lost loved ones from such a senseless act. I'm frustrated that there are people that value life so little that they feel they have to impose their will on others, freedoms be damned. I have hope that perhaps everyone will finally see ISIS for what it is, a group of hate mongers that only wants to control others and that they use the religion of Islam as a vehicle for that. I do not blame Muslims or Islam, but the extremists like ISIS I do blame and hopefully the world will understand that people like ISIS exists and need to be dealt with, not ignored.


VirtualWorldDynamics ( ) posted Mon, 23 November 2015 at 4:19 AM

Excuse me for all this time without message.

I'm tired of receiving messages that seem very interested every 3 weeks with nothing between them despite several messages on my part. I confess I do not understand the principle of operation.

I have decided to take matters into hands.

I am writing a "Lite" product which probably will be limited to 150 frames (five seconds). This product will have no protection and will be sold at Renderosity (and others ...) at a price of 39 dollars. The complete product (without limitations), will be physically protected and will be sold 65 dollars and I would like to sell it myself through a Paypal account. The update from the "lite" version to the full product will be 26 dollars, exactly the difference. It will also be sold via Paypal.

The full product will have two keys (not 3). I think the most important thing is that a person who purchased the product can at any time make a simulation. These two keys are obviously not definitive. This simply means that 2 PCs can use the program simultaneously. If a person who already has 2 keys asks me a new key, one of the old keys will be simply deleted.

Tell me what you think of it all.

I know that the program will still require changes, but I want to start working first on Carrara but also on DAZ Studio. I will certainly need your help to do this and I hope to find the right script functions to perform this work. Using this method of interfacing by script, it allows me that all changes in the main EXE program will be reflected into all host applications.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


NolosQuinn ( ) posted Mon, 23 November 2015 at 5:17 AM

My opinion, forget the 'lite' product. You already have the demos. People can test and decide for themselves if they want the full product. Less work for you also.

Thumbs up for not waiting and getting your product to market.

I have been ready to buy since 5 months ago!

'I'm paying for this movie. I want guns'



tomyee ( ) posted Mon, 23 November 2015 at 10:46 AM

Actually I like the idea of a lite product, both if it is cheaper and no hassle with dealing with license keys... I am using Poser (and Daz) only for creating still images for my comic book, so longer animation isn't needed (although I do hope 5 sec is enough time to let an item pose properly the way I wish for my final render... my characters have capes that I may need to have billowing in the wind or fly back as they are engaged in a simulated fight with another enemy character...)

Anyway, the Canadian dollar currently is about 27% lower than the US dollar, so having a cheaper version helps out because I don't think I could afford the full $65US right now (unless my comic is finished and sells really well). That is around $83Canadian for me, quite expensive. The lite version pricing means that the cost would be around $50Canadian... still a bit high but that is easier for me to save up for.

@VirtualWorldDynamics: I still cannot believe the Poser team does not jump on your tool! Unless they have their own secret plans for a new cloth system, this tool seems to be the perfect solution for their outdated cloth room. No one wants to wait another 2 years for them to upgrade their cloth sim system.


moogal ( ) posted Mon, 23 November 2015 at 5:45 PM

[tomyee]

@VirtualWorldDynamics: I still cannot believe the Poser team does not jump on your tool! Unless they have their own secret plans for a new cloth system, this tool seems to be the perfect solution for their outdated cloth room. No one wants to wait another 2 years for them to upgrade their cloth sim system.

Unless something drastically changes with the way Poser is developed, nothing will be updated for another two years. That's just the schedule they have been sticking to for many versions now. VWD came to light at the very end of Poser 11's development. They would not have had time to include it and make their schedule had they wanted to.

The upside is that as long as VWD is a separate product it can be updated as frequently as the developer wishes.


piersyf ( ) posted Mon, 23 November 2015 at 8:33 PM

I do not and never will use PayPal. That is a complete deal breaker for me. Seeing as I don't do animations, your light version will probably fill my needs as a replacement for the cloth simulator. So, for me, I'll buy the light version (if you make it) but would never in a million years buy the full product, simply because of your chosen method of purchase. (BTW, there are other options to PayPal: Amazon WebPay will take no fees from you or your customers, the only catch is you can't withdraw amounts less than $10. Given the price you're asking, that won't be a problem and will net you better returns; Dwolla charges you 25 cents per payment received rather than a percentage; ClicktoSell is like Paypal but also accepts payments from PayPal, Google Checkout, Skrill, and credit cards with or without a merchant account).


tomyee ( ) posted Mon, 23 November 2015 at 8:46 PM

moogal posted at 8:41PM Mon, 23 November 2015 - #4240578

[tomyee]

@VirtualWorldDynamics: I still cannot believe the Poser team does not jump on your tool! Unless they have their own secret plans for a new cloth system, this tool seems to be the perfect solution for their outdated cloth room. No one wants to wait another 2 years for them to upgrade their cloth sim system.

Unless something drastically changes with the way Poser is developed, nothing will be updated for another two years. That's just the schedule they have been sticking to for many versions now. VWD came to light at the very end of Poser 11's development. They would not have had time to include it and make their schedule had they wanted to.

The upside is that as long as VWD is a separate product it can be updated as frequently as the developer wishes.

True, but I do wish the Poser team would accept VWD's tool as an integrated feature. I am always hesitant about buying third-party products since I worry that they developer could vanish overnight for any reason (e.g. they get tired ot supporting it and want to just try something different) and then the plugin never gets updated as the main product itself keeps evolving. Then again, Poser hasn't exactly done anything to evolve the Cloth Room in what, five or six years either....

Maybe like with Paul, they could introduce the VWD feature in a subsequent SR rather than make people wait 2 years.


TheWoadWarrior ( ) posted Mon, 23 November 2015 at 10:26 PM

@VWD - I have to tell you that I am absolutely blown away by what you are doing. I just spent about 5 hours reading every post from page one to the end (and watching everybody's videos) just so I didn't miss anything. I have to say your English is really improving and it made me a bit sad. I loved the few grammatical errors in your writing--It made the whole story of your creation feel exotic. 😀 I'm sure I'm just the latest in a long list waiting impatiently as you work out the marketing details. But... I've already figured out the next project for you...and I bet you'd love it. You mentioned early on that it's not about perfecting the animation, it's about how it looks and how it makes you feel. Your amazing work on animating cloths and hair now makes the base figure look bland and boring. We all, no matter how fit, tend to jiggle as we move whether it's the obvious (breasts) to the less obvious (muscle mass or fat). So, after you become famous and rich from selling this product and become bored with the new yacht, private jet, and 50 year old scotch, your next product should be to figure out how to animate flesh. 😈 Keep up the great work and know that you are an inspiration to us animation newbies.


VirtualWorldDynamics ( ) posted Tue, 24 November 2015 at 10:15 AM

@NolosQuinn and @tomyee : The "lite" version is already written, and as says "tomyee", some people will not be interested by animations and will prefer to purchase this limited version, just for a budget problem. It's normal. I have been integrated into Poser 11 Beta test a few weeks ago, just to do some tests with this new version. I may have to make some changes at the level of new materials. As says "moogal" I think my product interests the Poser team but I arrived a little late compared to the release of Poser 11.

@piersyf : I do not specifically know PayPal. This payment method has the reputation to be quite good in terms of safety. I am totally incompetent in terms of finance and this area would rather tendeance to give me pimples. I confess that I did not thought to have as much reluctance about that physical protection. For me it's just a more secure method of protection for the developper. I personally have several products like that and this never asked me any problems. Leave me a little time and maybe I will delete this safety which poses so many problems.

@TheWoadWarrior : Do not be sad with my English. Acknowledge yourself that it is better that I own competencies in computer science and in physics for what interests us. I know my English is really bad, but I have decided to resume classes. I did not dare to submit you to the torture of a video in English but that may come. You raised an interesting problem when I will be rich with my product, I could not do my private jet landing on my yacht, I'll have to buy an aircraft carrier. ;-)) About my development wishes, there is, as you say, the simulation of soft flesh of a character, but there is above all, the correction of motion capture files.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


fivecat ( ) posted Tue, 24 November 2015 at 2:47 PM

@VirtualWorldDynamics I think your plan is a good compromise, so that those who just want to do static simulations or dynamic simulations for a single image will get to buy it through renderosity, but for those who want the full features, they can buy it from you with paypal. Personally, I have no problem buying through paypal, so I hope everyone doesn't see it as a problem.

You have such a great product and I hope you find a way to get it to everyone who wants it. I still have to test it in Poser 11.


piersyf ( ) posted Tue, 24 November 2015 at 8:10 PM

Let me explain PayPal to you, Fivecat. I had my card hacked. PayPal now have it listed as a fraudulent card number despite me and the bank saying otherwise. I can NEVER use that card number again, nor any card linked to it. For me to use Paypal I have to apply for a completely new card (which I don't want), or transfer to another bank. Prolem is, I live in Australia not the US; you can't just get a card here, you have to have a certain level of income first, and I don't. I cannot transfer either. So because of Paypal's 'security' I cannot use the service. My vitriol towards them is because they will not take my word OR the bank's word that the card has been secured. Even if they changed their minds, I would not wish to use Paypal ever again. Oddly enough, it was because of the data hack here on rendo that my card was compromised. I am all in favour of VWD being secure. There are other alternatives with good reputations. Many vendors are looking elsewhere because they get smaller fees and better reporting and servicing. Just saying.


macsavers ( ) posted Tue, 24 November 2015 at 10:06 PM

I don't understand why Daz3D doesn't talk to VWD. Their dynamics, while very realistic, are lagging so far behind that most people ignore it. Many have asked for a new system since the current system requires dynamic clothing creation software that costs somewhere in the range of 15 grand. This system is so easy to use and could use the new Genesis models and allow clothing content for characters made a decade ago work on even the Genesis 3 models.

As for PayPal, there are a lot of people who have had terrible experiences. Unfortunately, there's not a single merchant service that doesn't have the same track record. I've used several over the years, both as a client and as a merchant. There is no silver bullet for this. PayPal is still the easiest option for the most people. PayPal has also worked very hard to allow people to pay with a card without the need for an account. In fact, I paid for a item with a card via PayPal without logging into my account at all and it worked perfectly. So, it's still the best option, but you can't expect it to please everyone.


piersyf ( ) posted Tue, 24 November 2015 at 10:21 PM

I tried that MacSavers. Doesn't work. They still 'parse' the card number, flag it as fraudulent and block the sale. PayPal is a no go for my credit card. Not that I'm banned, just the card. Part of my irritation is that I still get regular emails from them asking me to input new card details. Look, I know the vast majority have no problem with PayPal. Heck, my fiance could buy it for me if it comes to that, I'm just saying that there are a few people around like me who CANNOT use the service through no fault of their own, and was just suggesting to VWD that there are other options that are just as credible and would net a bigger return. You also don't have to limit yourself to a single service.


VirtualWorldDynamics ( ) posted Wed, 25 November 2015 at 2:38 AM

@MacSavers : I have been contacted by Brian Howell who appears to be the product manager at Daz. He seemed interested in integrating VWD into Daz Studio. He wanted me to use their SDK to develop, but as with many SDK, it does not contain all the selection functions of vertices that I have already written and I do not intend to rewrite X times these functions. I also spoke of my protection. The result is no reply since three weeks. Perhaps, I may have made a mistake by sending a mail from vitualworlddynamics@gmail.com while I had received on another address. I will send him another email using the first address.

@TheWoadWarrior : I told you a stupidity just to laugh a little, but I recognize that it is sometimes difficult to read a text with too many errors. In French language, I am also sensitive to spelling and grammar. Over time, I learned to give more importance to the substance than to the form, but it is not always easy.

When I started writing my protection, I thought the problem of distribution would be simple despite it. I realize that is not the case. Key generation requires work and the control of the updates requires work also . All this takes time and time is precious. In a French movie, an actor said, "One day, the time that passes, this becomes the time that remains." and I did not want to waste it. Spend my evenings to generate keys or control prior purchases of a "lite" version is, for me, at a thousand parsecs of my life. My evenings, I would pass them in front of a good movie or in front of my PC to develop 3D programs, not for a pseudo finance work. I'm pretty determined to remove all protection from the main program. That's why I asked you a little time.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


macsavers ( ) posted Wed, 25 November 2015 at 9:42 AM

piersyf posted at 9:41AM Wed, 25 November 2015 - #4240804

I tried that MacSavers. Doesn't work. They still 'parse' the card number, flag it as fraudulent and block the sale. PayPal is a no go for my credit card. Not that I'm banned, just the card. Part of my irritation is that I still get regular emails from them asking me to input new card details. Look, I know the vast majority have no problem with PayPal. Heck, my fiance could buy it for me if it comes to that, I'm just saying that there are a few people around like me who CANNOT use the service through no fault of their own, and was just suggesting to VWD that there are other options that are just as credible and would net a bigger return. You also don't have to limit yourself to a single service.

Sounds like your only avenue is to get a prepaid Visa or MC to make purchases on PayPal. What a pain. I feel for you. I have a preferred business PayPal account and that might be what's helping me in some situations. Who knows.


macsavers ( ) posted Wed, 25 November 2015 at 9:47 AM

VWD: Don't give up on Daz Studio. I know that Poser just came out with the Superfly renderer, but Daz has had their Iray renderer out for over half a year. Both programs now produce amazing results. With Daz Studio being free, more people are willing to spend on extras where a lot of Poser users want it to be a part of the program since they are already spending money on it. Distribution though is probably a pain. They do control it pretty well so piracy isn't as much an issue, although it's not completely eliminated I'm sure, but they probably take a bigger slice of the earnings too, so it a bit of a double-edged sword. Outside of trying to determine the ROI (return on investment) that the code changes would require, I have no idea if it would be worth it money wise, but as a frequent Daz Studio user and infrequent Poser user, I'd love to see it on that platform. I do keep Poser around though. I just wait for ridiculous upgrade sales before I move up.


fivecat ( ) posted Wed, 25 November 2015 at 5:36 PM

I agree with MacSavers in that you shouldn't give up on Daz Studio. This would be such a welcome tool in studio if you can do it, and it would be probably more worth your time than a Poser-only script, as Poser already has the cloth room and Studio has that proprietary clothing. If you can animate the strand hair from the two hair tools, that would be even better. I would start a kickstarter campaign for that.


moogal ( ) posted Wed, 25 November 2015 at 8:24 PM

fivecat posted at 9:10PM Wed, 25 November 2015 - #4240977

I agree with MacSavers in that you shouldn't give up on Daz Studio. This would be such a welcome tool in studio if you can do it, and it would be probably more worth your time than a Poser-only script, as Poser already has the cloth room and Studio has that proprietary clothing. If you can animate the strand hair from the two hair tools, that would be even better. I would start a kickstarter campaign for that.

Poser does have dynamic hair and cloth, but it seems to me most users find them severely inadequate. I'm under the impression that "Look at my Hair" for Daz Studio is already superior to Poser's native solution.

I've personally decided that Poser's dynamics are not acceptable for animation, and I particularly do not like not being unable to save figures to the library in a "ready" state. That VWD works with both conforming clothing and trans-mapped hair, I can not see myself again attempting animation in Poser until it becomes an available option.

I'm sure the Daz community would welcome your product, but I do not feel that Poser's current dynamics are sufficient to quell interest in your product. I have read numerous posts lamenting the lack of improvement to dynamics in Poser 11 and strongly feel that VWD will become quite popular (especially among animators) following its release.


Biscuits ( ) posted Thu, 26 November 2015 at 8:37 AM · edited Thu, 26 November 2015 at 8:46 AM

I think the most important thing regarding VWD at this time is, make it as good as possible continue on the road you are on.

Then distribute!!!

There has been so much exposure, but it will fade away, if we can only talk about it and not use in renders.

Secondly when all is finished, I suggest work on a Mac version for Poser.

And then...talk to get VWD integrated in the next Poser version.

Sorry if I replied late, I didn't get any ebots.

My 2D&3D Store 

My Youtube Channel


Writers_Block ( ) posted Thu, 26 November 2015 at 9:57 AM

I would happily buy a version for Daz; indeed, where is the buy now button. :) I'm on the fence about Poser 11, but if I do go for it then I would also purchase for poser, now as well, I suppose it would depend on cost. Currently it would be more value for me with Daz due to the content I have.

What you're doing looks abosolutely amazing.


VirtualWorldDynamics ( ) posted Thu, 26 November 2015 at 2:33 PM

@Biscuits and @MacSavers : I probably misspoke about Daz. I did not say I did not want to develop for DAZ Studio, I just said I did not want to develop with the DAZ's SDK. I just rewrite to Brian to tell him that I want to write a version of VWD for DAZ Studio using the current interface and a few script functions.

@Biscuits : when you say that it is necessary to make VWD the best possible, what are the improvements in VWD to make it better than now. MacSavers has made excellent suggestions for the interface. I know I have to enhance documentation and first, answer to Ooseven to correct my writing errors. I also require to reread all the comments of WimDVB that I didn't applied.

@Writers_Block : Thank you for your comment. you know, the famous "buy now" button, I would like to see it in a site since quite some time. I am now ready to sell VWD without protection for two reasons: - this will simplify the sale of VWD. - the programs generation and versioning will take me too much time. I prefer to spend my time to develop others tools.

Personally, I would like to start selling VWD using conventional methods, hoping to get a rate that will allow to distribute my program at the lowest cost in both versions.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


Writers_Block ( ) posted Thu, 26 November 2015 at 4:00 PM

VirtualWorldDynamics posted at 10:00PM Thu, 26 November 2015 - #4241107

@Biscuits and @MacSavers : I probably misspoke about Daz. I did not say I did not want to develop for DAZ Studio, I just said I did not want to develop with the DAZ's SDK. I just rewrite to Brian to tell him that I want to write a version of VWD for DAZ Studio using the current interface and a few script functions.

@Biscuits : when you say that it is necessary to make VWD the best possible, what are the improvements in VWD to make it better than now. MacSavers has made excellent suggestions for the interface. I know I have to enhance documentation and first, answer to Ooseven to correct my writing errors. I also require to reread all the comments of WimDVB that I didn't applied.

@Writers_Block : Thank you for your comment. you know, the famous "buy now" button, I would like to see it in a site since quite some time. I am now ready to sell VWD without protection for two reasons: - this will simplify the sale of VWD. - the programs generation and versioning will take me too much time. I prefer to spend my time to develop others tools.

Personally, I would like to start selling VWD using conventional methods, hoping to get a rate that will allow to distribute my program at the lowest cost in both versions.

Looking forward to this becoming available. :)


macsavers ( ) posted Thu, 26 November 2015 at 7:40 PM · edited Thu, 26 November 2015 at 7:44 PM

I understood what you said. I understood that the current situation isn't ideal and that you'd prefer to just to make a hook into your current software without having to redo a lot of code. Hopefully that can be realized, but if not, the extra work might pay off big. The current solution is pretty much broken and rarely used, as in almost never. The Poser solution is a lot easier and allows for hair, something that the Daz solution does not. The two hair plugins for Daz, Look at My Hair and Garibaldi, don't allow for dynamic movement. There has been some chatter that LaMH is playing with the idea, but nothing has come of it. Dynamic options in Daz is wide open and has a very large customer base that would embrace it with open arms.

So, I just want you to know that we appreciate all your efforts here. We also understand how you want to protect your work and we support that. Whatever you need, we are happy to help and encourage. As a Daz user though, I will really want to use dynamics much more when it comes to Daz Studio. I'll still use your dynamics software in Poser, but I'll end up doing all my animations in Daz, not Poser. I find Poser far more clunky, unintuitive and harder to get the desired results. This doesn't mean Poser can't or isn't easy to use, just that with all the 3D apps I've used in the past, the transition to Daz Studio has been relatively painless compared to trying to get Poser to work they way I want.

As far as integration into the next version of Poser, I'm not sure Smith Micro will be on board. If so, they would most likely want to buy the rights to it so they could bundle it in. The model Daz uses for Studio is more like what VWD is doing as they use an plugin technology and encourage it quite a bit. Poser seems to want to be all things to all people and have everything in the package. At least that's how I see it. That being said, if VWD was in the next Poser, it would make it far more attractive to purchase. I won't upgrade my Poser for at least a year or more.

I'd rather see this:

  1. Finalize the code and get the distribution setup finalize.

  2. Release.

  3. Get a Mac version coded.

  4. Get a Daz Studio version coded.


NolosQuinn ( ) posted Fri, 27 November 2015 at 9:54 AM

Just finished a test of VWD using Poser 11. Didn't see and have any issues. Worked fine and had the same excellent results. I've put money aside for the full version. It will be my second gift to myself this holiday season.

'I'm paying for this movie. I want guns'



Writers_Block ( ) posted Fri, 27 November 2015 at 6:37 PM

NolosQuinn posted at 12:37AM Sat, 28 November 2015 - #4241192

Just finished a test of VWD using Poser 11. Didn't see and have any issues. Worked fine and had the same excellent results. I've put money aside for the full version. It will be my second gift to myself this holiday season.

lol

I'm planning on a gift for myself too.


MrFiddles22 ( ) posted Sat, 28 November 2015 at 9:40 PM · edited Sat, 28 November 2015 at 9:41 PM

Wow! this plugin is cool!!! I just found out about it, Is it for sale yet? If not what is your planned timeline for release? I have been searching the internet for some kind of easy dynamic hair solution, I need a plugin like this for a project I'm doing. I need something like this as soon as possible! I'm using Poser Pro 11 on Windows 8. If you sell on Renderosity that would be great! If not, I have no problem paying with Pay Pal. Hopefully the license will allow for use on at least two computers that would be helpfull, because I use two computers in my current workflow.


VirtualWorldDynamics ( ) posted Mon, 30 November 2015 at 3:54 PM

You are right, the most important thing now is to continue to improve the program.

I will list a number of ideas that I have had:

   - Add the "Make it compatible" button for the clothes. Many clothes have much too loose mesh and the simulations are bad. The addition of this function will correct this problem.

   - Add a change of the distance of collision at the level of the collision objects and at the level of the dynamic objects. This possibility will solve the problems of interpenetration for multilayer dynamic objects or for hair on large clothes without having to increase this distance value on the entire object.

   - The ability to open OBJ files independently of Poser and open an animation file (.DYN, .PC2, .MDD) to animate the collision object.

   - The ability to save simulation in the format of his choice (.DYN, .PC2, .MDD). The latter two functions would allow to use VWD with the DAZ Studio or Carrara programs by waiting its full integration into them.

   - I also thought about a function that would convert successive OBJ files into a mesh animation for a collision object. This function would allow to export an animation from Victoria7 in Daz Studio and do a simulation on any dress into VWD.

If you have other ideas, please state them to me, I will do my best to integrate them into the program.

I know that some people are interested in buying VWD via Paypal though there may be problems as said "piersyf" and I want to make a proposal to sell to those who would like it. If people are interested, I propose to sell their VWD at a price of 55 dollars via PayPal. This price is the original price without intermediaries.

You have to doubt yourselves that if I make this proposal is that I still have no answers despite my ad to distribute VWD unprotected. I really do not understand. So I keep the protection and I sell by myself... for the moment.

As for writing the program on Mac and with the DAZ Studio's SDK, I think we should work on a collaboration. I do not have these skills and I prefer to work on the writing of other tools. MacSavers is right, by extending the VWD development field, we can interest a lot of people.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


tomyee ( ) posted Mon, 30 November 2015 at 8:43 PM · edited Mon, 30 November 2015 at 8:47 PM

I am curious, if people buy now, but then you add some of the new features so that the program is now version 1.2 or 1.3, are the upgrades free to those who bought the original version 1.0?

Also, if the price for full version is $55 if bought directly from you, is the price $29 for the lite version?

I like the idea of the "make compatible" feature!


NolosQuinn ( ) posted Tue, 01 December 2015 at 12:05 AM

Would it be possible to select a range to simulate in VWD?

'I'm paying for this movie. I want guns'



VirtualWorldDynamics ( ) posted Tue, 01 December 2015 at 3:02 PM

@tomyee : Currently I am doing many updates because the program is in development phase. Later, I will continue to make updates regularly. In my mind, these updates are free. There will undoubtedly be 1.1 and 1.2 versions that will remain free. If, one day, I decided to create a version 2.0 which will be an update requesting very large development efforts, I will ask perhaps a price for this upgrade that might be half of the product price. This eventuality will not happen before several years.

@NolosQuinn : I do not quite understand your question. You are often forced to start from a reference pose. It is often difficult to start from a different pose. By against, you can stop the simulation at any time. Once the simulation stopped, you can press the "Start simulation" button with the CTRL key. This action allows to export the simulation into Poser without being fully terminated. I do not know if I reply your question.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


NolosQuinn ( ) posted Tue, 01 December 2015 at 7:14 PM

@VWD - For example, in Poser, if you have a 100 frame animation, you have the option of which range of the 100 frames you want to render. It can be all 100 frames or frames 33 to 74 or frames 20 to 50, etc. In VWD, you can sim all 100 frames or stop the sim where you want but you have to do all frames up to that point. You can't really jump to a specific frame.

Yes, in Poser you can edit just the range you want and then run the sim in your program with just those frames. Just thought it might be easier to select the exact range in VWD. I understand additional frames would be needed in the beginning to 'settle' the hair/cloth to the object, but the animator can include those extra frames in the range.

'I'm paying for this movie. I want guns'



VirtualWorldDynamics ( ) posted Thu, 03 December 2015 at 2:19 PM

@NolosQuinn : I understand the problem, I'll see how to integrate this possibility in VWD.

The "make compatible" function to the clothes works properly, but its integration in the workflow is more complicated than expected. I will integrate it in the future version. This function will allow to simulate all conforming clothes, even if it their meshes have a very poor quality. It will also allow to use all kinds of sits as a dynamic element and thus, make simulations with all kind of props.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


macsavers ( ) posted Thu, 03 December 2015 at 9:10 PM · edited Thu, 03 December 2015 at 9:10 PM

Once the animation is imported into Poser, wouldn't you just control the frames you want to render from there?


estherau ( ) posted Sun, 06 December 2015 at 4:30 AM

I'm just testing this one last time on the mac. What do I do after I get to this screen to test it?Screen Shot 2015-12-06 at 8.30.04 PM.png

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Sun, 06 December 2015 at 4:33 AM · edited Sun, 06 December 2015 at 4:35 AM

the get your personal code button does thisScreen Shot 2015-12-06 at 8.32.31 PM.png and then the program hangs. But could I type a personal code in manually maybe?

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Sun, 06 December 2015 at 4:38 AM

clicking on poser list doesn't do anything but then maybe I have to open something special in poser first??

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Sun, 06 December 2015 at 4:50 AM · edited Sun, 06 December 2015 at 4:51 AM

I can't start VWD in poser because my poser is a mac version and can't run the .exe I suppose. I can open the .exe with crossover but the poser python doesnt' know it's there I think. Screen Shot 2015-12-06 at 8.50.57 PM.png

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


VirtualWorldDynamics ( ) posted Sun, 06 December 2015 at 10:03 AM

@estherau : I could not help you with Mac. By against, you can request information from MacSavers. He runs correctly VWD on Mac and it can give you the method to use to make it work. I know there is a demand of the people working on Mac, as there is also a demand of the people working with DAZ Studio and Carrara. I want to finalize the program in Poser first to not have not finalized versions on different systems and different hosts to manage. It is necessary that the heart of the program is finalized in a single version before anything else.

Great news, the first sale was made with Vestmann using PayPal.

I am still determined to sell VWD at Renderosity. I communicate regularly with Jenn, but I find these exchanges too spaced . Certainly because I would like to see my product for sale on the site quickly. Concurrently to this sale on Renderosity, which certainly will arrive, I am pleased to have had this first sale using PayPal.

For now, I only sell the full version. At the level of the price, I remain at the price I had said at the beginning, ie 50 Euros, counting conversion and Paypal fees, the price will be 56 dollars. I have decided to do a promotion for the launch of VWD. Until the end of the year, the price will be 45 dollars.

For people who agree to buy directly VWD, here is the procedure:

The payment is made on my email: virtualworlddynamics@gmail.com So I can make the relationship with the person who bought, I need to receive information in the area of ​​payment remarks.

I need :

   - Your name (pseudo) Renderosity (the entry point in the database)    - your email (for sending the programs)    - 1 or 2 personal keys generated from the "About" tab from the demo version (Please with the two ").

I will send you the program or the two programs as soon as possible and I will introduce you in the database of buyers in order to send you the updates automatically.

I can answer all the questions you ask yourself.

The "Make compatible" for the clothes (or hair) is integrated and works very well. This function allows solving many problems due to the poor quality of some meshes. I will definitely perform a simulation made with some FreeStuffs for showing the possibilities of this new feature. This feature will be added in the next version of VWD which will realized soon.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


Biscuits ( ) posted Mon, 07 December 2015 at 2:47 AM

Awesome news! If we email you, do you send a moneyrequest through paypal?

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VirtualWorldDynamics ( ) posted Mon, 07 December 2015 at 2:57 PM

@Biscuits : In fact, it is you who initiates the sale by sending the amount of 45 Dollars to my email using PayPal. When you do this transfer, there is a comment box where you can put the informations that are necessary for me to send you the program or the 2 programs. These informations are:

  • your name (pseudo) at Renderosity
  • Your Email (for sending the programs)
  • One or two personal codes generated from the demo version.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


Biscuits ( ) posted Wed, 09 December 2015 at 4:57 AM

So glad it's finally available for everyone now!

Woot!

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