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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
I know this can be a contentious issue, but if we can be civil it seems to me it's a subject worth addressing. I only use Poser, so my knowledge of DAZ is limited, but my sense is that people are impressed by the Gen 2 and 3 figures and their resources. Gen 2, I understand, works with some difficulty in Poser, and Gen 3 works hardly at all. I suppose this is a strategic issue for DAZ, to get more people to bypass Poser. That's a shame. I'd like to experiment with the Gen 3 figures, but am reluctant to shift my attention to a different program. I like Poser, I'm used to it. I am curious to see how the new Paul/Pauline figures come together. I see a lot of grouching about Poser, but I think most of it is misplaced. But still, I'd like to see more (civil) comparisons. And is there hope that some day the new DAZ figures will work easily in Poser? Like V4/M4?
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How come no one ever comments about all the other CGI softwares . DAZ Poser are just a small part of the CGI universe. Why don't we ever hear what effect does free Blender, $10 mudbox ,$20 Allegorithmic or $100 Houdini have on Poser ?
Why your checking out DA's gallerys .check out Allegorithmic ,Mudbox ,zBrush gallerys. Also SmithMicros Manga Studio gallerys are cool also.
Best gallery wins popularity. All Poser needs is Best Gallery.
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I think one of the reasons that the appearance of Poser's big slowdown is the new version has a fairly high price. Certainly vendors are leery of investing a large amount without seeing more of the tools in action. Smith Micro and P11 users have been slow on rolling out tutorials. There are a good number of renders coming out. I'm a Poser fan and buyer and hope to see more products and tutorials (not just talking paid ones, but youtube ones) that show what can be done with the newest software version. If more people show interest then vendors will develop more for P11. A lot of the renders and lighting effects are excellent. I'd like someone to post some free youtube tutorials on the other strengths of P11.
The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.
dnstuefloten posted at 2:11PM Fri, 15 January 2016 - #4249311
I know this can be a contentious issue, but if we can be civil it seems to me it's a subject worth addressing. I only use Poser, so my knowledge of DAZ is limited, but my sense is that people are impressed by the Gen 2 and 3 figures and their resources. Gen 2, I understand, works with some difficulty in Poser, and Gen 3 works hardly at all. I suppose this is a strategic issue for DAZ, to get more people to bypass Poser. That's a shame. I'd like to experiment with the Gen 3 figures, but am reluctant to shift my attention to a different program. I like Poser, I'm used to it. I am curious to see how the new Paul/Pauline figures come together. I see a lot of grouching about Poser, but I think most of it is misplaced. But still, I'd like to see more (civil) comparisons. And is there hope that some day the new DAZ figures will work easily in Poser? Like V4/M4?
I hope for civility too. I like Poser, and am pretty heavily invested in it but it's not the only program out there.
Gen 3 is pretty impressive, and I'm really considering giving it a go. But I do use Octane with Poser, so that means I either pick up the DAZ Octane plugin and shaders for it, or go with Iray.
I almost went to Gen 2, but the differences and content didn't seem worth fighting with DSON.
I don't see how anyone thinks the content is different/better.
It's the same content sold over and over and over again.
http://www.daz3d.com/seasons-outfit-for-genesis-3-female-s
http://www.daz3d.com/seasons
http://www.daz3d.com/seasons-for-genesis
LOL, every time they release a new girl, they just sell the same thing over again at another $20.00
I feel that Poser is a lot more intuitive to use on some fronts (Posing, Lights, Dynamic cloth, getting eyes to point at things and general program use) But content is king. Daz is a large content house that has created new figures with more realistic attributes. This now includes the application to run it on, so more power to them. Much of the Poserverse was dependent on Daz for their content (V4,A4 etc) but that has all changed now that it's become an either or situation. I have been trying to work with DS but I find it hard to adjust. Also a lot of my content doesn't look right in DS. While this is probably my own failing I can't seem to justify the cost to move to an entirely new platform and basically junk the thousands of dollars I have already invested and spend many thousands more on what could become obsolete in a few more years. It's sad but this is how business works, I for one don't know if I am ready to become the collateral damage in the wake of this type of progress. I think overall the future would be better if all programs could work together, this in the end would greatly strengthen this technology and more it forward the most, but who am I to say I just a user.
I hope the rift widens. I'd really like to see most of the crybaby helpless load and render folks head over to Genesis/DS and the repetitive big lingerie shopping spree in the sky. More power to them. Good luck, so long! Poser should dump the absurd content burden it's been saddled with and concentrate on animation and in-Poser rigging, content, and character creation tools. High time Poser circles its wagons and worries about the important stuff... the writing is on the wall. I can't be the only weirdo that thinks this...
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The absurd amount of junk that Poser comes with needs to go... maybe then the app wouldn't be as costly out of the box. Do away with the pro version, totally micky mouse... an insult. Those tools should all be in one version. Poser costs more than 3dCoat fer christsakes, an absolute joke.
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This isn't something that can be reduced to a single sound-bite.
Genesis 3 facial bones don't work in Poser, so I wouldn't look to it ever working in Poser - It's only a loss if you need a fat chick. Poser is a bit further up the 3d chain than DS is. And once Daz implements content encryption (as they have been talking about), I don't see DS moving out of it's niche (although I suspect that is why they are now pushing the Morphs3d website. They are following Poser's lead into 3d game content).
There have been chicken littles proclaiming the death of Poser since I got my first copy over 11 years ago. The people hollering it usually have an agenda. If it was dying, we wouldn't be getting new versions every 24 months or so.
The markets and the business models for the two programs are different - most people in these and other forums have a hard time grasping this simple fact.
DAZ's business model is built around selling you figures and content.
SM's business model for Poser is selling you the toolset, so that you can leverage the content you already own or desire, rather than replace your content - that is why we have things like the fitting room, the cloth room, etc. Poser enables you to add new features to your legacy content (like weight-mapping) rather than requiring you to dump your products and buy new ones. As Poser users, we don't have to go out & buy a new wardrobe everytime a new figure comes out (other than shoes - shoes are still problematic).
The best example/comparison I can give is with the render engines built into each program. With DS & genesis 7, you get to buy Iray shaders for almost everything (at $17.95 a pop). With Poser, anyone has the ability to extend the program to add that capability for free (or pay) - rather than dumping a couple hundred dollars into Iray shaders, we can simply download EZSkin 3 and quickly convert all of our current shaders to work with Poser's new render engine, Superfly (which is based on the Cycles render engine in Blender). What works better for you? For me, it is all about value for the dollar.
There has been grumblings over V4 content for some time. Vendors work under the If I make it, they will buy it along with I only make what I am personally interested in.
What we are having trouble getting vendors to understand is that:
A. It is no longer October 2007. You can not expect to see the sales for a brand new figure to equal V4 out of the gate. V4 at the time, was a major advance over V3 & Sydney. The market has fragmented and the added capabilities in Poser have changed buying decisions for customers.
B. The V4 market has been saturated for quite some time. What does your hookerware bring to the table that the last 144 outfits didnt'? They don't like that question.
C. With the release of Wardrobe Wizard (and later Xdresser, and now the Fitting Room), clothing has been decoupled from figures. This is a major game changer that vendors have yet to acknowledge. I have dozens of outfits for V4 that have never gone on V4. When a new figure comes out, I don't have to go out & buy content for it (other than shoes). I have run my V4 clothing runtime (60+GB) through the fitting room and it is available for any figure I choose.
So what does this last point mean? If a vendor wants to sell me an outfit - it has to be better (or different) than anything I already own, for any figure I already own. I was not surprised that vendors are having a tough sell for figures not named Victoria 4. Those of us who are using them can quickly leverage our legacy content, so that new product needs to be higher quality to convince us to buy it. That takes time (and work).
Vendors have made it quite clear over the past few years that their production pipeline is based on how quickly they can get a product out the door, not how well the product is made. I actually had a vendor tell me they didn't have the time to learn the features of Poser 9 - while making their first product for Dawn, a character that can only be used in Poser 9 or later. I'll leave it as an exercise for the reader how many products I would purchase from that particular vendor.
I don't see Poser dying anytime soon. There is some shift towards DAZ and the Genesis figures in the marketplaces, but please keep in mind that SM does not rely on content sales. Poser comes with a good array of stuff, the Fitting Room does allow to transfer clothing to the weight mapped figures pretty easy. A lot of Poser users still use V4 and the stuff they bought for it, the figure is still functional and has lots, lots of stuff. I don't see why I should change to DAZ or to Genesis.
We don't know how many Poser licences SM sells, thats the number which makes Poser's life and death. I like the new version a lot (probably I will like it even more after a couple of bugs are ironed out), I think a lot of people will change in time. I hope that more vendors will make stuff for the newer SM figures. But still I have more than enough stuff to play with, even if I would not make my own.
For a vendor, well, I don't know. As long as the majority of Poser users still use V4 as main figure it will be difficult to sell the Poser fraction a lot of new stuff, agreed. But I guess you don't mean that with "dying"?
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Some of Poser's tools could use some updating, such as the the Face Room and Dynamic hair styling, but overall it's better than ever.
However, one potential issue is Smith Micro's financial situation; their stock price has been very low for the past several years. Poser is just one part of a larger diversified software portfolio; their main business is embedded wireless networking software, in which they've invested about $90 million in acquisitions over the last decade. Yet, at the moment, their market capitalization is only about $29 million....
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Just give daz studio a try i did as a long term poser use heavily invested in v4 items and i do not regret it. IMHO the G3 figures are a lot better then anything for a reasonable price on offer. With some tweaking you can use V4 clothing, hair, shoes. You can also use most of the other poser content that you purchased. You will not need to buy new iray shaders for all of your poser stuff. WM poser figures will lose the WM in DS and textures for characters will not always work good in IRAY.
Daz studio takes some getting used to but it is not that hard.
I am still using poser to, it depends on what i want to create.
Michel
ssgbryan posted at 5:10PM Fri, 15 January 2016 - #4249330
The best example/comparison I can give is with the render engines built into each program. With DS & genesis 7, you get to buy Iray shaders for almost everything (at $17.95 a pop). With Poser, anyone has the ability to extend the program to add that capability for free (or pay) - rather than dumping a couple hundred dollars into Iray shaders, we can simply download EZSkin 3 and quickly convert all of our current shaders to work with Poser's new render engine, Superfly (which is based on the Cycles render engine in Blender). What works better for you? For me, it is all about value for the dollar.
I use both programs, so I have to respond to this. I haven't bought ONE Iray shader since Iray was introduced and I make all my own shaders. It's not rocket science. I just wanted to clarify. I haven't spent one red cent on shaders, and I have hundreds of shaders now. I've given away a bunch as well. There will always be people like me who give away boatloads of stuff for each program so that that people on both sides don't have to buy if they can't or don't want to. As I recall, parrotdolphin released a nice collection of leather shaders for free for Iray right off the bat. So don't spread fallacies ;).
Laurie
michelvanspeybroeck posted at 5:19PM Fri, 15 January 2016 - #4249351
@gator762
Just give daz studio a try i did as a long term poser use heavily invested in v4 items and i do not regret it. IMHO the G3 figures are a lot better then anything for a reasonable price on offer. With some tweaking you can use V4 clothing, hair, shoes. You can also use most of the other poser content that you purchased. You will not need to buy new iray shaders for all of your poser stuff. WM poser figures will lose the WM in DS and textures for characters will not always work good in IRAY.
Daz studio takes some getting used to but it is not that hard.
I am still using poser to, it depends on what i want to create.
Michel
"WM poser figures" - You mean weight mapped?
I'm meaning to give DAZ Studio a whirl, as I want to give Genesis 3 a try. It's good to hear I can use a good portion of V4 content. I'm sure if I go and use it, I'll still use Poser for V4. For DAZ, the question will be Iray or Octane.
I don't think Poser is dying and can be put somewhat simple i think, if it were the case that it were, the argument to support it when reading through the posts seems to be due to the genesis figures and there integration with Poser. If SM saw this as a problem and they should because it would be good for them to support them, but on the other hand, they could also just hire a very good character modeller to make a competing man and women and add it to Poser, then there wouldn't be much of a problem?
And its sad they don't because they keep including these very old characters in there releases and to be honest some of them are outdated, like the old animal characters etc.
But when that is said, I think the misplacement of whether poser is dying or not, comes when you say one software vs another, because most people that make CG use a large number of programs for different purposes. To me it would be equal to ask whether Daz is dying because now you have Zbrush and you can make any character in there you want and you could keep asking questions like that, but the fact is that these program serves different purposes. And in most cases you are better off using both of them if needed.
You will rarely in my opinion at least, see a very interesting image of just a good looking character posing for the camera, you need all the other stuff to make it worth looking at, to make viewers think, evoke emotions etc. You will of course see these character images but most of these that are interesting to look at, is because these are unique character created in Zbrush or something and the creator have made them interesting. But looking at image after of image of for instant Genesis characters is not very interesting i think.
One of the best things for SM to do for future Poser releases i think, would be to get it integrated with Vray, which are the most common used render in the industry as far as i know. They already have the amazing Powerfusion so if they could hook Poser up to Vray, it would be a huge improvement, the amount of free resources suddenly made available to Poser users would make it take a quantum leap and you would get Poser closer to a final stage of being completely integrated with the rest of the industry.
So don't think Poser is dying, but Poser on its own can not cut it and honestly not a lot of software packages can do that, even people using 3ds max will use, Zbrush, Photoshop and other after effect programs. People should be more concerned about what image they can get out in the end and less concerned about how and which software they use to get to that image .
WandW posted at 3:26PM Fri, 15 January 2016 - #4249343
Some of Poser's tools could use some updating, such as the the Face Room and Dynamic hair styling, but overall it's better than ever.
However, one potential issue is Smith Micro's financial situation; their stock price has been very low for the past several years. Poser is just one part of a larger diversified software portfolio; their main business is embedded wireless networking software, in which they've invested about $90 million in acquisitions over the last decade. Yet, at the moment, their market capitalization is only about $29 million....
Well, some tools do need updating - however, if people don't file reports with SM, stuff won't get fixed.
AFA SM's financial position - so what? The stock market hasn't mirrored reality in a couple of decades now.
Poser has been owned by many companies - DAZ has been owned by more than 1 company; a vulture capital firm owns them now. DAZ's revenue streams don't amount to budget dust.
For those who haven't use it yet, as mentioned above, EZSkin 3 (for P11) is a fantastic free add on by SnarlyGribbly. Totally worth downloading, using, and popping by to give him thanks (and the testers). I do like a ton of the great python plugins that work on P11 (though I want some of the others to be updated too).
The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.
tonyvilters posted at 5:48PM Fri, 15 January 2016 - #4249368
When I look at the free stuff section here? There is hardly anything released for Poser these days.
I do not know if it is relevant at all but it sure is an objective way to measure something.
I'm working on it ;).
Laurie
Gator762 posted at 5:02PM Fri, 15 January 2016 - #4249370
michelvanspeybroeck posted at 5:19PM Fri, 15 January 2016 - #4249351
@gator762
Just give daz studio a try i did as a long term poser use heavily invested in v4 items and i do not regret it. IMHO the G3 figures are a lot better then anything for a reasonable price on offer. With some tweaking you can use V4 clothing, hair, shoes. You can also use most of the other poser content that you purchased. You will not need to buy new iray shaders for all of your poser stuff. WM poser figures will lose the WM in DS and textures for characters will not always work good in IRAY.
Daz studio takes some getting used to but it is not that hard.
I am still using poser to, it depends on what i want to create.
Michel
"WM poser figures" - You mean weight mapped?
I'm meaning to give DAZ Studio a whirl, as I want to give Genesis 3 a try. It's good to hear I can use a good portion of V4 content. I'm sure if I go and use it, I'll still use Poser for V4. For DAZ, the question will be Iray or Octane.
Yes i meant weight mapped.
Michel
ssgbryan posted at 6:08PM Fri, 15 January 2016 - #4249378
Poser has been owned by many companies - DAZ has been owned by more than 1 company; a vulture capital firm owns them now. DAZ's revenue streams don't amount to budget dust.
Wrong. They haven't been own several times and a vulture capitalst firm does not own them now. We went through this in the DAZ forum here with that nonsense, let's not do it again and stay on subject..
I don't care what app's who uses I have a vey long list of App's I use.
It's never really been Poser vs DAZ it's more of what app runs G3.
What's G3 do that G1 or G2 don't do ? The answer is nothing. Other then you don't have her. I know I know the grass is greener on the other side. I have what 50 female characters. Think I'm good don't know what the 51st could do that the first 50 couldn't.10,000 renders of TnA I'm good.
I still want character that's as killer as the 2016 game characters. who ever has those in any platform ? Has my money. Vendors need to get substance live and some originality.
============================================================
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Anyone sensing a pattern.
OP asks about Poser, specific people begin attacking DS, DS users begin pointing out the flaws in those attacks (This is the point this thread is at), next will be the harassment and trolling of those DS users with some well established chants like "This is the Poser forum, you don't belong here!" or something like "I'm so TIRED of DAZ people coming here and attacking Poser!!!", Then a mod will step in and ask everyone to be civil. A few more snarky comments will come forth. Thread will then be locked and slowly it will sink into the place that all dead threads go. Tomorrow rinse and repeat.
Maybe a better question from the OP would be "Is Poser dying, surviving or thriving?". If you don't believe it's dying maybe try pointing out why its thriving instead of using this as a platform to attack the competition.
Doesn't really matter if Poser dies tomorrow to me. I'll still use it as long as I am still having fun making personal, bizarre little puppets with it. Everything up to the latest version is pretty well documented either officially or unofficially by users too. There really isn't a single technical aspect of the app from a user perspective, especially regarding what most interests me, that can't be learned if you do enough digging. The files are an open book if you care to look inside. Good enough for a while I think, irrespective of everyone else's goals.
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Huolong posted at 9:33PM Fri, 15 January 2016 - #4249418
It seems counter productive for DAZ3D to shun it's Poser customers. They could make twice what they do if the models they created were, as before, both DAZ and Poser compatible. This looks like a personal vendetta with the greedy capitalist venture vultures being taken for a ride.
Making something twice does not mean twice the money, especially if the market shifted in a different direction that people can't believe it shifted towards. The content buying market hasn't been 50-50 for years now.
ssgbryan posted at 9:39PM Fri, 15 January 2016 - #4249378
Well, some tools do need updating - however, if people don't file reports with SM, stuff won't get fixed.
It's not bugs. per se; some stuff is simply clunky and old. I noted these particular ones when they did the user survey last year.....
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."WandW posted at 8:52PM Fri, 15 January 2016 - #4249424
ssgbryan posted at 9:39PM Fri, 15 January 2016 - #4249378
Well, some tools do need updating - however, if people don't file reports with SM, stuff won't get fixed.
It's not bugs. per se; some stuff is simply clunky and old. I noted these particular ones when they did the user survey last year.....
Yeah, but SM expects it's customers to use the same reporting format (there is a choice, I believe it is general improvements or something.). It would probably help if they came onto this (and other) forums and remind everybody to follow the process.
is it me or does it seem all of DAZ Poser sites n forums are not as active as they once where ?
============================================================
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Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
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I, too, think, that revamping some of the ancient tools, like the Cloth Room or Hair Room, could bring back some of the enthusiasm. I'm still a heavy user of the Cloth Room, as personally I think it's one of the best (at least one of my fav. =) ) Poser features, but it's still soooooo tedious and we're in 2016 already. I came in relatively late into the Poser family (Poser 7 I think was my 1st one), and it's still the same since and I guess it's there in this format quite longer. It's really time to step it up.
That was done like 6 (six!) years ago.
Poser is dying [1] and Studio is heading for the cloud so nobody has anything to gloat about. I see no sensible long-term strategy than trying to go to a full FOSS pipeline.
[1] SmithMicro financial and business outlook is simply horrible. Sprint (70% of their income) has started the move to other products and Sprint revenues are projected to be 1/3 down just in 2016. Delisting from NASDAQ in March is certain unless SM gets an extension of the grace period (which will give only a 6 month not renewal respite until Sep 2016) or a reverse stock split is performed (and in this case shorters will feast on SM body until the share price goes again below 1$). SM problems stem from the top management and they recently added a poison pill option so no hope of a hostile takeover to send the board away. I see nobody (apart from DOCOMO shiver-emoticon-if-this-was-not-this-shit-of-new-editor) willing to buy SM graphics business.
In answer to the OP's question, it might depend on what you mean by dying. Do you mean the purchase of new versions is not happening or the use of Poser is dying?
I have yet to upgrade to Poser 11 and it is still no better than 50/50 whether I will or not. This is a departure for me as I have purchased every upgrade since Poser 5 including, unfortunately, Game Dev. With the upgrade a question I suppose you could say I am doing little to keep Poser alive. On the other hand I use Poser Pro 2014 on a daily basis although these days it is mainly with Dawn. I still buy Dawn products and I have purchased a lot of sci-fi scenes from Daz recently, some are new but still support Poser and some old products where the vendor has moved on to Daz only. Big plus for me though is all of these products have been heavily discounted. I am still buying Hivewire3D family related stuff from but, of course, most of that can be used both in Poser and Daz.
I hope Poser keeps going, it's imminent death has been forecast for the ten years I have been doing the hobby, but if it fails it does not mean I will stop using it from there on in.
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hornet3d posted at 8:25AM Sat, 16 January 2016 - #4249478
In answer to the OP's question, it might depend on what you mean by dying. Do you mean the purchase of new versions is not happening or the use of Poser is dying?
I have yet to upgrade to Poser 11 and it is still no better than 50/50 whether I will or not. This is a departure for me as I have purchased every upgrade since Poser 5 including, unfortunately, Game Dev. With the upgrade a question I suppose you could say I am doing little to keep Poser alive. On the other hand I use Poser Pro 2014 on a daily basis although these days it is mainly with Dawn. I still buy Dawn products and I have purchased a lot of sci-fi scenes from Daz recently, some are new but still support Poser and some old products where the vendor has moved on to Daz only. Big plus for me though is all of these products have been heavily discounted. I am still buying Hivewire3D family related stuff from but, of course, most of that can be used both in Poser and Daz.
I hope Poser keeps going, it's imminent death has been forecast for the ten years I have been doing the hobby, but if it fails it does not mean I will stop using it from there on in.
I haven't been using Poser nearly as long, I dabbled very lightly earlier with 9. I didn't really get into it until I picked up Pro 2012, now on 2014. I'm not sure 11 has any features that I'm really in, especially since I have Octane for a renderer. But I admit I my hobbyist use uses very few features of Poser.
i still play with P7 and PP12.
i can't bring myself to meet the sticker price for newest. and it sounds complicated to activate the s/w and keep it activated.
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Gator762 posted at 1:53PM Sat, 16 January 2016 - #4249490
hornet3d posted at 8:25AM Sat, 16 January 2016 - #4249478
In answer to the OP's question, it might depend on what you mean by dying. Do you mean the purchase of new versions is not happening or the use of Poser is dying?
I have yet to upgrade to Poser 11 and it is still no better than 50/50 whether I will or not. This is a departure for me as I have purchased every upgrade since Poser 5 including, unfortunately, Game Dev. With the upgrade a question I suppose you could say I am doing little to keep Poser alive. On the other hand I use Poser Pro 2014 on a daily basis although these days it is mainly with Dawn. I still buy Dawn products and I have purchased a lot of sci-fi scenes from Daz recently, some are new but still support Poser and some old products where the vendor has moved on to Daz only. Big plus for me though is all of these products have been heavily discounted. I am still buying Hivewire3D family related stuff from but, of course, most of that can be used both in Poser and Daz.
I hope Poser keeps going, it's imminent death has been forecast for the ten years I have been doing the hobby, but if it fails it does not mean I will stop using it from there on in.
I haven't been using Poser nearly as long, I dabbled very lightly earlier with 9. I didn't really get into it until I picked up Pro 2012, now on 2014. I'm not sure 11 has any features that I'm really in, especially since I have Octane for a renderer. But I admit I my hobbyist use uses very few features of Poser.
Your use may change over time, for the first few years I never went into the material room let alone think about modifying or creating materials. Despite the fact I had played a little in the past it is only really in the last year that I have started to use the cloth room, thanks to the dynamic clothing available for Dawn. I am so taken with the results I would really miss the cloth room now.
That is one of the problems with defining if any piece of software is dead. If you start using Poser but later add Octane for the rendering is it really true that Poser is starting to die because you only use it to set a scene. Most users do not stick with just one piece of software, but a selection of packages that suits their needs and workflow. As long as a certain piece of software is used in a workflow somewhere I think it is still very much alive, in one sense at least.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Not relevent to me if poser dies or not I only user Poser and DAZ content for my C4D animation projects.
I get animated Genesis Figures into Maxon C4D Via OBJ/MDD (Thanks Daz!!)
and Native poser figures animated in C4D Via the interposer pro plugin (Thank you Robert Templeton) I get Stonemason's ,now Daz only content ,into C4D via the riptide professional Object importer for Maxon C4D (Thank You "spanki")
I create most of My Figure motion in Iclone Pro (Thank You Reallusion)
I truly,,truly pity those who only know who to use ONE 3D application and have their creative objectives tied to that ONE 3D application.....sad :-(
I know this is an explosive issue but my personal feelings are that Smith Micro is to blame for much of the discussion. The company recently threw Poser 11 onto the market but seems to have ignored the feeling of many that content is king. They gave us Pauline (ugly as hell) and then Paul who they won't even discuss... Daz3d has developed characters that are lifelike and designed to work with their own software. I do not feel the company has any obligation to develop characters that are Smith Micro friendly. I would like to see Genesis 3 figures compatible with Poser. BUT is it up to Daz3d or Smith Micro to develop compatibility?
drafter69 posted at 10:31AM Sat, 16 January 2016 - #4249539
I know this is an explosive issue but my personal feelings are that Smith Micro is to blame for much of the discussion. The company recently threw Poser 11 onto the market but seems to have ignored the feeling of many that content is king. They gave us Pauline (ugly as hell) and then Paul who they won't even discuss... Daz3d has developed characters that are lifelike and designed to work with their own software. I do not feel the company has any obligation to develop characters that are Smith Micro friendly. I would like to see Genesis 3 figures compatible with Poser. BUT is it up to Daz3d or Smith Micro to develop compatibility?
Your "feelings" don't have facts on their side. Sorry about that. DAZ's business model & SM's business models are not the same. Why is this so difficult for people to grasp?
Genesis 3 compatibility with Poser is up to DAZ - as has been pointed out to all and sundry since 2009. SM can not legally reverse engineer the code (violation of the DMCA). It is DAZ's Code - it is up to them, and they have made their position quite clear.
What do you think genesis 3 brings to the table? I am serious in asking this question. I am running it in DS and I don't see a single thing (not one) that makes it worth purchasing; the characters made for it look EXACTLY like their genesis 2 predecessors - the only new thing I can see was a fat chick. What I don't see is this alleged "better bending". Do I have to dislocate every limb to see it? Can I see the improvements if the characters keep their clothes on?
What is the difference between Olympia 6 & Olympia 7, or Teen Josie 6 & Teen Josie 7? Other than the requirement to purchase "genesis 3" versions of content I already own and the inability to leverage skin textures between figures.
I have never been in favour of SM spending time in getting Genesis to work in Poser as I would much rather they spent their time improving Poser, or adding to, Poser features. I now have a bigger concern with Daz appearing to move to a form of DRM, it is possible that even if Genesis itself worked there is a question on how much content would.
Even if Pauline and Paul do not improve, and it is early days, there is still the rest of the SM figures and a few more along with Dawn, Dusk and a number of other figures available with PE and possibly a few other females on the horizon. A personal point of view possible biased by the fact I cannot see what Genesis can do that other figures can't.
If Poser really is dying, and I stress the if, adding support for Genesis is not going to give it the kiss of life and by the time they got Genesis 3 working there would be Genesis 4, which would probably be very different again.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
ssgbryan posted at 7:30PM Sat, 16 January 2016 - #4249553
What do you think genesis 3 brings to the table? I am serious in asking this question. I am running it in DS and I don't see a single thing (not one) that makes it worth purchasing; the characters made for it look EXACTLY like their genesis 2 predecessors - the only new thing I can see was a fat chick. What I don't see is this alleged "better bending". Do I have to dislocate every limb to see it? Can I see the improvements if the characters keep their clothes on?
I'd say that the only real improvement between G2x and G3x are expressions thru rigging and not thru morphs, something that could have well been supplied with G2x improved figures.
erm lets get something straight.
I quote. "they gave us Pauline (ugly as hell)" erm.** thats to you, in your opinion**.
bugs me when statements like that are put about. it's subjective. ok you personally think it's ugly. but me? nope. so it's not a basis for an arguement is it?
I don't like beetroot. I don't make the blanket statement everyone thinks beetroot is foul. because it's subjective to me.
and remember. the users of the forums are a small part of the userbase. ok, the most vocal, but less than what. 5-10%? not even that I'll bet.
Gator762 posted at 11:12AM Sat, 16 January 2016 - #4249370
michelvanspeybroeck posted at 5:19PM Fri, 15 January 2016 - #4249351
@gator762
Just give daz studio a try i did as a long term poser use heavily invested in v4 items and i do not regret it. IMHO the G3 figures are a lot better then anything for a reasonable price on offer. With some tweaking you can use V4 clothing, hair, shoes. You can also use most of the other poser content that you purchased. You will not need to buy new iray shaders for all of your poser stuff. WM poser figures will lose the WM in DS and textures for characters will not always work good in IRAY.
Daz studio takes some getting used to but it is not that hard.
I am still using poser to, it depends on what i want to create.
Michel
"WM poser figures" - You mean weight mapped?
I'm meaning to give DAZ Studio a whirl, as I want to give Genesis 3 a try. It's good to hear I can use a good portion of V4 content. I'm sure if I go and use it, I'll still use Poser for V4. For DAZ, the question will be Iray or Octane.
I use both Iray and Octane. and they both have their advantages. Considering Iray comes with DS, and there is a lot of content available with Iray shaders, Iray is pretty hard to beat (althoug I almost always have to tweak the shaders to get the look I want). Feature wise, Octane is much more versatile, and with Octane 3 the feature set will be even better. Octane is much less resource intensive than Iray, Iray will consume one CPU processor core when rendering, Octane hardly uses any CPU clock cycles at all. Octane has out of core texture capability which means that you can use system RAM for textures, so if you have a 2GB card/GPU, and have a scene that needs 6Gb to render, you can still render it using GPU (with a very slight hit to render speed). With Iray, you would need to switch to CPU only rendering (a big hit to render speed). Another advantage to Octane is if you want to use DS and Poser, you can get the Octane plugin for both and render in either application using the same render engine (in my case I have the DS and Carrara plugins - may add the Poser plugin some day). Version 3 will add many great features that can be seen here: https://home.otoy.com/otoy-unveils-octanerender-3-worlds-best-gpu-renderer/ The downside to Octane is that there are a limited number of products available with Octane shaders. But the auto-conversion is quite good, and the shaders are really easy to work with. Since I usually adjust the stock shaders regardless of application/renderer, I don't find this a huge negative, your mileage may vary.
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My radar for Poser is more limited, a hobbyist that creates 2D images. A while ago I've been putting up images over on DA rather than here, and browsing over there too. I've noticed more and more Genesis based renders. I have no idea on it's use in other areas like animation and in the gaming development arena. Also reading the forums here there's grumbling over less and less quality V4 content.
With Genesis 3, I have the feeling the divide is widening. I haven't tried V7 into Poser, but from what I've seen here it's a PITA to get running if you can.
My gut is telling me if I want to use Genesis, leave Poser behind and go to DAZ Studio, at least for non V4 renders. From browsing DA, looks like a lot of others are doing that too. Is DAZ and Genesis killing Poser?