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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 01 1:48 pm)



Subject: genesis 3 in Poser 11


allvieh ( ) posted Fri, 13 January 2017 at 2:03 PM · edited Fri, 01 November 2024 at 9:31 PM

how can i use genesis 3 figures in poser11


donnena ( ) posted Fri, 13 January 2017 at 3:47 PM

you can try this: https://www.renderosity.com/mod/freestuff/genesis-3-poser-updater/76121

or this: https://www.renderosity.com/mod/bcs/genesis-3-to-poser-11-without-going-into-daz-studio/115615/

This is not a P 11 technical question. I'm moving the thread to the main Poser software category.

;>

Andy!


allvieh ( ) posted Fri, 13 January 2017 at 4:38 PM · edited Fri, 13 January 2017 at 4:39 PM

thank's i will try thise 😃 allvieh


inquire ( ) posted Thu, 19 January 2017 at 9:25 AM · edited Thu, 19 January 2017 at 9:27 AM

https://www.renderosity.com/mod/forumpro/?thread_id=2899963

I suppose you've seen the above. I'm on a Macintosh, though, and I think this only works with Windows. I'm using DAZStudio as well as Poser, and use DS for genesis 3 (and 2, and 1) figures. I wrote to Smith Micro, when they requested that I fill out a survey, that they need to get Poser updated or fixed, in a future version, such as Poser 12 Pro, so that the new genesis figures (1, 2, 3, and whatever) will work in Poser.

I've read arguments about why Smith Micro will never do that, but I think they're going to lose out if they don't.

I've also read suggestions that I should buy a Windows emulator, such as Wine, and run that freebie that way.

No, I think that the simple solution, for Macintosh users anyway, is to use DS as well as Poser, which of course may eventually lead people away from Poser, and cause Smith Micro to lose profits. And, of course, eventually Poser may just stop being developed. How many people will buy Poser 12 Pro, if the situation remains as it is now? (Lest you think I'm abandoning Poser: I would! I'm buying Poser, at least the next version. Guess I'm hooked on it. So, see, I really am a Poser supporter.)

I still prefer Poser, at least for posing, but . . .

And as far as something which Smith Micro will never do, or just is impossible, I remember when, at times, a Macintosh user would wish that Apple would switch to using Intel chips instead of sticking with the Motorola chips (for the boost in speed), and the technical know-how people would make fun of such wishful thinking and point out that it was completely impossible to do and could never happen. (And they had numerous reasons to illustrate why such a wish was absurd.) So, I'm saying, yes, it is possible.

If Smith Micro wants Macintosh people to stay with Poser, they had better start rewriting some parts of Poser so that genesis figures can be imported.

 


ssgbryan ( ) posted Thu, 19 January 2017 at 5:26 PM

Inquire, you don't speak for "Macintosh people", you only speak for yourself.

In software development, features are only added to a product if it will sell more copies and doesn't add to support costs.

SM laid out their reasoning for not integrating DAZ's code into Poser back in August of '09. Had they done so, they would be stuck supporting depreciated DAZ tech (such as tri-ax weight mapping) for as long as Poser exists. With genesis 3's underlying tech changes, I'd say that decision was vindicated.

If DAZ wants their figures running in Poser, it is on DAZ to make it happen and at this point, they are unwilling to do so. All they have to do is either update DSON or make those DS figures Poser native - just like HiveWire3d did with Dawn and Dusk.

As an artist, it is incumbent upon you to learn the tools of your hobby. Take 2 minutes to install WINE and learn how to use it. Once you do that, all of the "windows only" Poser support apps become available to you. You want to do that. No, really, you do. Go look at Dimension3D's line of scripts that are "Windows only", for starters. Your unwillingness to learn tools is closing a lot of options.

I'd also point out that Apple is in the process of leaving the computing world and going to mobile (and fashion) devices only. Oh, and dongles - don't forget to get yourself a bag to hold all of them. Their desktops are moribund - the iCan hasn't been updated in over 1100 days, and the video cards in them were two years old the day it was released. The mac mini's last "update" actually lowered the specifications and drove the '12 model prices through the roof. The iMac is over due for an update, and then there is the mess that is the 2016 MacBook "Pro". There is no future for Mac computing.

I'd suggest you do the same thing as the rest of the professionals and power users are doing and start planning an exit strategy. When my MacPro goes, my next box will probably be an HP z840 series or equivalent.

Oh, and one more thing..... Apple didn't switch to Intel for a speed boost. They switched because IBM wouldn't deliver G5 chips at the price P.T. Barnum wanted to pay for them. Apple jumped too early - with the massive sales of Power6 chips for the PS3, the costs per chip dropped significantly. Go look at the Power9 architecture and tell me what you would rather have today, Intel's lineup or IBMs?



wolf359 ( ) posted Fri, 20 January 2017 at 8:36 AM

"

If DAZ wants their figures running in Poser, it is on DAZ to make it happen and at this point, they are unwilling to do so."

Daz has no need to have thier figures running natively in poser .

This is what Daz studio is for.

If smith micro wants high quality figures they should create them and not have to chase some elusive 'magical third party unicorn whos tech& update cycle they do not control.

I agree about Apple .......no future on that platform for CG creatives.



My website

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Boni ( ) posted Sat, 21 January 2017 at 8:36 AM

So far you guys are doing ok ... but please everyone this can turn into a sensitive topic, remain as you are and be civil with your views. Thank you.

Boni



"Be Hero to Yourself" -- Peter Tork


ssgbryan ( ) posted Sat, 21 January 2017 at 8:40 PM

wolf359 posted at 7:37PM Sat, 21 January 2017 - #4295556

Daz has no need to have thier figures running natively in poser .

This is what Daz studio is for.

If smith micro wants high quality figures they should create them and not have to chase some elusive 'magical third party unicorn whos tech& update cycle they do not control.

I agree about Apple .......no future on that platform for CG creatives.

That is quite true.

OTOH, the way the costs of the DS figures keep going up each generation, I could see those users coming back to Poser.



Boni ( ) posted Wed, 01 February 2017 at 3:33 PM

As factual as some comments are there is an uncomfortable feel going on here. Let's keep this constructive rather than critical. Be aware of not only what you say, but how you say it. A general observation.

Boni



"Be Hero to Yourself" -- Peter Tork


DocMatter ( ) posted Fri, 03 February 2017 at 4:45 PM

Having finally gotten G3 into Poser 11 thanks to Willdial's help and his awesome program, I now ned to know what else I need to make G3 a viable working model in PP11. I see all the G3 and V7 figures and characters and wonder if I need the body and face morph packs from Daz (and if they'll work in Poser).
A lot of items I see in the Marketplace for G3 say Daz3D only (clothes, textures, etc...). is that true, or can they be imported using DSOn and made usable in Poser. I don't want to invest any money into G3 unless she's going to be useful.


hborre ( ) posted Fri, 03 February 2017 at 6:36 PM

IIRC, clothing can be created using the same method for prepping G3 except for applying the Willdial script. But it is correct, all clothing items are specifically made for DS. Character morphs are usually imported along with the base model and are dial driven. However, if you add other morph packages in DS, you would need to rerun Willdial's script to import those new features.


DocMatter ( ) posted Fri, 03 February 2017 at 6:42 PM

That's kind of what I wanted to know. Thanks!


A_Sunbeam ( ) posted Sat, 04 February 2017 at 2:58 AM

ssgbryan posted at 8:54AM Sat, 04 February 2017 - #4295541

I'd also point out that Apple is in the process of leaving the computing world and going to mobile (and fashion) devices only. Oh, and dongles - don't forget to get yourself a bag to hold all of them. Their desktops are moribund - the iCan hasn't been updated in over 1100 days, and the video cards in them were two years old the day it was released. The mac mini's last "update" actually lowered the specifications and drove the '12 model prices through the roof. The iMac is over due for an update, and then there is the mess that is the 2016 MacBook "Pro". There is no future for Mac computing.

Recent information suggests that Apple is planning on improvements to their desktops. Maybe just rumour. But too soon to write Apple off like this.


DocMatter ( ) posted Sat, 04 February 2017 at 10:33 AM

Having just bought my first character package for G3 and noticing that the inj morphs did nothing to her shape or face (this is in daz Studio), I have the feeling I also need to purchase all the facial and body morphs from Daz to make them work. Am I assuming correctly here?


ssgbryan ( ) posted Sat, 04 February 2017 at 12:24 PM

A_Sunbeam posted at 11:01AM Sat, 04 February 2017 - #4296542

Recent information suggests that Apple is planning on improvements to their desktops. Maybe just rumour. But too soon to write Apple off like this.

Oh, yeah, Tim's "magical pipeline" - watchbands and emojis. A "pro" laptop that maxes out at 16Gb - in 2017. A "pro" workstation that is nothing more than a dongle for Final Cut X. 2 of the 3 CPUs for the iCan have been EoL'd. Not to mention the GPU repair program.

It isn't too soon to start planning for a platform jump. Look at everything they have done since P.T. Barnum died. Make it thinner, make it less capable, make it non-user serviceable. And that doesn't even address Sir Idiot boy's mailing it in design wise, since Tim took over.

Since Tim took over, he has been steadily removing parts of the ecosystem (Monitors, Airports), nevermind the philosophy of It just works. All of Apple's eggs are in the phone basket. Remind me how well that worked out for Crackberry and Nokia. 1 iPhone failure and there simply isn't any division large enough to save the company (unlike the last time Apple went through a near-death experience).

They are looking at ARM, which will be the end of the Apple desktop. Software houses aren't going to rewrite their software again to cover Apple's market share - Remember how long it took to go from PowerPC to Intel native? I doubt Apple still has the software chops to write another version of Rosetta - the engineering teams have been whacked - take a look at who all has left (not just the folks that jumped to Telsa).

In Tim's world, an Apple power user is someone that has facebook AND twitter open at the same time.

That isn't a world that Poser will run in.



ssgbryan ( ) posted Sat, 04 February 2017 at 2:10 PM

DocMatter posted at 11:24AM Sat, 04 February 2017 - #4296563

Having just bought my first character package for G3 and noticing that the inj morphs did nothing to her shape or face (this is in daz Studio), I have the feeling I also need to purchase all the facial and body morphs from Daz to make them work. Am I assuming correctly here?

That is correct.

Also keep in mind that a lot of characters are based off a variant of the base mesh (Victoria 7, Michael 7, Aiko 7, etc). Check what is required before you buy - the sculpted figures can have a much higher TCO cost, because you would need that sculpt to go with the base morphs. Most of the sculpts only have 4 - 8 characters made for them, and outside of Victoria and Michael, they don't seem to be supported by character vendors once they flop into the marketplace.

If you are starting out and insisting on using the g3 series of figures in Poser, I'd recommend that you stick with characters that are for either G3F (female) or G3M (male). I highly recommend Tengu23's Dial-a-Girl. over at Daz. It gets you best bang-for-buck. Another recommendation is keep a close eye on Daz's Fast Grab page (70% off) - Everything shows up there eventually - be patient, and you can purchase your content at a reasonable cost.



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