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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 24 6:27 pm)
At first look the new "Dforce" seems to have been designed to make conformers behave dynamicly through the strategic application of weightmaps.
"Traditional" Static meshes merely "clothified" will likely be less popular ( except as freebies) ,than "Dforce" certified commercial products from the Daz PA's.
From what I have seen of its current capabilities the new Dforce does not offer me any real advantage over using the Optitex DCC along with RMP merchant lola69's "DynCreator" script that converts my own meshes to optitex Dyncloth for Daz studio. With optitex one canset cloth strength/thickness/stretch resistance based on material assignments as depicted here:
Also I see no options to bake Dforce sims to MDD for export to other programs which is a must for my animations as I dont render any finals in Daz studio but in other pro applications.
Oh that's a shame that dforce can't take normal objs/props.
Poser's Clothroom and VWD both can.
dForce can try to use any mesh, though how well the results will work will depend on the model. The physical properties are surface settings, much as they are with optiTex, and unlike OptiTex items they can be modulated with a weight map. I'm not aware of any obstacle to MDD or Alembic export of simulations (presumably using the timeline rather than static drapes, though I haven't tried doing that.
RHaseltine posted at 9:34PM Sun, 15 October 2017 - #4316118
Biscuits posted at 2:24PM Sun, 15 October 2017 - #4316105
So dforce compliant means, rigged and weightmapped?
Yes, it means the item has been set up for use with dForce, it doesn't mean that special tools not included with DS are needed to set things up for dForce.
Thank you for the info RHaseltine!
Is there a tutorial available how to make a piece of clothing dforce compliant?
I don't think there's anything current - Mada has a video she made using an earlier version linked from the main discussion thread at Daz, and also a video on the use of Rigid follow Nodes for things like buttons, but I don't think there's yet a guide to content creation rather than end-user set up.
@Biscuits, I did not mean to imply that Dforce could not use any .obj mesh.
I was merely commenting that most Daz users will likely prefer to have commercial clothing already weight mapped for optimal draping of certain areas of the clothing.
Optitex Clothing can be modulated with simple strategic assignment of material zones. Those plastic bowls in the image I posted earlier above. are a single mesh with three material zones I applied to the bowls simply by dropping a different material onto them in maxon C4D there are no UV's or Weightmaps.
Note how I was able to get them to Collapse to varying degrees ,in a single simulation, with their rigidity,thickness,X,Yor Z stretch resistance,sheer resistance &weight being set based only based on their material assignment.
Dforce is a great and much needed addition to Daz studio particularly in the area of below knee length dresses& Robes and the "shrink wrap" effect around breasts and other body parts.
However I am at a bit of a loss as to why the graphics hardware requirement are So much higher than Optitex when you really have no true real time draping and pulling as you do with systems Like VWD or Marvelous
The image I posted above was simulated in 3-4 minutes with optitex on my gateway travel laptop:1.3GHz Intel Pentium Dual Core SU4100 CPU along with Intel’s GMA4500MHD graphics, 4GB DDR2 RAM.
This animation was done on the same laptop https://www.youtube.com/watch?v=Kg4NLVxQCuo
Many users over at the Daz forums, are having to update Drivers and OpenCL just to run the Dforce simulations
So make sure you check for you hardware compatability before getting started with Dforce.
I hope there will be tutorials available soon how to make clothing dforce compliant.
If any show up, please let me know!
What are the costs of getting into these things?
I seem to recall the Optitex one costing a fortune to use. But it's been years since I looked.
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wolf359 posted at 5:04PM Mon, 23 October 2017 - #4316151
@Biscuits, I did not mean to imply that Dforce could not use any .obj mesh.
I was merely commenting that most Daz users will likely prefer to have commercial clothing already weight mapped for optimal draping of certain areas of the clothing.
Optitex Clothing can be modulated with simple strategic assignment of material zones. Those plastic bowls in the image I posted earlier above. are a single mesh with three material zones I applied to the bowls simply by dropping a different material onto them in maxon C4D there are no UV's or Weightmaps.
Note how I was able to get them to Collapse to varying degrees ,in a single simulation, with their rigidity,thickness,X,Yor Z stretch resistance,sheer resistance &weight being set based only based on their material assignment.
Dforce is a great and much needed addition to Daz studio particularly in the area of below knee length dresses& Robes and the "shrink wrap" effect around breasts and other body parts.
However I am at a bit of a loss as to why the graphics hardware requirement are So much higher than Optitex when you really have no true real time draping and pulling as you do with systems Like VWD or Marvelous
The image I posted above was simulated in 3-4 minutes with optitex on my gateway travel laptop:1.3GHz Intel Pentium Dual Core SU4100 CPU along with Intel’s GMA4500MHD graphics, 4GB DDR2 RAM.
This animation was done on the same laptop https://www.youtube.com/watch?v=Kg4NLVxQCuo
Many users over at the Daz forums, are having to update Drivers and OpenCL just to run the Dforce simulations
So make sure you check for you hardware compatability before getting started with Dforce.
The problem with Optitex is that you have to have specially made clothing for it, and the software needed to make the clothing can be expensive.. dForce on the other hand comes free with Daz Studio and can use of a fair chunk of currently available conforming clothing and make it dynamic.. It is actually quite brilliant it what it can do, and the more work that is put into dForce the better for all..
Now whether the software needed to make dForce specific clothing is expensive I have no idea but the fact that you don't really need it is another thing entirely.. I suppose the only one caveat of dForce it that it can take a fair chunk of time for a simple simulation to finish on a standard item of clothing though that could be down to the video card since from what I understand dforce uses it somehow..
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prixat posted at 12:11PM Tue, 24 October 2017 - #4316547
Having GPU acceleration for simulations is a great idea, I'm surprised it is not mentioned more.
(I just posted in the benchmark thread over at DAZ asking for other peoples times.)
Yeah I think that is one of the better things about it, but have found that simming can take a while depending on the item that is being simmed.. Had done a skirt on a figure that took 30 minutes to simulate have to find a way of speeding it up..
You know you enjoy 3D Art when you realize that your life is a piece of 3D Art. :)
AMD 7900X3D, 64 GB Corsair Vengeance DDR5 Ram, Asus Prime X670-P Wifi MB, PNY RTX 4070Ti Super 16GB, 14TB SSD's & HDD, Windows 11, Poser 9 / Pro 2012 / Pro 2014, Daz Studio 4.22.
The problem with Optitex is that you have to have specially made clothing for it, and the software needed to make the clothing can be expensive..
Hi, I paid $8 USD for the "dyncreator" plugin by merchant lola69 here in the RMP Store.
It is simple. Load any mesh in to Daz studio and select mesh and run the script The mesh is replaced by a copy with a _dyn suffix in the name. Open up the dynamic clothing panel and run your sim.
This works even if you have not purchased the Dynamic cloth control plugin from Daz.
However if you wish to have all of the advanced settings (wind etc) you will need the full DCC from the Daz store.
This animation below was made with MY mesh model I created Dyncreator ($8USD) and the basic dynamic clothing option in DS 4.8
I did later upgrade to full DCC plugin after this.
Admittedly, I don't do animations, but I'm much happier with dForce than I was with OptiTex. While I can't put my finger on exactly what, I was never really impressed with how DynCreator translated clothing for OptiTex, and I'm finding dForce significantly faster on my system than OptiTex ever was. I've even embraced running animated sims, which is something I tried really hard to avoid with OptiTex.
I'm still figuring it out, but I do know that I can adjust the settings on clothing with a dForce modifier by material zone, and not just one for the entire garment. With some of the other tools in DS (blanking on the exact names) I can create new material zones and set them up differently too.
As of yet, I haven't had any luck with prop clothing, but I've seen some advice that may help with that, and there's a lot of Poser Dynamic clothing that has found its way onto my wishlists since I first saw the dForce previews.
Now, would I pay for prop clothing? ... yes, but not a lot (under $5) unless it was really elaborate or extensive. I'd pay a bit more if it came already set up for dForce (which doesn't seem overly difficult, but I haven't messed with weight maps yet) and/or with at least a basic rig set up for posing/adjusting purposes.
So take this one consumer's opinion for what it's worth - though I have downloaded some of Biscuit's dynamic freebies to practice with. :)
I'm still figuring it out, but I do know that I can adjust the settings on clothing with a dForce modifier by material zone, and not just one for the entire garment.
I can do the same with my Dyncreator meshes&Optitex.
Have a look at the image of the leaping girl I posted earlier That model under her with Stiff ,medium& flacid
The colored hemispheres are all ONE static model with three different materials assignd in C4D( magenta ,green & blue) yet they collasped differently based on the stiffness settings set in optitex.
Understand this;** I think Dforce is the best thing Daz could have done along with fixing BVH import for G3/G8.**
But after staring at the 4.10.x installer exe sitting on my Desktop for the last few days I have decided not to upgrade to 4.10.x
This is because Dforce IMHO is needlessly hardware intensive for a basic cloth draping engine. and I have yet to see any decent walking Character animations done with it with self collission working
The image I posted above was simulated in 3-4 minutes with optitex on my gateway travel laptop: 1.3GHz Intel Pentium Dual Core SU4100 CPU along with Intel’s GMA4500MHD graphics, 4GB DDR2 RAM.
This animation was done on the same laptop
https://www.youtube.com/watch?v=Kg4NLVxQCuo
Since I am already getting my animated cloth sims done easily with MY own model meshes and Dyncreator& optitex I see no reason to use Dforce at this time.
dForce is the way to go. Daz have though deep and hard. It is not only better than both Optitex and VWD but have the potential to compete with Marvelous Designer on longer terms (as soon they have ironed out some beginner-bugs). The killer feature is the combination of conforming and dynamic cloth, delineated by weight-maps. Not for converting old conforming cloth but for making original dynamic cloth from scratch.
What must have the first attention, is that you cannot simulate a complete walk (a la MD) with a long dress without something goes wrong. The dress clings to the legs and make the simulation break. But I am convinced that it is easy to fix. Another is the need to puff and drag the cloth during simulation. Other than that I see no problem. Now Daz have the potential to take over the whole fashion industry.
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As DS has a clothroom now....
Is there interest in new Dynamic Clothing?
And with dynamic clothing i mean not rigged, but only fitted on a startpose.
I have some dynamic clothing in my freestuff for you to try out.
My 2D&3D Store
My Youtube Channel