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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 21 11:14 pm)
Yes, that works,. But I want to make a DUF file, so next time I want to apply this I can apply it with a click of an icon. A DUF file also makes it so I won't have to add a note to say "hey, there are additional custom made textures for this." If there's an icon (from the DUF file and a PNG file) in MyLibrary (generally in the materials sub folder under the clothing item), then it's right there to see.
You can save all of the surface panel settings as either a material or a shader preset which will create a .duf file which can be applied later.
You can also save a partial preset by drilling down when you save and ticking only the parameters you want to include such as Opacity. When a partial preset is applied it will only modify the included parameters.
Ah well, look at this way. You probably have a better understanding of the file structure then most do, and that can be helpful when creating presets as you know whats happening under the hood. There used to be a time when many things could only be done in a .txt editor, but the Save presets have come a long way over time.
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I have edited DUF files to load different images onto surfaces.
How do I add an opacity file? I don't have an example to see what the entry/extra lines have to be.
Does anyone know? I want to load an existing transparency map (a black/white image I made to make parts of a clothing item transparent) onto the Opacity node (not sure what to call it).