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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Part 2: Creating a Native LF Conversion
Let’s face it: The dress DEV in Poser 11.2 for La Femme is useless for rigging dresses and skirts because it doesn’t have skirt handles. There is a DEV equivalent that does: Erogenesis’ $5.00 Project Evolution Content Support Kit (Beta) available at CGBytes, which includes the Evolution Dress Mannequin. I started out converting clothing and shoes for Pauline and Paul, who had almost nothing available commercially, but there were no native dress donor rigs that had sleeves or long skirts. (You can conform V4 clothing to Pauline and use it with minor adjustments, just like La Femme.) When Evolution and her mannequins appeared, I realized she was the Rosetta Stone for clothing conversion. Her zero pose is close enough to G3F’s that with the morph brush, you can adapt any obj clothing to fit, AND a little scaling makes Genesis 3 shoes line up with her zero pose. Once something is converted for Evolution, you can pose it to match the zero pose of any other figure. I have a freebie conversion of the mannequin for Pauline.
But wait: there’s more! Once LF came along, I discovered by experimentation that you can conform Evolution’s clothing created with the dress mannequin to LF and copy the joint zones, and get pretty darn close. There can some crushing around the waist, which requires flattening and smoothing with the morph brush, and the abdomen tends to poke through when bent forward. So I created standard, reusable smoothing and tummy morphs that I can copy from outfit to outfit. Then I hit upon using the PE MFD as as the donor rig in the setup room, where you transfer the rigging (and morphs if you like) to an obj. In fact, the version I created doing a step-by-step for this tutorial is better than the first one I made (perhaps because I scaled it to 98 percent on the Y axis) and seems to have eliminated the minor crushing around the waist.
So, what does this mean for La Femme?
14.Hit Create Figure. The name doesn’t matter, and V4_MFD 1 is fine. Select auto group and deselect transfer morphs. (Clothes for Evolution require two runs through the fitting room because if you select the body handles when running auto group, it tears holes in the mesh.) Select the body parts you are familiar with from neck to forearms and the thighs, plus the skirt controls, but NOT the body handles such as the breasts and glutes. Click OK, then after the new figure is created, SAVE. (The Beta occasionally deforms, and after you return to the pose room, you may have to close the scene and reopen it after you are done in the fitting room.) [Image 14]
Select MFD’s body. Go to the Properties tab, click on the name, and change it to MFD LF. Add the V4 MFD to the scene. Select MFD LF and copy morphs from the V4 version. Delete the V4 dress. Save your new garment as an LF clothing item. When you conform it in future, you will have to set the LF Fit morph on the Body parameters tab to 1.
Here is La Femme using pose 10 of Tempting La Femme. There’s some real hip twist in the pose, which requires playing with the thighs and skirt controls. There was some poke-through on the forearms and a tiny bit on the shoulder. I moved the MFD forearms slightly on the Z axis and used the dress’s morphs to eliminate the poke-through. [Image 20.]
I’m really glad I did this tutorial because my new version, MFD LF 2.0, is better than the first iteration. The crushing is gone, and it occurs to me that making LF’s abdomen invisible would also eliminate the poke-through when bending. Duh.
Using the Converted Morphing Fantasy Dress as a Donor Rig in the Setup Room
You can convert almost any dress to La Femme (LF) using the setup room and the Morphing Fantasy Dress (MFD LF) that you created in my first tutorial. The fitting room rigs an obj. You can convert V4 or Dawn clothes, but you can also convert the latest clothing for DAZ’s Genesis 3 and 8 characters. Given the DAZ strategy of planned obsolescence, you can watch the sales and pick up some great G3F gowns and dresses for peanuts; G8F outfits except sleeveless dresses require some pre-posing to match the standard T-pose before exporting. To use those, you buy them and install them the DAZ 3D Library for in DAZ Studio (DS). If you purchase from DAZ, use the simple Install Manager. If you buy from Renderosity or another vendor, I prefer to manually install the files in the proper library folders. Load the garment, or the pieces of the outfit, one by one in DS; apply 3Delight materials if available (iray MATs work, but they don’t look great, and you will probably want to apply Poser native materials later); and export to a folder as an obj.
Be forewarned: Whether you start with a cr2 or an obj and pre-fit it to La Femme before sending it to the setup room, you will want to export an obj of whatever you do using built-in morphs or the morph brush (save as DressName LF or something similar). File menu/Export/Wavefront OBJ; select weld body part seams and include body part names. Reimport it and position it so that it perfectly fits LF. You do this because Poser will nullify all morphs when it creates the obj it uses in the Setup room.
Let’s convert a long sleeveless or short sleeve dress in five minutes!
I included thighs in the MFD rig because my experience showed they are really helpful when adjusting the skirt to a sitting position. (You have the sitting morphs, the thighs, and the skirt handles to play with.) There is, therefore, a trick to posing the dress to match LF’s pose. If you use a walking pose, for example, the thighs will distort the mesh. Use the dress’s thighs to offset LF’s thigh movement, which smooths the mesh, then use the skirt handles and morphs to pose the dress. You can nudge things using the thighs. In the image above, the thighs offset the leg poses, the hem length morph accommodates LF’s high heels, and a morph lifts the front hem to show the toe of a shoe. She’s wearing my freebie base skin makeup.
Let’s convert a shorter dress with sleeves!
This is not a double click solution. You have to suck it up and do some really easy fiddling with the rig in the Setup room after you apply it to your obj. I am going to use Loving You for G3F.
Rob, just an FYI if you own the DC Body Kit morphs or Blackhearted Femme Fatale morphs, they both come with 2 donor kits already. A long skirt and pants to the toes.
Since they are Hi Res, they will copy over the rigging and morphs much more efficiently and cleanly.
Also, keep in mind in weight map rigging, separate ghost bones are no longer necessary. A properly rigged weight mapped skirt will follow the pose all the way to the floor. You can move the thigh and shin bones as if they were ghost bones.
This pose is done with a properly rigged WM skirt and not simmed in the cloth room
However, no matter what mesh you are using a long skirt in a seated position will always look better and fall more naturally by simming the hip in the cloth room.
Glitterati3D posted at 9:07AM Mon, 09 December 2019 - #4372809
Rob, just an FYI if you own the DC Body Kit morphs or Blackhearted Femme Fatale morphs, they both come with 2 donor kits already. A long skirt and pants to the toes.
Since they are Hi Res, they will copy over the rigging and morphs much more efficiently and cleanly.
Also, keep in mind in weight map rigging, separate ghost bones are no longer necessary. A properly rigged weight mapped skirt will follow the pose all the way to the floor. You can move the thigh and shin bones as if they were ghost bones.
This pose is done with a properly rigged WM skirt and not simmed in the cloth room
However, no matter what mesh you are using a long skirt in a seated position will always look better and fall more naturally by simming the hip in the cloth room.
With skirt handles, that dress would drape, not bend like pants. I personally don’t use dynamics. This is for other users who don’t, either.
RobZhena posted at 10:11AM Mon, 09 December 2019 - #4372814
Glitterati3D posted at 9:07AM Mon, 09 December 2019 - #4372809
Rob, just an FYI if you own the DC Body Kit morphs or Blackhearted Femme Fatale morphs, they both come with 2 donor kits already. A long skirt and pants to the toes.
Since they are Hi Res, they will copy over the rigging and morphs much more efficiently and cleanly.
Also, keep in mind in weight map rigging, separate ghost bones are no longer necessary. A properly rigged weight mapped skirt will follow the pose all the way to the floor. You can move the thigh and shin bones as if they were ghost bones.
This pose is done with a properly rigged WM skirt and not simmed in the cloth room
However, no matter what mesh you are using a long skirt in a seated position will always look better and fall more naturally by simming the hip in the cloth room.
With skirt handles, that dress would drape, not bend like pants. I personally don’t use dynamics. This is for other users who don’t, either.
Excuse me, but the thigh and shins in that skirt ARE ghost bones.
DreaminGirl posted at 10:21AM Mon, 09 December 2019 - #4372810
Weight mapped skirts always look wrong to me, they cling to the leg too much. Ghost bones are far better IMO
First, properly rigged the thighs AND shins AND feet, if included ARE GHOST BONES in a weight map skirt.
Just because we've done something one way, for one 15 yr. old model does not mean we have to perpetuate that method. Advances in Poser have given us BETTER ways to accomplish the same task while giving the customer added benefits.
In a properly weight mapped skirt, the thigh and shin ghost bones will follow the pose. There's no reason to faff around with separate bones to pose the skirt AFTER you've posed the figure. Proper weight mapping will do that for you.
Now, please, show me the cling in ANY of these products in the store. These are weight mapped ghost bones that will follow the pose of the figure. This enables our customers to load, pose, render. And those who CHOOSE to use the cloth room also have the ability.
DreaminGirl posted at 10:39AM Mon, 09 December 2019 - #4372822
@Glitterati
Those images just prove my point, the skirts follow the legs in unnatural ways, including uneven stretching. They all look awful. Ever seen a REAL skirt hover above the leg like that?
Oh, so now you WANT it to cling? OK. Whatever.
It's still a ghost bone and you can move it into whatever position you prefer.
If you want added ghost bones that require unnecessary rigging, I hope you're prepared to pay the price for the products that contain all that rigging.
Honestly I prefer a mix of both. Have the legs behave as ghost bones and have some handles for fine tuning.
And, of course, to please both preferences
This tutorial would have come extremely handy when I ported Lolita Dress from V4 to La Femme. I'll keep this in mind if I ever wanna port Perfume Alpha. Thank you!
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
When I ported Lolita Dress, I had to completely remake the skirt handle bones from scratch, because I was adding LaFemme's skeleton to it from Setup Room and then it replaces everything.
What does this method do with the geometry/mesh group for the extra waist bone that La Femme has compared to V4, by the way?
And here, proof for my preference for having both, here's one of Lolita Dress' promos
- - - - - -
Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Pretty amazing work! Especially for those of us who want to G3F stuff into Poser. I know this tutorial is for LaFemme but I'm hoping it will work other characters as well. One question. Are those workboots for Lafemme a native item? I don't remember seeing them in the marketplace.
Thanks for the hardwork, Rob. I know making tuts are their own reward but a Thank You is a feel good too!
A note on adding materials to G3F or G8F in DS before exporting: When you go to the Material room and click browse for a material zone, it takes you to the correct folder in your DAZ 3D Library to find other provided textures. Some garments have so many material zones, however, that I just apply each pre-set and export new obj. I import it into Poser and use MAT Writer Panel 2014 to save each in a Material library folder. If you are converting for several figures (I usually do --now--LF, PE, Pauline, G2F, and sometimes Dawn once I have a posable cr2 and the process is super fast), I recommend picking one figure to consolidate all the MAT folders. I arbitrarily store them all under G2F clothing.
quietrob posted at 3:14PM Mon, 09 December 2019 - #4372855
Pretty amazing work! Especially for those of us who want to G3F stuff into Poser. I know this tutorial is for LaFemme but I'm hoping it will work other characters as well. One question. Are those workboots for Lafemme a native item? I don't remember seeing them in the marketplace.
Thanks for the hardwork, Rob. I know making tuts are their own reward but a Thank You is a feel good too!
Are you talking about these boots?
If so, they are part of the Everyday Denim set for La Femme: https://www.renderosity.com/mod/bcs/everyday-denim-for-la-femme/138176/
Afrodite-Ohki posted at 4:54PM Mon, 09 December 2019 - #4372842
When I ported Lolita Dress, I had to completely remake the skirt handle bones from scratch, because I was adding LaFemme's skeleton to it from Setup Room and then it replaces everything.
What does this method do with the geometry/mesh group for the extra waist bone that La Femme has compared to V4, by the way?
And here, proof for my preference for having both, here's one of Lolita Dress' promos
Haha! I tried to hack this dress to use as a donor, but when I reoriented the bones in the Setup room, it just didn’t work. Your design is unique. I haven’t noticed an extra bone causing issues, unless that’s why I get tummy poke-through when LF bends.
DreaminGirl posted at 7:05PM Mon, 09 December 2019 - #4372847
Lolita Suprema definitely works better with handles, as it's supposed to look rather rigid.
Any plans to port over Andraste?
Edit: I realize I said in an earlier post 'ghost bones' when what I meant was 'handles'
Oooh that's a hard one. I've considered, and still am considering - but those gloves with fingers, and it's so high-poly it kinda hurts me now that I know better
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
RobZhena posted at 7:09PM Mon, 09 December 2019 - #4372884
Haha! I tried to hack this dress to use as a donor, but when I reoriented the bones in the Setup room, it just didn’t work. Your design is unique. I haven’t noticed an extra bone causing issues, unless that’s why I get tummy poke-through when LF bends.
xD The skirt itself is all hip group, and then there's the skirt handle that's a child to the hip (along with the thighs), and then all other handles are children to the skirt handle.
But yeah if there's poke-through in the tummy that's probably because of this. V4 has Hips-Abdomen-Chest, La Femme has Hips-Waist-Abdomen-Chest.
- - - - - -
Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Glitterati3D posted at 2:31PM Mon, 09 December 2019 - #4372869
quietrob posted at 3:14PM Mon, 09 December 2019 - #4372855
Pretty amazing work! Especially for those of us who want to G3F stuff into Poser. I know this tutorial is for LaFemme but I'm hoping it will work other characters as well. One question. Are those workboots for Lafemme a native item? I don't remember seeing them in the marketplace.
Thanks for the hardwork, Rob. I know making tuts are their own reward but a Thank You is a feel good too!
Are you talking about these boots?
If so, they are part of the Everyday Denim set for La Femme: https://www.renderosity.com/mod/bcs/everyday-denim-for-la-femme/138176/
That's exactly the pair I meant. Thanks for the clue. I now return you to your thread and will retreat to the shadows.
RobZhena posted at 8:22PM Wed, 11 December 2019 - #4372981
@Glitterati3D's Faire Maiden, skirt rigged with MFD LF donor, posed with skirt control handles, and hem draped with MFD morph.
As opposed to what you get when you purchase the properly weight mapped, rigged skirt with ghost bones/handles as it is in the store. And, I didn't even have to hide her shin, leaving her dismembered foot on the day bed like a grotesque prop!
This image was produced by using load, pose, render instead of fighting with a cone that behaves like my dog's ecollar after surgery.
DreaminGirl posted at 9:57PM Wed, 11 December 2019 - #4373058
Sorry, but that skirt looks really bad, it bends with the leg in a very unnatural way. Ever seen a real skirt behave like that? It looks more like pants to me. But you are right, skirts of this kind are better simmed.
To each his own, but I would suggest you might want to visit google and find some images of people walking.
Rigging a Coat for La Femme
I’m going to rig Deacon215’s dForce fur coat for G8F (at Renderosity: https://www.renderosity.com/mod/bcs/dforce-fur-coat-for-genesis-8-female/139892/) to work with La Femme (LF). Rest assured that the fur coat consists of genetically engineered, manufactured faux furs; no animals were harmed during this process, nor is this intended to encourage people to wear murdered animals. I’m starting from scratch with a version for Evolution because I don’t need the majority of morphs from the Morphing Fantasy Dress (MFD).
As usual, load the coat in DAZ Studio. It has what I assume to be a yellow LIE layer for the materials. Click it and delete it. The coat doesn’t look like much at this point, but we’ll apply materials to it later. Click each shoulder and pose the coat to a T position. The mesh is lousy for posing and created big bumps on the sleeve bottoms near the armpits. Don’t worry. Those will meet their match at the hands of the morph brush. Export an obj.
Load the PE beta dress mannequin in Poser, import the coat, position it, and go to the Material room with the obj selected. The coat material should already be selected. Click the browse button and find Deacon215’s folder in the DAZ 3D Library textures folder and select FurCoat.jpg, and apply it. I added it to the Highlight, too. Click the Bump Map box, browse, and load FurCoat_B.jpg. Back to the Pose room. SAVE.
Go to work with the morph brush. I attacked those ugly lumps with the flatten and smooth tools at 5000 magnitude, and tidied up with the loosen tool. The mesh is asymmetrical, so I had to do more work after I fixed the left side and mirrored it. [Image 1]
Convert a dynamic dress
A lot of the clothing for La Femme is dynamic, so what if you want to convert it to conforming? I’ll use karanta's Ann dress for PE because I already bought it to convert to conforming.
Very cool! Thanks for this presentation.
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Hi Rob,
please don't try to change my dynamic clothes into conforming clothes. You will seldom get an acceptable result, because they are not modelled to be cut into bodyparts.
If I would make conforming clothes I would make clothes with optimized geometry to cut them in peaces and they would have at least 95% quad polygons. All my new clothes have delaunay triangulation which is nice for dynamic, but usually works bad for conforming clothes.
karanta posted at 3:39PM Wed, 22 January 2020 - #4377436
Hi Rob,
please don't try to change my dynamic clothes into conforming clothes. You will seldom get an acceptable result, because they are not modelled to be cut into bodyparts.
If I would make conforming clothes I would make clothes with optimized geometry to cut them in peaces and they would have at least 95% quad polygons. All my new clothes have delaunay triangulation which is nice for dynamic, but usually works bad for conforming clothes.
Ah, but conversion works fine with many of your products. It's good to know about the design change in your newer products, though sadly that means I won't buy any of them because I never use dynamics. Cheers!
I finally had time to test drive Glitterati3D's wonderful multipurpose gown (MPG). I found that if I copied the V4 MFD morphs to it (they generally play well the mesh), I got something close to the degree of control over skirt movement that the PE beta mannequin morph provides. The big advantage is that it is truly native to La Femme (LF). Let's say LF wants to sit with her legs crossed. I could not get the stock dress to completely work with the pose, but with the MFD morphs, I had a lot of options to play with. Here are the results.
Stock MPG:
Using transferred MFD skirt morphs:
I'll try reconverting some gowns using MPG with MFD morphs as the donor.
Converting Rhiannon’s Waterfall Duster to La Femme
On Black Friday sale, Rhiannon’s Waterfall Duster looks like a good candidate for conversion. None of my character closets have something exactly like it. I’m going to use the fur coat I created in an earlier Tutorial because I added opening morphs to it. G8F outfits except sleeveless dresses require some pre-posing to match the standard T-pose before exporting. Buy and install the product the DAZ 3D Library for in DAZ Studio (DS). Load the garment in DS; unfortunately, only iray MATS are available. Apply one so you will link back to that folder when you click Browse in the Material Room. You will probably want to apply Poser native materials later); and export to a folder as an obj.
Be forewarned: Whether you start with a cr2 or an obj and pre-fit it to La Femme before sending it to the setup room, you will want to export an obj of whatever you do using built-in morphs or the morph brush (save as DressName LF or something similar). File menu/Export/Wavefront OBJ; select weld body part seams and include body part names. Reimport it and position it so that it perfectly fits LF. You do this because Poser will nullify all morphs when it creates the obj it uses in the Setup room.
Let’s convert Waterfall Duster in five minutes!
Here is the conformed duster with the left side open.
Even though I picked a material in DS, all I got with the obj was the black sheen. So I go to the Material Room. Thankfully, the duster has only one material zone, Robe. I start with a transparency map. Click browse, I go to the Textures folder in my DAZ 3D Library, find Rhiannon/Waterfall, and add the 01 trans map. I then add the 01 bump map and the 01 specular texture. Now even the iray materials look OK. I use MAT Writer 2014 to save as a material setting for the garment.
Repeat that process for all the options.
Here is Cynthia La Femme wearing the Waterfall Duster.
I was just checking this out today, and I realized that at no point did I mention that if you are converting something that can use LF's MFD or another LF donor more or less exactly, you can simply load the donor into your scene and use the fitting room, with your un-zeroed obj as the object and your zeroed donor as the goal. There is some flexibility here. For example, if you want a garment with hanging front and back panels to auto group only to the front and back skirt controls, uncheck the center, left, and right skirt handles when you create the new figure. If there is a really long train, you can try bending the rear control on MFD backward to overlap and then use MFD as the goal un-zeroed. You can copy the morphs in the fitting room or after the garment is rigged.
By the way, Susie's Rags has an excellent LF native donor rig for skirts down to knee length.
I also realized that these tutorials apply to Poser 11 Pro, as I understand that one of the "improvements" in Poser 12 is the elimination of the simple tab for adding new textures to clothing. You now have to screw around with nodes.
Interesting. Also pretty funny all of the passive aggressive stuff in between the lines lol... seems to be part and parcel on the forum, or what's left of it. Mostly talking to yourself in an empty room saying ewwww look at me while starchy spocks stare in silence lol. Anyway, I digress... that's an incredible amount of work for dresses. Nothing but respect for Poser clothing artists to be sure. I just buy stuff that works out of the box, or if needs must use dynamic which really seems to be the best way to handle dresses. I've had some pretty good results with crossdresser for La Femme, at least good enough to be easily fixed either in Poser or externally. Where would us poor marginalized poser artists be without our few remaining seamstresses to garb our beleaguered dolls. Simple clothing modeling doesn't seem that difficult, y'know tshirts and panties (in fact its easy) but when you get into all the ruffles and zippers and curlicues and seams and... well that's quite an art. Ditto with the texturing.
Have you ever considered making clothing RobZhena? And also thank you for the elaborate tutorial, it's threads like this that are the gems of usefulness buried in the advanced search here. Forgive me if you do in fact make clothing, I didn't check.
You know what La Femme could use? Some old school slavic or "gypsy" attire, especially like the really elaborate rag dresses with all the colored strips of lace and gauze. I don't think there's even much of that for V4...
Russian headdresses too, though I see some really beautiful things for Genesis in that vein.
primorge posted at 3:52AM Mon, 02 August 2021 - #4424364
You know what La Femme could use? Some old school slavic or "gypsy" attire, especially like the really elaborate rag dresses with all the colored strips of lace and gauze. I don't think there's even much of that for V4...
Russian headdresses too, though I see some really beautiful things for Genesis in that vein.
Buy it for Genesis 3/8 at DAZ and convert it in Poser!
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Vendors haven’t (yet?) come through with native dresses and skirts for La Femme with skirt rigging and/or movement morphs to do the job. Now that most users have Poser Pro 11, I offer this tutorial on converting V4 dresses to La Femme while retaining the rigging and morphs. I will use the Morphing Fantasy Dress (MFD) from DAZ, which is your best choice for first conversion because it has skirt controls and beaucoup morphs that you can copy to other items you convert (for example, DAZ clothing for G3F or G8F that you export as objs from DS). MFD’s morphs include, for example, sitting morphs and a hem length morph that lets a garment work with high heels. The hem morphs also work with a small train. The V4 adjustment morphs (e.g., hip, forearm, breast) generally work fine with LF. And you always have the morph brush.
So why do it this way? This is a work-around. If you convert in the fitting room, you lose the rigging. That’s fine for pants, shirts, shoes, etc., but losing skirt controls is a nuisance. Let it be said, you can convert in the fitting room auto-grouping to thighs and shins and still copy all the movement and adjustment morphs from MFD, and that might be good enough for you. That is a simpler work-around and requires no explanation. In part 2, I will explain how to create a version of MFD that you can use as a donor rig for anything else you convert in the setup room. That requires a good bit of work up front but pays huge dividends down the road.
Let’s convert!
The pose for MFD should get other V4 dresses close to what you need to convert them for LF. You can try copying the LF Fit morph from your MFD, but I’d recommend recreating an LF Fit morph unique to every garment. For example, you can make the morph brush radius small to treat raised surface details differently, like buttons, that don’t exist on MFD.