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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Rendered in Superfly


hborre ( ) posted Thu, 09 April 2020 at 9:23 AM

Very nice.


hornet3d ( ) posted Thu, 09 April 2020 at 2:48 PM

ghostship2 posted at 8:47PM Thu, 09 April 2020 - #4385798

Thanks

That looks better! hornet3d posted at 8:04AM Thu, 09 April 2020 - #4385485

OK so here's the second attempt.

Surprise Entrance REV HW.jpg

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


bobbesch ( ) posted Mon, 13 April 2020 at 9:40 AM

BeetlePS.jpg Found an old model from Toffanello in a forgotten runtime and thought to give it a go with superfly.


ghostship2 ( ) posted Mon, 13 April 2020 at 2:13 PM

Everything is better with Superfly!

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Miss B ( ) posted Mon, 13 April 2020 at 2:39 PM

bobbesch posted at 3:39PM Mon, 13 April 2020 - #4386123

Found an old model from Toffanello in a forgotten runtime and thought to give it a go with superfly.

Very nicely done. 🙂

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


bobbesch ( ) posted Tue, 14 April 2020 at 1:50 AM

Thanks!


raven ( ) posted Wed, 15 April 2020 at 11:30 AM

ghostship2 posted at 5:28PM Wed, 15 April 2020 - #4386165

Everything is better with Superfly!

Except for items that use/need micro-poly subdivision displacement! 😁



ghostship2 ( ) posted Sat, 18 April 2020 at 9:53 AM

:) raven posted at 8:53AM Sat, 18 April 2020 - #4386303

ghostship2 posted at 5:28PM Wed, 15 April 2020 - #4386165

Everything is better with Superfly!

Except for items that use/need micro-poly subdivision displacement! 😁

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hborre ( ) posted Fri, 15 May 2020 at 4:53 PM

Through the asteroid field!!!

ST_Asteroid Field.jpg


structure ( ) posted Sat, 16 May 2020 at 9:34 AM
Forum Coordinator

playing a Spring Sonata.jpg

Locked Out


Kalypso ( ) posted Tue, 19 May 2020 at 2:14 AM
Site Admin

I really like all these little splashes of colour against the white!


ironsoul ( ) posted Mon, 25 May 2020 at 9:22 AM

Curious if anyone has thoughts to moving to 8K maps, we have been using 4K since 2006 at least. Below is an 8K interpolated from 4K miki textures,

image.png



ader ( ) posted Mon, 25 May 2020 at 1:33 PM

I've started using 8k maps for hair, not simple resizing though. So far I've just taken 4k maps into photoshop and quadrupled them so the details/hairs are finer. No issues with RAM so far, even my 6-year-old iMac has 32GB RAM.

What's your process for moving 4k to 8k? My other half is a graphic designer and she finds: http://waifu2x.udp.jp useful so I thought I'd try it, but it didn't seem to make any difference for me.

That eyebrow looks good btw... is that standard miki? texture or geometry or both...?

Maybe we should start a 4k versus 8k comparison thread?


ironsoul ( ) posted Mon, 25 May 2020 at 3:59 PM

8K texture map was generated in Substance Painter from a mixture of 4K base Miki textures and the texture.xyz demo mat that came with SP. I was surprised how much the jump in resolution improved the details, guess much of this is anti aliasing. I'll see if its possible to generate some native 8K textures and do another test.



NobbyC ( ) posted Wed, 27 May 2020 at 2:30 AM

8K texture are great! This is a free model fro RenderHub with 8k textures

Render 620-002.jpg


NobbyC ( ) posted Thu, 28 May 2020 at 9:44 AM

For about 3 weeks, i ask myself if it is possible to get the same effect as light passes through an prisma.

Stupid idea. It takes many test render and sleepless nights.

Here is the result:

Render 612i-002.jpg


NobbyC ( ) posted Thu, 28 May 2020 at 9:44 AM

And some of my test render:

Render 612-001.jpg


ironsoul ( ) posted Thu, 28 May 2020 at 7:23 PM

Intriguing project, modelling IOR for multiple wavelengths could potentially be applied to other uses such as SSS and special effects like chromatic aberration.



NobbyC ( ) posted Fri, 29 May 2020 at 2:08 AM

The idea behind was, to create an better "gemm / diamond shader". On the beginning i played a lot with glass and refaction shaders. But at the end it was very simpel, i only need for the prisma a "glass shader" and for the rainbow effect i use "light path and transmision rays"

Screenshot (73).jpg


ghostship2 ( ) posted Sat, 06 June 2020 at 2:21 PM

For details that small when using an 8k map wouldn't it be helpful to also use uncompressed TIFF or PNG files? You can see the files compression artifacts in bump maps on reflective surfaces.

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estherau ( ) posted Sun, 07 June 2020 at 5:42 AM

ghostman - the image with the girl in sunglasses and hat looks 100% photo real to me. very nice image - lovely character and pose. skin looks amazing. lighting is perfect. REally good job!!

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


NobbyC ( ) posted Mon, 08 June 2020 at 1:08 AM

Hi ghostship2, sorry for my late reply. That is a really good question and i think that you are right.

The most figures with 8K textures that i found have PNG files for the texture maps but sometimes they use TIFF files for bump or normal maps.

But our problem in "Power world" is that these files are very huge and my graphic card won't like it (Only 6 GB ram -> cuda error).

For my render "back out of hell" i have to cheat a little bit. This model has a lot of polygones so i use for the upper torso the 8k textures and for the lower torso only the 2k textures.


ader ( ) posted Wed, 10 June 2020 at 9:41 AM

ghosthip2 is right, uncompressed image formats are better for rendering. They don't take more memory because even compressed images are uncompressed for use. The only benefit to compression is file-size on a hard-drive (and size to download if relevant). So use uncompressed where possible, especially for close-ups.


NobbyC ( ) posted Mon, 15 June 2020 at 7:47 AM

GND: Anastasia by Blackhearted. Still my favorite Poser character.

Render 622-final.jpg


NobbyC ( ) posted Thu, 18 June 2020 at 3:03 AM

WIP - The Metropolitan Collection - London V4.2 by danae

Render 630a.jpg


CHK2033 ( ) posted Thu, 18 June 2020 at 12:18 PM

Pretty

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HP Zbook 17 G6,  intel Xeon  64 GB of ram 1 TB SSD, Quadro RTX 5000 

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NobbyC ( ) posted Fri, 19 June 2020 at 1:05 AM

Thanks!!! But is still not finished yet. The Necklace and cloting needs some more adjusting.


DarthJ ( ) posted Sat, 27 June 2020 at 1:25 PM

Who needs a full beach ?

V4 TINY BIKINI IV 5.jpg





ghostship2 ( ) posted Sat, 27 June 2020 at 8:02 PM

I just bought some new shoes for V4 and wanted to show them off... Amethyst 1.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Miss B ( ) posted Sat, 27 June 2020 at 11:05 PM

Uhhhh, did you forget to render the shoes you just bought for V4????? 😉

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


TwiztidKidd ( ) posted Mon, 29 June 2020 at 12:02 AM · edited Mon, 29 June 2020 at 12:04 AM

@ghostship2 - Those shoes don't work with that outfit lol

@Miss B - I know... right? Whose idea was it to put them waaaay down there... on your feet? On your hands would be so much easier 😄



VedaDalsette ( ) posted Mon, 29 June 2020 at 9:42 AM

I wish Superfly didn't take so long. This took me at least a half hour to render. I selected Superfly Ultra non-branched, HDRI, no lights. I'm no artist, so, of course, I have no clue what looks good and what doesn't. But, just like a certain unfortunate world leader, lack of knowledge, skill, and judgment won't stop me!

Grass Stains.jpg

"With the right color dress, you don't have to worry about grass stains."

W10, i5-8600K @ 3.60GHz, 32.0 GB RAM, 64-bit, video GeForce GTX 1050 Ti, 4096 MB



W11,Intel i9-14900KF @ 3.20GHz, 64.0 GB RAM, 64-bit, GeForce GTX 4070 Ti SUPER, 16GB. 

Old lady hobbyist.

All visual art or fiction is "playing with dolls."


rokket ( ) posted Tue, 30 June 2020 at 9:02 AM · edited Tue, 30 June 2020 at 9:03 AM

Superman WIP.jpg Superfly. Don't remember the settings. ezdome and an HDRI I got from HDRI Haven. This was one of my first attempts with Superfly and I botched a lot of stuff. I still had a lot of artifacts that are plainly visible.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


VedaDalsette ( ) posted Tue, 30 June 2020 at 10:32 AM

rokket, which size HDRI do you use from HDRI Haven? And do you subdivide your sphere?



W11,Intel i9-14900KF @ 3.20GHz, 64.0 GB RAM, 64-bit, GeForce GTX 4070 Ti SUPER, 16GB. 

Old lady hobbyist.

All visual art or fiction is "playing with dolls."


ghostship2 ( ) posted Thu, 09 July 2020 at 11:59 AM

another portrait. It's what I do.

Delilah port 1.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


DarthJ ( ) posted Sat, 11 July 2020 at 11:21 PM

Content Advisory! This message contains nudity

v4 tiny bikini iv beech bar.jpg





qaz ( ) posted Fri, 17 July 2020 at 1:04 PM

I've been working on this for a while. Just Superfly. Sorry didnt use Ghostships hair mats. Got bored and wanted to publish. V4 model.

ww 1984.jpg


PilotHigh ( ) posted Thu, 30 July 2020 at 3:25 PM

Just quick renders of the Ancient Persia Kitbash sets.

Render 8.jpg

Render 9.jpg


NobbyC ( ) posted Thu, 06 August 2020 at 5:03 AM

Soon in Alain's store (3DClassics) this beautiful "Car rapide" Renderd in Poser Pro 11 with "superfly"

Render 660a.jpg


DarthJ ( ) posted Fri, 14 August 2020 at 10:44 AM

Content Advisory! This message contains nudity

More than 30°c outside combined with mandatory face masks. Somebody wants us to die. This image is meant as a computer screen background.

miki swim 1 2020 7.jpg





ghostship2 ( ) posted Mon, 17 August 2020 at 5:37 PM · edited Mon, 17 August 2020 at 5:37 PM

Good stuff! Were the hair shaders taking too long to render?

qaz posted at 4:36PM Mon, 17 August 2020 - #4394668

I've been working on this for a while. Just Superfly. Sorry didnt use Ghostships hair mats. Got bored and wanted to publish. V4 model.

ww 1984.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


qaz ( ) posted Mon, 24 August 2020 at 12:13 AM

ghostship2 posted at 12:04AM Mon, 24 August 2020 - #4397199

Good stuff! Were the hair shaders taking too long to render?

qaz posted at 4:36PM Mon, 17 August 2020 - #4394668

I've been working on this for a while. Just Superfly. Sorry didnt use Ghostships hair mats. Got bored and wanted to publish. V4 model.

ww 1984.jpg

No just takes me a while to set up using Snarly script. I'm spending all my time improving the morph. I'm never satisfied. Of course I only have to do it once, so I'm being lazy.


johnpf ( ) posted Sun, 30 August 2020 at 5:25 AM · edited Sun, 30 August 2020 at 5:26 AM

Rejuvenating an old Maddie 3 figure.

Switched.jpg

This is the feeling I used to get on a Sunday evening, with the threat of a week of school hanging over me. EDIT: Of course, back then there were none of the videogame consoles shown here. I'm not that young!


ghostship2 ( ) posted Tue, 01 September 2020 at 9:56 PM

@johnpf Something off about the texture map you used on Maddie. I am assuming this is supposed to be a child and not an adult midget? Too much freckles and age spots, the eyes have dark skin/makeup around. Just a thought.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


johnpf ( ) posted Wed, 02 September 2020 at 5:28 AM

Ghostship2: Now that you point it out, yes I see what you mean. Thanks for mentioning it!


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