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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Antonia - Opinions?


primorge ( ) posted Tue, 11 October 2022 at 3:33 PM

Didn't Blender only recently make UDIM a hassle free (well sorta) option? One can hope that this doesn't have something to do with hborre's observation. As in maybe some code wasn't written into cycles yet in the Poser version when it was implemented? Just taking wild guesses. 


odf ( ) posted Tue, 11 October 2022 at 5:31 PM
hborre posted at 11:49 AM Tue, 11 October 2022 - #4446408

I have been seeing odd behavior with Superfly renders incorporating the actual Cycles ImageTexture node, Antonia 1.3 renders black, with no texture applied.  When I switch to the original Poser Image_Map node, everything works as it should,  The only part that renders correctly is her head.  It almost seems like the Cycles Image node is not handling the UV correctly.  I tested V4, no problems.

I just tried it with an old SuperFly-only material and didn't have a problem. No time for more testing now, but I'll have a look after work. Could you show your material setup?

-- I'm not mad at you, just Westphalian.


odf ( ) posted Tue, 11 October 2022 at 5:34 PM
adp001 posted at 7:53 AM Tue, 11 October 2022 - #4446395

This also applies to eye movements: Looking right, left, up, down. If the eyelids don't move, it looks very strange.

We could take this opportunity to develop a standard "Look-At". Including a nice prop as a target (at the moment I use a grouping object that I have to search for depending on the scene when I need it - something unique would be better).

Antonia's eyelids move when the "Eyes up/down" slider is used. It doesn't react to "point at", so what I usually do is point the eyes at my target, then switch to the face camera and mesh preview so that I can see where the irises are and adjust the up/down slider manually until the upper lid is at the desired position (which really depends on how sleepy or alert I want Toni to look).

-- I'm not mad at you, just Westphalian.


odf ( ) posted Tue, 11 October 2022 at 5:41 PM
adp001 posted at 8:08 AM Tue, 11 October 2022 - #4446396

I thought I would somehow get around it: I need to change the head texture (mouth part). The way I read the Antonia readme, the texture ("Antonia Polygon") may only be used as-is.

It's really only about the outer edge of the mouth, which needs to be reduced inward a bit. Everything else remains as is, including the creator note.

The alternative would be for me to craft a Python script that the user has to run, which then makes the change in the bitmap and overwrites the original texture on disk. The result is the same: the texture is permanently changed. Only that the accompanying text does not show the author of the texture in a good light, because such a circumstance is necessary.

What should I do?

The way I understand it you can do with the texture what you want, you just can't redistribute a modified version or include any of the files, modified or unmodified, in your own products or freebies. My approach would be to use a mask for blending the modified bits with the original.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Tue, 11 October 2022 at 5:42 PM
jartz posted at 1:03 PM Tue, 11 October 2022 - #4446419

Has UV Maps changed?  Just wanted to know.

Technically yes, but not in a way that should affect existing textures.

-- I'm not mad at you, just Westphalian.


hborre ( ) posted Tue, 11 October 2022 at 8:31 PM · edited Tue, 11 October 2022 at 8:31 PM

Content Advisory! This message contains nudity

This is the setup that works well with Antonia 1.3, old texture, and ADP001 PrincipledBsdf shader; everything else is my own creation.  The image below it is a Superfly render, nothing abnormal about it.

zTX5tmPJuTH9dNspqsrQWZVIyKTdwa7c9N7cCHQa.png


RHNJR5GPzuRWvvhOKnUAx6NWmT3ckaf3yW1O1ypF.png

Now, when I replace the Poser Image_Map node with the Cycles Image_Texture node, the body part renders black.  In this particular example, I only changed the Diffuse map node, not the specular or bump nodes.

CewCopNeuiOyyjPsTxN4CGS2F0FGG4vKipjb0uNm.png

h2c9D3O5nUUpqETo3zLXF9cEyQ053cnkrIHf22rz.png

Something has changed in the behavior of that particular node and how it interprets Antonia 1.3's mapping, at least, that's what I'm guessing.  This needs to be verified by someone else on a different system before any conclusions can be made.  This is an oddity that doesn't show up in other models.


odf ( ) posted Tue, 11 October 2022 at 9:01 PM

hborre: have you tried changing the extension to tiled in the ImageTexture node? It didn’t seem to be necessary in my setup, but maybe the combination of Poser and Cycles nodes has funny effects here.

-- I'm not mad at you, just Westphalian.


primorge ( ) posted Tue, 11 October 2022 at 10:15 PM

So when does the fun part of this hobby start?


odf ( ) posted Tue, 11 October 2022 at 11:03 PM
primorge posted at 10:15 PM Tue, 11 October 2022 - #4446465

So when does the fun part of this hobby start?

Wait, is anyone not having fun yet?

-- I'm not mad at you, just Westphalian.


odf ( ) posted Wed, 12 October 2022 at 1:52 AM

Oops, I had been testing the texture issue with a pre-UDIM Antonia, so of course I didn't see the problem. 😁

Anyway, I'm loading the latest Toni 1.3 and a P12 SuperFly material with ImageTexure nodes, and everything except the face renders black. Then I set "Extension" to "periodic" in all those nodes, and everything renders fine. I think the only problem there is that the default is not periodic for those nodes, whereas in Poser ImageMap nodes, the equivalent "Image_Mapping" setting defaults to "tile."

-- I'm not mad at you, just Westphalian.


odf ( ) posted Wed, 12 October 2022 at 1:54 AM

Content Advisory! This message contains nudity

Here's that ill-advised test render, just in case not everyone is convinced yet that I'm back to fun hobby mode... wrWuJDDMCFE0BN5G5TlY0tGOVbANKIseqsZ1CSoA.png

-- I'm not mad at you, just Westphalian.


odf ( ) posted Wed, 12 October 2022 at 1:58 AM
jroulin posted at 3:00 PM Tue, 11 October 2022 - #4446429

Just made a small Dynamic Nighty for Antonia and wanted to show it to you. I plane to release it as a freebee.

jR5bkhmEWswFUieCwUi9NIpk98ibbQo4OyyW3jhF.jpg

👍

-- I'm not mad at you, just Westphalian.


odf ( ) posted Wed, 12 October 2022 at 6:21 PM · edited Wed, 12 October 2022 at 6:22 PM

If nothing else comes up, I think I may be doing the official release on the weekend (which starts early here, seeing as I live in Futureland). So, it will go up on github and Antonia's Google site first, then I'll see if I understand how to do a FreeStuff. From what it looks like so far, it will be identical to the second beta, unless I get ambitious and decide to make nicer thumbnails or something like that. Probably not, though.

-- I'm not mad at you, just Westphalian.


primorge ( ) posted Wed, 12 October 2022 at 8:18 PM
odf posted at 6:21 PM Wed, 12 October 2022 - #4446508

If nothing else comes up, I think I may be doing the official release on the weekend (which starts early here, seeing as I live in Futureland). So, it will go up on github and Antonia's Google site first, then I'll see if I understand how to do a FreeStuff. From what it looks like so far, it will be identical to the second beta, unless I get ambitious and decide to make nicer thumbnails or something like that. Probably not, though.

Sounds great. Was a bit worried about more changes.


odf ( ) posted Wed, 12 October 2022 at 8:41 PM
primorge posted at 8:18 PM Wed, 12 October 2022 - #4446514
odf posted at 6:21 PM Wed, 12 October 2022 - #4446508

If nothing else comes up, I think I may be doing the official release on the weekend (which starts early here, seeing as I live in Futureland). So, it will go up on github and Antonia's Google site first, then I'll see if I understand how to do a FreeStuff. From what it looks like so far, it will be identical to the second beta, unless I get ambitious and decide to make nicer thumbnails or something like that. Probably not, though.

Sounds great. Was a bit worried about more changes.
No, it's strictly bug fixing at this point, with a fairly high bar on what counts as a bug.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Thu, 13 October 2022 at 4:04 AM

I made a cute (I think) dress for Toni. Now if only I could make a poserified version that still falls this nicely. tyOG7drFEzQAsbLWCfelM5XL4mTOLoNzGhgrRoRK.png

-- I'm not mad at you, just Westphalian.


FVerbaas ( ) posted Thu, 13 October 2022 at 6:28 AM
Forum Coordinator

Main grrrr! on freestuff upload is the thumbnail which must be the exact size they give. Thy shallst not submit images one one pixel less, nor shallst thy seubmit images one pixel more. From there on it is pretty easy.


odf ( ) posted Thu, 13 October 2022 at 7:07 AM · edited Thu, 13 October 2022 at 7:07 AM
FVerbaas posted at 6:28 AM Thu, 13 October 2022 - #4446540

Main grrrr! on freestuff upload is the thumbnail which must be the exact size they give. Thy shallst not submit images one one pixel less, nor shallst thy seubmit images one pixel more. From there on it is pretty easy.

Thanks for the tip! I‘ll keep that in mind.

-- I'm not mad at you, just Westphalian.


jroulin ( ) posted Thu, 13 October 2022 at 7:36 AM
odf posted at 4:04 AM Thu, 13 October 2022 - #4446532

I made a cute (I think) dress for Toni. Now if only I could make a poserified version that still falls this nicely. tyOG7drFEzQAsbLWCfelM5XL4mTOLoNzGhgrRoRK.png

Well dynamic cloth for Poser should be one to try.


jroulin ( ) posted Fri, 14 October 2022 at 3:36 AM

The Nighty is now available in the freebie section. Included is also an easy simulation script that allows to simply pose Antonia with the Nighty prop added to here in frame 1 and when you click on the EasySimulation Icon it will generate the full simulation and run it without going to the cloth room.

Free Nighty for Antonia 1.3 (renderosity.com)


odf ( ) posted Fri, 14 October 2022 at 4:54 AM · edited Fri, 14 October 2022 at 4:54 AM

jroulin posted at 3:36 AM Fri, 14 October 2022 - #4446615

The Nighty is now available in the freebie section. Included is also an easy simulation script that allows to simply pose Antonia with the Nighty prop added to here in frame 1 and when you click on the EasySimulation Icon it will generate the full simulation and run it without going to the cloth room.

Free Nighty for Antonia 1.3 (renderosity.com)

Ooh, that's neat. That easy simulation script sounds very handy. In the meantime, I've had a little play in the cloth room, as well, and came up with this.

FhZU0GDoCtneYfQFzDo9gRJ2kUd4MRjV9ivjoPMt.jpg

So maybe I can release some dynamic clothes for Antonia, after all.

-- I'm not mad at you, just Westphalian.


jroulin ( ) posted Fri, 14 October 2022 at 7:49 AM
odf posted at 4:54 AM Fri, 14 October 2022 - #4446616


Ooh, that's neat. That easy simulation script sounds very handy. In the meantime, I've had a little play in the cloth room, as well, and came up with this.

FhZU0GDoCtneYfQFzDo9gRJ2kUd4MRjV9ivjoPMt.jpg

So maybe I can release some dynamic clothes for Antonia, after all.

So if you want I can run the SimulationScriptGenerator on your clothing and give the SimScript to you for your cloth so that you can add it with your release.


adp001 ( ) posted Fri, 14 October 2022 at 8:14 AM

Did it without the need to change textures (headmorph only, beta)

Download: https://adp.spdns.org/Morph_ADP_001.zip

1gEnO1hLo5JQVG74qfYeLSQaLZpEp1pzqGvbyo4t.png

Poser Screenshot:

KZpxx41mzaPCPf0qcNVohgNkr0bMjA7iLg76cDdl.png




SamTherapy ( ) posted Fri, 14 October 2022 at 10:46 AM
adp001 posted at 8:14 AM Fri, 14 October 2022 - #4446623

Did it without the need to change textures (headmorph only, beta)

Download: https://adp.spdns.org/Morph_ADP_001.zip

1gEnO1hLo5JQVG74qfYeLSQaLZpEp1pzqGvbyo4t.png

Poser Screenshot:

KZpxx41mzaPCPf0qcNVohgNkr0bMjA7iLg76cDdl.png

That's lovely.  Many thanks.

Coppula eam se non posit acceptera jocularum.

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adp001 ( ) posted Fri, 14 October 2022 at 11:14 AM
SamTherapy posted at 10:46 AM Fri, 14 October 2022 - #4446629
That's lovely.  Many thanks.
You are welcome!




jroulin ( ) posted Fri, 14 October 2022 at 2:13 PM

@adp001 Works very well on my computer thanks!


arrow1 ( ) posted Fri, 14 October 2022 at 3:41 PM

May I ask a question? Has Antonia 1.3 been released? If so is there a link? Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


odf ( ) posted Fri, 14 October 2022 at 5:06 PM

The release is happening this weekend.

-- I'm not mad at you, just Westphalian.


FVerbaas ( ) posted Fri, 14 October 2022 at 5:35 PM
Forum Coordinator

I am, amid some family obligations, working on an Antonia-centered version of the Prefitter. I have morphs now to convert garments and hair from V4, Genesis and G8 to Antonia. 

Are there any other donor requests? LaFemme maybe? V3 for hair models? 


odf ( ) posted Fri, 14 October 2022 at 5:57 PM
FVerbaas posted at 5:35 PM Fri, 14 October 2022 - #4446657

I am, amid some family obligations, working on an Antonia-centered version of the Prefitter. I have morphs now to convert garments and hair from V4, Genesis and G8 to Antonia. 

Are there any other donor requests? LaFemme maybe? V3 for hair models? 

That sounds exciting. Due to my long hiatus, most of the hair I own is for V2 or V3, I think. But I'm hardly typical, so don't let that influence you.

-- I'm not mad at you, just Westphalian.


primorge ( ) posted Fri, 14 October 2022 at 6:42 PM
odf posted at 5:06 PM Fri, 14 October 2022 - #4446653

The release is happening this weekend.

https://youtu.be/4PUIxEWmsvI


hborre ( ) posted Fri, 14 October 2022 at 9:23 PM
FVerbaas posted at 5:35 PM Fri, 14 October 2022 - #4446657

I am, amid some family obligations, working on an Antonia-centered version of the Prefitter. I have morphs now to convert garments and hair from V4, Genesis and G8 to Antonia. 

Are there any other donor requests? LaFemme maybe? V3 for hair models? 

Yes!  Of course!  LF, V3, Dawn, Miki, etc.  All the popular models if possible.


odf ( ) posted Fri, 14 October 2022 at 10:38 PM · edited Fri, 14 October 2022 at 10:38 PM

Okay, I've just officially declared the second beta an official release. The Google site and Github releases section are updated, and a FreeStuff submission for Rendo is out. No real need to download anything if you've got the second beta, only the ReadMe file has been updated a little bit (which you can just navigate to and download separately on github).

I'm not posting any new links right now. Anyone who doesn't have the beta either figure them out or wait for the FreeStuff item to be approved. 😁

Time for coffee, and then taxes.

-- I'm not mad at you, just Westphalian.


primorge ( ) posted Sat, 15 October 2022 at 10:43 AM

Minor technical note to odf;

I discovered the lacrimal symmetry problem. The problem was not in the 1.3 mesh itself but in how I was applying the falloff center to the proportional editing in this instance. In the example where I was having the problem I was applying the falloff with the eyeballs alone as the center of influence. A very aggressive test scaling. In prior manipulations of this sort I would create face maps for the eyeballs, socket including lacrimals, and utilize the lot together as the total center of influence for the scaling. And apply less aggressive iterations of scaling and falloff with adjustments to the falloff to gradually increase to the final scale. In other words a more careful and gradual working up to a final scale. Applying this method again corrected the slight lacrimal scaling difference in 1.3, and a much better overall result with complete symmetry in left and right results.

Apologies for the false alarm.


odf ( ) posted Sat, 15 October 2022 at 5:15 PM
primorge posted at 10:43 AM Sat, 15 October 2022 - #4446690

Apologies for the false alarm.

No worries! I did manage to let some tiny asymmetries creep into the OBJ earlier and had to write a script to fix them, so it didn't hurt to double-check. Thanks for the update! Good to know it wasn't a problem in the mesh.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sat, 15 October 2022 at 5:18 PM

So, my FreeStuff submission has been approved overnight (my night) by the Renderosity elves, which means we can consider Antonia 1.3 to be officially released. Yay! By the way, that download does not include the texture map, as I found out the other day that they are already available in FreeStuff from SaintFox.

-- I'm not mad at you, just Westphalian.


adp001 ( ) posted Sat, 15 October 2022 at 9:47 PM

Made another morph based of the last one.

Need another day to convert all used magnets to morphs, then I will upload it to my site.

jkgnvadxK60ROPYP2vOol0rB3xnWXYRgYiWBuW14.png

vzqxQRKfIZO5vHCHshTkT6UyWxJ2WwHZ0N4PQ2v0.png




odf ( ) posted Sat, 15 October 2022 at 10:17 PM

Nice morphs, adp001!

Speaking of morphs, here's the morph transfer kit I promised, based on the blank CR2s that primorge kindly provided. I'll be putting it on the Google site and submit to FreeStuff soon, but if anyone would like to give it a whirl in the meantime, let me know how it works for you. As you all know by now, I'm extremely lazy, so the ReadMe is text-only, which I think should be fine. But I wouldn't refuse a donation of a nice PDF ReadMe with screenshots if anyone feels so inclined.

-- I'm not mad at you, just Westphalian.


primorge ( ) posted Sun, 16 October 2022 at 7:27 AM · edited Sun, 16 October 2022 at 7:27 AM

I should inform you that match centers to morph does not work optimally with Antonia 1.3 eyes probably due to the intentional end point misalignment with the centers. It's ok, I can use manually animated origins to cope with this.

Antonia 1.3 has no memorized state apparently. 

She also loads with point at on the eyes active at value 1. No target of course.

These things are just little things that only someone messing with 1.3's rig and internals would notice but they do raise some small complications for certain processes. It's nothing that really would require fixing for the typical Poser user but I'd figured I would point it out.


primorge ( ) posted Sun, 16 October 2022 at 9:59 AM · edited Sun, 16 October 2022 at 10:08 AM

Additional note;

You didn't delete the local empties in the parented props (Goal Center of Mass) when you spawned full body morph. When you use Spawn Full Body Morph it creates an empty local morph dial across all actors, unless targets directly involved by the master, including parented props. While delete morph works globally to rid of the unnecessary local empties in chosen Actors it does not delete those generated in parented props, as they will not appear in the list, which have to be deleted manually. It's most easy to do this by selecting the 2 center of mass props in the hierarchy and deleting the unnecessary generated parm dials in the palette.

g61QNsECZFUspj941u38H70rih7wO3shaFJTVwa1.png


adp001 ( ) posted Sun, 16 October 2022 at 11:27 AM · edited Sun, 16 October 2022 at 11:27 AM

aStSjocXVtkwr4SNaXCiqwet8L0SOzFhvtpKFtWr.png


The machine Poser is running on has 64GB RAM, 8 Cores, one M2 and 3 normal SSDs, all 512 GB/1 Terrabyte in size. Isn't that enough?

Thank God I backed up multiple generations and turned on autosave. However, Poser never makes copies of PMD files when autosaving. So not helpful in case of such an error. That's why I create new generations several times per working session. Because of this, I only lost a few hours of work, not all morphs.

I have never trusted Poser - but this?

I have never trusted Poser - but this?




Anim8dtoon ( ) posted Sun, 16 October 2022 at 11:45 AM · edited Sun, 16 October 2022 at 11:46 AM
Forum Moderator

Odf, I downloaded Antonia 1.3 from the Freestuff area and have to say that I am very impressed with the updates to the original figure! I'm also very impressed with the free poses by SaintFox. What I would love to see is a head morph in the near future that allows for proper fitting of V4 hair figures/props, such as the one that Blackhearted created for La Femme so that she could easily wear V4 hair right out of the library. Is anyone willing to undertake that project?

Also, is there a UV body template available in the event others want to create ethnic/racial textures for her? 

Again, I'm impressed and grateful for your very generous contribution to the 3D/Poser community. Keep the great work coming! 

--Anim8dtoon, Renderosity Forum Moderator


primorge ( ) posted Sun, 16 October 2022 at 11:51 AM

I'll chime in with my own complaint.

Match centers to eye scale morphs does not work with Antonia. I've tried every process and variation over the past 2 days that I can come up with. This is something that works with very little or no effort with La Femme and Nova.

So ok. Fine. I'll use manually animated joint centers to force the centers to their proper positions.

After a couple of stupid mistakes on my part I get both centers to match to the morphs manually and work as they should from a 0 to 1 state and back. Great. I go to create an inject and test it on a fresh Antonia 1.3, I apply the injects, the eye centers become stuck in their modified state. So the scaling centers manipulation, though they work through a cr2 state, will not copy properly to an injection.

This leaves me with only 2 options.

Abandon this project or proceed as planned and release my morphs in a cr2 version. Releasing this stuff as a cr2 sabotages the merchant resource part of the plan. While the end user can use the cr2 to create characters there will be no way to share any of the eye scale stuff they use by injection.

Thoughts?


primorge ( ) posted Sun, 16 October 2022 at 11:57 AM
Anim8dtoon posted at 11:45 AM Sun, 16 October 2022 - #4446785

Odf, I downloaded Antonia 1.3 from the Freestuff area and have to say that I am very impressed with the updates to the original figure! I'm also very impressed with the free poses by SaintFox. What I would love to see is a head morph in the near future that allows for proper fitting of V4 hair figures/props, such as the one that Blackhearted created for La Femme so that she could easily wear V4 hair right out of the library. Is anyone willing to undertake that project?

Also, is there a UV body template available in the event others want to create ethnic/racial textures for her? 

Again, I'm impressed and grateful for your very generous contribution to the 3D/Poser community. Keep the great work coming! 

--Anim8dtoon, Renderosity Forum Moderator

You want a head morph that fits V4 stuff? Give me about an hour. Realize that though I can make the shape of Antonia's head match V4 there's a significant height difference in the 2. It would require that you manually move the target props into that position. The reason that the Blackhearted V4 LF fit morph works is not so much the shape but the fact that V4 and LF are virtually the same height and position for the head. It's not magic, it was an intentional design choice built into LF I think. Antonia has no such similarity. Creating a V4 skull shape is the easy part. The rest is up to the end user to fiddle with.


adp001 ( ) posted Sun, 16 October 2022 at 2:15 PM

Second version of my headmorph: https://adp.spdns.org/Morph_ADP_002.zip

OFn4uuOg7Cb1gKIi3LVTBll4bEUntVEskXojqDmw.png




primorge ( ) posted Sun, 16 October 2022 at 2:38 PM · edited Sun, 16 October 2022 at 2:38 PM

Here's the V4 head shape morph.

1.3_V4SkullShape_INJ zip

4CqK9ys6kF311CNewtzVKfmxb76c4AcnbuOGud0A.png


Apply the pose and find the dial in the Body in it's own parm group at the bottom. All the morph does is make Antonia 1.3's Skull, Ears, and nape of the Neck match V4's shapes so that hairs will fit without a lot of fussing with the cap shapes and such. It's up to the end user to translate and apply any scaling to the hair for positioning, although not much in the way of scaling will be required as this is pretty much covered by the shaping morph. Antonia is much shorter than V4 and is slightly more forward in the z axis.

Here's  some images with V4's shapes in orange wireframe superimposed with the 1.3 SkullShape morph applied to Antonia,  texture shaded. Demonstrates match between shape topology...

qLQGiMCR8CpeIXyXsjOQjvejInXveCxOPP7fSwhv.png

HFjhqw42aSJOwalQuQ907RXREhzjdkvMO6w2JfnA.png

BPGN024kVTrG58lXBOrlQcnVisr8d4DftMTjTCbb.png

The morph is free to do with as anyone pleases.







primorge ( ) posted Sun, 16 October 2022 at 2:40 PM

Since I didn't get any feedback on the eye scaling stuff I'll take that as a lack of interest and proceed with other projects.


jartz ( ) posted Sun, 16 October 2022 at 4:09 PM

I'm interested in the eye scaling, as I have been having trouble scaling the applying morphs and the eyes don't seem to work with it.  

As for AP1.3, it's very promising, my render by the way.

03Xt5LSEAdlP1EuraY9Q6ogBWbcmC1Oh99bGsH7x.png

____________________________________________________________________________________________________________________________

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odf ( ) posted Sun, 16 October 2022 at 5:45 PM · edited Sun, 16 October 2022 at 5:50 PM

primorge posted at 7:27 AM Sun, 16 October 2022 - #4446770

I should inform you that match centers to morph does not work optimally with Antonia 1.3 eyes probably due to the intentional end point misalignment with the centers. It's ok, I can use manually animated origins to cope with this.

Antonia 1.3 has no memorized state apparently. 

She also loads with point at on the eyes active at value 1. No target of course.

These things are just little things that only someone messing with 1.3's rig and internals would notice but they do raise some small complications for certain processes. It's nothing that really would require fixing for the typical Poser user but I'd figured I would point it out.

I've never tried match centers to morphs. If we can identify the cause of the problem, I'm happy to release a bug fix version in the not too far future. (ETA: Sorry you're still having trouble with this. That sounds really frustrating.)

Sorry, I don't know what memorized state means.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sun, 16 October 2022 at 5:49 PM
Anim8dtoon posted at 11:45 AM Sun, 16 October 2022 - #4446785

Also, is there a UV body template available [...]

There's one for Antonia 1.2 on Faery_Light's Antonia site. This should still work for Antonia 1.3 because the seams have not changed. The templates are also in the original Antonia 1.2 distribution if anyone has that.

If anyone's really keen on the exact templates for 1.3 and does not know their way around Blender etc. to make them, let me know.

-- I'm not mad at you, just Westphalian.


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