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Poser 12 F.A.Q (Last Updated: 2024 Oct 22 2:54 pm)
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It says the final release of 12.0, not 12. Likely either we will see 12.1 next or possibly 13. Until we hear otherwise, let's stay positive.
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Two major updates are worked on, and thus waited for: the real support of Unimesh and an Eevee-like system for Cycles-based material.
So I'm sure that there will be a follow-up
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Yes, we do. Maybe 12.1 or 13 in the future.
But since this is the last version upgrade, I think there should be an announcement about the future.
POSER has not had any novel new features for a while.
At this rate, I can't help but feel that POSER will be left behind by other CG applications.
I don't mean to compare it to DAZ, but I think long-time users will be worried if they can't see what's ahead.
No one is saying this is the last upgrade ever. I don't know what Poser's plans are, but I see nothing to indicate that there won't be future advancement. Those who know the plans are under DNAs so they're limited on what they can tell us. The Poser team is doing the best they can to bring everything up to date. And I'm sure there will be new novel features eventually.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Also, consider how many users even here are afraid to use Superfly or even the Cloth Room (if forum users and gallery posters can be considered a sampling of actual userbase). There are still a lot of Poser 8 or earlier style renders around if you peek. The adaptation to the 21st century is as slow and gentle as possible. For reasons like NFAs as well the commo about new developments is limited.
I remember wishing Poser featured more prominent to Rendo's site marketing when they acquired the program. It took them a very long time to implement those changes too, which is usually a sign of limited resources both in staffing and finance. I see nothing to indicate worry here.
I'm not worried at all... I've been using Poser since Poser 2, We've come a long way baby. While some may not see and appreciate the recent developments of the past couple of years, those of us who use Poser as a daily driver pick up on the subtle nuance of new releases. A lot of that is simply taking what's already there and refining it to make it work better, faster and more reliably... Sometimes hardly noticeable other times its WHOA!!! where did that come from? If you're doing animation involving dynamics, you know exactly what I mean... Where in the not-so-distant past it was test and tune.. do and redo... scrap that idea and try something else... Now it just works. I don't know how or why... It just does...I think a lot of that comes from a team of people who are for-real hands-on experienced professionals who actually play the game, other than those who pinch pennies and focus more on rounding corners to maximize profit margins..... I'll just leave it at that...
Y'all have a great day.
😂😂 that is a good one. "Subtle improvements", I like that one.I'm not worried at all... I've been using Poser since Poser 2, We've come a long way baby. While some may not see and appreciate the recent developments of the past couple of years, those of us who use Poser as a daily driver pick up on the subtle nuance of new releases. A lot of that is simply taking what's already there and refining it to make it work better, faster and more reliably... Sometimes hardly noticeable other times its WHOA!!! where did that come from? If you're doing animation involving dynamics, you know exactly what I mean... Where in the not-so-distant past it was test and tune.. do and redo... scrap that idea and try something else... Now it just works. I don't know how or why... It just does...I think a lot of that comes from a team of people who are for-real hands-on experienced professionals who actually play the game, other than those who pinch pennies and focus more on rounding corners to maximize profit margins..... I'll just leave it at that...
Nevertrumper posted at 6:22 AM Sat, 17 September 2022 - #4444643
😂😂 that is a good one. "Subtle improvements", I like that one.In fact, each time someone comes up with such comments, I'm feeling so stupid because I still don't get why those people are still loosing time in Poser's world (including its dedicated threads) if Blender is so better than everything.
Don't forget to mention, that they've charged you with subtle 250 $ for it, including some kind of a cycles render engine, that comes free with Blender.
Being framed with the past two Poser releases never felt better.
Would you, by any chance, have the energy and time to enlighten me, so that I too can acquire certain knowledge that seems to border on the sacred?
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I have bought every version of Poser since Poser 5 to Poser Pro 2014 Game Dev and every upgrade was worth it.
If I dont remember it wrong, Poser 11 was a free forced upgrade if one still wanted to use Poser and i can understand why that was the case.
Poser 12, I cant see myself buying it.
I love Poser, still use it and want to support it, Dont know if its poor advertising but I dont see what makes Poser 12 worth it.
Not on a tight budget when it comes to Poser as I always have saved money for upgrades,
Nevertrumper is not completely wrong as I see it and to label the poster a troll is not constructive.
I want to feel about Poser 12 as ive felt before everey other release but its just not there.
Im also afraid that as Renderosity makes a living of selling content, they will focus on adjusting Poser for that kind of user base.
Just to correct myself regarding Poser 11, it was not a free upgrade (see that when i look in my purchase history), it just stopped functioning if one did not install the latest service release (poser 11 could not longer call home to smith micro, that changed with the service release so Poser could validate itself to Renderosity instead).
No problem with that.
Jonny is right I shouldn't have labeled Nevertrumper a troll , for that please accept my humble apologies. Don't get me wrong descent is a good thing, it creates the demand that leads to improvement. Thanks Jonny for calling me out on that... Now I'll just get back to work...
Y'all have a great day.
Honestly, I've seen a few people in my admitedly small "inner circle" of Poser friends who also thought P12 was a waste... until they actually used it. The performance and render time improvements made it worth it for them. Like almost all P12 users, I have P11 installed alongside P12, initially to use older python scripts that haven't been ported over to P12 but... I think I haven't loaded P11 in over a year, last time was to check specific version issues a customer had with a product of mine.
I'm waiting for something like Colorcurvature's Poser Morph Loader to be ported over. But if/when we get true Unimesh, I won't need that either.
Still, my thinking is always, keep to the program (or version) that suits you best. I absolutely adore Blender, and by now I think I've spent more on addons for it than a high-end software would have cost me, and I don't go telling people to quit Poser. I'm using both. Hell I've even been learning DS and I'm not dropping Poser - nor am I gonna go into either program's section of the forums to annoy people about how one is better than the other (personally I think all of the three shine bright in different things and I plan on using all of them.)
- - - - - -
Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Poser 11 wasn't a free upgrade for the most part, but it kind of was. It was a paid-for program. But when Smith Micro shut down its servers, those who used Poser 2014 game dev were given the upgrade for free.
Like Ohki, I find there are a lot of nuances of Poser 12 that make it run so much smoother than Poser 11.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
I don't use P12 all the time . . . yet . . . but when rendering, super fast compared to P11.Like Ohki, I find there are a lot of nuances of Poser 12 that make it run so much smoother than Poser 11.
_______________
OK . . . Where's my chocolate?
Also, consider how many users even here are afraid to use Superfly or even the Cloth Room (if forum users and gallery posters can be considered a sampling of actual userbase). There are still a lot of Poser 8 or earlier style renders around if you peek. The adaptation to the 21st century is as slow and gentle as possible. For reasons like NFAs as well the commo about new developments is limited.
I remember wishing Poser featured more prominent to Rendo's site marketing when they acquired the program. It took them a very long time to implement those changes too, which is usually a sign of limited resources both in staffing and finance. I see nothing to indicate worry here.
Just for the record, I am not afraid to use Superfly or the Cloth Room. I have used Superfly. Superfly is way too complicated for barely any improvement in my renders. The Cloth Room is a time suck and a poor option for scenes with numerous figures. And Poser 11 Pro actually belongs to the 21st century, too.
There was not a single thing in v12 that tempted me to upgrade, other than wanting to support development. I thought it was ironic that one of the promotions included a copy of version 11 acknowledging that updating python was (again) going to break a lot of scripts people had come to depend on.Yes, we do. Maybe 12.1 or 13 in the future.
But since this is the last version upgrade, I think there should be an announcement about the future.
POSER has not had any novel new features for a while.
At this rate, I can't help but feel that POSER will be left behind by other CG applications.
I don't mean to compare it to DAZ, but I think long-time users will be worried if they can't see what's ahead.
Y-Phil posted at 8:00 AM Sat, 17 September 2022 - #4444647
I just have too many things I started in Poser to abandon it entirely. But if I were comparing it to other options today I don't think it would be in the running for the most compelling option. (Nor would D|S which IMHO is essentially just Poser with different quirks.)Nevertrumper posted at 6:22 AM Sat, 17 September 2022 - #4444643
😂😂 that is a good one. "Subtle improvements", I like that one.In fact, each time someone comes up with such comments, I'm feeling so stupid because I still don't get why those people are still loosing time in Poser's world (including its dedicated threads) if Blender is so better than everything.
Don't forget to mention, that they've charged you with subtle 250 $ for it, including some kind of a cycles render engine, that comes free with Blender.
Being framed with the past two Poser releases never felt better.Would you, by any chance, have the energy and time to enlighten me, so that I too can acquire certain knowledge that seems to border on the sacred?
I recall nearly two pages of small things that needed improvement from the RDNA forums. But none were the kind of bullet points that move copies, and to my knowledge not a single one has been addressed in the last two full version releases. (Why do those lists always seem to disappear from official forums?)There is a forum here for suggestions for new features for Poser and it does get looked at. When it first came out I thought it was like all those other threads where everyone makes suggestions and they get ignored. But I have seen several of these implemented. Not all. Listing it there isn't a guarantee, some things aren't possible, and some things may need more time for implementation.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
moogal posted at 4:33 PM Mon, 10 October 2022 - #4446320I'm not talking about new features, but rather things that have just never worked the way people would prefer that they did... Like having to re-type an item's name every time you save it to the library, or that scenes saved through the file I/O don't have thumbs created/updated, or that changing the viewport camera doesn't change the selected camera. Stuff like that.I recall nearly two pages of small things that needed improvement from the RDNA forums. But none were the kind of bullet points that move copies, and to my knowledge not a single one has been addressed in the last two full version releases. (Why do those lists always seem to disappear from official forums?)There is a forum here for suggestions for new features for Poser and it does get looked at. When it first came out I thought it was like all those other threads where everyone makes suggestions and they get ignored. But I have seen several of these implemented. Not all. Listing it there isn't a guarantee, some things aren't possible, and some things may need more time for implementation.
RedPhantom posted at 5:59 PM Mon, 10 October 2022 - #4446330You can make those kinds of suggestions too. One I asked for that they implemented was collapsing the library in one click. They did that. Finally, after years of asking for it. Turned out they didn't understand what we wanted. Now, the library and many other lists are so much easier to work with.moogal posted at 4:33 PM Mon, 10 October 2022 - #4446320I'm not talking about new features, but rather things that have just never worked the way people would prefer that they did... Like having to re-type an item's name every time you save it to the library, or that scenes saved through the file I/O don't have thumbs created/updated, or that changing the viewport camera doesn't change the selected camera. Stuff like that.I recall nearly two pages of small things that needed improvement from the RDNA forums. But none were the kind of bullet points that move copies, and to my knowledge not a single one has been addressed in the last two full version releases. (Why do those lists always seem to disappear from official forums?)There is a forum here for suggestions for new features for Poser and it does get looked at. When it first came out I thought it was like all those other threads where everyone makes suggestions and they get ignored. But I have seen several of these implemented. Not all. Listing it there isn't a guarantee, some things aren't possible, and some things may need more time for implementation.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
I wonder how many of those who suggest Poser isn't being improved even bother to look at the change logs available with every update?
Seems those bellyaching haven't even upgraded. They all insist they're not upgrading because.... How can you present a valid argument against the current release without having tried it?
Y'all have a great day.
I wonder how many of those who suggest Poser isn't being improved even bother to look at the change logs available with every update?
Seems those bellyaching haven't even upgraded. They all insist they're not upgrading because.... How can you present a valid argument against the current release without having tried it?
MNE posted at 5:24 PM Sun, 16 October 2022 - #4446809
JAFO posted at 6:40 PM Sat, 15 October 2022 - #4446732Poser 12 is not only about bug fixes, it's also about an inevitable migration to Python3,x, to compensate SmithMicro's desparing silence once they introduced superfly. It was a known fact that Python 2.x was about to die, and they let things evolve in the wrong direction. I'm calling this "irresponsibility"...I wonder how many of those who suggest Poser isn't being improved even bother to look at the change logs available with every update?
Seems those bellyaching haven't even upgraded. They all insist they're not upgrading because.... How can you present a valid argument against the current release without having tried it?
I started using POSER4 and upgraded to the last version of POSER 12.0.1029.And I think that POSER12 was all about bug fixes.So, in terms of improvements, it may have been accomplished.It is true that there are some optimizations in rendering and some improvements in the material room.However, I am talking about new technologies in 3DCG today.Since its launch, POSER has evolved with exciting new technologies with every update.However, POSER 12 has yet to support unimesh, although it was initially released, and there are many new technologies that have stopped the evolution of POSER in the last few generations, such as each system room, and the new technologies that are being realized in various areas.And the introduction of new technologies that have been realized in various areas.If you are satisfied with the current system, which has been in use for several generations, you may be fine.But those who love POSER and use it with several other CG applications are frustrated by POSER's delays.
Unimesh? they're have been speaking of it for a long time, yes... But the idea is to avoid to break anything, so that it take time, even though if they seem relatively silent.
Same for a Cycles2 preview mode and quite deeply hiding bugs in that area, among them many assets are still crashing the couple Cycles2 + OptiX (I've a bug filed for some time now, and they're still opened)
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MNE posted at 5:24 PM Sun, 16 October 2022 - #4446809
JAFO posted at 6:40 PM Sat, 15 October 2022 - #4446732Poser 12 is not only about bug fixes, it's also about an inevitable migration to Python3,x, to compensate SmithMicro's desparing silence once they introduced superfly. It was a known fact that Python 2.x was about to die, and they let things evolve in the wrong direction. I'm calling this "irresponsibility"...I wonder how many of those who suggest Poser isn't being improved even bother to look at the change logs available with every update?
Seems those bellyaching haven't even upgraded. They all insist they're not upgrading because.... How can you present a valid argument against the current release without having tried it?
I started using POSER4 and upgraded to the last version of POSER 12.0.1029.And I think that POSER12 was all about bug fixes.So, in terms of improvements, it may have been accomplished.It is true that there are some optimizations in rendering and some improvements in the material room.However, I am talking about new technologies in 3DCG today.Since its launch, POSER has evolved with exciting new technologies with every update.However, POSER 12 has yet to support unimesh, although it was initially released, and there are many new technologies that have stopped the evolution of POSER in the last few generations, such as each system room, and the new technologies that are being realized in various areas.And the introduction of new technologies that have been realized in various areas.If you are satisfied with the current system, which has been in use for several generations, you may be fine.But those who love POSER and use it with several other CG applications are frustrated by POSER's delays.
Poser12 is also about some very welcome optimizations, noticeably in terms of superfly's speed, Cycles2 implementation instead of Cycles1 which had many errors.Unimesh? they're have been speaking of it for a long time, yes... But the idea is to avoid to break anything, so that it take time, even though if they seem relatively silent.
Same for a Cycles2 preview mode and quite deeply hiding bugs in that area, among them many assets are still crashing the couple Cycles2 + OptiX (I've a bug filed for some time now, and they're still opened)
1'000'000'001th comparison between Poser and Daz.
it is very obvious that there is a comparison between Poser and DS, they grew up together, V4 made poser what it is today, but where does V4 come from. There is nothing wrong about that, just that the poser community are getting a bad taste about the development of DS , sure understandable. Due the fact that we all know where V4 is born there development never stopped on mesh creations. Poser fell back because the good creators had to fallow the customers interests. I looked at the Daz forums and nothing gave a reason that Poser could not have these models, actually it is the poser community that turned there back from these developments, trying to compensate it with models that do not seem having a great future.
Customers are influenced by Visual communication and not what you write or pretend on doing with words, not offering the visuals to it. So woow ! look at this, say's the costumer , being influenced by a visual attack. "My Heart stand's still"
not trying to make any publicity, just trying to show how visuals affect us, and do not even want to start placing a comparison on how Poser figures evolved. A customer needs to choose where to place he's investments and what will please him most.
Renderosity is in the same boat and needs to make a gain to survive, no wonder that the flood concentrates more on DS ! Now probably even more. The great words from the poser community should be changed into tasks and not just promises, pretending, wishes. Else there will not be any great future surviving next to DS on the same level, there is no winner , no looser. Rather then to discriminate DS you should learn what it needs to make poser better, the way it is now, only great words with no results, like a Jules Verne but none that bring these great words into reality or Visuals.
I am not a DS user, but when I saw these it was like a fist right into my face, asking my self , " Am I missing something? "
Actually there is nothing to be complaining about :) Poser could handle it as the Program is provided, it did for 2 decades. Right now it is rather to the Creators bringing up something that makes it worth using in the future, not just bla bla bla!
I had a closer look at the details of he gen9 renders "Boa" looking at the first image "the hands", it is just stunning, ok such a gold chain could break your neck, just a detail. I have no Idea how long it would take the poser community making it up to what they are having now on assets in DS. Only option is to get the DS assets converting them for Poser ! But is that really worth it rather then just use DS? No Idea I am just not familiar enough with DS jet.
Poser creators fell back decades, that's for sure. Remembering times of releases with similar skins and details, but that is past. It is as if the Poser community got a full reset starting up rom zero, just like when it started after poser 4, Poser does do not have a Daz that is providing a good base figure any further. That sure is the hard troth.
I have nothing to complain about, things work just right and it sure is admirable to see that at least the poser brother DS is keeping things up, how terrible would it be if they also start failing, not making any improvements, we artists would have to find another alternative. For some of us it is not easy , some are getting older having a hart time starting all over again. Guess that was the largest mistake of Poser making that hard reset renouncing on the feeding DS hand for great assets.
LastQuest posted at 8:11 AM Fri, 21 October 2022 - #4447183
Ken1171 has an entire range of scripts for moving DS content into Poser - I highly recommend them. AFA using DS - to reach rough feature parity would cost about $600 in 3rd party scripts, still won't have multi-threading - still won't have multiple GPU support for rendering. That number was not picked out of a hat, btw.Actually there is nothing to be complaining about :) Poser could handle it as the Program is provided, it did for 2 decades. Right now it is rather to the Creators bringing up something that makes it worth using in the future, not just bla bla bla!
I had a closer look at the details of he gen9 renders "Boa" looking at the first image "the hands", it is just stunning, ok such a gold chain could break your neck, just a detail. I have no Idea how long it would take the poser community making it up to what they are having now on assets in DS. Only option is to get the DS assets converting them for Poser ! But is that really worth it rather then just use DS? No Idea I am just not familiar enough with DS jet.
Poser creators fell back decades, that's for sure. Remembering times of releases with similar skins and details, but that is past. It is as if the Poser community got a full reset starting up rom zero, just like when it started after poser 4, Poser does do not have a Daz that is providing a good base figure any further. That sure is the hard troth.
I have nothing to complain about, things work just right and it sure is admirable to see that at least the poser brother DS is keeping things up, how terrible would it be if they also start failing, not making any improvements, we artists would have to find another alternative. For some of us it is not easy , some are getting older having a hart time starting all over again. Guess that was the largest mistake of Poser making that hard reset renouncing on the feeding DS hand for great assets.
AFA the past -
1. We had a LOT of Poser vendors that were aggressively unwilling to learn any of the newer features of Poser to make Poser products.
2. Rosity was very, very unwilling to follow their own guidelines for products. The number of products for Dawn (a figure that would only work on Poser 9 and later) built to Poser 6 standards was immense. The vendors really didn't understand why their products didn't sell as well as they hoped, and JHC did they ever get defensive when customers would tell them why.
Hopefully when we get Dawn 2, Chris won't screw it up the way he did with Dawn 1. We will get another chance to say Vicky who?
IMHO, it is easy enough to port DS props to OBJ+MTL for use in eg Poser.
https://www.deviantart.com/nik-2213/art/Porting-DAZ-Studio-props-to-Poser-friendly-OBJ-MTL-911478576
Snag is that they are entirely un-rigged.
Given discussion of that gold chain, could it be imported as OBJ then 'auto-conformed' to wearer using Poser's 'dynamic' tools ??
Should be no big deal. using the auto group match to figure in poser, some adjustments on joints to get a good fit. might even work with the fitting room for basics! You need some knowledge in building conforming figures, the rest goes all by it self.IMHO, it is easy enough to port DS props to OBJ+MTL for use in eg Poser.
https://www.deviantart.com/nik-2213/art/Porting-DAZ-Studio-props-to-Poser-friendly-OBJ-MTL-911478576
Snag is that they are entirely un-rigged.
Given discussion of that gold chain, could it be imported as OBJ then 'auto-conformed' to wearer using Poser's 'dynamic' tools ??
I can already hear it:
"Why do DAZ Studio users come here and complain about Poser?"
Because I purchased every Poser version from Poser 4 to Poser Pro 2014.
That gives me the fogging right to complain.
Actually, no it doesn't. If you were still buying and using Poser, then yeah, maybe. But you stopped, with a version from 8 years ago. According to your thinking, you'd have a right to complain even if you stopped using Poser after version 4.
Nevertrumper posted at 4:47 AM Fri, 21 October 2022 - #4447175I can already hear it:
"Why do DAZ Studio users come here and complain about Poser?"
Because I purchased every Poser version from Poser 4 to Poser Pro 2014.
That gives me the fogging right to complain.Actually, no it doesn't. If you were still buying and using Poser, then yeah, maybe. But you stopped, with a version from 8 years ago. According to your thinking, you'd have a right to complain even if you stopped using Poser after version 4.
So I think you are welcome to give your opinion on why you no longer use POSER, other than the fact that you can't use the DAZ figure, which is currently out of your control.If you REALLY want the G figures in Poser - it can be done. I would prefer not to use them - but if I need anything other than an early 20's Caucasian female, there isn't very much to choose from.
I upgraded to POSER 12 with the announcement of unimesh geometry full support. And we have upgraded every time.
However, POSER 12.1 was never released and seems to have ended with POSER 12.0 units.
The full support for unimesh geometry, which was announced to be included in POSER 12, was not completed until the end.
It is a pity.
And now we are being urged to move to POSER 13, which claims to support unimesh geometry.
Funny version 13 is being announced and it is just bug fixes maybe when it hits the bargain bin in 2024
A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
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Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor
So is that TTFN or TANSTAAFL?
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Final public release with 12.0.1029, which means there will be no 12.1.
Does this mean that the evolution of Poser will stop now?
Does it mean that Poser 13 will be released?
Is it correct to say that the evolution of Poser will stop if there is no announcement about the future development of Poser?