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(Last Updated: 2024 Nov 22 9:29 am)
Interesting, it almost has the sepia tone look of an old photograph, It does highlight the changes that have been made rather well.Just for fun pulled out the "old V4 Treasure Hunter" another tryout with Optix, no Postwork like the one above " Same Skin Used "
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Great render, mine are not in this class and do not use anywhere near that number of figures but I have extended a lot of my renders out to thirty or forty minutes for the same reason. The are dimensions are 7016 X 2480 pixels as I aim to print some in a lay flat A4 book and I increase the samples so that I do not have to use denoise, good as it is I do not like the softening effect and slight loss of detail when using it. Of course, one of the real benefits of Poser 13 is that you do have that choice.In this one, I decided to illustrate a chapter of a story I'm working on. I was able to render 23 figures in this one since most didn't use any textures. It took a half hour to render but that's because I decided to jack up the settings rather than using the denoise. Given how high I had them, I'm happy with the time. The only post work was to use the post effects to make the ruby glow
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Goodbye dear Poser friends and thank you for your attention. Poser 13 has stopped serving me and it's frustrating that things aren't working the way they used to. Poser crashes when using the Clothroom. Poser crashes when subdividing. When morphing, Poser deforms the figures for some unknown reason. OK...
I'll look in sometimes and see what you make so beautiful. Until then...
ghostship2 posted at 11:42 PM Mon, 24 April 2023 - #4463324
Speaking of V3, just pulled her out and made a little scene to see how it works with Optix. Yes it renders fast, needed to make quiet some corrections in the materials for it to work as these are really old .V3 with my new skin shader
Right out of the box, No Postworks. But sure would need quiet some overworking, have not tested with firefly to see the difference so just Optix but I guess it would look similar for this kind of older models.
The biggest mistake that has been done in Poser 12, 13 was to remove the Simple Material room option this is a real Desaster making simple things really difficult when Setting up the basic. I had no crashes since I fixed the GPU and Poser could adapt it on the first run. Just that in some cases Firefly renders do look wrong in the window when rendered with ugly borders on the meshes. When saving the render these are gone, might have to do with the changes of the GPU. But at least no more Blue screen on Windows that sure was scary ....
The removal of the simple material room has been explained numerous times. Simple Material Room only works on FireFly materials and only with the Poser Surface. Make a hybrid material and it will fail. But not in a way that a newbie is going to understand. So, you could leave in something that is broken and will cause more and more problems or replace it with something that will actually work. At some point people are going to have to use the material room so might as well start them off with the room that will work with both render systems.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
There was a discussion of some problems with Project Evolution, and I think someone mentioned that PE has some sort of Superfly issues.
I stumbled across this; maybe it will help with the Superfly issues: https://www.renderosity.com/freestuff/items/87327/project-evoluton-goes-poser-12
I have looked at the Superfly Material shaders of Project Evolution and she does have shaders that are not correctly set up. Remember, she was conceived during the time when PBR materials in Poser were in their infancy and it was not understood how nodes needed to be set up. Just by looking in the Material Room, I can spot the problems and easily correct them.
That's a really dynamic render. That dragon's "lit" areas are really cool!
---Wolff On The Prowl---
Shining new light on the Botanical Gardens.
There is a figure almost in the middle close to the entrance doors of the large enclosure.
The figure is the Dawn SE based figure that I use and, even though the figure is smaller than the full sized Dawn SE at 92%, it still gives an indication of the size of this building.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
wow, that is huge. I had to view it at full size to see her.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Love it!Thanks for the great tip Thalek. Everything is going great and most problems are solved. No more deformations and I'm slowly getting used to P13.
Thank you ghostship2 for the inspiration. I like my new skin shader better than the old one.
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
I'm glad I was able to help a little. I didn't know if it would help for deformations, but I figured that the shaders would at least work better.Thanks for the great tip Thalek. Everything is going great and most problems are solved. No more deformations and I'm slowly getting used to P13.
Thank you ghostship2 for the inspiration. I like my new skin shader better than the old one.
Where might I be able to find this new skin shader?V3 with my new skin shader
Thalek posted at 7:09 PM Thu, 27 April 2023 - #4463603
Because of your tip I had to deal more intensively with the settings. Among other things, the settings in the Morph tool. Without your tip it might have taken me months to find the error.
That damn button was inactive in poser 13... grunt.
Trantuete posted at 3:29 PM Thu, 27 April 2023 - #4463580I'm glad I was able to help a little. I didn't know if it would help for deformations, but I figured that the shaders would at least work better.Thanks for the great tip Thalek. Everything is going great and most problems are solved. No more deformations and I'm slowly getting used to P13.
Thank you ghostship2 for the inspiration. I like my new skin shader better than the old one.
Content Advisory! This message contains nudity
The Neglige I was working on is almost finished.
Since I recived a comment on the former post in regard to this clothing item, in which the commentor advised me to be more cautious with revealing to much skin in certain areas of the female body, I worked on it to have more coverage.
Let me know your thoughts on this...
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
Trantuete posted at 2:10 AM Fri, 28 April 2023 - #4463624
Again, I'm glad to have been a little help to you.
Because of your tip I had to deal more intensively with the settings. Among other things, the settings in the Morph tool. Without your tip it might have taken me months to find the error.
That damn button was inactive in poser 13... grunt.
Trantuete posted at 3:29 PM Thu, 27 April 2023 - #4463580I'm glad I was able to help a little. I didn't know if it would help for deformations, but I figured that the shaders would at least work better.Thanks for the great tip Thalek. Everything is going great and most problems are solved. No more deformations and I'm slowly getting used to P13.
Thank you ghostship2 for the inspiration. I like my new skin shader better than the old one.
I've had that happen a few times, too: someone gave me a wrong answer that none the less pointed me in the right direction. That's almost as good as getting the right answer, as far as I'm concerned. [grin]
Trying to get materials correct for Superfly optix, and I have to say it sure is a big hassle ! Spending allot of time setting it up .... I really miss that Simple material room to make the basic setup ! Trans Maps, glowing maps, Bump maps .. everything needs to be placed step by step manually searching nodes through a load of options !
Superfly tedious work still building it up
Firefly fast work
at the end the larger difference is the time spend for getting it right but both engines give very similar results, only difference in these renders are caused from the light, so wondering if it is really worth spending so much time making setups for Superfly if you can get the same in firefly in no mentionable time.
Unless you are really meticulous about having all your material respond realistically, stick with Firefly rendering. However, with the PhysicalSurface node used in Superfly, you have a simpler approach to achieving realistic renders rather than faking most of your shaders. Accept the fact that the Simple Material Room does not support Superfly setups and that it is not coming back. There is no point whining about a feature that has limitations in constructing complex material shaders.
I keep asking them to make a new Simple Material tab - one that connects to PhysicalSurface instead. Most of the features in PhysicalSurface root work in both renderers anyway, and it would be just a matter of it plugging the things to each thing. Would be helpful for newbies...
- - - - - -
Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Trying to get materials correct for Superfly optix, and I have to say it sure is a big hassle ! Spending allot of time setting it up .... I really miss that Simple material room to make the basic setup ! Trans Maps, glowing maps, Bump maps .. everything needs to be placed step by step manually searching nodes through a load of options !
Superfly tedious work still building it up
Firefly fast work
at the end the larger difference is the time spend for getting it right but both engines give very similar results, only difference in these renders are caused from the light, so wondering if it is really worth spending so much time making setups for Superfly if you can get the same in firefly in no mentionable time.
Not sure the renders prove much, certainly it is possible to select textures that will look similar in both render engines but, it is also possible to pick textures that would be vastly different such as liquids, gems and other such surfaces. Question is why would you bother, if you like the look of Firefly than use Firefly, if you like the look of Superfly then use that but, for me at least, trying to prove one is better than the other seems a little pointless to me.
Superfly, no Poser lights just emissive surfaces.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
These effects with lights look great , Also your glass effects are very special.
@ hornet3d
It is less a comparison as it would be nice using Superfly on more assets ending up with good results, The point is rather that the setup of materials is a big hassle in Poser13. Even Blender gives an option to set up textures in a fast way for at least have a basic view on how your model will look like when Textured . The way it is set up now it is allot of work for both Firefly and superfly setting up textures for basic view.
I had to go to Poser 11 to make a mat file that I can load in poser13 just to get the basic texture load in a fast way. I might just do something wrong that it is taking longer then in Poser 11 or have overseen something for a fast load when you have a load of material regions that you have to build up from scratch. If your model already loads with all textures, no Problem to change the stuff as you are able to see already, but if having a Blank model then sure would be great having a option loading textures in a simple way for a start. Well for now just will keep using Poser 11 for this option.
Your Environments look great but just imagine they come without textures and you have to set up each one manually in P13 it would take you weeks , it looks more like that you just adapt some of the many material regions for your Superfly render.
These effects with lights look great , Also your glass effects are very special.
@ hornet3d
It is less a comparison as it would be nice using Superfly on more assets ending up with good results, The point is rather that the setup of materials is a big hassle in Poser13. Even Blender gives an option to set up textures in a fast way for at least have a basic view on how your model will look like when Textured . The way it is set up now it is allot of work for both Firefly and superfly setting up textures for basic view.
Does this sound like a job for one of our Python gurus?
Already done.
https://www.renderosity.com/marketplace/products/157575/go-physical-for-poser-12
It works in Poser 13 also.
These effects with lights look great , Also your glass effects are very special.
@ hornet3d
It is less a comparison as it would be nice using Superfly on more assets ending up with good results, The point is rather that the setup of materials is a big hassle in Poser13. Even Blender gives an option to set up textures in a fast way for at least have a basic view on how your model will look like when Textured . The way it is set up now it is allot of work for both Firefly and superfly setting up textures for basic view.
I had to go to Poser 11 to make a mat file that I can load in poser13 just to get the basic texture load in a fast way. I might just do something wrong that it is taking longer then in Poser 11 or have overseen something for a fast load when you have a load of material regions that you have to build up from scratch. If your model already loads with all textures, no Problem to change the stuff as you are able to see already, but if having a Blank model then sure would be great having a option loading textures in a simple way for a start. Well for now just will keep using Poser 11 for this option.
Your Environments look great but just imagine they come without textures and you have to set up each one manually in P13 it would take you weeks , it looks more like that you just adapt some of the many material regions for your Superfly render.
Most of my renders in this thread come without the textures being complete or even compatible with Superfly, for example in the last render the Scanner units are exported from Blender files via Wavefront and imported into Poser. Although there is a basic texture structure is there virtually none of the image maps are connected so they are built for each texture and then saved for other items from the same kit.
The building itself is a sci-fi hanger which, by default renders as a vast aluminium which is the only texture with blown out reflections in Superfly. In this case I used the script that hborre pointed to https://www.renderosity.com/marketplace/products/157575/go-physical-for-poser-12 and then built from there, about an hours work tops. Another method would be to use commercial textures from the likes of Vince Bagna or Ghostship to create your own material set for any given content.
One last point to remember is the more you play with Superfly the easier it becomes. Over four days last week I imported twenty eight buildings from the Blender based kit and in the end I had not only the buildings but also 67 textures that can be used on more imports or on converting Firefly content to Superfly with just a few clicks of the mouse.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Not strange if you have post-fx active in your render settings. Although both renders look identical, your first one has very slight graininess in the shadows. The second one looks like it's been adjusted.Gave it a shot with no lights converting the Environment lights to light up the room . Somehow Poser spit out 2 render versions when saved that was strange !
That looks good, I certainly like it.Gave it a shot with no lights converting the Environment lights to light up the room . Somehow Poser spit out 2 render versions when saved that was strange !
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
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hborre posted at 4:36 PM Mon, 24 April 2023 - #4463286
Thank you.Yeah, shadowing looked much more natural when I was using the "real" lights. There's an active ambient channel on the back of the set for the sky, but that's invisible.
True, the firelight ought to be drowning out the moonlight. (For the same reason, we get a lot of flat Earthers demanding to know why the stars aren't visible in most space shots. Not that they want to actually hear the answer; they just want to continue yelling that it's "proof" that space is fake.)
I like Trantuete's image titled "Rusty"; I'd like to be that good some day.