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(Last Updated: 2024 Nov 26 6:49 pm)
jngzsz publicado a las 3:00 p. m. jue., 15 de junio de 2023 - #4467986Very god info. Thank.Si actualizo a un I9 con un Nvida 4090, ¿los tiempos de renderizado se reducirían drásticamente?
Genial renderizado.
Una 4090 es mucho más rápida que cualquier tarjeta GTX, aproximadamente 3,5 veces en la mayoría de los puntos de referencia que renderizan. Las tarjetas RTX también pueden renderizarse en Optix, que puede ser mucho más rápido que CUDA.
Exactamente cuánto más rápido realmente depende de lo que estés representando.
Tengo una 2060 en este sistema y quiero obtener una tarjeta 4060ti de 16 gigas para renderizar cuando salgan, solo por la capacidad de memoria y la velocidad que renderizará en Optix. La memoria GPU es un poco más importante para mí que ir hasta un 4090 por la ventaja de velocidad que consume más de 400 vatios y me saca de la habitación por la salida de calor.
Tampoco necesita un I9 para hacer renderizados de GPU. Elegí un procesador I5 13600k para ahorrar energía. Tiene 20 subprocesos y sentado aquí escribiendo para usted, el procesador está usando muy poca energía saltando entre 6 y 15 vatios. I y cae a 4,3 ghtz a plena carga de unos 170 vatios. Si hace cosas intensivas de CPU, un I9 es un gran procesador, pero también consume mucha energía.
La velocidad es genial si la necesitas todo el tiempo. Pero cuesta mucho más ejecutarlo a largo plazo.
This is all your fault Y-Phil.... Stuck in a dark forest, and attacked by a powerful destruction mage..... Looks like little Red grew up.... Poor wolf......
Loool... Fantastic render, damn' gorgeous big little grown up Red who owns so beautiful... arguments
That being said, I'm bluffed by that "ball of energy": wow!
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I decided to play with the Mondello Beach scene this evening; added a new HDRI and built up a scene with Cycles shader water and this is what I came up with.
Love it!
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As a fellow creator of scary red riding hoods, can you PLEASE tell me how you made the shader on that object she's holding? I've been trying to make something like that for ages but can't figure out how to produce a volumetric shader that works in object space rather than world space.This is all your fault Y-Phil.... Stuck in a dark forest, and attacked by a powerful destruction mage..... Looks like little Red grew up.... Poor wolf......
-- I'm not mad at you, just Westphalian.
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odf posted at 3:05 AM Fri, 16 June 2023 - #4468016
shvrdavid posted at 5:33 PM Thu, 15 June 2023 - #4467996It is not as hard as one might think. And it works around trying to manage object versus world space with props.As a fellow creator of scary red riding hoods, can you PLEASE tell me how you made the shader on that object she's holding? I've been trying to make something like that for ages but can't figure out how to produce a volumetric shader that works in object space rather than world space.This is all your fault Y-Phil.... Stuck in a dark forest, and attacked by a powerful destruction mage..... Looks like little Red grew up.... Poor wolf......
The entire scene is in a box, that is the main volume. It is using this shader.
There is a prop light between her hands with this shader.
There is a box between her hands with a similar shader as the first volume shader but using a Magic texture. There is very little effect from that box thou, is basically just gave that circular glow around the image on the plane. The magic texture can give you a sort of dull prismatic glow effect, which works perfect for this.
The one sided plane has this texture on it and some emission magic from a modified prop light shader using this image as an alpha on the plane, and is where most of the effect comes from. No world to object trickery needed, it's just a prop.
This is similar to what the scene looked like. And yes, I normally work in hidden line view with scenes like this. (Still waiting on a live preview..... lol)
The twisted mobius's are for an effect you have not seen yet and were not in the scene at the time of the render.... I have done many renders of this scene. So exact shader details are not so easy to give on things that have changed repeatedly to get it to where it was for the render I posted, because I did not save the scene at that step.. I wish I had saved it at that exact step to give you better details on the shaders.
I hope this gives you some ideas to get the effects you want. The prop lights are what I use to get these effects in many renders I do with atmosphere. Oddly I don't post many of them, lol. (I did a lot of atmosphere testing in the beta).... Being able to control the length of the light, is the key, and this shader allows for that in Superfly... You can have them crazy bright in an atmosphere and cut the light off before it hits something you don't want it to with the distance setting in the math node and light placement. That is how the atmosphere shifts from white to red, left to right. You can see another prop light in the scene if you look closely, and there are more offscreen as well.
The light path node is awesome for things like this, because you literally have full control of lighting that Firefly never dreamed of having....
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JanusJsenwark posted at 11:26 AM Fri, 16 June 2023 - #4468040
What hair is that, it looks really good..
Reminds me of the scene in the matrix. There is no spoon.....
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Thanks shvrdavid! I've successfully made shaders like the glow one from your last comment based on what you posted earlier. What I'm looking for is a way to make a simple glowing ball that is brighter in the center and has an unsharp border. A scatter volume with a point light in the center and its density depending on the radius would do that, but that's just a pain to get the coordinates to match up for. Maybe a prop light using the ray length property is the way to go here, as you've shown above. If I come up with any nice-looking results, I make sure to post them here.
-- I'm not mad at you, just Westphalian.
Use could probably use my prop light shader in a volume box to do exactly what you are looking to do, set the falloff to quadratic or possibly a shader node for your own falloff. Don't forget that you can modulate the ray length too, and that is usually what is missing to get something like you described. Keep in mind that Poser point lights have no end setting in Superfly. They are treated as a normal light, so that wont work....
I prefer to just find an easier way than write scripts to do things. Controlling light with a light path node allows you to do some really cool effects that Poser point lights never dreamed of.
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Content Advisory! This message contains nudity
It seems that a prop light with quadratic falloff inside a constant density scatter ball makes for a decent starting point for what I'm trying to achieve. I'll have to play around with this stuff some more and see what else I can get out of it.
I should note that the image here has DOF and also some mild denoising and tone-mapping applied in post effects. Normally I post raw renders, but with all these atmospheric effects it becomes a bit more difficult to get the exact desired results directly in the renderer.
-- I'm not mad at you, just Westphalian.
As he is brought before her, a cold darkness envelopes the chamber.
Only the shuffling of feet can be heard as he is brought to her.
Everyone watching in the room knows this fate, the pain, and backs away as he slumps to the floor....
She leans forward in her throne...
The Wisps tremble and can feel the pain that once was, and his essence fills the chamber.....
They too were once devoured...
A husk of a man and bindings fall to the floor....
He is no more...
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When he saw her, he wanted to fall to the ground, but it was too hot.
She leaned forward on the rattan sofa.
Will-o'-the-wisps circled his head --- and her presence filled the beach.
She too had to go through the hot sand.
A man's sweat and swimming trunks fall to the ground.
There wasn't much....
Let me suggest the obvious, first, by suggesting a search of the Recycle Bin. That has saved my bacon (and some of my files) more than once.Surely they are still somewhere and I can overcome my laziness to look for them. Hahahaaaa :))
I came across a couple of items in my runtimes that deserved a little TLC Cycles rendering. Experimenting with ScatterVolume and water textures, I put together this subterranean scene. There were some retexturing and lighting improvements and post-work embellishment but I think it came out monstrously well.
What a great render.I came across a couple of items in my runtimes that deserved a little TLC Cycles rendering. Experimenting with ScatterVolume and water textures, I put together this subterranean scene. There were some retexturing and lighting improvements and post-work embellishment but I think it came out monstrously well.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
I like the look of this, can't wait to see the completed Android.Because I'm a big fan of Sorajama, I decided to build an android. It's not quite finished yet, the legs are still missing. But here is a first impression. it will probably still be a few hours of work...
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
since I can't enter the swimsuit contest, I thought I'd post something here
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
RedPhantom posted at 8:48 AM Tue, 20 June 2023 - #4468271
Nice ❤
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👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
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👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
Another old and new mix, the location is Hostile Surface IV from Coflek-Gnorg and the outfit is Cybersuit for Dawn which I purchased back in 2015.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
nudity checked, just incase someone can see something that doesn't actually show.....
Beautiful... picture by the way
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👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
I had to Google how to do images with alpha channels (which lead me to an older thread here on Renderosity; seems that the method depends on whether you're using FireFly or Superfly).
Then I got out my handy dandy copy of GiMP and composited this by hand. I need to learn GiMP's scripting language, because I am not going to create a ten second long animation by hand.
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This is all your fault Y-Phil.... Stuck in a dark forest, and attacked by a powerful destruction mage..... Looks like little Red grew up.... Poor wolf......
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->