Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 29 2:14 pm)
If you really want to make some, try out the magnets from within Poser. They are a sadly underused feature that with experimentation will give you highly individual features and can be used in combination with morphs and posing dials. The result you can save as morphs of your own. They are savable as props and can be saved in prop "groups" like any other prop so you can apply a base set over and over and to any figure. Happy morphing B)
I know what you mean, my first magnet experiments were like "okay it stretches the nose, wow". But now I can make any clothes I buy fit my "Barbara" character, who is curvaceous compared to Victoria, with minimum tweaking. I am attempting now to create expressions for an anime-style head Ive just started. They are tricky to use but infinitely variable and there is no practical limit to how many you can use. I love
em. I guess I have a magnetic personality :) (Sorry)
Attached Link: http://www.renderosity.com/softgood.ez?ViewSoftgood=5235
Maybe you find some , following the link, and i think there are more to come soon:-)) and i think at 3d-arena there are some, too.Attached Link: http://www.renderosity.com/photos/SoftgoodImage5316a.jpg
Again looks nice. I like them but what I'm getting at is that all of them still look like vicky. I'll keep pointing to Boris. I picked that up about a month ago and the faces are so far from looking like Mike that you can get some true variation in the heads you make by combining the morphs with each other. The point of this thread was that while all the effort that has been put into vicky wasn't bad, it was prett damn good. it just seems like everyone is only slightly altering the face and no matter what I've seen, there are very few that look anywhere near different from the base. Here's what I mean. The link below shows a bunch of Boris Faces side by side. Would it be possible to do something simmilar for Vicky? Not every womans face looks the same.gamine (g-mn, gmn) n. An often homeless girl who roams about the streets; an urchin. A girl or woman of impish appeal. -------------------------------------------------------------------------------- [French, feminine of gamin, gamin.] -------------------------------------------------------------------------------- gamine adj.
Fracture; I think what you need is a Victoria face where the face mesh is pretty much "streched" in wierd directions! More than Felecia here.. You can then, yourself adjust it to suit your taste using the many dials on the V2 model... If her nose is too wide, adjust it etc. But in the end it still has a totally different look cuz the mesh has been moved, and getting it back to Victoria default is impossible.
Yes, Fracture... impish, waifish (in the sense of cute and young). It was meant as a compliment. And what Zrincx said--you can use the morph dials on Victoria 2 to stretch her in a lot of ways--there are cat, monkey, hag, and alien (among other) morphs that can be used a little or a lot to get some of the weirder effects. That's why they are there! And any of these characters or faces that i or anyone else presents may still be considered stepping-off points for your own experiments.
i am working on SEVERAL face paks...i have some previews in my gallery...my ETHNIQUE pak will be first to be released...i should have more previews of that pak later this evening. also, i made 10 faces in the Melody pak 5 fae, 5 human you may be interested in....Melody is in the marketplace now - $10, includes spectre3's EXCELLENT textures! tam ;o)
Hey funny you should chime in mizzthangg as I just bought Melody over the weekend. I collect alot of textures with tatoos and makeup combinations. Good job. Also your ETHNIQUE pack is another step in the direction I like to see things going. Not because she's got a big mouth but mainly because she's just different. Like I siad I'm gonna post some human pictures to show off what I mean by varied facial structures. It's something peopel see but don't often notice the difference between.
Fracture: The difference between a face pose file - and - morph taget for the face is this: face pose files changes the mesh of the head only as much as the morph dials on the individual character allows! (V1 or V2) A face morph goes beyond this! Using an 3d editor with obj imp/export, opens up endless ways to model.. a head, or and arm, whatever mesh WHEN you apply this new modified part back to your character (add morph target:-) regardless of shape, this new part takes the desired shape.. So, no matter how people put it..or claim, you can not create something VERY different with the default dials on Victoria! Its simply impossible, V2 is better, but it is still V2 !!!!
I agree with Z on that- magnets are good also but you can only do so much with them. Quite a few of my faces have been modeled by "hand"- that is I exported an OBJ of Vickie's head, took it into my modeler, and moved the points around individually to smooth out the nose, or to make a head be more symmetrical that had been slightly overmorphed, for instance. Victoria's HEAD object consists of 10,041 vertice points, no more and no less. That is considered HIGH resolution. Posette's head has only around 3,000 vertice points, so you can see the difference, even though in my opinion the default Posette is much prettier thant the default Vickie head, which must have caught fire during development and they put it out with a sledghammer. ;o) Still it is the VERTICE count that is everything- and any conceivable item that can be constructed from 10,041 vertice points (and that could be just about anything!) can be a "morph target" for Victoria's head. you could even make her head into a boxcar for that matter, with sliding doors! Beware of any company requiring exclusive use of their morphs only... we may be seeing that come to pass and it is a disturbing trend. Free Vickie from the tyranny of proprietary morph targets!!! Use Vickie One!
The brunette is based on a firend and uses mainly Handspan's Chere and Kendra face morphs. The blonde is based on myself and uses mostly the standard V2face morphs plus few from William the BLoddy's free MMV2 character.
Hopefully neither of them looks a lot like the standard Vicky.
"Do not meddle in the affairs of cats, for they are subtle and will piss on your computer." -- Bruce Graham
Anim8tor is kind of tricky to use, its free though, and cool once you get it to know. I use mainly ZBrush which is great for moving around the mesh of any obj. Relatively easy to use (the obj editing, that is) everything else in this strange program can be a pain to find out how to use, it has to be said, that is beacause of its complexity, I doubt any other prgram can as much as ZB. Happy modelling. Try looking at www.anim8or.com or www.zbrush.com And to Ron, thats a cool joke... She looks like just about every other V2 :-)
First, the "sunshine."
I have found this thread fascinating! Keep goin'.
Thorne,
Your pic in #37 (this thread) is just possibly the cutest I've seen thus far - including all Poser females to date. [how does he do that!?]***
Ok, now the "salt."
How in the *$%$#@@$%^^$ do you use the mesh modeler in RDS for morph targets without screwing up the "origin?"
I know if you tweak the origen 0.000001 and try to tweek it back, RDS evidentally does not save as many decimal places in the .obj file as Poser wants. When you load the MT - el zingo ...... touch that param dial for the MT and you've got garbage! Body parts flying everywhere! [that ya don't want 'em]
What's the secret, huh, huh, huh?
Specifically, when the mesh is in the modeler, you can't change the positioning of the mesh [at all] or the MT gets screwed up. Moving individual verticies is ok, but it's a b***h to position the mesh so that you can see it from any angle. How do ya do it?
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
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Ok I've seen packs like the Boris Pack that has alot of very different faces for Michael, however I have not seen anything simmilar for Vicky. Every face I've seen for Vicky only looks slightly different from every other face I've seen. There are differences but they are so small that they all start to blend togeather after a while. Am I missing something? Is there a pack out there with alot of varied faces? I mean really varied. Anyone who has seen packs like the Boris Pack knows that those faces are so drastically different that you can really tell one from another. Thanks in advance. Mainly I'm looking to make some peopel that don't look so much like Vicky. I like all the body morphs just fine, I just need new heads.