Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
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I've had similar problems; try creating a BMP or other non-compressed image file of the text. If you're using the "white is transparent" feature (that's a Ray Dream Studio term; I still don't have Carrara), the jpeg compression causes the area surrounding the text to be just slightly off-white. So, while the "white" is transparent, the the slightly off-white looks white on your model. If you do a search in this forum and put the word "skeeter" in it, you'll find a thread that talks a little about this very problem. I seem to remember another thread a year or two ago that covered it, but can't find it. Hope that helps. - Dex
While it might technically be possible to model something this curvacious in C2's vertex modeler using SDS, I would certainly not want to try. It's much easier to do this kind of form in a 3D program with a good suite of spline generation and NURBS modeling tools (C4D, Lightwave, Max, Maya, Rhino, etc..) I feel pretty confident in saying that this model could not be done at all in Carrara 1--unless maybe you have a free year or two to do it vertex by vertex :-) -Adam
Actually adam I disagree with you I think it would quickly be done in Carrara 1. The spline modeler could easily make this pretty quickly with a few cross-sections. And as to the vertex modeler also not that difficult, the model really isn't that complex, litst's head tutorial shows that its not that difficult to model a human head which is quite more complex then that car, so its possible:) Brian
Litst's tutorial creates a very low polygon head that is all jagged in Carrara 1. It's not until he brings it into Amapi for some high-quality surface subdivision that it starts to look organic and human. If you look at the car above, you'll see that it's a nice smooth continuous piece with all rounded edges, rounded in ways that Carrara 1's subdivision just doesn't do, and would be very painstaking to do by hand, if not impossible. I've tried to make smooth sweeping curve objects in C1's spline modeler, and I never felt like the bezier tools gave me the precise control I need. I was never really happy with the quality of meshes I got from converting these spline objects to vertex models either. For a project like this car, I would be much more inclined to do what Litst did, model it roughly in polygons and then use good quality SDS, like Carrara 2 now has. -Adam
bh404, your car is very impressive! Without any doubt. But... it also illustrates exactly what I was trying to say above. Notice how the front of your car has visible sharp creases where the shading changes abruptly, whereas darien's car has nothing but continuous curves--no creases. Every edge on his car is rounded off like a piece of highly sanded wood (except for the edges of the wheel wells, which I'm guessing is intentional). If you're going to try to duplicate the degree of smoothness in darien's model, I still maintain that you have a lot more work to do if you're keeping this car in Carrara 1. manually converting each crease in the mesh into a smooth high-polygon-count radiused edge is what subdivision surfaces does effortlessly with math, but a human could take months to duplicate it by hand. -Adam
First off, I forgot to mention that the car is still a work in progress. There's still a bit of modeling to do. And second - I wasn't trying to perfectly compare this model to darien's car. I simpy posted this to show that creating smooth and/or complex object via the mesh modeler (I'm still primarily using RDS) isn't as impossible as you keep claiming it is. True Carrara1/RDS can't quite pull off the same effect as an app armed with NURBS modeler or subdivision surfacing. But given some of the work I've seen by many artists on here I'm not so doubtful as to think that it couldn't be done. Or, in my opinion, to think that it wouldn't take any less time shaping the object to you liking even if you did have those features.
If I was stuck with Carrara1 and wanted to do a car I would get the excelent and free subd application Wings3D from www.wings3d.com for building the car and then import to carrara.
I have some images of a not finished car made in Wings3D if anyone want to take a look. Nothing fancy but it shows some smooth shapes.
The cage in Wings3D:
home.worldonline.se/hellborn/linked_images/car_wings.jpg
A test render in Vue4:
home.worldonline.se/hellborn/linked_images/carf.jpg
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