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Subject: parametric texturing.........help plz


darien_dx ( ) posted Thu, 18 July 2002 at 4:10 PM · edited Fri, 29 November 2024 at 3:01 PM

file_16759.jpg

i just want to add those black texts to the body. Is there a way I can get rid of the white stuff around the black text??


ashley3d ( ) posted Thu, 18 July 2002 at 4:32 PM

Darien, It looks like an Anti-Alias problem with Carrara's texture map. What you can do is match the cars color in PhotoShop then fill the white areas with the new color. --Ashley3D


litst ( ) posted Thu, 18 July 2002 at 5:10 PM

I'm working on a tutorial on how to make labels . It's almost finished, so keep an eye on this forum for when i'll announce it :) litst


AzChip ( ) posted Thu, 18 July 2002 at 6:30 PM

I've had similar problems; try creating a BMP or other non-compressed image file of the text. If you're using the "white is transparent" feature (that's a Ray Dream Studio term; I still don't have Carrara), the jpeg compression causes the area surrounding the text to be just slightly off-white. So, while the "white" is transparent, the the slightly off-white looks white on your model. If you do a search in this forum and put the word "skeeter" in it, you'll find a thread that talks a little about this very problem. I seem to remember another thread a year or two ago that covered it, but can't find it. Hope that helps. - Dex


bh404 ( ) posted Thu, 18 July 2002 at 7:39 PM

Yeah, like they said, when making transparent labeling. Avoid saving the map as a JPG. Use GIF or BMP format instead.


darien_dx ( ) posted Thu, 18 July 2002 at 8:10 PM

file_16760.jpg

got it...here's what i got so far


bluetone ( ) posted Thu, 18 July 2002 at 8:46 PM

Looks fantastic! By the way, what do the letters say?


darien_dx ( ) posted Thu, 18 July 2002 at 10:22 PM

characters say "the unbeatable six speed king" the bottom one says advan :) if that's what u're asking


PAGZone ( ) posted Fri, 19 July 2002 at 12:13 AM

Nice Model darien. Was this completley in Carrara? Regards, Paul


bh404 ( ) posted Fri, 19 July 2002 at 5:16 AM

Wicked! Looks like an RX-7 with a body kit. Wish I could get my car models to look that authentic. Good work.


WeaBeast ( ) posted Fri, 19 July 2002 at 11:00 AM

Nice Picture Darien, I take it this will be entry for this months contest? Mik


darien_dx ( ) posted Sat, 20 July 2002 at 1:33 AM

sorry, what's this month's challenge?? modeled in rhino 2.0.


bh404 ( ) posted Tue, 23 July 2002 at 4:35 AM

The theme for june/july's contest has to do with building a vehicle. Click on the forum banner above to find out.


darien_dx ( ) posted Tue, 23 July 2002 at 4:21 PM

unfortunately my car wasn't modeled in cs, but in rhino.


terminusnord ( ) posted Thu, 25 July 2002 at 2:28 PM

While it might technically be possible to model something this curvacious in C2's vertex modeler using SDS, I would certainly not want to try. It's much easier to do this kind of form in a 3D program with a good suite of spline generation and NURBS modeling tools (C4D, Lightwave, Max, Maya, Rhino, etc..) I feel pretty confident in saying that this model could not be done at all in Carrara 1--unless maybe you have a free year or two to do it vertex by vertex :-) -Adam


Nicholas86 ( ) posted Fri, 26 July 2002 at 9:22 AM

Actually adam I disagree with you I think it would quickly be done in Carrara 1. The spline modeler could easily make this pretty quickly with a few cross-sections. And as to the vertex modeler also not that difficult, the model really isn't that complex, litst's head tutorial shows that its not that difficult to model a human head which is quite more complex then that car, so its possible:) Brian


terminusnord ( ) posted Fri, 26 July 2002 at 10:23 AM

Litst's tutorial creates a very low polygon head that is all jagged in Carrara 1. It's not until he brings it into Amapi for some high-quality surface subdivision that it starts to look organic and human. If you look at the car above, you'll see that it's a nice smooth continuous piece with all rounded edges, rounded in ways that Carrara 1's subdivision just doesn't do, and would be very painstaking to do by hand, if not impossible. I've tried to make smooth sweeping curve objects in C1's spline modeler, and I never felt like the bezier tools gave me the precise control I need. I was never really happy with the quality of meshes I got from converting these spline objects to vertex models either. For a project like this car, I would be much more inclined to do what Litst did, model it roughly in polygons and then use good quality SDS, like Carrara 2 now has. -Adam


bh404 ( ) posted Fri, 26 July 2002 at 8:41 PM

file_16761.jpg

Well it's painstaking, but not impossible. One way to get smoother mesh objects is to build it mostly from scratch within the mesh modeler. Working with imported spline objects are just a big mess anyway.


terminusnord ( ) posted Fri, 26 July 2002 at 9:07 PM

bh404, your car is very impressive! Without any doubt. But... it also illustrates exactly what I was trying to say above. Notice how the front of your car has visible sharp creases where the shading changes abruptly, whereas darien's car has nothing but continuous curves--no creases. Every edge on his car is rounded off like a piece of highly sanded wood (except for the edges of the wheel wells, which I'm guessing is intentional). If you're going to try to duplicate the degree of smoothness in darien's model, I still maintain that you have a lot more work to do if you're keeping this car in Carrara 1. manually converting each crease in the mesh into a smooth high-polygon-count radiused edge is what subdivision surfaces does effortlessly with math, but a human could take months to duplicate it by hand. -Adam


bh404 ( ) posted Sat, 27 July 2002 at 2:51 AM

First off, I forgot to mention that the car is still a work in progress. There's still a bit of modeling to do. And second - I wasn't trying to perfectly compare this model to darien's car. I simpy posted this to show that creating smooth and/or complex object via the mesh modeler (I'm still primarily using RDS) isn't as impossible as you keep claiming it is. True Carrara1/RDS can't quite pull off the same effect as an app armed with NURBS modeler or subdivision surfacing. But given some of the work I've seen by many artists on here I'm not so doubtful as to think that it couldn't be done. Or, in my opinion, to think that it wouldn't take any less time shaping the object to you liking even if you did have those features.


terminusnord ( ) posted Sat, 27 July 2002 at 11:57 AM

bh404, I think just read more into my original comment than I intended. I wasn't trying to say you couldn't make a nice car with curves in C1, I was saying very specifically that I did not think you could build that exact car in C1 (Darien's orange car).


HellBorn ( ) posted Tue, 30 July 2002 at 6:06 AM

If I was stuck with Carrara1 and wanted to do a car I would get the excelent and free subd application Wings3D from www.wings3d.com for building the car and then import to carrara.

I have some images of a not finished car made in Wings3D if anyone want to take a look. Nothing fancy but it shows some smooth shapes.

The cage in Wings3D:
home.worldonline.se/hellborn/linked_images/car_wings.jpg

A test render in Vue4:
home.worldonline.se/hellborn/linked_images/carf.jpg


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