Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 8:30 pm)
Thank you for the Poser 4 renderer-- for some people that may mean they can get P5 now and upgrade their computer later. For me, it means that for those renders I'm going to throw into Painter or plugin to death in PS, I don't have to spend too much extra time on. The rest I can go crazy on-- once I figure out what all that means. Shaders?? I would love to hear a render time on that reflection pic. And please tell me its a professionally done manual and not some rinky dink thing. This Program needs a Photoshop quality manual. Did I mention thank you???;)))) Oh well, thank you again. and even though I don't think Judy's face is all that great, I have the greatest faith in Poser morphers to go nuts on variations. I Loooove her body, little bit more like reality.;-) Did I bother to thank you? Emily
that pic with reflection must be some kind of fake, sorry: - her face is lit in the reflection but not on this side - her neck is lit in the reflection but not on this side - her right ear is free from hair but her reflection has it covered - etc... - anatomy of her back is just wrong. rib cage too short, the rest is too long... (man, is it only me nagging? i can't believe that nobody else sees the mistakes...)
aleks - my experience with mirrors is they can have different lighting than the environment they reflect. Now are these truly mirrors or portal renderings? If its a portal rendering you won't get exactly a mirror. Portals are used in game engines. Basically the camera is placed at the portal, the scene is rendered from that viewpoint then the resulting render is placed as a texture on the portal geometry. Somewhat similar to p4 shadow maps where a render is done at the light position to get a shadow mask. I'm curious to see the actually materials setting dialog. I'm wondering if they allow us to set smooth shading on or off for materials so we don't have to break verticies to get flat surfaces.
aleks, I see the elements you're pointing out, but I don't see them as mistakes, but just tricks of perspective and lighting. The most startling discrepancy from the real world for me is how the figure is lit from (apparently) within the mirror. If it's reflected light from behind her, it wouldn't look so much whiter, and there's be more shadow in the reflection from where she blocked the rear-light. However, given Poser's ability to turn off shadows for objects and lights, the lighting is perfectly possible in Poser. I rather like the new "Judy" - face reminds me of Jane Krakowski aside from the mouth...
I think you are wrong aleks there is a light directly in front of her that while it has no source in the scene negates all of your arguments with the spot light pointed directly at her front from directly in front of her you would barely see it from her back and you can see it at the edge of her shoulder. and as for the hair it is also there but much less visible becouse it is not lit directly from the back.
I'm with what several others have requested to see. Can we see a kneeling pose maybe with arms over the head? Please. Would like to see very much. Can she do it? The pose with the guy is promising, but not quite to the extreme angle that would answer what we want to know. Can Judy kneel convincingly and have her arms over her head and have that look right? The render windows look cool.
"yes in a previous thread Kupa revealed that all the adult P5 figures would be anatomicly correct ;P " OMG... Gallery Flood Warning is now in effect at Renderotica! Heh... used to be that you had to get Eve, Vicky WGRM-T, or post-work the umm, 'bits' into place. This oughta get real interesting... /P
Kupa, don't be discouraged by some doubters and naysayers here, P5 is going to rock. You'll never be able to satisfy some who are bent on criticizing Poser. Even if you created the most fantastic software program on the entire universe (excluding the Planet Zerkotan, they make superb software there), you'll be criticized. But, you probably already know that . . .=-) Ben
the reflective spheres look kinda odd somehow to me. They have reflection, but in so doing seem to have lost their indications of being a sphere. Does that make sense? I'm having trouble explaining what I mean. they don't have shadow or highlights at all. They're just super reflective and almost disc looking. can the renderer do reflective with shadows and highlights still evident?
gotta side with duane on this his 'new' redhead babe is much more babalicious than the original. however, that being said... give a person a $10 bill and they'll bitch about why its not a 5 and 5 ones... You can't satisfy everyone 100% of the time, and honestly..you're lucky if you can satisfy a very small percent a very small percent of the time. so, that being said...kupa...gimme my p5 now! :P BT
Kiera: No, I'd like a default face whose proportions demonstrate a semester's worth of sketching the head at the local community college. It's a royal pain in the ass to create and tweak a suite of head morphs just to compensate for mistakes that shouldn't have been made in the first place, the kind of mistakes that stick out like a sore thumb and stick to every character you try to develop without these corrective morphs.
So goood bye Rooby Tuesday
Who cam hmmmm hmmmm hmmmm hmmmm hmmmm hmmmmmmm
(gets over blown with wave of nostalgia and gets the Melanie CD bungs it into the DVD player and looks at the case to get its number only find Ruby Tuesday is the ONLY FING TRACK BY THAT PERSON NOT ON THE CD OR ANY CD OR THINGIE IN THE WHOLE B.... PILE JEE....S @##&@* IVE GOT ABOUT 1OOO+ LPS AND 45S COLLECTED THEM FOR YEARS I WAS A CHART COMPILER AT ONE TIME YOU THINK ID HAVE A FEW DECENT RECORDINGS OF MELANIE!!!!!!!!!!!!!!)
Oh well b...ger it, just read the thread.
She still cant bend her legs ...(?)
vert-thingie count?
Adolescent?
one of the little people?
Taylor and the other one obsolete?
(Look what theyve duuuuun to my.......)
Duane said: "I'd like a default face whose proportions demonstrate a semester's worth of sketching the head at the local community college." So, Duane... what's stopping ye from building one? After all, you could make a killing if you released a 100% anatomically perfect-in-every-sense-to-your-ultimate-satisfaction humanoid mesh, yes? I mean, look at DAZ - they released a butt-ugly-by-default humanoid mesh (The Vickster) with a ton of inherent flaws according to any student of anatomy, yet you can do so much with it, it gets used everywhere, and DAZ ain't exactly hurting for cash. So here's the challenge... build a mesh and market that critter, right here in R'osity - seriously. I'll be first in line to buy it so long as it holds up to stringent cross-study with my wife's unabridged copy of Gray's Anatomy, and you price it reasonably. But until that time, I gotta know something: Where do you get the vantage point from which to be so arrogant, demanding, and deterministic about what Curious Labs should or shouldn't have done with their default model? After all, "Those who can, do..." Fair enough? /P
Thanks Duane, I couldn't figure out what was bothering me about her face and now I know ;). She looks much less like an alien in your fixed image above - quite pretty, in fact. And not to knock Sydd and Co.'s fine textures and morphs, but I'd still like to see the default character mesh (no morphs) with no texturing. I hope there have been some improvements in the joints/etc. but unlike others here, I don't expect miracles and assume there will continue to be some joint problems, I just want to see what the foundation mesh looks like. Also, despite my comments above about the reflection falling apart when it gets recursive, I'm tickled pink to be getting reflections at all - it was just an observation ;).
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Will there be any volumetric visible lighting in poser5?? to simulate foggy or hazy environments to show sunbeams through a window??
Folks, Just wanted to share that the critique of Judy is fine. We fully expected it. And to boot, we're fully prepared for it. We know that not everyone likes the first release of any figure. As each one has been released, they're run the gauntlet, and over time peolpe have grown comfortable with their appearance by using the figures modified with custom morphs. Here's our plan. The Face Room. A little background detail- Over 40 3D scanned, real world human heads (they were attached when scanned) were entered into the Face Room database. the data was aggregated into groups likes eyes, noses, cheeks, etc. The data is really acccurate, because it's based on scanned heads. (along with their scanned textures) This database is used in two basic ways. 1- Using P5 sophisticated photo-matching technology, a set of photos can be used to model a head to look like a real world person. 2- Infinitely modify the Poser 5 base figures appearance with dozens of very accurate parameters. The best part of the Face Room? It dosen't bog down your CR2/figure with hundreds of extra morphs to thin the nose, widen the cheeks or even narrow the eyes. They live in the Face Room! Bring Judy in, and dial away. Dial a little, or dial a lot! Duane's right. Every art student knows what the desireable proportions should be. Set those up for Judy or Don, or the kids in minutes, or even better, make then look however you want... You want face morphs? Let me show you some face morphs!
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The hair animation!!!!!!!!!! Can't speak....