Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
I made a set of wing a loooong time ago based on publically available mesh. I think they were first set made not nearly as ambitous as yours. (You may be able to find them do a search of "phil Hokusai" my old pen name.) I tried making sililar to yours but not nealy as detailed. Instead of hi-poly feather based in a mesh how about transmapped feathers instead?
WOW They look SO GREAT!! And yes, the thought of transmapping crossed my mind as well when I read about the poly count. Only problem with transmapping them would be that a cartoon-with-lines-render like the one above would not be possible. droooool Those wings.... gorgeous!
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
 Using Poser since 2002. Currently at Version 11.1 - Win 10.
Asciicodeplus your wings looks pretty cool! grea job. I loved the the Idea of the single template for each one of the wings, when I was making my textures for my wings noticed that it was a really paint to texturize them :). LordNakagawa or Hokusai or what ever, "your" wings was a poser conversion from a 3ds file from my original free release of my angel wings (thanks for the credit BTW), those wings has been updated and improved a long time ago,the current model is able to poser each feather.
SAL9000 - Hello Dr. Chandra, Will I've dream?
Great wings Asciicodeplus , Jeff and Virus . The way i textured Virus wing was to make some tubes in PSP then went back and made small changes in each one to make them a bit different. You can do the same thing in photoshop layers. I happen to love angel wings and have spent many hours trying to make 2d ones .
Thanks for the comments everyone(specially Virus and JeffH)... Now I have some ideas for an updated wings... Puntomaus, if you want to beta test the girl before the release drop a IM with your mail(she will be mailed to you, along with the other 5 beta tester(an apology by the way to the beta testers, it's been a while since the las beta release)... By the way JeffH, those of your are rendered in Poser 5?.Actually I only have P4,I mention this for the comments about Collision, since P4 does not have collision detection I'm trying to make look the wings move the feathers as real as posible(this could be a problem)... Ascii (~_~)
SAL9000 - Hello Dr. Chandra, Will I've dream?
"By the way JeffH, those of your are rendered in Poser 5?."
No, that's P4 Pro Pack. When I mentioned collisions I was talking about the feathers folding through themselves.
This could probably be worked out with the JP's, but I had to stop working on it for a while.
My next step was to add the outer cover feathers and soon realized the size of the mesh was getting huge.
Maybe the outer feathers would work best as props?
-Jeff
ascii - that's beautiful. If you post a close up of one feather in a display mode that shows grids, perhaps people would have suggestions about other ways to reduce poly count? That is, maybe do some work with texture and transmap, but keep some polys for clarity? For example, since an individual feather is most visible near the tip, keep more polys there, but "cheat" (transmap) elsewhere. Likewise, if feathers slightly overlap each other, then one long edge is visible, other is hidden...
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A few days ago I saw the GForce FX "Dawn" demo and I started to think in a way of making wings for Poser(maybe someone already did this...)
Here's a pic of a WIP on wings that I'm currently working on.This is a set of 40 Easy Pose bones along a large wng bone, each one with it's own individual feather(almost 100 of them)...
The idea is to make some real movement of the feathers, this is kinda working well, the only disadvantage that I'm seein it's the polycount, one individual wing is about 60,000 polys(even whit each feather at the lowest polycount posible, avoiding too squared feathers...
Aslo a pic of the current update on my anime character...
Any commnets or suggestions will be apreciated...
Ascii
(~_~)