126 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
RAMWorks | 3 | 128 | ||
RAMWorks | 13 | 315 | ||
RAMWorks | 3 | 253 | ||
RAMWorks | 2 | 245 | ||
RAMWorks | 11 | 502 | ||
RAMWorks | 3 | 243 | ||
RAMWorks | 4 | 295 | ||
RAMWorks | 16 | 1161 | ||
RAMWorks | 22 | 1473 | ||
RAMWorks | 3 | 279 | ||
RAMWorks | 2 | 277 | ||
RAMWorks | 2 | 241 | ||
RAMWorks | 3 | 190 | ||
RAMWorks | 13 | 786 | ||
RAMWorks | 7 | 410 |
2,500 comments found!
There's allot of missed opportunity with the Poser morph brush (speaking of brushes)
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
Oh thank you honey! Learn something every day!
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
Moderator, please remove the my comment two up. as you can see I expanding on what I was saying in the bottom most post from me. Thanks
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
What I do for nipples when creating a bump map is select them in PS using the marquee tool, feather the selection by a couple of pixels and then invert them so they stand out lighter, I then use the Contrast and Brightness tool to blend a bit more if need be. Same for outstanding moles you want to see with detail and any other dark areas that should be protruding not concave. Wish I could do that for Normal map creation but I've not found a way to that so I just use the created Bump map to make the Normal map. That works pretty good!
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
What I do for nipples is select them in PS using the marquee tool, feather the selection by a couple of pixels and then invert them so they stand out lighter, I then use the Contrast and Brightness tool to blend a bit more if need be. Same for outstanding moles you want to see with detail and any other dark areas that should be protruding not concave.
---Wolff On The Prowl---
Thread: Show your Poser 13 renders! | Forum: Poser 13
There is a Lh and Lf updated model being worked on. Not sure where they are with the redesign but hopefully the are paying attention to thinks like eyeballs, uvula's and other little bits!
---Wolff On The Prowl---
Thread: Show your Poser 13 renders! | Forum: Poser 13
Then don't look at the uvula, it's a pointy mess. For a couple of my male characters I fleshed it out using the morph brush so that comes in as part of the head morph. Makes one wonder if Blackhearted, when designing La'Femme was being lazy on the days he was doing the eyeballs and the Uvula! LOL
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
I didn't use that nice extra that Ghostship supplied. I like the mapped nails since there is the root (half moon at the base of the nailbed). Roxie looks like she's got some Moxie! LOL
---Wolff On The Prowl---
Thread: Show your Poser 13 renders! | Forum: Poser 13
Gen 4 boy? What a wonderful render!
---Wolff On The Prowl---
Thread: Show your Poser 13 renders! | Forum: Poser 13
Cool. Thanks for the heads up and info! :-)It is the Daniel Hair that is in the new content for Lafemme and LaHomme, in the Lafemme hair directory.
I had to tweak it a lot to get it to fit my sculpt thou....
I added Ghostships textures to it, and the cap is hidden, completely transparent.
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
YUP. Some of the nodes are a little sneaky with how they are named.
Ghostship mentioned to me from my inquiry on the other page about the "Gloss/Spec Convert" node. It's actually a combo of the two and collapsed into a compound node. So that mystery is solved! LOL
---Wolff On The Prowl---
Thread: Show your Poser 13 renders! | Forum: Poser 13
Thread: Cycles based SSS skin shader | Forum: Poser 13
That looks awesome Bob. V4 still is a pretty figure for sure.
Client/friend left without a highlight, just a cut. One of those things about aging. Her hair is slowly getting more fine and frazzled so had to bring it up about 2 inches and complete recut the interior of the hair to make it look good. The right side is thinning out so I had to work some magic to make both sides look the same thickness wise. Worked and now she can go on her vacation with her nice cut. Since she's a friend I didn't charge her for the cut so she gave me a nice left shoulder massage and it feels pretty good, hopefully I get more rest tonight, Goddess willing.
The lashes on LH are set up as I've always done, they look fine to me, don't want them to look too lush as it's a dude, even though some men have thick luscious lashes.
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
So coming along with the tweaks to Ghostship's shader but I need to get that eyebrow area masked off so it's not getting all that glare. See the image below, well that "Gloss/Spec Convert" is nowhere to be found so need the real name for it as I've looked over ALL of the nodes and brought them into the material panel to see where those same connector names are but to no avail. HELP!
---Wolff On The Prowl---
Thread: Cycles based SSS skin shader | Forum: Poser 13
Thanks again Ghostship. I'm still tweaking.
Sorry for the late reply folks. Had to go to the doc yesterday for a XRay and consultation .... my left rotator cuff is messed up so not been sleeping at all. Yesterday was the worst of it. Almost lost my balance in the grocery store I was so dizzy from lack of sleep so I just took it easy and worked on LH using the new shader set up that Ghostship shared with me and then just watch Hulu and napped. I did mostly work on LH's sclera since my home grown maps were much lighter than what's supplied for the default maps that ship with LH. I also improved my lash transparency as it was looking a little wonky! I think GS approved of my tweaks so that's posted below.
I didn't sleep much better last night but enough to where I feel slightly more rested today. I have a friend coming over for a cut and highlight and visit at 11. Hopefully I don't cut her ear off! LOL
---Wolff On The Prowl---
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Cycles based SSS skin shader | Forum: Poser 13