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165 comments found!
Additional thought: I'd think carefully first about how close to camera this rope will be used. If it's not going to be in extreme close up, I'd opt for letting most of the look of it come from a good bump texture and not stress too much over the actual geometry.
Thread: Interesting things afoot. | Forum: Carrara
I agree with most said here, especially about the damn monkey. My ONE pet peeve with banner ads, which I feel strongly enough to support a ban about, is that no ad be allowed to flash at a ridiculously high rate, making a transition from "eye-catching" to "causes epileptic fits". Death to hyper-animated monkeys!! --
Thread: working on grass........need input | Forum: Carrara
Hey, that is really clever! You should post a tutorial on this and show some step by step instructions. I think you've done a very good job. My only add-on thought would be -- grass is often very translucent, letting any backlight through it with a lighter yellow-green shade. Could you incorporate some transparency to this idea (or do you already)?
Thread: Just please comment people? | Forum: Carrara
I'll comment... look like a lot of good, hard work, but honestly, I'm having trouble seeing the shape properly. You have a concept in mind, clearly, but I don't... maybe youe should post views from multiple angles, and maybe put some temp textures on to give us a better idea of what you're going for. --
Thread: Any Amorphium users here? | Forum: Poser - OFFICIAL
Play has been less than helpful when I had bugs, and Amorphium has been very tricky (interface-wise) to use. Some stuff is easy to model with it, but unless youv'e got more patience than I do, forget about shaping a realistic face with it. I use it to make some organic bumpy stuff that I export the obj for and do more work on it in other aps. Bottom line, I use it, but not as much as I thought I would, and can't really recommend it.
Thread: Plugins, plugins... | Forum: Carrara
Very few of the pre-sets in Carrara will deliver "finished goods" like the explosion you refer to. However, with work, practice and cleverness, you can get it to do a lot. The explosion effect in Carrara simply breaks an obj into polygons and scatters them -- you'd have to add your own glows, smoke, sparks, & fire -- but that's do-able. Frankly, I'm skeptical of a pre-packaged effect that DOESN'T require customizing, since you want to be able to control the look on a per-case basis. Importing Poser animations is the "Holy Grail" plugin around here. I think everyone on this list would jump at it if it existed. Right now, it's all a variety of workarounds, including morph-amations, compositing, and other tricks. I can sympathize; I've got Maya on an SGI workstation at work, and it's a tough transition to work with Carrara on my PC at home, but I'm still very impressed with things it can do for the low price. I wish I had time to work with it more -- I've yet to do anything meaningful or woth posting yet due to workload and time constraints.
Thread: Plugins, plugins... | Forum: Carrara
Fire is IN Carrara... you'll have to goof with it a lot to get any specific look you're after. Tree Druid is very good, as noted elsewhere. Worth the money. For rain, use Carrara's particle system. There's even a rain pre-set. Again, you'll have to play with it a lot to get the look the way you want it. Waves can be very hard, if you're talking about photorealistic ones with foam, churn, and spray. Making gentle waves within Carrara is easy -- but curling, crashing waves will likely need to be a combination of FX composited together. At the end of this month, the movie "The Perfect Storm" will be released... soon after, several of the FX magazines will probably have articles that talk a little bit about how the ocean FX were done. I'd look into that. --
Thread: Feed My Dreams - Tomorrow... ;) | Forum: Carrara
Rats... I've just been too darn busy. I have the beginnings of one, but it's nowhere near finished. Work stuff really gets in the way of my fun projects... Looking forward to seeing others' ideas, though. ---
Thread: Cloaking/visibility news? | Forum: Carrara
Is this optimal though, in terms of rendering? What I mean is, aren't computing cycles still being wasted on transparent geometry in the scene, where "cloaked" or "invisible" objects are not computed in and rendering calculations at all? My whole concern is built around having animations that may require a series of transitions from object to similar object; You can imagine that if I have a string of say 12 of these, and each has fairly heavy detail, if the 11 "transparent" ones are still being noticed (at least in passing) by the renderer in terms of calculation, I'm going to bog down pretty hard...this is still a problem for the "hide them off camera" method, too isn't it? Or is it? Out of sight is out of mind (calculation time)? I have not tested any of this, but I'm concerned that "transparent" is not fully equal to "cloaked" in this respect. One says "let light pass through this", and the other says "don't waste any time on this, it's not here". From a code standpoint, I would feel better if we had a method that firmly says, "don't waste time on this object". --
Thread: Carrara cloaking problem | Forum: Carrara
Damn, this is REALLY serious. I've been mostly a lurker on this forum and have only been experimenting with little bits and pieces in Carrara for months now (work is too busy at the moment to get anything serious done) but I had big animation plans that are WRECKED without this capability working properly. PLEASE, everybody, tap all your resources to come up with a workaround or patch for this and share the info as soon as you do...
Thread: focal length experiment | Forum: Poser - OFFICIAL
With real-world cameras, the standard head-shot is around 50mm. Most Hollywood starlets insist on being shot with a long lens (70mm-120mm) because it smooths out their features. Your 38mm shot may look more realistic, but realism and glamour are two different goals. Glamour is still in the eye of the beholder, of course... Anyway, shorter lenses tend to exaggerate the depth distance between nose tip and cheek level, and between chin and ears. Women generally prefer (I'm told) for their nose and chin not to stand out excessively, making them appear more masculine.
Thread: Wishing wells. | Forum: Carrara
The Direct Algorithms page aleady has a running collection of everyone's wishes for Carrara plugins/improvments. I've personally sent a few to Adobe as well, and hope others will do the same. - - -
Thread: Galaxy Quest characters? | Forum: Poser - OFFICIAL
There are a number of photos of the crew available for download from the Galaxy Quest page on the Internet Movie Database site (www.imdb.com and search for Galaxy Quest) The Protector, the Thermians, Sarris, the Demonchildren, and of course the cast are pictured there. By Grabthar's Hammer, what a project! - - -
Thread: Galaxy Quest characters? | Forum: Poser - OFFICIAL
I'm glad to see there are other people who really liked Galaxy Quest. I'd love to see some GQ characters, too. Incidentally, the Rock Monster posted earlier, while a good effort, has "feet" rocks -- the original monster's legs simply ended at the shins, going right into the ground. The other rock sizes and proportions were a little off, too, but those could be indiviually resized. Again, it was a good effort and I'm not trying to be overly critical, just accurate. - -
Thread: Articulated Light Sword? | Forum: Poser - OFFICIAL
The tip should NOT be flat... it should taper slightly to a rounded end. Ideally, it should be a "tube within a tube" so that the "core color" could be whiter and brighter than the "outer semi-transparent" tube for the glow. And, yes, it would be nice to have. - - -
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Thread: how can i make rope | Forum: Carrara