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279 comments found!
sorry PJF, i cant tell...it was a freebie at 3DC some years ago and i played with the morphs again and again.
Thread: pls take a look at this.... | Forum: Bryce
Thread: pls take a look at this.... | Forum: Bryce
obviously i didnt really explain what i want...sorry, my mistake. i dont want to get rid of the eyebrows, they are perfect where they are. i want to get rid of those lines where you can see the background.
Thread: pls take a look at this.... | Forum: Bryce
hi dadt!
call it a question of taste.
blond hair and lashes together with dark brows often looks unnatural, and most characters come together with very dark brows.
so the first thing i do with a new character is to take the facemaps and get rid of the eyebrows in p-shop.
A.
Message edited on: 02/06/2006 09:25
Thread: flat objects rendering black, including the GROUND | Forum: Poser - OFFICIAL
nice scene, leeloo it could be a lighting problem. your main light source is somewhere left and underneath ground level (and is pointing right under the faeries skirt, naughty light, bad, bad!) so id say to put that light a good bit highter should brighten the whole scene. lets see if this works....
Thread: flat objects rendering black, including the GROUND | Forum: Poser - OFFICIAL
hi leeloo! please show us a render or screenshot. it would be easier to understand the nature of this problem...
Thread: what texture map should I use for V3 to V2? | Forum: Poser - OFFICIAL
Thread: tutorial needed | Forum: Bryce
hey michael, you are not trying to tell me about seeing sunrise with rectangular pupils, are you?
Andi
Message edited on: 02/05/2006 00:21
Thread: tutorial needed | Forum: Bryce
hi michael, and thanks a lot! the first link, the one with hundreds of radial lights, is the way i am trying to avoid, but the other has some quite interesting topics. i wish i would be good in internet-searches, i just dont have the patience for it..... so id be happy about any other link you find. thx again... A. ps: my compliment, thats great stuff in your gallery....
Thread: poser's morphs | Forum: Poser - OFFICIAL
hi pierre! sorry to say, but amapi is a bitch in matters of morphing objects that are not made in amapi. it can be done, but it is extremely tricky and difficult, and you need uv-mapper pro. a quick how-to tutorial is insufficient, since i would have to explain posers and amapis import and export options, general file-handling of those apps, tools of uv-m pro, and, and, and....it would take endless hours to write a good tut, plus, since i am no native english-speaker, it is in doubt wether i would be able make it understandable. so id say theres four ways for you: 1. take a look at: http://www.eovia3d.net thomas is very friendly and willing to help. 2. buy uv-mapper pro and make your own experiments > endless hours of disappointments. 3. spend the same time on learning the use of poser magnets. 4. spend your money on a new modeller. best wishes A.
Thread: exporting bryce objects | Forum: Bryce
Thread: exporting bryce objects | Forum: Bryce
Thread: Poser question | Forum: Poser - OFFICIAL
Thread: Problem or Just a Poser Thing? | Forum: Poser - OFFICIAL
no, ynsaen, not the center where the green and red lines come together. look at the screenshots i posted above.
Thread: Problem or Just a Poser Thing? | Forum: Poser - OFFICIAL
hi jenay! i think the easiest way to make all channels visible in the object properties is to hack the cr2. replace all hidden 1 by hidden 0. but for our current topic it is of no use, because what we want to manipulate is this: angles -26.2368 -139.245 -204.728 60.217 not this: keys { static 0 k 0 0 } the keys will show up in object properties, the angles will not. your idea made me curious, so ive tried it right now with the default V3 BLANK.cr2 (servus aus wien) A.
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Thread: pls take a look at this.... | Forum: Bryce