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279 comments found!
if i were you, i'd take a bit from everywhere: - outer layer and strands from egypt hair, - scalp from paradise hair, - a lot of strands from shag hair, - the bangs? maybe alanis hair would do... - and 3dream textures for all. an awful lot of work.....but promising ;) A.
Thread: Is there any morph to buy or download to fix V3 knee bending? | Forum: Poser - OFFICIAL
there is a set of morphs in the freebies. by maveris, i think. A. ps: it is ok to answer a question. it is also ok not to answer a question. but to say: 'go, find your answer' is a bit ...
Thread: poser bones | Forum: Poser - OFFICIAL
oh my, thank you, hawk999, for taking the trouble of writing this tut. bad thing is, my modeller (amapi) is unable to deal with bhv and fbx. apart from that it seems to me as if geometries exported from poser figures cannot be trusted... i think i'll go the smartparent way. since there are no bending parts this will be the easiest way. with a couple of remote controls it should do. i just don't really like it to have tons of props hangin' around. it's so 'unprofessional' - (muaha! biiig words!!!) and as for "Who knows what the future will hold though?" i rather have them add a snap-to function for the setup-room, imo that would be the best of all worlds! A.
Thread: poser bones | Forum: Poser - OFFICIAL
manneqin won't help in this case, i'm afraid. it's about modelling a technical thingie with lots of moving parts and chrome, and for this the somewhere-in-space boneing in the setup room is not good enough. now my idea is to assemble a couple of primitives representing the bodyparts, bone them (!), export the bones and do the modelling according to this skeleton. well, i know how to hack'n'slay my way through a cr2, but doing it the p4-way - i.e. actually writing 15 (maybe 17) bones is not exactly what i want to spend my time for. sigh! A.
Thread: poser bones | Forum: Poser - OFFICIAL
oh, wow, no, guys...this is going way too far! my fault! sorry! i should have told you exactly what i want.... i want to export them as .obj, as a modelling help, simply that... once more, sorry for the misunderstanding. A.
Thread: Do you see anything wrong with this image? | Forum: Poser - OFFICIAL
Thread: Okay this will seem like a very stupid question | Forum: Poser - OFFICIAL
Thread: 42 Runtimes? | Forum: Poser - OFFICIAL
never got the point of the multiple-runtime-idea. isn't poser-life complicated enough without? one runtime - currently some 6.5 gigs - shared in a friendly manner by p5 and p6. simple!
Thread: Victoria 4 = headache = vent | Forum: Poser - OFFICIAL
Thread: Victoria 4 = headache = vent | Forum: Poser - OFFICIAL
@ JoePublic i know, curiosity killed the cat, still there' one thing i would really like to know: which of the applications you call your own allows you to transfer v4-morphs to v3?
Thread: Victoria 4 = headache = vent | Forum: Poser - OFFICIAL
Quote - JoePublic
Quote - V2LO made to look like Emma for V4
Â
For somebody who was on about realism, you could have picked a better mascot.
:thumbupboth: A.
Thread: Victoria 4 = headache = vent | Forum: Poser - OFFICIAL
@ stormchaser excellent! propably the only answer to silence my offending tongue...:) still, dialing a couple of morphs is one thing, 'creating' your own morphs ('if you try to push her beyond your average toony big boobed cheesecake render' - as joe said) is the completely different. apart from that, no matter how many prefab morphs you buy, they will never be enough, imho. give it a try!;) wasn't it edison who said this thing about 10% inspiration and 90% transpiration? A. ps: if you are good with vue, pls take a look at this thread: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2871780&ebot_calc_page#message_2871780 this one is driving me crazy!!!
Thread: Victoria 4 = headache = vent | Forum: Poser - OFFICIAL
Thread: correct me if I am wrong, but I think this is p6's James and Jessie | Forum: Poser - OFFICIAL
Thread: Victoria 4 = headache = vent | Forum: Poser - OFFICIAL
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Thread: Vampirella's hair | Forum: Poser - OFFICIAL