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753 comments found!
Quote - Hello all,
I am trying to create faces with specific looks or from a front and side shot. However, I am finding adjusting the red lines and the green dots (I have Poser 8) very frustrating. IĀ just can't seem to get the lines to match up and fit the face without a lot of distortion.
Is there a really good tutorial and/or tip(s) someone can give me to take more of the pain out and get more of the gain in? I mean, I see all sorts of beautiful faces created in Poser so I know it can be done.
Thanks for any advice and direction.
Michael
Try turning the caricature dialĀ to the negative range. It's the very top dial on the Face Shaping Tool. Some of the included figures work better in the Face Room than others. The P5 Don and Judy are probably still the most compatible and easyist to work with. It is certainly doable, have a look at my gallery, just because some people in this thread have no skillz and say give up. :O)
Thread: LuxRender - looks interesting | Forum: Poser - OFFICIAL
Quote - This is one of the many physically based ray tracing programs that are available. I will take a look at the developer documents and see if an exporter for PoseRay is feasible.Ā The one for Kerkythea was very easy but it was the geometry and materials only. LuxRender may require the camera and lights too.
FlyerX
I certainly prefer Povray to Kerkythea. Getting Poser scenes fairly quick and easy into Vray is the path to look at if you're a Python script geek. I'm able to do it through Blender and Vray is top drawer, but there are still some limits.
Thread: A Note to modelers creating rooms and buildings... | Forum: Poser - OFFICIAL
Quote - > Quote - Ā Are Sweet Home interiors exportable to Poser? I've never explored this app.
It apparently will export to .obj + mtl.Ā There is a Linux version as well.Ā Interesting...
The materials do need to be UV mapped if you want to apply an image texture, which is really pretty easy for something like interiors.
Thread: A Note to modelers creating rooms and buildings... | Forum: Poser - OFFICIAL
Attached Link: http://www.sweethome3d.eu/index.jsp
> Quote - its not a lot of work. you seperate every wall asĀ seperate piece. and then you have the option to load every wall seperate.It's even simpler than that, just apply different materials to the different walls. It is a good idea to model rooms a little large though and save yourself trouble.
What you should do is download Sweet Home 3D and make your own damn interiors.
Thread: Who wants to have mouth watering, blood pulsing, saliva spewing Debate? | Forum: Poser - OFFICIAL
I'm still partial to the P5s (Don/Judy) as the best of the included with Poser figures. Face room compatible which is very nice. They do have flaws though and break down pretty quick with expressions applied. The eyes don't fit well in the sockets.
Thread: On realism | Forum: Poser - OFFICIAL
Quote - [That's actually a very simplistic render and not at all difficult if you have a reasonable understanding of how light actually behaves and an equal understanding of Poser. If you read a few of BagginsBill's threads on lighting, gamma correction, etc, you can produce similar results very quickly. There's little difficulty involved. BagginsBill's example renders are demonstrations of basic principles and involve no special technique or careful setup. I don't know why you believe that realistic renders are so prone to failure in some aspect. Lighting in Poser really isn't too different from lighting in real life that photographers have to deal with. The only problem is that most people don't understand lighting and their renders suck just as much as their real photography does, if not worse because in real life they don't have to set up the lighting when they're outside for example.
I get the results I'm looking for in another app, so I've never bothered with rendering in Poser for more than the occasional test. Plus I can work in Poser while I'm rendering in another app. Lighting in apps like Povray and Vray aren't too different than real life. Poser is, there's no question about it . . . but it doesn't concern me in the least.
Thread: On realism | Forum: Poser - OFFICIAL
Quote - Ā Sure you can take a photo with a $5 camera. Ā But, if you want to trade your Poser hobby for photography I expect you're gonna need about a $500 camera, plus lenses, battery, memory cards, camera straps... Ā Then you'll probably want a nice lighting kit, another $500. Ā I don't know how much it would cost to hire a posing model. Expensive i imagine. Ā And you'll need some backdrops, a make-up artist, hair stylist, costumes...
Ā Ā Poser offers pretty much all of this out of the box for a few hundred dollars. Ā Which is very appealing to a lot of people, even with the limited, yet acceptable realism.
You can have a lot of fun and create some very cool pics with the 3D. I think as solo hobbyists, we're just seeing the beginning of what will be possible and this will reverberate through the arts, it's that important a development . . . . and that is me being realistic. :O)
Thread: On realism | Forum: Poser - OFFICIAL
Quote - here's a pitiful example from me. Here's the story. Andy is the house bot. He takes care of all the things the family doesn't want to do. But in the early morning, before they wake up, he's free to enjoy the sunrise. Admire his joy.
If you got this render out of Poser you did a nice job. I don't think light behaves very well in Poser at all. There was so much you could have done to screw up this render, a bad setting or textureĀ on any of the room materials for instance. The 3d pic is an illusion, you do the best you can to make the illusion work the way you want it too, but it is all tricking the viewer's eye and that isn't easy to do, when the eyes are so good they know something is wrong with the render even if the conscious mind hasn't figured it out.
Thread: On realism | Forum: Poser - OFFICIAL
The elements in a render need to look consistent or you end up with a crap look. Light has to behave properly. Those are two essential keys to a fine looking render, it can be realistic or any other kind of istic.
Thread: Stoopid, blindly positive comments on gallery images. | Forum: Poser - OFFICIAL
Quote - ?...Ā Ā Can You explainĀ "Software"..?
http://www.bondware.com/?AID=1
I think Rosity and these guys are actually one and the same. They're both Central time zone. This gallery comments/ratings stuff is an argument as old as the internet. I appreciate anyone who takes the time to click on one of my pics let alone takes the effort to say something nice. :O)
Thread: Stoopid, blindly positive comments on gallery images. | Forum: Poser - OFFICIAL
Garbage gallery software is the root of it. All people are looking to do is give a nice acknowledgment to a render they liked. Who is stupid enough to expect solid analysis? You can't even rate a pic, and having anything other than a recommend is the only rating there should be, without leaving a comment of a certain length. The software sucks and it drains the life out of the comments.
Thread: What is your gallery like? | Forum: Poser - OFFICIAL
Most of them are experiments of one kind or another. Whatever it was I was experimenting on at the time was going in the right direction and since that's the only part of the pic I cared about, it's an uneven gallery.
Thread: Poser Bible by Steve Yatson | Forum: Poser - OFFICIAL
Poser Bible? lolĀ I doubt the guy has even gotten close to the New Testament. And some of the scenes? Noah's Ark? Sodom and Gomorrah? No way you could render that in Poser. It would crash like the Tower of Babel. You'd have to export it into another app, so then it wouldn't really be the Poser Bible anymore would it?
Thread: Blender to Vray | Forum: Blender
Attached Link: Stair case demo
> Quote - Sounds interesting I will check it out! Thanks.Grab Frank's staircase demo at . . . . . .
That'll get ya going and keep me informed as to your results. I'd like to see this really develop.
Thread: Blender to Vray | Forum: Blender
I like the way light behaves in Vray with easy setups.
in the very top pic: 5 lights-four omnis in the light meshes and a shadowless fill omni near the camera
Middle pics: a sun from the outside and an omni in the hall near the camera for fill
Bottom: a sun from the outside and a shadowless omni near the camera for fill
Below: a sun from the outside and a shadowless omni near the camera for fill
There are other apps that light that quick and easy though. I think the depth of focus in combination with the lighting is what sets Vray apart from what I see.
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Thread: Face Room - | Forum: Poser - OFFICIAL