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373 comments found!
Thread: Blend It Up with Blender Challenge | Forum: Blender
Hi Lobo, now that the challenge is finished how do I claim the second place prize?
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Thread: Blend It Up with Blender Challenge Winners | Forum: Blender
Thread: Blend It Up with Blender Challenge | Forum: Blender
Condolences to you and your family Lobo. Hope everyone is doing as well as they can in the circumstances. I'm happy for the challenge to re-open or be extended to maybe get more entries and allow for proper voting. I'm good with whatever you decide.
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Thread: Blend It Up with Blender Challenge | Forum: Blender
Hi Lux, I agree it is unusual not to hear from him for so long. I hope all is well.
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Thread: Dreams of Peace Entry Not Appearing | Forum: Community Center
Thread: Blend It Up with Blender Challenge | Forum: Blender
Hey Lobo. What's going on with the challenge? Seriously, you have two valid entries with the promise of challenge prizes. Renderosity is obliged to sort this out.
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Thread: Blend It Up with Blender Challenge | Forum: Blender
You will have to extend the voting deadline in the challenge conditions now that the closing date/time has passed.
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Thread: Blend It Up with Blender Challenge | Forum: Blender
Is the voting for the banner happening in this thread?
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Thread: Blend It Up with Blender Challenge | Forum: Blender
I can't take credit for the Firefly model although it did require some mesh modifications, uv corrections and texturing adjustments.
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Thread: Blend It Up with Blender Challenge | Forum: Blender
Thread: small amphitheater | Forum: Blender
Regarding getting the scale right between Blender and Poser. I mentioned in an earlier post that if you export a base figure from Poser as an obj file it will assist in getting the relative scale correct of all the objects in your scene, but it also works in exporting from Blender to Poser.
When you export the base figure from Poser, leave the export scale percentage at the default 100%. When you import that obj file into Blender leave it at the scale it imported at. Now scale your Blender scene to the correct size relative to the base figure. When you export out of Blender again make sure that the export scale stays at the default 100%. Now when you import the Blender obj models into Poser they will be at the correct scale within Poser.
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Thread: small amphitheater | Forum: Blender
When it comes to adding vegetation to a scene in Poser you hit an obstacle because Poser doesn't support particles systems. As an example the amount of vegetation I added to this scene as particle systems in Blender would be impossible to do in Poser. Gallery image
Adding mesh object plants, trees, grass etc can quickly increase the scenes polycount by huge amounts. A single tree may have as many faces as your whole ampitheatre. Another option that you might consider is using planes with transparent PNG textures applied for your plants. In the attached screenshot from Blender the first panels show the simplicity of the actual mesh. The second panel shows the same model rendered in Poser with the transparency and shadows. A good result with minimal additional polycount.
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Thread: small amphitheater | Forum: Blender
Thread: small amphitheater | Forum: Blender
Hi Boni, just wanting to comment on a couple of things mentioned in the more recent series of posts.
Firstly with the steps in the seating area example that I posted earlier [@4395611](https://www.renderosity.com/mod/forumpro/?thread_id=2950071&page_number=2#)
The steps were not cut out of the seating area mesh, they were modeled into it from the beginning. As Lux mentioned to take the sharp edges off the model you would need to add controlling edge loops with a sub-division modifier. If you used a boolean operation to cut them out the topology would be messed up making it hard to add any proper controlling edge loops.
Another thing to be mindful of is trying to keep the polycount as low as possible whilst still maintaining your models shape. In the attached screen shot I show the typical progression. As Lux advised earlier start with a low poly mesh to get your shapes then add complexity to it to define it. Removing excessive edge loops can reduce the models polycount considerably. You can see that the smoothed edges of the steps still remain after the excessive edge loops are removed.
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Thread: Blend It Up with Blender Challenge | Forum: Blender