50 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
keppel | 7 | 342 | ||
keppel | 6 | 367 | ||
keppel | 7 | 346 | ||
keppel | 5 | 299 | ||
keppel | 26 | 903 | ||
keppel | 15 | 1585 | ||
keppel | 4 | 340 | ||
keppel | 2 | 888 | ||
keppel | 5 | 194 | ||
keppel | 2 | 276 | ||
keppel | 4 | 234 | ||
keppel | 6 | 209 | ||
keppel | 8 | 223 | ||
keppel | 17 | 3246 | ||
keppel | 0 | 162 |
(none)
|
373 comments found!
Thread: is it possible to emboss a picture under a picture? | Forum: Photoshop
Thread: is it possible to emboss a picture under a picture? | Forum: Photoshop
Thread: is it possible to emboss a picture under a picture? | Forum: Photoshop
Thread: is it possible to emboss a picture under a picture? | Forum: Photoshop
Here are a sequence of screenshots explaining what I did. If you need clarification on any stage let me know. Click on any of the pictures to see a larger version.
Shane
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: is it possible to emboss a picture under a picture? | Forum: Photoshop
Before I go into an explanation is this the effect you are after?
You will have to click on the picture to enlarge it to see the effect beacuse the apple shape is transparent. There are two different apples in the car door.
Shane
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: IM NOT LOOKIN FOR SECOND LIFE TEMPLATES ALREADY HAVE THOSE | Forum: Photoshop
jenstar,
Just taking a stab here that our misunderstandings of what you want are possibly due to the terminology being used.
In this context a "template" is a flat 2D "map" representing the co-ordinates on a 3D object or "mesh". If the original "mesh" is of a shirt for example then painting on the "template" allows you to create a "texture map" that will change the colour, pattern, add painted buttons and logos etc. It does not allow you to change it from a long sleeve shirt to a short sleeve shirt or change the physical attributes of the "mesh". Using your example above if you are looking for a tuxedo template then you must have the tuxedo mesh. If you want to make the tuxedo yourself then you will need a 3D program to do this. There are plenty of 3D programs available such as (from most expensive, give or take a few hundred dollars, to the least expensive Free:) 3D Max, Maya, Lightwave, Modo, Silo, Wings 3D, Blender. Some of these programs have forums and galleries here at Renderosity. None of these programs work "in" Photoshop, they are all standalone. The workflow is - create the clothing 3D model in one of the programs I mentioned saving the mesh in the format that Second Life uses . Create a UV Map which becomes the template, then open the template in Photoshop and paint it saving it in the .png or .tga format that Second Life uses.
So the question really is do you want to:
Create your own "mesh"?
Create your own "template" or UV Map from an existing mesh?
Paint on an existing template to create a customised "texture map"?
Shane
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: fashion software to purchase with templates i can use for adobe as tga files | Forum: Photoshop
jenstar,
I hate giving this type of reply as it is seen as stating the obvious but have you tried a google search. I just tried it myself using "second life clothing templates" as my search criteria and got numerous hits for downloadable templates as well as tutorials.
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: New Release: The ATLAS MMR-1 | Forum: MarketPlace Showcase
Thread: To age a face in a photo. Any advice? | Forum: Photoshop
Attached Link: Aging Tutorial
Have a look at this tutorial at www.worth1000.com.Shane
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: Eye reflection | Forum: Photoshop
Just look at the Sticky thread at the top of this forum called "Eye Enhancements". I created a mini tutorial that answers your question.
Shane
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: Cutting out objects in photos | Forum: Photoshop
You need to post a picture showing what you want to cut out because there are lots of different ways of doing this but they are dependant on the background that you need to separate your image from.
Shane
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: Problems with blending | Forum: Photoshop
Just as an after thought (which probably should have been my first thought) is it feasible to take the jpeg image of the wings and map it to the face of a cube and place this behind your character thus getting the shadows projected directly onto your wings, and then cut and paste the result to compose your picture. You could still use the method I described above to correct the inconsistent light source of your wings source image.
Shane
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: Problems with blending | Forum: Photoshop
Imager is correct but you can correct this light inconsistency to an acceptable level in 2 stages.
First stage is to try and even out the light levels in the wings layer:
Once this is done the next stage is to add the new light source.
Since my post above addressing the shadow creation I have tested the method in the second paragraph out and it works well. The only addition I would make is that you should assign an off white colour (or a colour that matches the wings) to the box in Poser for your shadow pattern.
Shane
My Renderosity Store
Virtual Furnishing
My Portfolio
Thread: Problems with blending | Forum: Photoshop
stolenanjel,
The first thing you need to do to make a believable shadow is to identify what is casting shadows, where the shadows are falling and what depth the shadows are. If you go back to Poser and place a large box with dimensions a bit larger than your wings close behind your character and then render. You will then be able to see what the shadow pattern will be that needs to be replicated on your pasted wings. At this point you could follow Ofthepasts suggestion and use the dodge and burn tool to try and replicate the pattern.
Another option that you might try is to take the new render with the box and add it as a new layer to your main image and then lower the opacity so you can see the wings below. Match up the characters position of both images and then mask out the wings. With the box render layer selected press Ctrl+J to make a new layer from your selection and then delete or hide the box render layer. You will now have a new layer in the shape of the wings with the shadow pattern on it. If you now change the blending mode of the new shadow layer to multiply you should be getting near to something like an accurate shadow placement and pattern. Tweaking the new shadow layers opacity and blending mode might bring the shadow layer to a more believable state. If the edges of your new shadow layer are to harsh just use the eraser tool with a soft brush and a lowered opacity to soften the edges.
Because I don't have your source images I haven't been able to test this method so I am just picturing this approach in my mind so I hope it works.
Shane
My Renderosity Store
Virtual Furnishing
My Portfolio
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: is it possible to emboss a picture under a picture? | Forum: Photoshop