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489 comments found!
This is how I do it.
Make sure all dials are the way you want them.
Use the free Spawn FBM script (available on this site) to consolidate all those dials into one Full Body Morph. All the dials except the new FBM will be zeroed. Or you can use the Generate Full Body Morph menu command in Poser. But with the free script you can limit the new morph dial to Body and certain parts, rather than Body and every part with Poser's command.
(Note) the new FBM will include the head morph if those aren't zeroed beforehand, though the free script has a checkbox allowing you to exclude expressions (not face-shaping morphs).
If all you want is a single dial instead of a bunch of changed dials in the current figure, you can stop here. But you won't be able to use this FBM in another figure.
This is a very tedious process to do one morph at a time, and besides, Poser doesn't let you delete Full Body morphs manually, only partial body morphs. There are several free scripts that let you delete morphs en masse, including Body ones. I prefer the one in Pocketknife (not free) because with one click you can select all morphs to delete and then UNselect your desired FBM plus a PBMCC channel.
When the only morphs remaining are your FBM and the PBMCC channel, make sure the FBM is set to 1. Then use the Spawn Char script (free on this site, referred to above as P6-something) to generate an injection pose. It will also create a Remove pose (but no thumbnails). Name the injection, and specify the channel. There should only be the one channel available in the drop-down box. Choose the location to save the pose (it must be somewhere in the Pose folder or its subfolders). Choose "Set FBM to 1" since this is a full body morph and you don't want every body part set individually to 1. Now click GENERATE (not OK, which is more intuitive but will just close the window without doing anything).
Let it churn away, it will take a few moments, then if successful you'll get a DONE message. Now you've got a pretty much useless figure with only one morph in your scene, but your Injection pose is saved to the computer.
Now you can load another figure (of the same type, not a different generation) and inject your new FBM like a pose. It creates a morph dial in the Body and all affected parts.
The reason why we deleted all but the new FBM and one PBMCC channel before was so that the injection pose will not overwrite any other dials that may be set in the receiving figure. All it's doing is injecting the FBM into Channel 50 or whatever. If you didn't delete the other morphs, every dial in the receiving figure would be set to zero or whatever the first figure was set at. You may not want that. Simpler the better, I say. Just inject the new FBM, nothing else.
In this way you can have a single figure with as many different character dials as you want. This is how V4 has all those body shapes installed (Amazon, Voluptuous, etc.) Just keep the PBMCC channels straight, write them down so you don't wipe them out with a new injection. If you don't want an FBM any more in that figure, use the REM pose to get rid of it. You can always use the INJ pose to put it back.
Now, if somebody could just write a script to do all this automatically!
Thread: Super Conforming broken: How to fix? | Forum: Poser - OFFICIAL
As suggested above, I went into a CR2 in which the superconforming was broken, and replaced all the 1's after the Figures and body parts with nothing. It is not that tedious with search-replace.
It did not restore the superconforming.
Then I looked in a CR2 in which the SC works fine. All the Figures and body parts have a 1 after them.
Clearly this number thing is not the issue in all items of clothing, though it may be for some. Something else breaks the SC upon being saved back to the library and I sure would like to know what, and how to fix it.
Thread: is there a python script that can copy settings from one camera to another | Forum: Poser - OFFICIAL
I would like to know how to do this, as well, Often I want to keep a camera locked in position (say, the Front camera) and have access to another camera with the same properties.
The frustrating thing is that "Duplicate Front Camera" is in the menu when that camera is selected, but it's grayed out. You can create a new camera from the Object menu, but only dolly or rotating, not orthographic (such as Front).
Thread: Characters and erotic content | Forum: Poser - OFFICIAL
First of all, 3d.sk pays women to pose nude so their skin textures can be used as 3D resources. I think it's understood by all that the textures may be used in nude or scantily clad 3D depictions.
Second of all, I can't imagine some girl seeing a nude V4 character and saying, "Hey, that's MY birthmark on her butt! I'm gonna sue!"
Because, see point 1. She was paid to pose nude so people could use her skin for just that purpose, and I'm sure she signed a release allowing it.
I don't buy directly from 3d.sk, somebody correct me if I'm wrong. But do the textures include full facial features that are recognizable when stretched over a 3D mesh? I figure these textures are modified six ways to Sunday by the merchant before releasing a character skin.
I mean, girls who do actual porn are so heavily made up that their own mothers wouldn't recognize them. Can they be recognized in this context?
But even if they can, again, they deliberately posed for pay, knowing what the photos would be used for.
Thread: V4 foot morphs | Forum: Poser - OFFICIAL
Who said DAZ wants Vicky to be realistic? They did make her 6'2" tall after all. I think they did it on purpose so they could sell Stephanie (well, Stephanie add-ons and products since she's free) to those who want a 3D woman who isn't taller than most men.
Thread: Creating non-destructive expressions in Poser | Forum: Poser - OFFICIAL
Wouldn't it be great if that dialog box included a convenient check box titled "Use only expression dials" to save all that clicking of the same checkboxes every time you save an expression?
An alternative would be to group expressions and non-expressions into hierarchies within the Subset dialog, so one could easily check or uncheck all of each group with one click.
As I said, Poser does not segregate expressions and non-expressions. And it can take awhile to recognize which ones are not related to expressions. (Some are obvious from their names, but some are not.)
Unfortunately some people, even a few who sell their stuff, still create character faces by turning dials (including expression dials) and leaving it at that. If everyone would simply go the extra step and make a single morph out of those dials, it would greatly ease the problem.
But even that single morph would still be set to zero in a saved expression if you didn't know to go into the Subset dialog and uncheck it.
Thread: Odd problem with Superconforming clothes | Forum: Poser - OFFICIAL
Vendors of superconforming clothes should include a note in their product descriptions and read-me's, something like this:
"This product will automatically follow the corresponding dials on V4 -- as long as you always use this product fresh, as if for the first time. If you save it back to your library, the superconforming function will probably be broken. Sorry."
Someone explained in another thread about this, that the only way to preserve superconforming is never to save the clothing. He/she said SC is a one-time function; once the clothing is removed from its parent figure the SC capability is lost, so always use the original clothing as provided by the vendor.
I don't think this is strictly true all the time. I have occasionally had SC function on saved clothing, though certainly not often enough to refute the theory. I have even had it suddenly work after not working in many loads. I tell you, when you don't WANT superconforming, it's a pain in the butt because it forces parameter values and requires you to do an equal negative number just to get the dial to act like it's at zero. When thi happens I usually just delete the parent figure to break the SC bond and reload it. SC usually can't work if the parent figure enters the scene after the SC clothing is already there.
Thread: Odd problem with Superconforming clothes | Forum: Poser - OFFICIAL
If anything, the auto-conform function introduced in SR3 has increased my frustration with superconforming. It has never worked perfectly, though it has come close. It always fails to notice one or two dialed morphs, and sometimes fails on a whole body part (chest, for example). Other times it does what you describe, multiplying the morphs.
The whole concept of superconforming feels like voodoo. Sometimes the magic works, sometimes it doesn't. Even vendors of superconforming clothing say in their ads and read-me's that sometimes it fails to work. If that happens, they say, delete the clothing and load again and it should work this time. I've had it fail 3 times and work on the 4th.
If there is a rhyme or reason to what causes it to fail, I haven't found a consistent one. I do know a few things that always result in failure, but there are also the bewildering times when it works one minute and not the next.
Despite the kind explanations offered on this forum, I have not found them to apply all of the time. I think it may be because different vendors use different types of superconforming. I've seen it explaianed that it's as simple as replacing a 1 with nothing in certain places in the cr2. But some vendors actually have an Amazon morph and a hidden AmazonSC morph, for example, built into their clothing. So they don't all do it the same way.
I'm at the point now where I am making a copy of the SC product, deliberately breaking the SC and building a FBM out of the dialed values of my favorite characters. That works for me... until the SC decides to come back from the dead and reassert itself in that clothing. AGHHH.
Thread: Super Conforming broken: How to fix? | Forum: Poser - OFFICIAL
For some reason the new auto-conform in SR3 is not picking up all of the dialed morphs, and seems to be ignoring the chest altogether. The only things it has worked 100% successfully on are clothing in which the super-conform was working OK on its own. Sigh.
Thread: Super Conforming broken: How to fix? | Forum: Poser - OFFICIAL
Well, I'll be damned. SR3 has been out since May and I haven't been notified by Poser's auto-update checking, The thing you're talking about was introduced with that version. Sheesh! You're the first person to mention it in connection with my question.
Thread: Super Conforming broken: How to fix? | Forum: Poser - OFFICIAL
Thread: Super Conforming broken: How to fix? | Forum: Poser - OFFICIAL
I'm sorry, I don't know where you see that option. I select the clothing (I assume you mean the Body, though I tried variou sbody parts as well) and go to Properties in the parameters panel. There is no "Include Morphs" box to check. Is this a feature of Poser Pro? I use Poser 8.
Thread: Super Conforming broken: How to fix? | Forum: Poser - OFFICIAL
Quote - If this is in Poser 8/Pro 2010, all that stuff is kind of obsolete anyway, it's now finally built into the app.
What exactly is built into the app?
I do use P8, but I also have problems with superconformity breaking in some clothing that is no longer the original cr2. And in some cases I don't have a problem. I suppose there are different levels of superconformity, some that break easily and others that persist through multiple re-saves of the cr2.
About the only thing I know for certain is that if V4 isn't selected when I load the clothing, it will not superconform.
But I'd like to know what changed in P8 / Pro 2010 in this regard.
Thread: Super Conforming broken: How to fix? | Forum: Poser - OFFICIAL
Something isn't quite right, in the sense that the breaking is not consistent. I loaded the V4 Bodysuit onto Vicky and it superconformed. I made some changes, deleted some morphs, hid some others, then saved it back to the library. Loaded it back onto Vicky, and it still superconformed.
I looked at the cr2 with a text editor and saw that the numbers that are supposed to remove superconforming are indeed there:
interpStyleLocked 0
valueOpDeltaAdd
Figure 1
BODY:1
FBMAmazon
deltaAddDelta 1.000000
And yet the bodysuit still automatically conforms. Other pieces of clothing behave just the way you describe. They lose their SC the minute they're saved back to the library, whether any changes are made or not.
Thread: Super Conforming broken: How to fix? | Forum: Poser - OFFICIAL
lesbentley, thank you for that information! Now I will copy a cr2 and see if I can restore superconfirming by doing as you suggest. I think I can run a search for "Figure 1" for example, and change all instances to "Figure." I'll do them one at a time at first, to make sure I'm not changing something inappropriate.
From what you say, the only way to keep something super-confirming is never to save it back to the library, but always to use the original cr2. That's a bummer for folks who like to add their own FBMs or PBMs, or delete / hide excess morphage, etc.
The solution you suggest is so simple, I'm surprised there is not a script or utility called "Make Super-Conforming" or something like that, since it basically involves just tedious removal of the same numbers in the same places in a cr2.
Thanks again for explaining it.
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Thread: Create and Import Morphs | Forum: Poser - OFFICIAL