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368 comments found!
Thread: Karate girl adventures in "Off the beaten path" | Forum: Animation
Thread: Halloween hatchet job | Forum: Animation
Thread: Speed Lines? Any ideas... | Forum: Animation
Attached Link: warp cone
I just seen a free download at Share CG that had speed lines or a warp cone, you could try thathttp://www.sharecg.com/v/73046/browse/11/Poser/Warp-Cone
Thread: The Exotic Dancer | Forum: Animation
Attached Link: Ivy Summers 3d Animations & personal videos
Hi , Thanks for watching & the comment. :)This was one of my first animations I did back in 2009, that I never got a chance to post, So yea I agree it's a little rough. I dug it out of moth balls the other day when i was burning my "Karate Girl adventure" animations to a Blue ray disk. which have become very popular. so I may start try selling them in a collection.
I found the hardest thing for a one person producing & creating a animation using Daz & Poser is catching all the little details which are easy to miss pre-rendering and always stick out like a sore thumb post render. Trail & error I guess you can see how over the last 3 years how my other 52 animations have improved a lot.
what is unfortunate is unlike Maya which has real time GPU render preview, Daz & poser don't, so it makes it harder to know exactly what your animation key-frames look like until post rendering. which can take days for a 10 seconds of 1080 HD animation at 30kfps.
I think It be very helpful if more people would post their finished Daz & poser animation work and less animation test scenes which are all over Youtube.. that way I can see how they are fixing missed keyframes post rendering production.. I found that people always seem know or have a better way of creating an animation, but never post any of their examples of them using Daz and Poser software too do it .
3 years and I'm still learning how to use Daz & Poser in animation. lol
Thanks again :)
Thread: Is this forum new? | Forum: Animation
welcome.
I'm a poser animator too
I share most of my stuff on Youtube now days.
I like to watching daz and poser animations. it seems now days though all you see is a ocean full of test animation, but not a lot of story based animations.
I look forward to watching post :)
Thread: Is this forum new? | Forum: Animation
Attached Link: Ivy Summers Animations
It looks like you have a good start building a animation collection.
You can check out the stuff I've done here I have 50 animated videos so far crearted with Daz. Poser & Maya .
http://www.youtube.com/user/IvySummers1
my biggest hit to date is my Karate Girl series,
though i've been getting a lot of reqyuest lately for animation web comics I reckon they much be the new thing :)
Thread: Is this forum new? | Forum: Animation
Thread: Holiday Animation Contest | Forum: Animation
Attached Link: Ivys animations
Hi TinaI stop entering animations at Renderosity contest, back this fall after I spent 3 months rendring for a Halloween contest to find out it wouldn't fit your 800 x800 ~ 10 mb rules.
Renderosity contest rules are to resictive to enter my animation.. I found I have better chance at being able to submit to contests. at Deviantart, and at Indie films so that where I been putting my efforts. The prizes are not at good as renderosisty, But the artist gets more exposure to their work. Not to mention that being able to use Third party video services to upload large video files. such as Daily motion or Youtube make it a big plus. because after the contest is over the animation can still be viewed later after the contest is over on my video services. There is a lot of render time and work into creating animation that is worth watching. to have it watched for a month or so and then it gets moth-balled.
Even my web cartoons are greater than 50 MB , thats why I stop making animations for constest here renderosity.
The contest rules restrict anything that I could do of quailty. just to make one scene in AVI or MOV would be more than the 50 MB allowed , most of my animations are in the 4 to 5 gig byte range, I made a 1080 HD animation for Halloween and it was refused because of the files size.
So because it takes me 2 -6 months to create a fairly good animation because of the render time involed . its not worth it to me at least to enter animation into these contest here anymore. Though I already have subbitted a 800 x 800 still graphic.
so maybe next year you guys might think of a better way for animation contest to be displayed. so we can subbit bigger HD files sizes.
Just in case any you artist want to know the animation guidelines are.
If you like to see the types of HD animations I create you can watch them here.
http://www.youtube.com/user/IvySummers1
Good luck to everyone,.
Thread: resolution | Forum: Animation
I render all my POser and Daz animations at 16.9HD values 1920 x 1080 @ 30fps. I save in AVI Uncompressed for film editing in HD values , they create very large scene files , and the render times can be days pre scene. but the results are worth it. My short films can take as much as 6 months to complete.
To edit my Poser and Daz film animations I will use Adobe Premiere Pro cs5 and save in H-.264 HD 1920X 1080 29.9 spf. I use premiere because it also has better audio editing at the same time as film eidting which is very helpful. when doing Multible tracks layouts. plus After effects plugins into Premiere so it great if you want to add FX to your poser films
you can't achive 16.9 1080 HD with out rendering your project in 1920 x 1080 and save in H,264 anything rendered less in resloution will come out 750 HD DVA - or non HD. DVA
Also keep in mind some poser fx like fog cameras and atmophere cams will make avi renders grainy something to do with the interlacing of the camera actions so best to do effects in layers , I found this out by exprience..lol
Good luck
Thread: Aliens vs Predator the Animation - first teaser - | Forum: Animation
Thread: Is this forum new? | Forum: Animation
Quote - Hi Jorge
About Anti-aliasing.
The reason I don't use it, is that it really slows down the rendering process.
I find it's much faster to render in a bigger size then you need and then reduce it to what you want.
Actually when you get up to 1920 by 1080 jaggy edges aren't much of a problem anyway.
I've rendered both ways and I can hardly tell the difference.
But I can out put an HD frame in less then a second, add anti-aliasing and it can go up to several seconds, when you figure 4000 frames it adds up.
If you use Firefly then it goes to the totally impractical like 1 minute a frame or something.
I just don't have the patience to wait for it.
Mike
may I ask Mike how are you render 1 seconds key-frames so fast if your using shadow maps? even with Anti-aliasing off, which i found makes no diffrence in render times with a Nvida 460 or better graphic card using firefly.
Even when i use deep shadow maps my 1080 HD scene render at about 30 seconds per keyframe and with raytrace it can take as long as 3 minutes to 3 days per frame and add dynamic clothing or poser physic in the scene and it can up the render times even more.
I am really interested in how you are rendering so fast per key-frame. Are you rendering with out shadows? I ask because thats the only way I could achive such fast render times pre-keyframes is to render with out shadows.
If I render a 300 keyframes scenes which equals 10 seconds at 30 kfps. It will depending on how much collision I am using, take from a hour to 3 days for 300 keyframes to render using IDL 1 Ray-trace and 4 deep shadow maps which give the best results and quality rendering in Poser pro2012
& In daz studio pro4.6 I found that Uber-Enivoment lights spheres give the best results. But wicked long render times..
Now days Raytrace is about all I use for rendering shadow maps. I figure if I'm going through all this work. I can be patient and render the scene at the very best quailty shadow maps . It took me a long time to learn that..lol without shadows animations have no depth.
so I was just wondering if your using a specialy shadows settings because the samples you posted , it didn't look like your using any shadow map or other wise I would assume the frame of the glasses would have left a shadow on the face of the character...
Is that how you achive such fast render times pre-key-frame?
Thread: NEW official Intro to 'Zey The Mouse' fimo animation! | Forum: Animation
They were very cute video, though i had to copy and paste the url , you may want to remove one of the http// before your web links becuase having the 2 http;// it gives a bad URL :)
Thread: Crazy Ray - In the Park (Carrara Animation) | Forum: Animation
Quote - Here's a link to the first in an animated series. Follow the main character (Ray) as he gets in trouble, does dumb things, but learns from his experiences.
Great Job Ray. Very profeshenal :)
Thread: Need an advice for starting some project | Forum: Animation
Blender is not a gaming engine its a Open-source 3d modeling software, with a render engine and with practice you can develope the teeth your looking for in your project, it will just take you some time on how to learn to do it if your new to blender
and if you need a gaming engine you can get Cryengine3 as a free demo and is a Gaming engine software. but it is not modeling software so you can not develop models with it. http://cryengine-3.en.softonic.com/
I think for what your needs are I would suggest using 3D MAX or zbrush which are not free and have a very steep learning curve on learning how to use it.
I have not seen any free teeth models anywhere but you can find teeth morphs & sets here at rendo http://www.renderosity.com/mod/bcs/search.php?criteria=teeth&adv_search=
and at daz3d.com http://www.daz3d.com/catalogsearch/result/?q=teeth&x=0&y=0
Good Luck :)
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Thread: Halloween hatchet job | Forum: Animation