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56 comments found!
Great work, Yarp... I love this utility. Any thoughts on a future capability to thumbnail and preview PZ3 files? Buck
Thread: Vickys take on the millinium man | Forum: Poser - OFFICIAL
It's true that Vicky WAS genitally challenged, but thanks to Jaager, Traveler and the other morph Gods around here, she is now a complete woman! Buck
Thread: Lingerie for Vicky? | Forum: Poser - OFFICIAL
Thanks, Paul... I remember the Posette transmapped lingerie... Good idea... I'll use it as a guide and see what I can do transmapping Vickys catsuit. And I agree that "stockings" is preferred! :) Buck
Thread: Vickys take on the millinium man | Forum: Poser - OFFICIAL
Thread: Victor/Millennium Man (what should his name be?) | Forum: Poser - OFFICIAL
Thread: Making Vicky Symmetrical | Forum: Poser - OFFICIAL
wyrwulf!!.... Your technique works great!!! I never knew Poser supported copy and paste operations for MTs. Thanks a lot! One happy Buck :))
Thread: Making Vicky Symmetrical | Forum: Poser - OFFICIAL
Specifically what I'm now doing is... Starting with a Vicky fully loaded with MTs, I pose her left collar, setting parameter dials for breast size, droop, etc. until I have the effect I'm looking for (possibly a dozen settings). Now I note all the settings for the left collar, go to the right collar, and individually set each parameter dial the same as the corresponding dial for the left collar. My question is, is there an easier way of doing this? (it seems like the figure symmetry function should do this, but it won't) I'll download Masa's program and play with it I'll also see if I can find any way to do the copy and paste thing. Letcha know if I find a way... Otherwise, it'll have to continue being the "brute force" method. :) Buck
Thread: Making Vicky Symmetrical | Forum: Poser - OFFICIAL
Thread: Sort of new way to make walls. | Forum: Poser - OFFICIAL
Yes Ohman... Are you changing lines in the .obj (or .pp2/.cr2?) file here? I would LOVE to know how to tile textures in Poser... I have always built custom texture maps for differently sized surfaces to make the detail come out consistent. Perhaps you could provide an example? I have noticed that Steve Cox's UV-Mapper program has a "Tiles" item under the "Edit" menu. Perhaps it might play into this subject?? Thanks, Buck
Thread: Thanks Bozos! I will have to remove the bodysuit. | Forum: Poser - OFFICIAL
Yanno, mobius... I believe that very few of the people here downloaded your bodysuit... Why are you painting everyone in general as "bozos" and "leeches"? Jeesh! Chill out.
Thread: My First Texture!!!!!! | Forum: Poser - OFFICIAL
Thread: Anyone up for a wee challenge? | Forum: Poser - OFFICIAL
Here is a previous thread that I saved because I thought the approach outlined by rtamesisi was very clever. Hope it helps... 1. image to poser prop by hunglikachicken on 04/09 11:41 can anybody tell me how to take a photograph of somebody's face and turn it into a poser head if at all possible. 2. Re: image to poser prop by rtamesis on 04/09 12:07 Take photographs of both front and side views at the very least under good lighting to get good detail and reduce shadows. Do not change the distance of the subject from the camera; you want to be able to match each feature between the two pictures. Use at least an 80mm-100 mm lens to minimize distortion, and zoom in to the head. In Poser, import the pictures as backgrounds for the different views; you can always switch backgrounds when you switch views. Zoom and position your Poser figure's head till it closely matches some reference point in the photograph, for example the eyes. Do that with the other view as well and don't change the camera settings thereafter. Once you've got all that set, load up some morphs and start fiddling away until you're satisfied with the appearance. You'll have to switch rendering modes frequently; I usually use the outline, the wireframe, and the full render modes to see what's happening. Also, you'll have to switch back and forth from front to side view to see what's happening too. It takes a lot of patience and experimentation with different morphs to finally achieve the look you want. Good luck! 3. Re: image to poser prop by buck on 04/09 13:56 [Delete] Neat technique, rtamesis... Would you then recommend building a facial texture from the photo to render with?? buck 4. Re: image to poser prop by rtamesis on 04/09 16:11 That would certainly help. Again, take lots of close up photographs to capture as much detail, and arrange your lighting in your studio to minimize shadows. You'll have to use a graphics app like Photoshop to adjust the contrast and to essentially assemble a mosaic of the photographs over the facial template and make them fit over each feature, i.e. lips, nose, etc. Paul Hafeli, I believe, has the best photorealistic textures around, and you can take a look at his work to see what I mean (also at BBay, where he sells some of them). You probably should be using texture maps at least 1400x1400 or higher if you want to capture the most detail in your Poser figure, but that may be limited by the amount of RAM available in your computer. Others here have said that tiff files are far better than jpg files because they have less pixelation; the only problem is that they are huge and demand more RAM to load into your Poser figure. Good luck!
Thread: PZ3 files | Forum: Poser - OFFICIAL
Thread: a simple question =) | Forum: Poser - OFFICIAL
And if you are going to import any objects to attach to your figure (i.e. non-"smart" props) you will find it easier to position them on your figure while it is still in the "zero" position.
Thread: Help me for Vickie | Forum: Poser - OFFICIAL
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Thread: Poser Explorer 1.2.6 | Forum: Poser - OFFICIAL