151 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
macmullin | 3 | 328 | ||
macmullin | 4 | 256 | ||
macmullin | 4 | 3236 | ||
macmullin | 16 | 599 | ||
macmullin | 6 | 133 | ||
macmullin | 8 | 534 | ||
macmullin | 1 | 83 | ||
macmullin | 2 | 111 | ||
macmullin | 2 | 110 | ||
macmullin | 8 | 197 | ||
macmullin | 1 | 25 | ||
macmullin | 2 | 31 | ||
macmullin | 22 | 356 | ||
macmullin | 4 | 44 | ||
macmullin | 0 | 66 |
(none)
|
564 comments found!
Now artist will be able to create the new and dynamic category - hermaphrodites, transsexuals and shemale characters.
Thread: Super Hair Lock vBata | Forum: Poser - OFFICIAL
VampireWriter, Nikitacreed:
VampireWriter correct, your on the right track, the best thing I can tell you is to go look and read at the previous discussions in the archive link posted below:
http://www.renderosity.com/messages.ez?Form.ShowMessage=568606
To Nikitacreed this is not the original prop figure I made weeks ago with many morphs the item was very large (with many polys, perhaps not good for lower end machines) but a scaled down version that I have made into a poseable figure instead. It still needs lots of work -joints need smoothing, etc., but I hope that the good people here at Renderosity as usual will even make it into better item . At this moment this is a little test item to see the sites reaction and its future potential. I am sure some one down the road will make a far better one than I could ever make. I hope you enjoy it. :-)
Dale MacMullin
Thread: Super Hair Lock vBata | Forum: Poser - OFFICIAL
1.Read the read me file again. 2.Check your spelling the file paths and directories are case sensitive. 3.When you bring up the file from the library use the main camera. You should not have any problems. Pan from the ground up it my be located were the figures head.
Thread: Super Hair Lock | Forum: Poser - OFFICIAL
I am going to take your suggestion about the polygon count Jim and I am going to rebuild the prop. I was fooling around last night and found out that the third and middle cylinder really did not make that much difference to the over all visual out come - after making few adjustments to the trans map - no difference at all, but an improvment - all ready one third less polys. By the way they are really not cylinders they act as such visually, but more a less look like triangular fish sticks one inside of each other. With each ones end and corner edges with a clear trans material and mapped only in the middle planes. Thank you for your time and input, you have been most helpful Dale MacMullin
Thread: Super Hair Lock | Forum: Poser - OFFICIAL
Yes, I must admit the polygon count is quite high in the prop. I guess I never took into account for animation, since I usually only create stills. I am in the first phases of creating an on line comic book and do have a very powerful high-end machine for ripping or rendering images and do not give it much thought about high polygon counts. It just might give anyone with a low end machine problems if the used a lot of them together. At this point the prop is an experiment and worth a good try If it falls short... there is no problem. :-) Dale MacMullin
Thread: New Hair - Please help me name it! | Forum: Poser - OFFICIAL
Thread: Super Hair Lock | Forum: Poser - OFFICIAL
Lyrra and Chohole, this would be perfect to create manes for horses. I already have a number of morphs in the prop that would several the purpose - bend, wave, radial sphere, twirl, twist and grow long morphs. You can control the patterns on density in two ways - with your trans maps and the thickness scale. A texture that is more short hair at the base and sparse and stringy towards the ends would work very well. In regard to knots and bows... I will try to work on that one. And to Leather Guy? right on... yes I see it and it could work easily for under arms as well. :-) lol
Thread: Super Hair Lock | Forum: Poser - OFFICIAL
P.S. William I plan to just post the hair lock and see what will happen. I was just giving an example of the process down the road if any one wanted to try it.
Thread: Super Hair Lock | Forum: Poser - OFFICIAL
Thread: Super Hair Lock | Forum: Poser - OFFICIAL
The next step is to create a hair cap and place and arrange many of the locks as natural hair patterns starting at the bottom (small to large and different hair config) and working ones way up the head using different maps of color and density of trans,etc.... but that is later down the road.
Thread: Model refuses to take texture again! | Forum: Poser - OFFICIAL
I went back in to create some more details in my image and forgot I had created the alpha channel - cleared it out- and bingo home free...Discovered and fixed totally by mistake. :-)
Thread: Model refuses to take texture again! | Forum: Poser - OFFICIAL
Perhaps you have not cleared the Alpha chanels out of your photoshop document before you saved your texture as a tif. It took me days once to figure out this little oversite. Dale MacMullin
Thread: Where is a good free host? | Forum: Poser - OFFICIAL
Thread: How does Poser treat bump maps? | Forum: Poser - OFFICIAL
Thread: How does Poser treat bump maps? | Forum: Poser - OFFICIAL
Thank you Martin for your expertise. The questions now that I am asking, perhaps its better to only to create and import gray scale images. Knowing what the image looks like before hand I would find it more controllable. Do you thing this would give me the best results? The second question is what range in my grayscale levels work the best, should the images lean towards the black or white of the gray scale? Thanks Dale
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Thankyou Daz3D! | Forum: Poser - OFFICIAL