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463 comments found!
The Victoria 3 Service Release FAQ describes what was fixed/changed with the updates to the initial Victoria 3 products. The current most version is sr1.1. The sr1.1 update overwrites the sr1 files.
The Victoria 3 product page has the update for the base.
The Victoria 3.0 Head Morph Pak product page has the update for the head morphs.
The Victoria 3.0 Body Morph Pak product page has the update for the body morphs.
The Victoria 3.0 Male Morph Pak product page does NOT have the update on it, as it contains changes to virtually the entire product. The current most files for the pack include face (fc2) poses for the heads (vice pz2 poses, originally included), as well as source files (within the !DAZ directory) that begin with the injection type (InjDeltas|RemDeltas|Unhide|Hide) and ".DC_[##]" (vice ".PBMDC[##]_", originally included). An email was sent to every customer who purchased the product (to the email address for the account it was purchased with) prior to the update being rolled into the product installer (Feb 6, 2003). That email included instructions on how to retrieve the new installer. The newsletter that followed the update made mention of that very same thing. New purchases after that update receive the new product installer.
If you do not have the files I've mentioned, or are simply having problems with the product, please send email to tech@daz3d.com indicating such.
-Rob
Thread: problem with new Anime faces for V3 from Platinum club, need help! | Forum: Poser - OFFICIAL
My bad... at quick glance I saw 60 files. 60/2 = 30, 1 rsr per 1 fc2. I just looked again, after noticing the comment above... DUH! Man, I need some sleep. 60/3 = 20, 1 png per 1 rsr per 1 fc2... I looked at the ProPack install dir, not the standard install dir.
I stand corrected. Where I say '[30]' in the post above, I should've said '[20 Sets]'.
10 INJ fc2's
10 INJ rsr's
10 REM fc2's
10 REM rsr's
And if you are looking at a ProPack install...
10 INJ png's
10 REM png's
I'm sorry. I should know better than to post when I'm tired.
-Rob (headed home for some zzzzzz)
Thread: Got the new Anime V3 faces working :) | Forum: Poser - OFFICIAL
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1145256&Reply=1146553#17
http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1145256&Reply=1146553#17Thread: problem with new Anime faces for V3 from Platinum club, need help! | Forum: Poser - OFFICIAL
About the 3rd of February there was an email sent out to all who purchased the Victoria 3 Male Morph Pak. That email contained information regarding an update to the pak. If you purchased the pak after that date, you should already have the update by default.
Curious to know if you have the update?
In "Runtimelibraries!DAZVictoria 3MalePak" there are two folders named "Deltas" and "ChanVis".
In the Deltas folder, if you have files that have the prefix "InjDeltas.DC_" and "RemDeltas.DC_" (vice ".PBMDC_")
In the ChanVis folder, if you have files with the prefix "Hide.DC_" and "Unhide.DC_" (vice ".PBMDC_")
You have the update.
If you do not have the update, contact tech@daz3d.com with your account/order details so they can verify purchase. When verified, they will provide you with the update.
RE: "I do get a message when I apply the anime injections, saying some information doesn't apply to the figure..."
Ryan will be posting a file on the Victoria 3 Head Morph Pak product page (http://store.daz3d.com/catalog/product.php?pidx=2104)
that corrects this error, shortly.
The error is the result of an incorrectly labeled channel reference in the file "Runtimelibraries!DAZVictoria 3HeadChanVisUnhide.TthLoDepth.pz2". The fix is a simple one (the file is only 16 lines long), should you choose to correct it yourself. Simply open the file in a text editor and replace the word "TthLoDpth" with "TthLoDepth", then save.
Our apologies for any inconveniences this may have caused.
-Rob
Thread: INJection Pose Builder ...can someone translate the tech talk??? | Forum: Poser - OFFICIAL
As a result of concern (mine) for possible/probable confusion surrounding the use of REM poses to remove deltas of a figure you aim to process through IPB, Ryan will be posting an update for IPB shortly. The update IS NOT to the actual application, rather it contains support files to help make using it easier. The support files consist of a single pose (which references an included source file in the "!DAZ" folder) for applying to a figure just prior to saving in your library. This pose will remove ALL delta information (in a standard V3 cr2) at once. No longer do you need to apply separate files (as in step 5a of post #9), now you can apply this one "!IPB Prep" pose. Also included in the update is an html and pdf version of the help file... per the request. I hope these updates make IPB that much easier to use. Thank all of you who've chosen to support the effort. And to those expressing your gratitude, you have mine. -Rob
Thread: INJection Pose Builder Question? | Forum: Poser - OFFICIAL
Yes. They are both legal to distribute and to sell. Quote from the product page (begining of second paragraph): "Now, you can distribute your readScript equipped poses (freebie or for sale)..." -Rob
Thread: INJection Pose Builder ...can someone translate the tech talk??? | Forum: Poser - OFFICIAL
IPB will only create readScript referrences for channels that have values of anything other than zero (or rounded to zero, if the 'Round Thousandths' option is selected). NOTE: See step 5a in post #9. -Rob
Thread: INJection Pose Builder ...can someone translate the tech talk??? | Forum: Poser - OFFICIAL
IPB pays no attention to material settings... it wasn't meant to. I didn't see the need to duplicate what 'MAT Pose Edit' already does (and does quite well. Granted, not available on Mac.). I did, however, include functions to work with the information in a 'MAT' pose. Specifically, the 'Manual readScript Insertion' function, found at the bottom of the 'Options' menu as well as the right-click(PC)/option-click(Mac) menu, is one that allows you to simply browse to the file (in this case, a 'MAT' Pose) you wish to reference. In doing so, IPB will create the readScript link to that file. I've also included an 'Append > To End...' function, located in the 'File' menu as well as the middle-click(PC)/control-click(Mac) menu, that allows you to browse to a file (again, in this case, a 'MAT' pose) and have its contents added to the end of the displayed file.
As far as a PDF, there isn't currently... but I'll see about creating one (even if it means doing it on my own time).
And as for needing to buy things to make V3 work... You don't NEED to buy things to make her work, she works fine without this utility. Is she more complex than any other figure out there? Sure, but such is the way things go when technological advances are rolled into a product like V3... it's part of growing. With evolution, comes change. With change, comes the need to learn new things. If that wasn't the case... we'd all still be limited to Posette (no offense to those who hold Posette near and dear). And please remember, this isn't coming from someone that doesn't know what its like 'on the other side of the fence.' I've been a part of this community for many years longer than I've been employed by DAZ. Fortunately, I've had the unique opportunity to see both sides of the fence in an 'up close and personal' kind of way. Plain and simple, Vitoria 3 was created the way she was to get around dead ends in the application for which she was created. I couldn't possibly be more honest... and truth be told, I'm affraid to count the hours I've personally spent on research and development (both independently and for DAZ) to get around the limitations. A stagnent market eventually dies... it MUST grow to survive.
This utility started as a personal project (with no intentions of releasing it). After having spent some [of my own] time on it, I saw a way to use it in DAZ's production pipeline to speed things up (still, without plans to release it). After some discussion with my co-workers, and subsequent discussions with the PTB, it was decided to polish it a little and go ahead and release it. We viewed IPB as a fast and easy way to foster 3rd party development. That said, IPB does exactly what it was intended to do, speed up the pipeline... it just turns out that it isn't exclusively DAZ's pipeline any longer.
-Rob
Thread: INJection Pose Builder ...can someone translate the tech talk??? | Forum: Poser - OFFICIAL
Quick and dirty steps...
For a character that uses body morphs, and sets any of them in the 'BODY' group:
5a) Remove all of the morphs deltas via the "! All Head Morphs" and "! All Body Morphs" pose in the "!V3 All Morphs REM" pose library folder (the values of the channels are not affected by these files and this will greatly impact the speed at which IPB will process the file). Save the character in your figure library.
For a character that uses body morphs, but none are set in the 'BODY' group:
5b) Save a pose with morph information.
For a character that uses only 'head' channels:
5c) Save a face file with morph information.
You now have a file that is readScript equipped. Start anew in Poser and apply your new file to V3. The morphs will load and the dials will be spun up and you'll have your character all over again.
As for the thumbnail... currently it only precesses ascii text files (cr2/pz2/fc2). So, in short, it creates no thumbnail image. Will it? Honestly, all I can say is I'll look into it.
-Rob
P.S. I'm taking a break for a minute so I can go home... I'll check back once I get there.
Thread: INJection Pose Builder ...can someone translate the tech talk??? | Forum: Poser - OFFICIAL
Straight from the horse's mouth... Victoria 3 introduced a new system whereby you INJect the morphs you want to use, as you want to use them. After INJecting those morphs, you can spin the dials to your heart's content. Problem is, when you save those settings to your library (via pose or face files), only the values for the dials [channels] are recorded (by choosing yes when prompted to include morph information). When you load V3 later and apply the pose you saved, it appears as though nothing happened. Well, in actuality, the values recorded have been applied... but because the morphs are not loaded and the channels are not visible, you don't see the change. Before this utility, you would need to either inject all the morphs (needlessly taxing system resources) or manually create (by hand) all of the readScript references to load all the morphs used to create your 'character'. The other alternative was to save a cr2/pz3, which records much more information than is needed and consumes valuable drive space. Being that Poser doesn't save information for 'BODY' channels in a pose file, and given that the best way to apply Full Body Morphs (which all of Victoria's body morphs are) is from the 'BODY', the cr2/pz3 route offered the least heartache. The problem there, aside from consuming space on your hard drive that is better spent somewhere else, is that when an update is released (be it for adding features or correcting a problem) your saved cr2/pz3 doesn't benefit from the changes. So, enter IPB... IPB automates the tedious grunt work of creating poses that include readScript references, previously done exclusively by hand. It does this, based on the values of the channels it reads in the cr2/pz2/fc2 you feed it. Using the options in the 'Options' dialogs, the user can decide exactly how the file is built and what information it contains. Simply? IPB negates the need to manually track down all the [DAZ created] morphs that went into creating that 'perfect' character for Victoria 3, by doing it for you. And it does it in the best possible way to save your system resources, hard drive space, and create files that are completely legit to give away and/or sell. Granted, I'm sure this sounds a bit biased coming from me... but truth be told, I wouldn't of created it if I didn't see a need for it. And if you care for a bit more, it just so happens that this tool was something I created for our [DAZ's] production department, as an in-house tool to speed up the production pipeline. Seeing the relevance for such a tool, I (with help) convinced the PTB that releasing this particular tool would be good for the overall community. -Rob (the guy who wrote it)
Thread: V3 Male Pack (don't throw things at me) | Forum: Poser - OFFICIAL
Many of the INJection poses for V3 include the applicable ERC code lines. Those code lines include references to "Figure 1" and instances of ":1", meaning they will only link to the described figure. If you begin a scene with a figure loaded (as the factory default does) you will have a figure in the scene that occupies the instance of ":1". If you merely delete the default figure, when you read the next figure in (presumably V3) though she may be labeled "Figure 1" she will occupy the instance of ":2" because poser does not reset the instance until you begin a new scene. But again, if you have a default loading figure, ":1" is occupied then as well. What you should do, in the event you haven't already, is set your preferences so that poser creates a new scene without a default figure. Then try loading the morphs onto V3 and spinning them. -Rob
Thread: How would you like your morphs? | Forum: Poser - OFFICIAL
Minor correction, Dean... PBMCC_01 to PBMCC_50 vice PBMDC_01 to PBMDC_50.
DC = DAZ Channel
CC = Community Channel
Just tryin' to avoid confusion. ;)
-Rob
Thread: What do you think of Mike's scuba gear. | Forum: Poser - OFFICIAL
I'm sorry if it appears as if I'm perturbed by what you typed. I'm not a PR/sales/marketing person, I'm a production/get it done/who,what,when,where,why person. Being short on time and as busy as I often am, I sometimes post very direct responses. With a lack of smiley faces thrown about, it may appear as I'm being rude/short fused. I'm not... I'm just involved in 'about a million' things at once and try to keep my responses concise (admittedly getting carried away at times), so I can get on to the next thing (or back to one I've taken a break from).
I'm not a fan of misinformation. Assumption as to why something was/wasn't done posted as an authoritative synopsis is often full of [assumption]. It seemed to me that questions/misunderstandings that are easily cleared up by someone directly involved in its creation, could be answered/corrected with actual facts and/or simple explanations. Quick, dry, fluff-less responses.
My apologies if it seemed harsh. It wasn't meant to. FWIW, as with all of DAZ's products... if you are unsatisfied with the product, we do have a return policy. Contact sales@daz3d.com should you feel the need to exercise that option.
-Rob (Quick, dry and fluff-less) :)
Thread: What do you think of Mike's scuba gear. | Forum: Poser - OFFICIAL
0 - The first I've heard of a rendering problem with it. Often, problems in Poser4 (sans-ProPack) are the result of a corrupt geometry resource (.rsr). Try deleting the .rsr and see if it still happens.
1 - ERC and IK chains do not play well together. IK was built in at first, then based on tests (both in-house and beta), IK was omitted.
2 - None of the reference material collected made a distinction on valve port location, nor did several divers (amateur - master) when asked.
3 - The model was constructed based on photos of divers wearing their gear. Many manufacturer and safety references were used.
4 - In order to properly conform the rig to the figure it was intended for, some things MUST be done in the mesh (not to mention the topological and proportional differences). Believe me, rigging the joints a second time was not fun.
5 - Much like #4, in order to conform correctly, certain things must be done to prep the figure. When conformed, the fins fit as they were intended.
post #3 - Simply put, its called ERC (cascading). In addition to the standard manipulation, are channels that allow upstream/downstream manipulation. targetGeom was used in place of valueParm so that poses could be saved that utilized the 'dummy' channels.
-Rob
Thread: V3 and Daz's Dial Cleaner Question | Forum: Poser - OFFICIAL
Mac DialCleaner is available from the Victoria 3 product page, along with the PC version (both are v095). Been there for a month or so...
Code that forces visibility regardless of the hidden flag is the inclusion of either A)ERC lines or B)delta lines (indexes). DialCleaner v095 parses a file looking for targetGeom channels. Once it finds one it looks to see if "indexes 0" exists in the channel (vice "hidden 1", then "indexes 0" like v090 did) and if it does... it replaces the channel with a channel of the same name (internal) that contains only a "hidden 1" flag.
-Rob
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Thread: GHOST V3 Male Pak | Forum: Poser - OFFICIAL